CVSep 22, 2024Code
SOS: Segment Object System for Open-World Instance Segmentation With Object PriorsChristian Wilms, Tim Rolff, Maris Hillemann et al.
We propose an approach for Open-World Instance Segmentation (OWIS), a task that aims to segment arbitrary unknown objects in images by generalizing from a limited set of annotated object classes during training. Our Segment Object System (SOS) explicitly addresses the generalization ability and the low precision of state-of-the-art systems, which often generate background detections. To this end, we generate high-quality pseudo annotations based on the foundation model SAM. We thoroughly study various object priors to generate prompts for SAM, explicitly focusing the foundation model on objects. The strongest object priors were obtained by self-attention maps from self-supervised Vision Transformers, which we utilize for prompting SAM. Finally, the post-processed segments from SAM are used as pseudo annotations to train a standard instance segmentation system. Our approach shows strong generalization capabilities on COCO, LVIS, and ADE20k datasets and improves on the precision by up to 81.6% compared to the state-of-the-art. Source code is available at: https://github.com/chwilms/SOS
SPDec 22, 2025
Real-Time Streamable Generative Speech Restoration with Flow MatchingSimon Welker, Bunlong Lay, Maris Hillemann et al.
Diffusion-based generative models have greatly impacted the speech processing field in recent years, exhibiting high speech naturalness and spawning a new research direction. Their application in real-time communication is, however, still lagging behind due to their computation-heavy nature involving multiple calls of large DNNs. Here, we present Stream.FM, a frame-causal flow-based generative model with an algorithmic latency of 32 milliseconds (ms) and a total latency of 48 ms, paving the way for generative speech processing in real-time communication. We propose a buffered streaming inference scheme and an optimized DNN architecture, show how learned few-step numerical solvers can boost output quality at a fixed compute budget, explore model weight compression to find favorable points along a compute/quality tradeoff, and contribute a model variant with 24 ms total latency for the speech enhancement task. Our work looks beyond theoretical latencies, showing that high-quality streaming generative speech processing can be realized on consumer GPUs available today. Stream.FM can solve a variety of speech processing tasks in a streaming fashion: speech enhancement, dereverberation, codec post-filtering, bandwidth extension, STFT phase retrieval, and Mel vocoding. As we verify through comprehensive evaluations and a MUSHRA listening test, Stream.FM establishes a state-of-the-art for generative streaming speech restoration, exhibits only a reasonable reduction in quality compared to a non-streaming variant, and outperforms our recent work (Diffusion Buffer) on generative streaming speech enhancement while operating at a lower latency.
ASOct 21, 2025
Diffusion Buffer for Online Generative Speech EnhancementBunlong Lay, Rostislav Makarov, Simon Welker et al.
Online Speech Enhancement was mainly reserved for predictive models. A key advantage of these models is that for an incoming signal frame from a stream of data, the model is called only once for enhancement. In contrast, generative Speech Enhancement models often require multiple calls, resulting in a computational complexity that is too high for many online speech enhancement applications. This work presents the Diffusion Buffer, a generative diffusion-based Speech Enhancement model which only requires one neural network call per incoming signal frame from a stream of data and performs enhancement in an online fashion on a consumer-grade GPU. The key idea of the Diffusion Buffer is to align physical time with Diffusion time-steps. The approach progressively denoises frames through physical time, where past frames have more noise removed. Consequently, an enhanced frame is output to the listener with a delay defined by the Diffusion Buffer, and the output frame has a corresponding look-ahead. In this work, we extend upon our previous work by carefully designing a 2D convolutional UNet architecture that specifically aligns with the Diffusion Buffer's look-ahead. We observe that the proposed UNet improves performance, particularly when the algorithmic latency is low. Moreover, we show that using a Data Prediction loss instead of Denoising Score Matching loss enables flexible control over the trade-off between algorithmic latency and quality during inference. The extended Diffusion Buffer equipped with a novel NN and loss function drastically reduces the algorithmic latency from 320 - 960 ms to 32 - 176 ms with an even increased performance. While it has been shown before that offline generative diffusion models outperform predictive approaches in unseen noisy speech data, we confirm that the online Diffusion Buffer also outperforms its predictive counterpart on unseen noisy speech data.