Heng Li

h-index4
2papers
91citations

2 Papers

9.4CVDec 14, 2022Code
RAGO: Recurrent Graph Optimizer For Multiple Rotation Averaging

Heng Li, Zhaopeng Cui, Shuaicheng Liu et al.

This paper proposes a deep recurrent Rotation Averaging Graph Optimizer (RAGO) for Multiple Rotation Averaging (MRA). Conventional optimization-based methods usually fail to produce accurate results due to corrupted and noisy relative measurements. Recent learning-based approaches regard MRA as a regression problem, while these methods are sensitive to initialization due to the gauge freedom problem. To handle these problems, we propose a learnable iterative graph optimizer minimizing a gauge-invariant cost function with an edge rectification strategy to mitigate the effect of inaccurate measurements. Our graph optimizer iteratively refines the global camera rotations by minimizing each node's single rotation objective function. Besides, our approach iteratively rectifies relative rotations to make them more consistent with the current camera orientations and observed relative rotations. Furthermore, we employ a gated recurrent unit to improve the result by tracing the temporal information of the cost graph. Our framework is a real-time learning-to-optimize rotation averaging graph optimizer with a tiny size deployed for real-world applications. RAGO outperforms previous traditional and deep methods on real-world and synthetic datasets. The code is available at https://github.com/sfu-gruvi-3dv/RAGO

20.3CVJan 21, 2023
Dense RGB SLAM with Neural Implicit Maps

Heng Li, Xiaodong Gu, Weihao Yuan et al.

There is an emerging trend of using neural implicit functions for map representation in Simultaneous Localization and Mapping (SLAM). Some pioneer works have achieved encouraging results on RGB-D SLAM. In this paper, we present a dense RGB SLAM method with neural implicit map representation. To reach this challenging goal without depth input, we introduce a hierarchical feature volume to facilitate the implicit map decoder. This design effectively fuses shape cues across different scales to facilitate map reconstruction. Our method simultaneously solves the camera motion and the neural implicit map by matching the rendered and input video frames. To facilitate optimization, we further propose a photometric warping loss in the spirit of multi-view stereo to better constrain the camera pose and scene geometry. We evaluate our method on commonly used benchmarks and compare it with modern RGB and RGB-D SLAM systems. Our method achieves favorable results than previous methods and even surpasses some recent RGB-D SLAM methods.The code is at poptree.github.io/DIM-SLAM/.