Min Chen

HC
h-index30
22papers
306citations
Novelty34%
AI Score28

22 Papers

1.0CLDec 29, 2024Code
Natural Language Fine-Tuning

Jia Liu, Yue Wang, Zhiqi Lin et al.

Large language model fine-tuning techniques typically depend on extensive labeled data, external guidance, and feedback, such as human alignment, scalar rewards, and demonstration. However, in practical application, the scarcity of specific knowledge poses unprecedented challenges to existing fine-tuning techniques. In this paper, focusing on fine-tuning tasks in specific domains with limited data, we introduce Natural Language Fine-Tuning (NLFT), which utilizes natural language for fine-tuning for the first time. By leveraging the strong language comprehension capability of the target LM, NLFT attaches the guidance of natural language to the token-level outputs. Then, saliency tokens are identified with calculated probabilities. Since linguistic information is effectively utilized in NLFT, our proposed method significantly reduces training costs. It markedly enhances training efficiency, comprehensively outperforming reinforcement fine-tuning algorithms in accuracy, time-saving, and resource conservation. Additionally, on the macro level, NLFT can be viewed as a token-level fine-grained optimization of SFT, thereby efficiently replacing the SFT process without the need for warm-up (as opposed to ReFT requiring multiple rounds of warm-up with SFT). Compared to SFT, NLFT does not increase the algorithmic complexity, maintaining O(n). Extensive experiments on the GSM8K dataset demonstrate that NLFT, with only 50 data instances, achieves an accuracy increase that exceeds SFT by 219%. Compared to ReFT, the time complexity and space complexity of NLFT are reduced by 78.27% and 92.24%, respectively. The superior technique of NLFT is paving the way for the deployment of various innovative LLM fine-tuning applications when resources are limited at network edges. Our code has been released at https://github.com/Julia-LiuJ/NLFT.

3.7CVJan 15, 2024Code
Image Similarity using An Ensemble of Context-Sensitive Models

Zukang Liao, Min Chen · oxford

Image similarity has been extensively studied in computer vision. In recent years, machine-learned models have shown their ability to encode more semantics than traditional multivariate metrics. However, in labelling semantic similarity, assigning a numerical score to a pair of images is impractical, making the improvement and comparisons on the task difficult. In this work, we present a more intuitive approach to build and compare image similarity models based on labelled data in the form of A:R vs B:R, i.e., determining if an image A is closer to a reference image R than another image B. We address the challenges of sparse sampling in the image space (R, A, B) and biases in the models trained with context-based data by using an ensemble model. Our testing results show that the ensemble model constructed performs ~5% better than the best individual context-sensitive models. They also performed better than the models that were directly fine-tuned using mixed imagery data as well as existing deep embeddings, e.g., CLIP and DINO. This work demonstrates that context-based labelling and model training can be effective when an appropriate ensemble approach is used to alleviate the limitation due to sparse sampling.

2.3AIMar 26, 2024
Prioritized League Reinforcement Learning for Large-Scale Heterogeneous Multiagent Systems

Qingxu Fu, Zhiqiang Pu, Min Chen et al.

Large-scale heterogeneous multiagent systems feature various realistic factors in the real world, such as agents with diverse abilities and overall system cost. In comparison to homogeneous systems, heterogeneous systems offer significant practical advantages. Nonetheless, they also present challenges for multiagent reinforcement learning, including addressing the non-stationary problem and managing an imbalanced number of agents with different types. We propose a Prioritized Heterogeneous League Reinforcement Learning (PHLRL) method to address large-scale heterogeneous cooperation problems. PHLRL maintains a record of various policies that agents have explored during their training and establishes a heterogeneous league consisting of diverse policies to aid in future policy optimization. Furthermore, we design a prioritized policy gradient approach to compensate for the gap caused by differences in the number of different types of agents. Next, we use Unreal Engine to design a large-scale heterogeneous cooperation benchmark named Large-Scale Multiagent Operation (LSMO), which is a complex two-team competition scenario that requires collaboration from both ground and airborne agents. We use experiments to show that PHLRL outperforms state-of-the-art methods, including QTRAN and QPLEX in LSMO.

2.7HCFeb 5, 2024
Feature-Action Design Patterns for Storytelling Visualizations with Time Series Data

Saiful Khan, Scott Jones, Benjamin Bach et al.

