SDF-3DGAN: A 3D Object Generative Method Based on Implicit Signed Distance FunctionLutao Jiang, Ruyi Ji, Libo Zhang
In this paper, we develop a new method, termed SDF-3DGAN, for 3D object generation and 3D-Aware image synthesis tasks, which introduce implicit Signed Distance Function (SDF) as the 3D object representation method in the generative field. We apply SDF for higher quality representation of 3D object in space and design a new SDF neural renderer, which has higher efficiency and higher accuracy. To train only on 2D images, we first generate the objects, which are represented by SDF, from Gaussian distribution. Then we render them to 2D images and use them to apply GAN training method together with 2D images in the dataset. In the new rendering method, we relieve all the potential of SDF mathematical property to alleviate computation pressure in the previous SDF neural renderer. In specific, our new SDF neural renderer can solve the problem of sampling ambiguity when the number of sampling point is not enough, \ie use the less points to finish higher quality sampling task in the rendering pipeline. And in this rendering pipeline, we can locate the surface easily. Therefore, we apply normal loss on it to control the smoothness of generated object surface, which can make our method enjoy the much higher generation quality. Quantitative and qualitative experiments conducted on public benchmarks demonstrate favorable performance against the state-of-the-art methods in 3D object generation task and 3D-Aware image synthesis task. Our codes will be released at https://github.com/lutao2021/SDF-3DGAN.
Multi-Reward as Condition for Instruction-based Image EditingXin Gu, Ming Li, Libo Zhang et al.
High-quality training triplets (instruction, original image, edited image) are essential for instruction-based image editing. Predominant training datasets (e.g., InsPix2Pix) are created using text-to-image generative models (e.g., Stable Diffusion, DALL-E) which are not trained for image editing. Accordingly, these datasets suffer from inaccurate instruction following, poor detail preserving, and generation artifacts. In this paper, we propose to address the training data quality issue with multi-perspective reward data instead of refining the ground-truth image quality. 1) we first design a quantitative metric system based on best-in-class LVLM (Large Vision Language Model), i.e., GPT-4o in our case, to evaluate the generation quality from 3 perspectives, namely, instruction following, detail preserving, and generation quality. For each perspective, we collected quantitative score in $0\sim 5$ and text descriptive feedback on the specific failure points in ground-truth edited images, resulting in a high-quality editing reward dataset, i.e., RewardEdit20K. 2) We further proposed a novel training framework to seamlessly integrate the metric output, regarded as multi-reward, into editing models to learn from the imperfect training triplets. During training, the reward scores and text descriptions are encoded as embeddings and fed into both the latent space and the U-Net of the editing models as auxiliary conditions. 3) We also build a challenging evaluation benchmark with real-world images/photos and diverse editing instructions, named Real-Edit. Experiments indicate that our multi-reward conditioned model outperforms its no-reward counterpart on two popular editing pipelines, i.e., InsPix2Pix and SmartEdit. Code is released at https://github.com/bytedance/Multi-Reward-Editing.
High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse RenderingXin Ming, Jiawei Li, Jingwang Ling et al.
Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we introduce a novel technique that reconstructs mesh-based blendshape rigs from single or sparse multi-view videos, leveraging state-of-the-art neural inverse rendering. We begin by constructing a deformation representation that parameterizes vertex displacements into differential coordinates with tetrahedral connections, allowing for high-quality vertex deformation on high-resolution meshes. By constructing a set of semantic regulations in this representation, we achieve joint optimization of blendshapes and expression coefficients. Furthermore, to enable a user-friendly multi-view setup with unsynchronized cameras, we propose a neural regressor to model time-varying motion parameters. This approach implicitly considers the time difference across multiple cameras, enhancing the accuracy of motion modeling. Experiments demonstrate that, with the flexible input of single or sparse multi-view videos, we reconstruct personalized high-fidelity blendshapes. These blendshapes are both geometrically and semantically accurate, and they are compatible with industrial animation pipelines. Code and data are available at https://github.com/grignarder/high-quality-blendshape-generation.
4.1LGSep 27, 2025
Trust Region Reward Optimization and Proximal Inverse Reward Optimization AlgorithmYang Chen, Menglin Zou, Jiaqi Zhang et al.
Inverse Reinforcement Learning (IRL) learns a reward function to explain expert demonstrations. Modern IRL methods often use the adversarial (minimax) formulation that alternates between reward and policy optimization, which often lead to unstable training. Recent non-adversarial IRL approaches improve stability by jointly learning reward and policy via energy-based formulations but lack formal guarantees. This work bridges this gap. We first present a unified view showing canonical non-adversarial methods explicitly or implicitly maximize the likelihood of expert behavior, which is equivalent to minimizing the expected return gap. This insight leads to our main contribution: Trust Region Reward Optimization (TRRO), a framework that guarantees monotonic improvement in this likelihood via a Minorization-Maximization process. We instantiate TRRO into Proximal Inverse Reward Optimization (PIRO), a practical and stable IRL algorithm. Theoretically, TRRO provides the IRL counterpart to the stability guarantees of Trust Region Policy Optimization (TRPO) in forward RL. Empirically, PIRO matches or surpasses state-of-the-art baselines in reward recovery, policy imitation with high sample efficiency on MuJoCo and Gym-Robotics benchmarks and a real-world animal behavior modeling task.