3.3AIDec 17, 2025
LADY: Linear Attention for Autonomous Driving Efficiency without TransformersJihao Huang, Xi Xia, Zhiyuan Li et al.
End-to-end paradigms have demonstrated great potential for autonomous driving. Additionally, most existing methods are built upon Transformer architectures. However, transformers incur a quadratic attention cost, limiting their ability to model long spatial and temporal sequences-particularly on resource-constrained edge platforms. As autonomous driving inherently demands efficient temporal modeling, this challenge severely limits their deployment and real-time performance. Recently, linear attention mechanisms have gained increasing attention due to their superior spatiotemporal complexity. However, existing linear attention architectures are limited to self-attention, lacking support for cross-modal and cross-temporal interactions-both crucial for autonomous driving. In this work, we propose LADY, the first fully linear attention-based generative model for end-to-end autonomous driving. LADY enables fusion of long-range temporal context at inference with constant computational and memory costs, regardless of the history length of camera and LiDAR features. Additionally, we introduce a lightweight linear cross-attention mechanism that enables effective cross-modal information exchange. Experiments on the NAVSIM and Bench2Drive benchmarks demonstrate that LADY achieves state-of-the-art performance with constant-time and memory complexity, offering improved planning performance and significantly reduced computational cost. Additionally, the model has been deployed and validated on edge devices, demonstrating its practicality in resource-limited scenarios.
24.5GTJun 20, 2016
Learning in Games: Robustness of Fast ConvergenceDylan J. Foster, Zhiyuan Li, Thodoris Lykouris et al.
We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has small regret compared to a $(1+ε)$-multiplicative approximation to the best action in hindsight, is ubiquitous among learning algorithms; it is satisfied even by the vanilla Hedge forecaster. Our results improve upon recent work of Syrgkanis et al. [SALS15] in a number of ways. We require only that players observe payoffs under other players' realized actions, as opposed to expected payoffs. We further show that convergence occurs with high probability, and show convergence under bandit feedback. Finally, we improve upon the speed of convergence by a factor of $n$, the number of players. Both the scope of settings and the class of algorithms for which our analysis provides fast convergence are considerably broader than in previous work. Our framework applies to dynamic population games via a low approximate regret property for shifting experts. Here we strengthen the results of Lykouris et al. [LST16] in two ways: We allow players to select learning algorithms from a larger class, which includes a minor variant of the basic Hedge algorithm, and we increase the maximum churn in players for which approximate optimality is achieved. In the bandit setting we present a new algorithm which provides a "small loss"-type bound with improved dependence on the number of actions in utility settings, and is both simple and efficient. This result may be of independent interest.