SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous DrivingYi Wei, Linqing Zhao, Wenzhao Zheng et al. · tsinghua
3D scene understanding plays a vital role in vision-based autonomous driving. While most existing methods focus on 3D object detection, they have difficulty describing real-world objects of arbitrary shapes and infinite classes. Towards a more comprehensive perception of a 3D scene, in this paper, we propose a SurroundOcc method to predict the 3D occupancy with multi-camera images. We first extract multi-scale features for each image and adopt spatial 2D-3D attention to lift them to the 3D volume space. Then we apply 3D convolutions to progressively upsample the volume features and impose supervision on multiple levels. To obtain dense occupancy prediction, we design a pipeline to generate dense occupancy ground truth without expansive occupancy annotations. Specifically, we fuse multi-frame LiDAR scans of dynamic objects and static scenes separately. Then we adopt Poisson Reconstruction to fill the holes and voxelize the mesh to get dense occupancy labels. Extensive experiments on nuScenes and SemanticKITTI datasets demonstrate the superiority of our method. Code and dataset are available at https://github.com/weiyithu/SurroundOcc
SurroundDepth: Entangling Surrounding Views for Self-Supervised Multi-Camera Depth EstimationYi Wei, Linqing Zhao, Wenzhao Zheng et al. · tsinghua
Depth estimation from images serves as the fundamental step of 3D perception for autonomous driving and is an economical alternative to expensive depth sensors like LiDAR. The temporal photometric constraints enables self-supervised depth estimation without labels, further facilitating its application. However, most existing methods predict the depth solely based on each monocular image and ignore the correlations among multiple surrounding cameras, which are typically available for modern self-driving vehicles. In this paper, we propose a SurroundDepth method to incorporate the information from multiple surrounding views to predict depth maps across cameras. Specifically, we employ a joint network to process all the surrounding views and propose a cross-view transformer to effectively fuse the information from multiple views. We apply cross-view self-attention to efficiently enable the global interactions between multi-camera feature maps. Different from self-supervised monocular depth estimation, we are able to predict real-world scales given multi-camera extrinsic matrices. To achieve this goal, we adopt the two-frame structure-from-motion to extract scale-aware pseudo depths to pretrain the models. Further, instead of predicting the ego-motion of each individual camera, we estimate a universal ego-motion of the vehicle and transfer it to each view to achieve multi-view ego-motion consistency. In experiments, our method achieves the state-of-the-art performance on the challenging multi-camera depth estimation datasets DDAD and nuScenes.
LiDAR Distillation: Bridging the Beam-Induced Domain Gap for 3D Object DetectionYi Wei, Zibu Wei, Yongming Rao et al. · tsinghua
In this paper, we propose the LiDAR Distillation to bridge the domain gap induced by different LiDAR beams for 3D object detection. In many real-world applications, the LiDAR points used by mass-produced robots and vehicles usually have fewer beams than that in large-scale public datasets. Moreover, as the LiDARs are upgraded to other product models with different beam amount, it becomes challenging to utilize the labeled data captured by previous versions' high-resolution sensors. Despite the recent progress on domain adaptive 3D detection, most methods struggle to eliminate the beam-induced domain gap. We find that it is essential to align the point cloud density of the source domain with that of the target domain during the training process. Inspired by this discovery, we propose a progressive framework to mitigate the beam-induced domain shift. In each iteration, we first generate low-beam pseudo LiDAR by downsampling the high-beam point clouds. Then the teacher-student framework is employed to distill rich information from the data with more beams. Extensive experiments on Waymo, nuScenes and KITTI datasets with three different LiDAR-based detectors demonstrate the effectiveness of our LiDAR Distillation. Notably, our approach does not increase any additional computation cost for inference.
A Confidence-based Iterative Solver of Depths and Surface Normals for Deep Multi-view StereoWang Zhao, Shaohui Liu, Yi Wei et al.
