15.3CVJul 12, 2024
TCAN: Animating Human Images with Temporally Consistent Pose Guidance using Diffusion ModelsJeongho Kim, Min-Jung Kim, Junsoo Lee et al.
Pose-driven human-image animation diffusion models have shown remarkable capabilities in realistic human video synthesis. Despite the promising results achieved by previous approaches, challenges persist in achieving temporally consistent animation and ensuring robustness with off-the-shelf pose detectors. In this paper, we present TCAN, a pose-driven human image animation method that is robust to erroneous poses and consistent over time. In contrast to previous methods, we utilize the pre-trained ControlNet without fine-tuning to leverage its extensive pre-acquired knowledge from numerous pose-image-caption pairs. To keep the ControlNet frozen, we adapt LoRA to the UNet layers, enabling the network to align the latent space between the pose and appearance features. Additionally, by introducing an additional temporal layer to the ControlNet, we enhance robustness against outliers of the pose detector. Through the analysis of attention maps over the temporal axis, we also designed a novel temperature map leveraging pose information, allowing for a more static background. Extensive experiments demonstrate that the proposed method can achieve promising results in video synthesis tasks encompassing various poses, like chibi. Project Page: https://eccv2024tcan.github.io/
6.2CVJun 8, 2025
TV-LiVE: Training-Free, Text-Guided Video Editing via Layer Informed Vitality ExploitationMin-Jung Kim, Dongjin Kim, Seokju Yun et al.
Video editing has garnered increasing attention alongside the rapid progress of diffusion-based video generation models. As part of these advancements, there is a growing demand for more accessible and controllable forms of video editing, such as prompt-based editing. Previous studies have primarily focused on tasks such as style transfer, background replacement, object substitution, and attribute modification, while maintaining the content structure of the source video. However, more complex tasks, including the addition of novel objects and nonrigid transformations, remain relatively unexplored. In this paper, we present TV-LiVE, a Training-free and text-guided Video editing framework via Layerinformed Vitality Exploitation. We empirically identify vital layers within the video generation model that significantly influence the quality of generated outputs. Notably, these layers are closely associated with Rotary Position Embeddings (RoPE). Based on this observation, our method enables both object addition and non-rigid video editing by selectively injecting key and value features from the source model into the corresponding layers of the target model guided by the layer vitality. For object addition, we further identify prominent layers to extract the mask regions corresponding to the newly added target prompt. We found that the extracted masks from the prominent layers faithfully indicate the region to be edited. Experimental results demonstrate that TV-LiVE outperforms existing approaches for both object addition and non-rigid video editing. Project Page: https://emjay73.github.io/TV_LiVE/
Drop-Bottleneck: Learning Discrete Compressed Representation for Noise-Robust ExplorationJaekyeom Kim, Minjung Kim, Dongyeon Woo et al.
We propose a novel information bottleneck (IB) method named Drop-Bottleneck, which discretely drops features that are irrelevant to the target variable. Drop-Bottleneck not only enjoys a simple and tractable compression objective but also additionally provides a deterministic compressed representation of the input variable, which is useful for inference tasks that require consistent representation. Moreover, it can jointly learn a feature extractor and select features considering each feature dimension's relevance to the target task, which is unattainable by most neural network-based IB methods. We propose an exploration method based on Drop-Bottleneck for reinforcement learning tasks. In a multitude of noisy and reward sparse maze navigation tasks in VizDoom (Kempka et al., 2016) and DMLab (Beattie et al., 2016), our exploration method achieves state-of-the-art performance. As a new IB framework, we demonstrate that Drop-Bottleneck outperforms Variational Information Bottleneck (VIB) (Alemi et al., 2017) in multiple aspects including adversarial robustness and dimensionality reduction.