Young‐Min Kim

CV
h-index82
17papers
591citations
Novelty49%
AI Score41

17 Papers

5.7CVDec 4, 2022Code
Privacy-Preserving Visual Localization with Event Cameras

Junho Kim, Young Min Kim, Ramzi Zahreddine et al.

We consider the problem of client-server localization, where edge device users communicate visual data with the service provider for locating oneself against a pre-built 3D map. This localization paradigm is a crucial component for location-based services in AR/VR or mobile applications, as it is not trivial to store large-scale 3D maps and process fast localization on resource-limited edge devices. Nevertheless, conventional client-server localization systems possess numerous challenges in computational efficiency, robustness, and privacy-preservation during data transmission. Our work aims to jointly solve these challenges with a localization pipeline based on event cameras. By using event cameras, our system consumes low energy and maintains small memory bandwidth. Then during localization, we propose applying event-to-image conversion and leverage mature image-based localization, which achieves robustness even in low-light or fast-moving scenes. To further enhance privacy protection, we introduce privacy protection techniques at two levels. Network level protection aims to hide the entire user's view in private scenes using a novel split inference approach, while sensor level protection aims to hide sensitive user details such as faces with light-weight filtering. Both methods involve small client-side computation and localization performance loss, while significantly mitigating the feeling of insecurity as revealed in our user study. We thus project our method to serve as a building block for practical location-based services using event cameras. Project page including the code is available through this link: https://82magnolia.github.io/event\_localization/.

4.8CVJul 12, 2022Code
CPO: Change Robust Panorama to Point Cloud Localization

Junho Kim, Hojun Jang, Changwoon Choi et al.

We present CPO, a fast and robust algorithm that localizes a 2D panorama with respect to a 3D point cloud of a scene possibly containing changes. To robustly handle scene changes, our approach deviates from conventional feature point matching, and focuses on the spatial context provided from panorama images. Specifically, we propose efficient color histogram generation and subsequent robust localization using score maps. By utilizing the unique equivariance of spherical projections, we propose very fast color histogram generation for a large number of camera poses without explicitly rendering images for all candidate poses. We accumulate the regional consistency of the panorama and point cloud as 2D/3D score maps, and use them to weigh the input color values to further increase robustness. The weighted color distribution quickly finds good initial poses and achieves stable convergence for gradient-based optimization. CPO is lightweight and achieves effective localization in all tested scenarios, showing stable performance despite scene changes, repetitive structures, or featureless regions, which are typical challenges for visual localization with perspective cameras. Code is available at \url{https://github.com/82magnolia/panoramic-localization/}.

2.8CVAug 27, 2023Code
Calibrating Panoramic Depth Estimation for Practical Localization and Mapping

Junho Kim, Eun Sun Lee, Young Min Kim

The absolute depth values of surrounding environments provide crucial cues for various assistive technologies, such as localization, navigation, and 3D structure estimation. We propose that accurate depth estimated from panoramic images can serve as a powerful and light-weight input for a wide range of downstream tasks requiring 3D information. While panoramic images can easily capture the surrounding context from commodity devices, the estimated depth shares the limitations of conventional image-based depth estimation; the performance deteriorates under large domain shifts and the absolute values are still ambiguous to infer from 2D observations. By taking advantage of the holistic view, we mitigate such effects in a self-supervised way and fine-tune the network with geometric consistency during the test phase. Specifically, we construct a 3D point cloud from the current depth prediction and project the point cloud at various viewpoints or apply stretches on the current input image to generate synthetic panoramas. Then we minimize the discrepancy of the 3D structure estimated from synthetic images without collecting additional data. We empirically evaluate our method in robot navigation and map-free localization where our method shows large performance enhancements. Our calibration method can therefore widen the applicability under various external conditions, serving as a key component for practical panorama-based machine vision systems. Code is available through the following link: \url{https://github.com/82magnolia/panoramic-depth-calibration}.

