Beibei Wang

CV
h-index13
4papers
32citations
Novelty55%
AI Score27

4 Papers

12.1CVSep 29, 2024
RNG: Relightable Neural Gaussians

Jiahui Fan, Fujun Luan, Jian Yang et al.

3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.), remains a challenging task. The decomposition between light, geometry, and material is ambiguous, especially if either smooth surface assumptions or surfacebased analytical shading models do not apply. We propose Relightable Neural Gaussians (RNG), a novel 3DGS-based framework that enables the relighting of objects with both hard surfaces or soft boundaries, while avoiding assumptions on the shading model. We condition the radiance at each point on both view and light directions. We also introduce a shadow cue, as well as a depth refinement network to improve shadow accuracy. Finally, we propose a hybrid forward-deferred fitting strategy to balance geometry and appearance quality. Our method achieves significantly faster training (1.3 hours) and rendering (60 frames per second) compared to a prior method based on neural radiance fields and produces higher-quality shadows than a concurrent 3DGS-based method. Project page: https://www.whois-jiahui.fun/project_pages/RNG.

2.0CVMay 4, 2024
Real-time Neural Woven Fabric Rendering

Xiang Chen, Lu Wang, Beibei Wang

Woven fabrics are widely used in applications of realistic rendering, where real-time capability is also essential. However, rendering realistic woven fabrics in real time is challenging due to their complex structure and optical appearance, which cause aliasing and noise without many samples. The core of this issue is a multi-scale representation of the fabric shading model, which allows for a fast range query. Some previous neural methods deal with the issue at the cost of training on each material, which limits their practicality. In this paper, we propose a lightweight neural network to represent different types of woven fabrics at different scales. Thanks to the regularity and repetitiveness of woven fabric patterns, our network can encode fabric patterns and parameters as a small latent vector, which is later interpreted by a small decoder, enabling the representation of different types of fabrics. By applying the pixel's footprint as input, our network achieves multi-scale representation. Moreover, our network is fast and occupies little storage because of its lightweight structure. As a result, our method achieves rendering and editing woven fabrics at nearly 60 frames per second on an RTX 3090, showing a quality close to the ground truth and being free from visible aliasing and noise.

1.2GRNov 6, 2021
Neural BRDFs: Representation and Operations

Jiahui Fan, Beibei Wang, Miloš Hašan et al.

Bidirectional reflectance distribution functions (BRDFs) are pervasively used in computer graphics to produce realistic physically-based appearance. In recent years, several works explored using neural networks to represent BRDFs, taking advantage of neural networks' high compression rate and their ability to fit highly complex functions. However, once represented, the BRDFs will be fixed and therefore lack flexibility to take part in follow-up operations. In this paper, we present a form of "Neural BRDF algebra", and focus on both representation and operations of BRDFs at the same time. We propose a representation neural network to compress BRDFs into latent vectors, which is able to represent BRDFs accurately. We further propose several operations that can be applied solely in the latent space, such as layering and interpolation. Spatial variation is straightforward to achieve by using textures of latent vectors. Furthermore, our representation can be efficiently evaluated and sampled, providing a competitive solution to more expensive Monte Carlo layering approaches.

2.6CVOct 29, 2021
SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network

Tao Wen, Beibei Wang, Lei Zhang et al.

Spatially-varying bi-directional reflectance distribution functions (SVBRDFs) are crucial for designers to incorporate new materials in virtual scenes, making them look more realistic. Reconstruction of SVBRDFs is a long-standing problem. Existing methods either rely on extensive acquisition system or require huge datasets which are nontrivial to acquire. We aim to recover SVBRDFs from a single image, without any datasets. A single image contains incomplete information about the SVBRDF, making the reconstruction task highly ill-posed. It is also difficult to separate between the changes in color that are caused by the material and those caused by the illumination, without the prior knowledge learned from the dataset. In this paper, we use an unsupervised generative adversarial neural network (GAN) to recover SVBRDFs maps with a single image as input. To better separate the effects due to illumination from the effects due to the material, we add the hypothesis that the material is stationary and introduce a new loss function based on Fourier coefficients to enforce this stationarity. For efficiency, we train the network in two stages: reusing a trained model to initialize the SVBRDFs and fine-tune it based on the input image. Our method generates high-quality SVBRDFs maps from a single input photograph, and provides more vivid rendering results compared to previous work. The two-stage training boosts runtime performance, making it 8 times faster than previous work.