We present a method to create storytelling visualization with time series data. Many personal decisions nowadays rely on access to dynamic data regularly, as we have seen during the COVID-19 pandemic. It is thus desirable to construct storytelling visualization for dynamic data that is selected by an individual for a specific context. Because of the need to tell data-dependent stories, predefined storyboards based on known data cannot accommodate dynamic data easily nor scale up to many different individuals and contexts. Motivated initially by the need to communicate time series data during the COVID-19 pandemic, we developed a novel computer-assisted method for meta-authoring of stories, which enables the design of storyboards that include feature-action patterns in anticipation of potential features that may appear in dynamically arrived or selected data. In addition to meta-storyboards involving COVID-19 data, we also present storyboards for telling stories about progress in a machine learning workflow. Our approach is complementary to traditional methods for authoring storytelling visualization, and provides an efficient means to construct data-dependent storyboards for different data-streams of similar contexts.

2.3ASDec 14, 2021
Visualizing Ensemble Predictions of Music Mood

Zelin Ye, Min Chen

Music mood classification has been a challenging problem in comparison with other music classification problems (e.g., genre, composer, or period). One solution for addressing this challenge is to use an ensemble of machine learning models. In this paper, we show that visualization techniques can effectively convey the popular prediction as well as uncertainty at different music sections along the temporal axis while enabling the analysis of individual ML models in conjunction with their application to different musical data. In addition to the traditional visual designs, such as stacked line graph, ThemeRiver, and pixel-based visualization, we introduce a new variant of ThemeRiver, called "dual-flux ThemeRiver", which allows viewers to observe and measure the most popular prediction more easily than stacked line graph and ThemeRiver. Together with pixel-based visualization, dual-flux ThemeRiver plots can also assist in model-development workflows, in addition to annotating music using ensemble model predictions.

8.6HCJul 19, 2021Code
Propagating Visual Designs to Numerous Plots and Dashboards

Saiful Khan, Phong H. Nguyen, Alfie Abdul-Rahman et al.

In the process of developing an infrastructure for providing visualization and visual analytics (VIS) tools to epidemiologists and modeling scientists, we encountered a technical challenge for applying a number of visual designs to numerous datasets rapidly and reliably with limited development resources. In this paper, we present a technical solution to address this challenge. Operationally, we separate the tasks of data management, visual designs, and plots and dashboard deployment in order to streamline the development workflow. Technically, we utilize: an ontology to bring datasets, visual designs, and deployable plots and dashboards under the same management framework; multi-criteria search and ranking algorithms for discovering potential datasets that match a visual design; and a purposely-design user interface for propagating each visual design to appropriate datasets (often in tens and hundreds) and quality-assuring the propagation before the deployment. This technical solution has been used in the development of the RAMPVIS infrastructure for supporting a consortium of epidemiologists and modeling scientists through visualization.

3.7HCApr 2, 2021
Simulation-Based Optimization of User Interfaces for Quality-Assuring Machine Learning Model Predictions

Yu Zhang, Martijn Tennekes, Tim de Jong et al.

Quality-sensitive applications of machine learning (ML) require quality assurance (QA) by humans before the predictions of an ML model can be deployed. QA for ML (QA4ML) interfaces require users to view a large amount of data and perform many interactions to correct errors made by the ML model. An optimized user interface (UI) can significantly reduce interaction costs. While UI optimization can be informed by user studies evaluating design options, this approach is not scalable because there are typically numerous small variations that can affect the efficiency of a QA4ML interface. Hence, we propose using simulation to evaluate and aid the optimization of QA4ML interfaces. In particular, we focus on simulating the combined effects of human intelligence in initiating appropriate interaction commands and machine intelligence in providing algorithmic assistance for accelerating QA4ML processes. As QA4ML is usually labor-intensive, we use the simulated task completion time as the metric for UI optimization under different interface and algorithm setups. We demonstrate the usage of this UI design method in several QA4ML applications.

1.2ITMar 28, 2021
A Short Introduction to Information-Theoretic Cost-Benefit Analysis

Min Chen

This arXiv report provides a short introduction to the information-theoretic measure proposed by Chen and Golan in 2016 for analyzing machine- and human-centric processes in data intelligence workflows. This introduction was compiled based on several appendices written to accompany a few research papers on topics of data visualization and visual analytics. Although the original 2016 paper and the follow-on papers were mostly published in the field of visualization and visual analytics, the cost-benefit measure can help explain the informative trade-off in a wide range of data intelligence phenomena including machine learning, human cognition, language development, and so on. Meanwhile, there is an ongoing effort to improve its mathematical properties in order to make it more intuitive and usable in practical applications as a measurement tool.