5.0CVAug 27, 2023Code
LDL: Line Distance Functions for Panoramic Localization

Junho Kim, Changwoon Choi, Hojun Jang et al.

We introduce LDL, a fast and robust algorithm that localizes a panorama to a 3D map using line segments. LDL focuses on the sparse structural information of lines in the scene, which is robust to illumination changes and can potentially enable efficient computation. While previous line-based localization approaches tend to sacrifice accuracy or computation time, our method effectively observes the holistic distribution of lines within panoramic images and 3D maps. Specifically, LDL matches the distribution of lines with 2D and 3D line distance functions, which are further decomposed along principal directions of lines to increase the expressiveness. The distance functions provide coarse pose estimates by comparing the distributional information, where the poses are further optimized using conventional local feature matching. As our pipeline solely leverages line geometry and local features, it does not require costly additional training of line-specific features or correspondence matching. Nevertheless, our method demonstrates robust performance on challenging scenarios including object layout changes, illumination shifts, and large-scale scenes, while exhibiting fast pose search terminating within a matter of milliseconds. We thus expect our method to serve as a practical solution for line-based localization, and complement the well-established point-based paradigm. The code for LDL is available through the following link: https://github.com/82magnolia/panoramic-localization.

24.3CVJun 24, 2022
Ev-NeRF: Event Based Neural Radiance Field

Inwoo Hwang, Junho Kim, Young Min Kim

We present Ev-NeRF, a Neural Radiance Field derived from event data. While event cameras can measure subtle brightness changes in high frame rates, the measurements in low lighting or extreme motion suffer from significant domain discrepancy with complex noise. As a result, the performance of event-based vision tasks does not transfer to challenging environments, where the event cameras are expected to thrive over normal cameras. We find that the multi-view consistency of NeRF provides a powerful self-supervision signal for eliminating the spurious measurements and extracting the consistent underlying structure despite highly noisy input. Instead of posed images of the original NeRF, the input to Ev-NeRF is the event measurements accompanied by the movements of the sensors. Using the loss function that reflects the measurement model of the sensor, Ev-NeRF creates an integrated neural volume that summarizes the unstructured and sparse data points captured for about 2-4 seconds. The generated neural volume can also produce intensity images from novel views with reasonable depth estimates, which can serve as a high-quality input to various vision-based tasks. Our results show that Ev-NeRF achieves competitive performance for intensity image reconstruction under extreme noise conditions and high-dynamic-range imaging.

15.3CVMar 23, 2022Code
Ev-TTA: Test-Time Adaptation for Event-Based Object Recognition

Junho Kim, Inwoo Hwang, Young Min Kim

We introduce Ev-TTA, a simple, effective test-time adaptation algorithm for event-based object recognition. While event cameras are proposed to provide measurements of scenes with fast motions or drastic illumination changes, many existing event-based recognition algorithms suffer from performance deterioration under extreme conditions due to significant domain shifts. Ev-TTA mitigates the severe domain gaps by fine-tuning the pre-trained classifiers during the test phase using loss functions inspired by the spatio-temporal characteristics of events. Since the event data is a temporal stream of measurements, our loss function enforces similar predictions for adjacent events to quickly adapt to the changed environment online. Also, we utilize the spatial correlations between two polarities of events to handle noise under extreme illumination, where different polarities of events exhibit distinctive noise distributions. Ev-TTA demonstrates a large amount of performance gain on a wide range of event-based object recognition tasks without extensive additional training. Our formulation can be successfully applied regardless of input representations and further extended into regression tasks. We expect Ev-TTA to provide the key technique to deploy event-based vision algorithms in challenging real-world applications where significant domain shift is inevitable.

8.8CVApr 4, 2022Code
Probabilistic Implicit Scene Completion

Dongsu Zhang, Changwoon Choi, Inbum Park et al.

