OCR-VQGAN: Taming Text-within-Image GenerationJuan A. Rodriguez, David Vazquez, Issam Laradji et al. · mila
Synthetic image generation has recently experienced significant improvements in domains such as natural image or art generation. However, the problem of figure and diagram generation remains unexplored. A challenging aspect of generating figures and diagrams is effectively rendering readable texts within the images. To alleviate this problem, we present OCR-VQGAN, an image encoder, and decoder that leverages OCR pre-trained features to optimize a text perceptual loss, encouraging the architecture to preserve high-fidelity text and diagram structure. To explore our approach, we introduce the Paper2Fig100k dataset, with over 100k images of figures and texts from research papers. The figures show architecture diagrams and methodologies of articles available at arXiv.org from fields like artificial intelligence and computer vision. Figures usually include text and discrete objects, e.g., boxes in a diagram, with lines and arrows that connect them. We demonstrate the effectiveness of OCR-VQGAN by conducting several experiments on the task of figure reconstruction. Additionally, we explore the qualitative and quantitative impact of weighting different perceptual metrics in the overall loss function. We release code, models, and dataset at https://github.com/joanrod/ocr-vqgan.
FigGen: Text to Scientific Figure GenerationJuan A Rodriguez, David Vazquez, Issam Laradji et al.
The generative modeling landscape has experienced tremendous growth in recent years, particularly in generating natural images and art. Recent techniques have shown impressive potential in creating complex visual compositions while delivering impressive realism and quality. However, state-of-the-art methods have been focusing on the narrow domain of natural images, while other distributions remain unexplored. In this paper, we introduce the problem of text-to-figure generation, that is creating scientific figures of papers from text descriptions. We present FigGen, a diffusion-based approach for text-to-figure as well as the main challenges of the proposed task. Code and models are available at https://github.com/joanrod/figure-diffusion
35.0CVMar 19, 2025Code
UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and InteractionShravan Nayak, Xiangru Jian, Kevin Qinghong Lin et al. · mila
Autonomous agents that navigate Graphical User Interfaces (GUIs) to automate tasks like document editing and file management can greatly enhance computer workflows. While existing research focuses on online settings, desktop environments, critical for many professional and everyday tasks, remain underexplored due to data collection challenges and licensing issues. We introduce UI-Vision, the first comprehensive, license-permissive benchmark for offline, fine-grained evaluation of computer use agents in real-world desktop environments. Unlike online benchmarks, UI-Vision provides: (i) dense, high-quality annotations of human demonstrations, including bounding boxes, UI labels, and action trajectories (clicks, drags, and keyboard inputs) across 83 software applications, and (ii) three fine-to-coarse grained tasks-Element Grounding, Layout Grounding, and Action Prediction-with well-defined metrics to rigorously evaluate agents' performance in desktop environments. Our evaluation reveals critical limitations in state-of-the-art models like UI-TARS-72B, including issues with understanding professional software, spatial reasoning, and complex actions like drag-and-drop. These findings highlight the challenges in developing fully autonomous computer use agents. By releasing UI-Vision as open-source, we aim to advance the development of more capable agents for real-world desktop tasks.
22.6LGNov 10, 2025
Grounding Computer Use Agents on Human DemonstrationsAarash Feizi, Shravan Nayak, Xiangru Jian et al.
Building reliable computer-use agents requires grounding: accurately connecting natural language instructions to the correct on-screen elements. While large datasets exist for web and mobile interactions, high-quality resources for desktop environments are limited. To address this gap, we introduce GroundCUA, a large-scale desktop grounding dataset built from expert human demonstrations. It covers 87 applications across 12 categories and includes 56K screenshots, with every on-screen element carefully annotated for a total of over 3.56M human-verified annotations. From these demonstrations, we generate diverse instructions that capture a wide range of real-world tasks, providing high-quality data for model training. Using GroundCUA, we develop the GroundNext family of models that map instructions to their target UI elements. At both 3B and 7B scales, GroundNext achieves state-of-the-art results across five benchmarks using supervised fine-tuning, while requiring less than one-tenth the training data of prior work. Reinforcement learning post-training further improves performance, and when evaluated in an agentic setting on the OSWorld benchmark using o3 as planner, GroundNext attains comparable or superior results to models trained with substantially more data,. These results demonstrate the critical role of high-quality, expert-driven datasets in advancing general-purpose computer-use agents.
StarVector: Generating Scalable Vector Graphics Code from Images and TextJuan A. Rodriguez, Abhay Puri, Shubham Agarwal et al. · mila
Scalable Vector Graphics (SVGs) are vital for modern image rendering due to their scalability and versatility. Previous SVG generation methods have focused on curve-based vectorization, lacking semantic understanding, often producing artifacts, and struggling with SVG primitives beyond path curves. To address these issues, we introduce StarVector, a multimodal large language model for SVG generation. It performs image vectorization by understanding image semantics and using SVG primitives for compact, precise outputs. Unlike traditional methods, StarVector works directly in the SVG code space, leveraging visual understanding to apply accurate SVG primitives. To train StarVector, we create SVG-Stack, a diverse dataset of 2M samples that enables generalization across vectorization tasks and precise use of primitives like ellipses, polygons, and text. We address challenges in SVG evaluation, showing that pixel-based metrics like MSE fail to capture the unique qualities of vector graphics. We introduce SVG-Bench, a benchmark across 10 datasets, and 3 tasks: Image-to-SVG, Text-to-SVG generation, and diagram generation. Using this setup, StarVector achieves state-of-the-art performance, producing more compact and semantically rich SVGs.
10.9CLFeb 3, 2025
AlignVLM: Bridging Vision and Language Latent Spaces for Multimodal Document UnderstandingAhmed Masry, Juan A. Rodriguez, Tianyu Zhang et al. · mila
Aligning visual features with language embeddings is a key challenge in vision-language models (VLMs). The performance of such models hinges on having a good connector that maps visual features generated by a vision encoder to a shared embedding space with the LLM while preserving semantic similarity. Existing connectors, such as multilayer perceptrons (MLPs), lack inductive bias to constrain visual features within the linguistic structure of the LLM's embedding space, making them data-hungry and prone to cross-modal misalignment. In this work, we propose a novel vision-text alignment method, AlignVLM, that maps visual features to a weighted average of LLM text embeddings. Our approach leverages the linguistic priors encoded by the LLM to ensure that visual features are mapped to regions of the space that the LLM can effectively interpret. AlignVLM is particularly effective for document understanding tasks, where visual and textual modalities are highly correlated. Our extensive experiments show that AlignVLM achieves state-of-the-art performance compared to prior alignment methods, with larger gains on document understanding tasks and under low-resource setups. We provide further analysis demonstrating its efficiency and robustness to noise.