2.3ITMar 3, 2021
A Bounded Measure for Estimating the Benefit of Visualization: Theoretical Discourse and Conceptual Evaluation

Min Chen, Mateu Sbert

Information theory can be used to analyze the cost-benefit of visualization processes. However, the current measure of benefit contains an unbounded term that is neither easy to estimate nor intuitive to interpret. In this work, we propose to revise the existing cost-benefit measure by replacing the unbounded term with a bounded one. We examine a number of bounded measures that include the Jenson-Shannon divergence and a new divergence measure formulated as part of this work. We describe the rationale for proposing a new divergence measure. As the first part of comparative evaluation, we use visual analysis to support the multi-criteria comparison, narrowing the search down to several options with better mathematical properties. The theoretical discourse and conceptual evaluation in this paper provide the basis for further comparative evaluation through synthetic and experimental case studies, which are to be reported in a separate paper.

6.4HCMar 3, 2021
A Bounded Measure for Estimating the Benefit of Visualization: Case Studies and Empirical Evaluation

Min Chen, Alfie Abdul-Rahman, Deborah Silver et al.

Many visual representations, such as volume-rendered images and metro maps, feature a noticeable amount of information loss. At a glance, there seem to be numerous opportunities for viewers to misinterpret the data being visualized, hence undermining the benefits of these visual representations. In practice, there is little doubt that these visual representations are useful. The recently-proposed information-theoretic measure for analyzing the cost-benefit ratio of visualization processes can explain such usefulness experienced in practice, and postulate that the viewers' knowledge can reduce the potential distortion (e.g., misinterpretation) due to information loss. This suggests that viewers' knowledge can be estimated by comparing the potential distortion without any knowledge and the actual distortion with some knowledge. In this paper, we describe several case studies for collecting instances that can (i) support the evaluation of several candidate measures for estimating the potential distortion distortion in visualization, and (ii) demonstrate their applicability in practical scenarios. Because the theoretical discourse on choosing an appropriate bounded measure for estimating the potential distortion is yet conclusive, it is the real world data about visualization further informs the selection of a bounded measure, providing practical evidence to aid a theoretical conclusion. Meanwhile, once we can measure the potential distortion in a bounded manner, we can interpret the numerical values characterizing the benefit of visualization more intuitively.

7.9HCDec 8, 2020
RAMPVIS: Towards a New Methodology for Developing Visualisation Capabilities for Large-scale Emergency Responses

M. Chen, A. Abdul-Rahman, D. Archambault et al.

The effort for combating the COVID-19 pandemic around the world has resulted in a huge amount of data, e.g., from testing, contact tracing, modelling, treatment, vaccine trials, and more. In addition to numerous challenges in epidemiology, healthcare, biosciences, and social sciences, there has been an urgent need to develop and provide visualisation and visual analytics (VIS) capacities to support emergency responses under difficult operational conditions. In this paper, we report the experience of a group of VIS volunteers who have been working in a large research and development consortium and providing VIS support to various observational, analytical, model-developmental and disseminative tasks. In particular, we describe our approaches to the challenges that we have encountered in requirements analysis, data acquisition, visual design, software design, system development, team organisation, and resource planning. By reflecting on our experience, we propose a set of recommendations as the first step towards a methodology for developing and providing rapid VIS capacities to support emergency responses.

9.6HCOct 18, 2020
Studying Visualization Guidelines According to Grounded Theory

Alexandra Diehl, Matthias Kraus, Alfie Abdul-Rahman et al.

Visualization guidelines, if defined properly, are invaluable to both practical applications and the theoretical foundation of visualization. In this paper, we present a collection of research activities for studying visualization guidelines according to Grounded Theory (GT). We used the discourses at VisGuides, which is an online discussion forum for visualization guidelines, as the main data source for enabling data-driven research processes as advocated by the grounded theory methodology. We devised a categorization scheme focusing on observing how visualization guidelines were featured in different threads and posts at VisGuides, and coded all 248 posts between September 27, 2017 (when VisGuides was first launched) and March 13, 2019. To complement manual categorization and coding, we used text analysis and visualization to help reveal patterns that may have been missed by the manual effort and summary statistics. To facilitate theoretical sampling and negative case analysis, we made an in-depth analysis of the 148 posts (with both questions and replies) related to a student assignment of a visualization course. Inspired by two discussion threads at VisGuides, we conducted two controlled empirical studies to collect further data to validate specific visualization guidelines. Through these activities guided by grounded theory, we have obtained some new findings about visualization guidelines.