We propose a probabilistic shape completion method extended to the continuous geometry of large-scale 3D scenes. Real-world scans of 3D scenes suffer from a considerable amount of missing data cluttered with unsegmented objects. The problem of shape completion is inherently ill-posed, and high-quality result requires scalable solutions that consider multiple possible outcomes. We employ the Generative Cellular Automata that learns the multi-modal distribution and transform the formulation to process large-scale continuous geometry. The local continuous shape is incrementally generated as a sparse voxel embedding, which contains the latent code for each occupied cell. We formally derive that our training objective for the sparse voxel embedding maximizes the variational lower bound of the complete shape distribution and therefore our progressive generation constitutes a valid generative model. Experiments show that our model successfully generates diverse plausible scenes faithful to the input, especially when the input suffers from a significant amount of missing data. We also demonstrate that our approach outperforms deterministic models even in less ambiguous cases with a small amount of missing data, which infers that probabilistic formulation is crucial for high-quality geometry completion on input scans exhibiting any levels of completeness.

7.6CVJul 16, 2024
I$^2$-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM

Gwangtak Bae, Changwoon Choi, Hyeongjun Heo et al.

We present an inverse image-formation module that can enhance the robustness of existing visual SLAM pipelines for casually captured scenarios. Casual video captures often suffer from motion blur and varying appearances, which degrade the final quality of coherent 3D visual representation. We propose integrating the physical imaging into the SLAM system, which employs linear HDR radiance maps to collect measurements. Specifically, individual frames aggregate images of multiple poses along the camera trajectory to explain prevalent motion blur in hand-held videos. Additionally, we accommodate per-frame appearance variation by dedicating explicit variables for image formation steps, namely white balance, exposure time, and camera response function. Through joint optimization of additional variables, the SLAM pipeline produces high-quality images with more accurate trajectories. Extensive experiments demonstrate that our approach can be incorporated into recent visual SLAM pipelines using various scene representations, such as neural radiance fields or Gaussian splatting.

12.1CVMar 29, 2024Code
Fully Geometric Panoramic Localization

Junho Kim, Jiwon Jeong, Young Min Kim

We introduce a lightweight and accurate localization method that only utilizes the geometry of 2D-3D lines. Given a pre-captured 3D map, our approach localizes a panorama image, taking advantage of the holistic 360 view. The system mitigates potential privacy breaches or domain discrepancies by avoiding trained or hand-crafted visual descriptors. However, as lines alone can be ambiguous, we express distinctive yet compact spatial contexts from relationships between lines, namely the dominant directions of parallel lines and the intersection between non-parallel lines. The resulting representations are efficient in processing time and memory compared to conventional visual descriptor-based methods. Given the groups of dominant line directions and their intersections, we accelerate the search process to test thousands of pose candidates in less than a millisecond without sacrificing accuracy. We empirically show that the proposed 2D-3D matching can localize panoramas for challenging scenes with similar structures, dramatic domain shifts or illumination changes. Our fully geometric approach does not involve extensive parameter tuning or neural network training, making it a practical algorithm that can be readily deployed in the real world. Project page including the code is available through this link: https://82magnolia.github.io/fgpl/.

8.4CVMar 20, 2025Code
Learning 3D Scene Analogies with Neural Contextual Scene Maps

Junho Kim, Gwangtak Bae, Eun Sun Lee et al.

Understanding scene contexts is crucial for machines to perform tasks and adapt prior knowledge in unseen or noisy 3D environments. As data-driven learning is intractable to comprehensively encapsulate diverse ranges of layouts and open spaces, we propose teaching machines to identify relational commonalities in 3D spaces. Instead of focusing on point-wise or object-wise representations, we introduce 3D scene analogies, which are smooth maps between 3D scene regions that align spatial relationships. Unlike well-studied single instance-level maps, these scene-level maps smoothly link large scene regions, potentially enabling unique applications in trajectory transfer in AR/VR, long demonstration transfer for imitation learning, and context-aware object rearrangement. To find 3D scene analogies, we propose neural contextual scene maps, which extract descriptor fields summarizing semantic and geometric contexts, and holistically align them in a coarse-to-fine manner for map estimation. This approach reduces reliance on individual feature points, making it robust to input noise or shape variations. Experiments demonstrate the effectiveness of our approach in identifying scene analogies and transferring trajectories or object placements in diverse indoor scenes, indicating its potential for robotics and AR/VR applications. Project page including the code is available through this link: https://82magnolia.github.io/3d_scene_analogies/.

