Hui Chen

CV
h-index19
4papers
24citations
Novelty54%
AI Score36

4 Papers

14.1CVDec 18, 2024Code
GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians

Xiaobao Wei, Peng Chen, Ming Lu et al.

Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity and efficiency. Recent methods using 3D Gaussian Splatting (3DGS) have improved rendering quality and real-time performance but still require significant storage overhead. In this paper, we introduce a method called GraphAvatar that utilizes Graph Neural Networks (GNN) to generate 3D Gaussians for the head avatar. Specifically, GraphAvatar trains a geometric GNN and an appearance GNN to generate the attributes of the 3D Gaussians from the tracked mesh. Therefore, our method can store the GNN models instead of the 3D Gaussians, significantly reducing the storage overhead to just 10MB. To reduce the impact of face-tracking errors, we also present a novel graph-guided optimization module to refine face-tracking parameters during training. Finally, we introduce a 3D-aware enhancer for post-processing to enhance the rendering quality. We conduct comprehensive experiments to demonstrate the advantages of GraphAvatar, surpassing existing methods in visual fidelity and storage consumption. The ablation study sheds light on the trade-offs between rendering quality and model size. The code will be released at: https://github.com/ucwxb/GraphAvatar

10.5CVNov 20, 2024Code
GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting

Xiaobao Wei, Peng Chen, Guangyu Li et al.

Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF are computationally expensive and lack facial details. 3D Gaussian Splatting (3DGS) has become the prevailing representation of neural fields. While 3DGS has been extensively examined in head avatars, it faces challenges with accurate gaze control and generalization across different subjects. In this work, we propose GazeGaussian, the first high-fidelity gaze redirection method that uses a two-stream 3DGS model to represent the face and eye regions separately. Leveraging the unstructured nature of 3DGS, we develop a novel representation of the eye for rigid eye rotation based on the target gaze direction. To enable synthesis generalization across various subjects, we integrate an expression-guided module to inject subject-specific information into the neural renderer. Comprehensive experiments show that GazeGaussian outperforms existing methods in rendering speed, gaze redirection accuracy, and facial synthesis across multiple datasets. The code is available at: https://ucwxb.github.io/GazeGaussian.

2.4IVApr 7, 2021
Speckles-Training-Based Denoising Convolutional Neural Network Ghost Imaging

Yuchen He, Sihong Duan, Jianxing Li et al.

Ghost imaging (GI) has been paid attention gradually because of its lens-less imaging capability, turbulence-free imaging and high detection sensitivity. However, low image quality and slow imaging speed restrict the application process of GI. In this paper, we propose a improved GI method based on Denoising Convolutional Neural Networks (DnCNN). Inspired by the corresponding between input (noisy image) and output (residual image) in DnCNN, we construct the mapping between speckles sequence and the corresponding noise distribution in GI through training. Then, the same speckles sequence is employed to illuminate unknown targets, and a de-noising target image will be obtained. The proposed method can be regarded as a general method for GI. Under two sampling rates, extensive experiments are carried out to compare with traditional GI method (basic correlation and compressed sensing) and DnCNN method on three data sets. Moreover, we set up a physical GI experiment system to verify the proposed method. The results show that the proposed method achieves promising performance.

1.4CVMar 25, 2021
Generative-Adversarial-Networks-based Ghost Recognition

Yuchen He, Yibing Chen, Sheng Luo et al.

Nowadays, target recognition technique plays an important role in many fields. However, the current target image information based methods suffer from the influence of image quality and the time cost of image reconstruction. In this paper, we propose a novel imaging-free target recognition method combining ghost imaging (GI) and generative adversarial networks (GAN). Based on the mechanism of GI, a set of random speckles sequence is employed to illuminate target, and a bucket detector without resolution is utilized to receive echo signal. The bucket signal sequence formed after continuous detections is constructed into a bucket signal array, which is regarded as the sample of GAN. Then, conditional GAN is used to map bucket signal array and target category. In practical application, the speckles sequence in training step is employed to illuminate target, and the bucket signal array is input GAN for recognition. The proposed method can improve the problems caused by conventional recognition methods that based on target image information, and provide a certain turbulence-free ability. Extensive experiments show that the proposed method achieves promising performance.