4.1LGApr 28, 2025
FigBO: A Generalized Acquisition Function Framework with Look-Ahead Capability for Bayesian OptimizationHui Chen, Xuhui Fan, Zhangkai Wu et al.
Bayesian optimization is a powerful technique for optimizing expensive-to-evaluate black-box functions, consisting of two main components: a surrogate model and an acquisition function. In recent years, myopic acquisition functions have been widely adopted for their simplicity and effectiveness. However, their lack of look-ahead capability limits their performance. To address this limitation, we propose FigBO, a generalized acquisition function that incorporates the future impact of candidate points on global information gain. FigBO is a plug-and-play method that can integrate seamlessly with most existing myopic acquisition functions. Theoretically, we analyze the regret bound and convergence rate of FigBO when combined with the myopic base acquisition function expected improvement (EI), comparing them to those of standard EI. Empirically, extensive experimental results across diverse tasks demonstrate that FigBO achieves state-of-the-art performance and significantly faster convergence compared to existing methods.
A Game-Theoretic Approach to Multi-Agent Trust Region OptimizationYing Wen, Hui Chen, Yaodong Yang et al.
Trust region methods are widely applied in single-agent reinforcement learning problems due to their monotonic performance-improvement guarantee at every iteration. Nonetheless, when applied in multi-agent settings, the guarantee of trust region methods no longer holds because an agent's payoff is also affected by other agents' adaptive behaviors. To tackle this problem, we conduct a game-theoretical analysis in the policy space, and propose a multi-agent trust region learning method (MATRL), which enables trust region optimization for multi-agent learning. Specifically, MATRL finds a stable improvement direction that is guided by the solution concept of Nash equilibrium at the meta-game level. We derive the monotonic improvement guarantee in multi-agent settings and empirically show the local convergence of MATRL to stable fixed points in the two-player rotational differential game. To test our method, we evaluate MATRL in both discrete and continuous multiplayer general-sum games including checker and switch grid worlds, multi-agent MuJoCo, and Atari games. Results suggest that MATRL significantly outperforms strong multi-agent reinforcement learning baselines.