4.9CLMay 24, 2025Code
MAVL: A Multilingual Audio-Video Lyrics Dataset for Animated Song Translation

Woohyun Cho, Youngmin Kim, Sunghyun Lee et al.

Lyrics translation requires both accurate semantic transfer and preservation of musical rhythm, syllabic structure, and poetic style. In animated musicals, the challenge intensifies due to alignment with visual and auditory cues. We introduce Multilingual Audio-Video Lyrics Benchmark for Animated Song Translation (MAVL), the first multilingual, multimodal benchmark for singable lyrics translation. By integrating text, audio, and video, MAVL enables richer and more expressive translations than text-only approaches. Building on this, we propose Syllable-Constrained Audio-Video LLM with Chain-of-Thought SylAVL-CoT, which leverages audio-video cues and enforces syllabic constraints to produce natural-sounding lyrics. Experimental results demonstrate that SylAVL-CoT significantly outperforms text-based models in singability and contextual accuracy, emphasizing the value of multimodal, multilingual approaches for lyrics translation.

2.0CVDec 20, 2024
Interactive Scene Authoring with Specialized Generative Primitives

Clément Jambon, Changwoon Choi, Dongsu Zhang et al.

Generating high-quality 3D digital assets often requires expert knowledge of complex design tools. We introduce Specialized Generative Primitives, a generative framework that allows non-expert users to author high-quality 3D scenes in a seamless, lightweight, and controllable manner. Each primitive is an efficient generative model that captures the distribution of a single exemplar from the real world. With our framework, users capture a video of an environment, which we turn into a high-quality and explicit appearance model thanks to 3D Gaussian Splatting. Users then select regions of interest guided by semantically-aware features. To create a generative primitive, we adapt Generative Cellular Automata to single-exemplar training and controllable generation. We decouple the generative task from the appearance model by operating on sparse voxels and we recover a high-quality output with a subsequent sparse patch consistency step. Each primitive can be trained within 10 minutes and used to author new scenes interactively in a fully compositional manner. We showcase interactive sessions where various primitives are extracted from real-world scenes and controlled to create 3D assets and scenes in a few minutes. We also demonstrate additional capabilities of our primitives: handling various 3D representations to control generation, transferring appearances, and editing geometries.

19.1GRMay 5, 2023
PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors

Jinseok Bae, Jungdam Won, Donggeun Lim et al.

We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available samples. Especially for the interaction-rich scenarios, it is impractical to attempt acquiring every possible interacting motion, as the combination of physical parameters increases exponentially. The proposed PMP allows us to assemble multiple part skills to animate a character, creating a diverse set of motions with different combinations of existing data. In our pipeline, we can train an agent with a wide range of part-wise priors. Therefore, each body part can obtain a kinematic insight of the style from the motion captures, or at the same time extract dynamics-related information from the additional part-specific simulation. For example, we can first train a general interaction skill, e.g. grasping, only for the dexterous part, and then combine the expert trajectories from the pre-trained agent with the kinematic priors of other limbs. Eventually, our whole-body agent learns a novel physical interaction skill even with the absence of the object trajectories in the reference motion sequence.

23.3CVDec 2, 2021Code
N-ImageNet: Towards Robust, Fine-Grained Object Recognition with Event Cameras

Junho Kim, Jaehyeok Bae, Gangin Park et al.