In this paper, we introduce a deep multi-view stereo (MVS) system that jointly predicts depths, surface normals and per-view confidence maps. The key to our approach is a novel solver that iteratively solves for per-view depth map and normal map by optimizing an energy potential based on the locally planar assumption. Specifically, the algorithm updates depth map by propagating from neighboring pixels with slanted planes, and updates normal map with local probabilistic plane fitting. Both two steps are monitored by a customized confidence map. This solver is not only effective as a post-processing tool for plane-based depth refinement and completion, but also differentiable such that it can be efficiently integrated into deep learning pipelines. Our multi-view stereo system employs multiple optimization steps of the solver over the initial prediction of depths and surface normals. The whole system can be trained end-to-end, decoupling the challenging problem of matching pixels within poorly textured regions from the cost-volume based neural network. Experimental results on ScanNet and RGB-D Scenes V2 demonstrate state-of-the-art performance of the proposed deep MVS system on multi-view depth estimation, with our proposed solver consistently improving the depth quality over both conventional and deep learning based MVS pipelines. Code is available at https://github.com/thuzhaowang/idn-solver.
NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view StereoYi Wei, Shaohui Liu, Yongming Rao et al.
In this work, we present a new multi-view depth estimation method that utilizes both conventional reconstruction and learning-based priors over the recently proposed neural radiance fields (NeRF). Unlike existing neural network based optimization method that relies on estimated correspondences, our method directly optimizes over implicit volumes, eliminating the challenging step of matching pixels in indoor scenes. The key to our approach is to utilize the learning-based priors to guide the optimization process of NeRF. Our system firstly adapts a monocular depth network over the target scene by finetuning on its sparse SfM+MVS reconstruction from COLMAP. Then, we show that the shape-radiance ambiguity of NeRF still exists in indoor environments and propose to address the issue by employing the adapted depth priors to monitor the sampling process of volume rendering. Finally, a per-pixel confidence map acquired by error computation on the rendered image can be used to further improve the depth quality. Experiments show that our proposed framework significantly outperforms state-of-the-art methods on indoor scenes, with surprising findings presented on the effectiveness of correspondence-based optimization and NeRF-based optimization over the adapted depth priors. In addition, we show that the guided optimization scheme does not sacrifice the original synthesis capability of neural radiance fields, improving the rendering quality on both seen and novel views. Code is available at https://github.com/weiyithu/NerfingMVS.
SegGroup: Seg-Level Supervision for 3D Instance and Semantic SegmentationAn Tao, Yueqi Duan, Yi Wei et al.
Most existing point cloud instance and semantic segmentation methods rely heavily on strong supervision signals, which require point-level labels for every point in the scene. However, such strong supervision suffers from large annotation costs, arousing the need to study efficient annotating. In this paper, we discover that the locations of instances matter for both instance and semantic 3D scene segmentation. By fully taking advantage of locations, we design a weakly-supervised point cloud segmentation method that only requires clicking on one point per instance to indicate its location for annotation. With over-segmentation for pre-processing, we extend these location annotations into segments as seg-level labels. We further design a segment grouping network (SegGroup) to generate point-level pseudo labels under seg-level labels by hierarchically grouping the unlabeled segments into the relevant nearby labeled segments, so that existing point-level supervised segmentation models can directly consume these pseudo labels for training. Experimental results show that our seg-level supervised method (SegGroup) achieves comparable results with the fully annotated point-level supervised methods. Moreover, it outperforms the recent weakly-supervised methods given a fixed annotation budget. Code is available at https://github.com/AnTao97/SegGroup.
FGR: Frustum-Aware Geometric Reasoning for Weakly Supervised 3D Vehicle DetectionYi Wei, Shang Su, Jiwen Lu et al.
In this paper, we investigate the problem of weakly supervised 3D vehicle detection. Conventional methods for 3D object detection need vast amounts of manually labelled 3D data as supervision signals. However, annotating large datasets requires huge human efforts, especially for 3D area. To tackle this problem, we propose frustum-aware geometric reasoning (FGR) to detect vehicles in point clouds without any 3D annotations. Our method consists of two stages: coarse 3D segmentation and 3D bounding box estimation. For the first stage, a context-aware adaptive region growing algorithm is designed to segment objects based on 2D bounding boxes. Leveraging predicted segmentation masks, we develop an anti-noise approach to estimate 3D bounding boxes in the second stage. Finally 3D pseudo labels generated by our method are utilized to train a 3D detector. Independent of any 3D groundtruth, FGR reaches comparable performance with fully supervised methods on the KITTI dataset. The findings indicate that it is able to accurately detect objects in 3D space with only 2D bounding boxes and sparse point clouds.