3.3HCSep 28, 2020
The Huge Variable Space in Empirical Studies for Visualization -- A Challenge as well as an opportunity for Visualization Psychology

Min Chen, Alfie Abdul-Rahman, David H. Laidlaw

In each of the last five years, a few dozen empirical studies appeared in visualization journals and conferences. The existing empirical studies have already featured a large number of variables. There are many more variables yet to be studied. While empirical studies enable us to obtain knowledge and insight about visualization processes through observation and analysis of user experience, it seems to be a stupendous challenge for exploring such a huge variable space at the current pace. In this position paper, we discuss the implication of not being able to explore this space effectively and efficiently, and propose means for addressing this challenge.

2.3AIFeb 12, 2020
A Bounded Measure for Estimating the Benefit of Visualization

Min Chen, Mateu Sbert, Alfie Abdul-Rahman et al.

Information theory can be used to analyze the cost-benefit of visualization processes. However, the current measure of benefit contains an unbounded term that is neither easy to estimate nor intuitive to interpret. In this work, we propose to revise the existing cost-benefit measure by replacing the unbounded term with a bounded one. We examine a number of bounded measures that include the Jenson-Shannon divergence and a new divergence measure formulated as part of this work. We use visual analysis to support the multi-criteria comparison, narrowing the search down to those options with better mathematical properties. We apply those remaining options to two visualization case studies to instantiate their uses in practical scenarios, while the collected real world data further informs the selection of a bounded measure, which can be used to estimate the benefit of visualization.

13.6HCFeb 12, 2020
HypoML: Visual Analysis for Hypothesis-based Evaluation of Machine Learning Models

Qianwen Wang, William Alexander, Jack Pegg et al.

In this paper, we present a visual analytics tool for enabling hypothesis-based evaluation of machine learning (ML) models. We describe a novel ML-testing framework that combines the traditional statistical hypothesis testing (commonly used in empirical research) with logical reasoning about the conclusions of multiple hypotheses. The framework defines a controlled configuration for testing a number of hypotheses as to whether and how some extra information about a "concept" or "feature" may benefit or hinder a ML model. Because reasoning multiple hypotheses is not always straightforward, we provide HypoML as a visual analysis tool, with which, the multi-thread testing data is transformed to a visual representation for rapid observation of the conclusions and the logical flow between the testing data and hypotheses.We have applied HypoML to a number of hypothesized concepts, demonstrating the intuitive and explainable nature of the visual analysis.

22.2CVDec 3, 2019
FlowNet3D++: Geometric Losses For Deep Scene Flow Estimation

Zirui Wang, Shuda Li, Henry Howard-Jenkins et al.

We present FlowNet3D++, a deep scene flow estimation network. Inspired by classical methods, FlowNet3D++ incorporates geometric constraints in the form of point-to-plane distance and angular alignment between individual vectors in the flow field, into FlowNet3D. We demonstrate that the addition of these geometric loss terms improves the previous state-of-art FlowNet3D accuracy from 57.85% to 63.43%. To further demonstrate the effectiveness of our geometric constraints, we propose a benchmark for flow estimation on the task of dynamic 3D reconstruction, thus providing a more holistic and practical measure of performance than the breakdown of individual metrics previously used to evaluate scene flow. This is made possible through the contribution of a novel pipeline to integrate point-based scene flow predictions into a global dense volume. FlowNet3D++ achieves up to a 15.0% reduction in reconstruction error over FlowNet3D, and up to a 35.2% improvement over KillingFusion alone. We will release our scene flow estimation code later.

10.7HCSep 6, 2019
Juxtaposing Controlled Empirical Studies in Visualization with Topic Developments in Psychology

Alfie Abdul-Rahman, Rita Borgo, Min Chen et al.

Empirical studies form an integral part of visualization research. Not only can they facilitate the evaluation of various designs, techniques, systems, and practices in visualization, but they can also enable the discovery of the causalities explaining why and how visualization works. This state-of-the-art report focuses on controlled and semi-controlled empirical studies conducted in laboratories and crowd-sourcing environments. In particular, the survey provides a taxonomic analysis of over 129 empirical studies in the visualization literature. It juxtaposes these studies with topic developments between 1978 and 2017 in psychology, where controlled empirical studies have played a predominant role in research. To help appreciate this broad context, the paper provides two case studies in detail, where specific visualization-related topics were examined in the discipline of psychology as well as the field of visualization. Following a brief discussion on some latest developments in psychology, it outlines challenges and opportunities in making new discoveries about visualization through empirical studies.