We introduce N-ImageNet, a large-scale dataset targeted for robust, fine-grained object recognition with event cameras. The dataset is collected using programmable hardware in which an event camera consistently moves around a monitor displaying images from ImageNet. N-ImageNet serves as a challenging benchmark for event-based object recognition, due to its large number of classes and samples. We empirically show that pretraining on N-ImageNet improves the performance of event-based classifiers and helps them learn with few labeled data. In addition, we present several variants of N-ImageNet to test the robustness of event-based classifiers under diverse camera trajectories and severe lighting conditions, and propose a novel event representation to alleviate the performance degradation. To the best of our knowledge, we are the first to quantitatively investigate the consequences caused by various environmental conditions on event-based object recognition algorithms. N-ImageNet and its variants are expected to guide practical implementations for deploying event-based object recognition algorithms in the real world.

16.2CVMar 6, 2021
Learning to Generate 3D Shapes with Generative Cellular Automata

Dongsu Zhang, Changwoon Choi, Jeonghwan Kim et al.

We present a probabilistic 3D generative model, named Generative Cellular Automata, which is able to produce diverse and high quality shapes. We formulate the shape generation process as sampling from the transition kernel of a Markov chain, where the sampling chain eventually evolves to the full shape of the learned distribution. The transition kernel employs the local update rules of cellular automata, effectively reducing the search space in a high-resolution 3D grid space by exploiting the connectivity and sparsity of 3D shapes. Our progressive generation only focuses on the sparse set of occupied voxels and their neighborhood, thus enabling the utilization of an expressive sparse convolutional network. We propose an effective training scheme to obtain the local homogeneous rule of generative cellular automata with sequences that are slightly different from the sampling chain but converge to the full shapes in the training data. Extensive experiments on probabilistic shape completion and shape generation demonstrate that our method achieves competitive performance against recent methods.

10.1CVJul 7, 2020Code
Spatial Semantic Embedding Network: Fast 3D Instance Segmentation with Deep Metric Learning

Dongsu Zhang, Junha Chun, Sang Kyun Cha et al.

We propose spatial semantic embedding network (SSEN), a simple, yet efficient algorithm for 3D instance segmentation using deep metric learning. The raw 3D reconstruction of an indoor environment suffers from occlusions, noise, and is produced without any meaningful distinction between individual entities. For high-level intelligent tasks from a large scale scene, 3D instance segmentation recognizes individual instances of objects. We approach the instance segmentation by simply learning the correct embedding space that maps individual instances of objects into distinct clusters that reflect both spatial and semantic information. Unlike previous approaches that require complex pre-processing or post-processing, our implementation is compact and fast with competitive performance, maintaining scalability on large scenes with high resolution voxels. We demonstrate the state-of-the-art performance of our algorithm in the ScanNet 3D instance segmentation benchmark on AP score.

23.3CVApr 28, 2019
RL-GAN-Net: A Reinforcement Learning Agent Controlled GAN Network for Real-Time Point Cloud Shape Completion

Muhammad Sarmad, Hyunjoo Jenny Lee, Young Min Kim

We present RL-GAN-Net, where a reinforcement learning (RL) agent provides fast and robust control of a generative adversarial network (GAN). Our framework is applied to point cloud shape completion that converts noisy, partial point cloud data into a high-fidelity completed shape by controlling the GAN. While a GAN is unstable and hard to train, we circumvent the problem by (1) training the GAN on the latent space representation whose dimension is reduced compared to the raw point cloud input and (2) using an RL agent to find the correct input to the GAN to generate the latent space representation of the shape that best fits the current input of incomplete point cloud. The suggested pipeline robustly completes point cloud with large missing regions. To the best of our knowledge, this is the first attempt to train an RL agent to control the GAN, which effectively learns the highly nonlinear mapping from the input noise of the GAN to the latent space of point cloud. The RL agent replaces the need for complex optimization and consequently makes our technique real time. Additionally, we demonstrate that our pipelines can be used to enhance the classification accuracy of point cloud with missing data.