Akarsh Kumar

LG
h-index5
7papers
48citations
Novelty49%
AI Score48

7 Papers

95.9LGJun 4
Pretraining Recurrent Networks without Recurrence

Akarsh Kumar, Phillip Isola

Training recurrent neural networks (RNNs) requires assigning credit across long sequences of computations. Standard backpropagation through time (BPTT) addresses this problem poorly: it is sequential in time, limiting parallelism, and suffers from vanishing or exploding gradients, making long-range associations difficult to learn. We propose Supervised Memory Training (SMT), a method for training nonlinear RNNs that sidesteps recurrent credit propagation entirely by reducing RNN training to supervised learning on one-step memory transition labels $(m_t, x_{t+1}) \rightarrow m_{t+1}$. SMT acquires these memory labels by training a Transformer-based encoder on a predictive state objective--retaining only information from the past necessary to predict the future. By decoupling what to remember from how to update memory, SMT enables time-parallel RNN training with a stable $O(1)$ length gradient path between any two tokens--without ever unrolling the RNN. We find that SMT outperforms BPTT when pretraining various RNN architectures on tasks like language modeling and pixel sequence modeling. SMT enables nonlinear RNNs to better capture long-range dependencies and train in parallel, potentially unlocking the scaling of models that build temporal abstractions of past experience.

NEApr 11, 2022
Effective Mutation Rate Adaptation through Group Elite Selection

Akarsh Kumar, Bo Liu, Risto Miikkulainen et al.

Evolutionary algorithms are sensitive to the mutation rate (MR); no single value of this parameter works well across domains. Self-adaptive MR approaches have been proposed but they tend to be brittle: Sometimes they decay the MR to zero, thus halting evolution. To make self-adaptive MR robust, this paper introduces the Group Elite Selection of Mutation Rates (GESMR) algorithm. GESMR co-evolves a population of solutions and a population of MRs, such that each MR is assigned to a group of solutions. The resulting best mutational change in the group, instead of average mutational change, is used for MR selection during evolution, thus avoiding the vanishing MR problem. With the same number of function evaluations and with almost no overhead, GESMR converges faster and to better solutions than previous approaches on a wide range of continuous test optimization problems. GESMR also scales well to high-dimensional neuroevolution for supervised image-classification tasks and for reinforcement learning control tasks. Remarkably, GESMR produces MRs that are optimal in the long-term, as demonstrated through a comprehensive look-ahead grid search. Thus, GESMR and its theoretical and empirical analysis demonstrate how self-adaptation can be harnessed to improve performance in several applications of evolutionary computation.

97.9LGMay 21
Vector Policy Optimization: Training for Diversity Improves Test-Time Search

Ryan Bahlous-Boldi, Isha Puri, Idan Shenfeld et al.

Language models must now generalize out of the box to novel environments and work inside inference-scaling search procedures, such as AlphaEvolve, that select rollouts with a variety of task-specific reward functions. Unfortunately, the standard paradigm of LLM post-training optimizes a pre-specified scalar reward, often leading current LLMs to produce low-entropy response distributions and thus to struggle at displaying the diversity that inference-time search will require. We propose Vector Policy Optimization (VPO), an RL algorithm that explicitly trains policies to anticipate diverse downstream reward functions and to produce diverse solutions. VPO exploits that rewards are often vector-valued in practice, like per-test-case correctness in code generation or, say, multiple different user personas or reward models. VPO is essentially a drop-in replacement for the GRPO advantage estimator, but it trains the LLM to output a set of solutions where individual solutions specialize to different trade-offs in the vector reward space. Across four tasks, VPO matches or beats the strongest scalar RL baselines on test-time search (e.g. pass@k and best@k), with the gap widening as the search budget grows. For evolutionary search, VPO models unlock problems that GRPO models cannot solve at all. As test-time search becomes more standardized, optimizing for diversity may need to become the default post-training objective.

LGOct 26, 2023
Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 Tricks

Ryan Sullivan, Akarsh Kumar, Shengyi Huang et al.