7.3HCDec 14, 2018
The Value of Interaction in Data Intelligence

Min Chen

In human computer interaction (HCI), it is common to evaluate the value of HCI designs, techniques, devices, and systems in terms of their benefit to users. It is less common to discuss the benefit of HCI to computers. Every HCI task allows a computer to receive some data from the user. In many situations, the data received by the computer embodies human knowledge and intelligence in handling complex problems, and/or some critical information without which the computer cannot proceed. In this paper, we present an information-theoretic framework for quantifying the knowledge received by the computer from its users via HCI. We apply information-theoretic measures to some common HCI tasks as well as HCI tasks in complex data intelligence processes. We formalize the methods for estimating such quantities analytically and measuring them empirically. Using theoretical reasoning, we can confirm the significant but often undervalued role of HCI in data intelligence workflows.

0.9CVOct 24, 2018
Background Subtraction using Compressed Low-resolution Images

Min Chen, Andy Song, Shivanthan A. C. Yhanandan et al.

Image processing and recognition are an important part of the modern society, with applications in fields such as advanced artificial intelligence, smart assistants, and security surveillance. The essential first step involved in almost all the visual tasks is background subtraction with a static camera. Ensuring that this critical step is performed in the most efficient manner would therefore improve all aspects related to objects recognition and tracking, behavior comprehension, etc.. Although background subtraction method has been applied for many years, its application suffers from real-time requirement. In this letter, we present a novel approach in implementing the background subtraction. The proposed method uses compressed, low-resolution grayscale image for the background subtraction. These low-resolution grayscale images were found to preserve the salient information very well. To verify the feasibility of our methodology, two prevalent methods, ViBe and GMM, are used in the experiment. The results of the proposed methodology confirm the effectiveness of our approach.

10.4HCFeb 25, 2018
Cost-benefit Analysis of Visualization in Virtual Environments

Min Chen, Kelly Gaither, Nigel W. John et al.

Visualization and virtual environments (VEs) have been two interconnected parallel strands in visual computing for decades. Some VEs have been purposely developed for visualization applications, while many visualization applications are exemplary showcases in general-purpose VEs. Because of the development and operation costs of VEs, the majority of visualization applications in practice are yet to benefit from the capacity of VEs. In this paper, we examine this perplexity from an information-theoretic perspective. Our objectives are to conduct cost-benefit analysis on typical VE systems (including augmented and mixed reality, theatre-based systems, and large powerwalls), to explain why some visualization applications benefit more from VEs than others, and to sketch out pathways for the future development of visualization applications in VEs. We support our theoretical propositions and analysis using theories and discoveries in the literature of cognitive sciences and the practical evidence reported in the literatures of visualization and VEs.

21.9HCJun 7, 2015
What May Visualization Processes Optimize?

Min Chen, Amos Golan

In this paper, we present an abstract model of visualization and inference processes and describe an information-theoretic measure for optimizing such processes. In order to obtain such an abstraction, we first examined six classes of workflows in data analysis and visualization, and identified four levels of typical visualization components, namely disseminative, observational, analytical and model-developmental visualization. We noticed a common phenomenon at different levels of visualization, that is, the transformation of data spaces (referred to as alphabets) usually corresponds to the reduction of maximal entropy along a workflow. Based on this observation, we establish an information-theoretic measure of cost-benefit ratio that may be used as a cost function for optimizing a data visualization process. To demonstrate the validity of this measure, we examined a number of successful visualization processes in the literature, and showed that the information-theoretic measure can mathematically explain the advantages of such processes over possible alternatives.

11.9HCMay 24, 2013
What is Visualization Really for?

Min Chen, Luciano Floridi, Rita Borgo

Whenever a visualization researcher is asked about the purpose of visualization, the phrase "gaining insight" by and large pops out instinctively. However, it is not absolutely factual that all uses of visualization are for gaining a deep understanding, unless the term insight is broadened to encompass all types of thought. Even when insight is the focus of a visualization task, it is rather difficult to know what insight is gained, how much, or how accurate. In this paper, we propose that "saving time" in accomplishing a user's task is the most fundamental objective. By giving emphasis to saving time, we can establish a concrete metric, alleviate unnecessary contention caused by different interpretations of insight, and stimulate new research efforts in some aspects of visualization, such as empirical studies, design optimisation and theories of visualization.