Most reinforcement learning methods rely heavily on dense, well-normalized environment rewards. DreamerV3 recently introduced a model-based method with a number of tricks that mitigate these limitations, achieving state-of-the-art on a wide range of benchmarks with a single set of hyperparameters. This result sparked discussion about the generality of the tricks, since they appear to be applicable to other reinforcement learning algorithms. Our work applies DreamerV3's tricks to PPO and is the first such empirical study outside of the original work. Surprisingly, we find that the tricks presented do not transfer as general improvements to PPO. We use a high quality PPO reference implementation and present extensive ablation studies totaling over 10,000 A100 hours on the Arcade Learning Environment and the DeepMind Control Suite. Though our experiments demonstrate that these tricks do not generally outperform PPO, we identify cases where they succeed and offer insight into the relationship between the implementation tricks. In particular, PPO with these tricks performs comparably to PPO on Atari games with reward clipping and significantly outperforms PPO without reward clipping.

76.2AIApr 1Code
In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models

Sam Earle, Kay Arulkumaran, Andrew Dai et al.

We are in the midst of large-scale industrial and academic efforts to automate the processes of scientific, technological and creative production through AI-driven assistants. Historically, a fundamental property of these processes in their human form has been their open-endedness: their capacity for generating a seemingly endless supply of novel and meaningful new forms. Do artificial agents have any capacity for such fruitful unguided discovery? To answer this question, we turn to Picbreeder, the canonical exemplar of human-driven open-ended search, in which users collaboratively generated a diverse library of images through interactive evolution of small neural networks. We replicate Picbreeder, replacing human users with frontier Vision Language Models (VLMs). We observe clear qualitative differences between the output of our system and the historical human baseline, and attempt to characterize them using metrics of phylogenetic complexity and visual and semantic salience and novelty. In an effort to identify some of the causal factors contributing these differences, we study the addition of exploratory noise to the agents' selection process, of behavioral diversity between agents, and of narrative momentum in the form of memory of past actions. We make our code available at https://github.com/smearle/picbreeder-vlm.

AIDec 23, 2024
Automating the Search for Artificial Life with Foundation Models

Akarsh Kumar, Chris Lu, Louis Kirsch et al.

With the recent Nobel Prize awarded for radical advances in protein discovery, foundation models (FMs) for exploring large combinatorial spaces promise to revolutionize many scientific fields. Artificial Life (ALife) has not yet integrated FMs, thus presenting a major opportunity for the field to alleviate the historical burden of relying chiefly on manual design and trial-and-error to discover the configurations of lifelike simulations. This paper presents, for the first time, a successful realization of this opportunity using vision-language FMs. The proposed approach, called Automated Search for Artificial Life (ASAL), (1) finds simulations that produce target phenomena, (2) discovers simulations that generate temporally open-ended novelty, and (3) illuminates an entire space of interestingly diverse simulations. Because of the generality of FMs, ASAL works effectively across a diverse range of ALife substrates including Boids, Particle Life, Game of Life, Lenia, and Neural Cellular Automata. A major result highlighting the potential of this technique is the discovery of previously unseen Lenia and Boids lifeforms, as well as cellular automata that are open-ended like Conway's Game of Life. Additionally, the use of FMs allows for the quantification of previously qualitative phenomena in a human-aligned way. This new paradigm promises to accelerate ALife research beyond what is possible through human ingenuity alone.

CVMay 17, 2021
Physically Plausible Pose Refinement using Fully Differentiable Forces

Akarsh Kumar, Aditya R. Vaidya, Alexander G. Huth

All hand-object interaction is controlled by forces that the two bodies exert on each other, but little work has been done in modeling these underlying forces when doing pose and contact estimation from RGB/RGB-D data. Given the pose of the hand and object from any pose estimation system, we propose an end-to-end differentiable model that refines pose estimates by learning the forces experienced by the object at each vertex in its mesh. By matching the learned net force to an estimate of net force based on finite differences of position, this model is able to find forces that accurately describe the movement of the object, while resolving issues like mesh interpenetration and lack of contact. Evaluating on the ContactPose dataset, we show this model successfully corrects poses and finds contact maps that better match the ground truth, despite not using any RGB or depth image data.