PV-RAFT: Point-Voxel Correlation Fields for Scene Flow Estimation of Point CloudsYi Wei, Ziyi Wang, Yongming Rao et al.
In this paper, we propose a Point-Voxel Recurrent All-Pairs Field Transforms (PV-RAFT) method to estimate scene flow from point clouds. Since point clouds are irregular and unordered, it is challenging to efficiently extract features from all-pairs fields in the 3D space, where all-pairs correlations play important roles in scene flow estimation. To tackle this problem, we present point-voxel correlation fields, which capture both local and long-range dependencies of point pairs. To capture point-based correlations, we adopt the K-Nearest Neighbors search that preserves fine-grained information in the local region. By voxelizing point clouds in a multi-scale manner, we construct pyramid correlation voxels to model long-range correspondences. Integrating these two types of correlations, our PV-RAFT makes use of all-pairs relations to handle both small and large displacements. We evaluate the proposed method on the FlyingThings3D and KITTI Scene Flow 2015 datasets. Experimental results show that PV-RAFT outperforms state-of-the-art methods by remarkable margins.
8.1CVApr 14, 2019
Conditional Single-view Shape Generation for Multi-view Stereo ReconstructionYi Wei, Shaohui Liu, Wang Zhao et al.
In this paper, we present a new perspective towards image-based shape generation. Most existing deep learning based shape reconstruction methods employ a single-view deterministic model which is sometimes insufficient to determine a single groundtruth shape because the back part is occluded. In this work, we first introduce a conditional generative network to model the uncertainty for single-view reconstruction. Then, we formulate the task of multi-view reconstruction as taking the intersection of the predicted shape spaces on each single image. We design new differentiable guidance including the front constraint, the diversity constraint, and the consistency loss to enable effective single-view conditional generation and multi-view synthesis. Experimental results and ablation studies show that our proposed approach outperforms state-of-the-art methods on 3D reconstruction test error and demonstrate its generalization ability on real world data.
16.9CVMay 6, 2018
Quantization Mimic: Towards Very Tiny CNN for Object DetectionYi Wei, Xinyu Pan, Hongwei Qin et al.
In this paper, we propose a simple and general framework for training very tiny CNNs for object detection. Due to limited representation ability, it is challenging to train very tiny networks for complicated tasks like detection. To the best of our knowledge, our method, called Quantization Mimic, is the first one focusing on very tiny networks. We utilize two types of acceleration methods: mimic and quantization. Mimic improves the performance of a student network by transfering knowledge from a teacher network. Quantization converts a full-precision network to a quantized one without large degradation of performance. If the teacher network is quantized, the search scope of the student network will be smaller. Using this feature of the quantization, we propose Quantization Mimic. It first quantizes the large network, then mimic a quantized small network. The quantization operation can help student network to better match the feature maps from teacher network. To evaluate our approach, we carry out experiments on various popular CNNs including VGG and Resnet, as well as different detection frameworks including Faster R-CNN and R-FCN. Experiments on Pascal VOC and WIDER FACE verify that our Quantization Mimic algorithm can be applied on various settings and outperforms state-of-the-art model acceleration methods given limited computing resouces.
1.7CVApr 26, 2018
Two-Stream Binocular Network: Accurate Near Field Finger Detection Based On Binocular ImagesYi Wei, Guijin Wang, Cairong Zhang et al.
Fingertip detection plays an important role in human computer interaction. Previous works transform binocular images into depth images. Then depth-based hand pose estimation methods are used to predict 3D positions of fingertips. Different from previous works, we propose a new framework, named Two-Stream Binocular Network (TSBnet) to detect fingertips from binocular images directly. TSBnet first shares convolutional layers for low level features of right and left images. Then it extracts high level features in two-stream convolutional networks separately. Further, we add a new layer: binocular distance measurement layer to improve performance of our model. To verify our scheme, we build a binocular hand image dataset, containing about 117k pairs of images in training set and 10k pairs of images in test set. Our methods achieve an average error of 10.9mm on our test set, outperforming previous work by 5.9mm (relatively 35.1%).
19.0SEAug 16, 2012
What Good Are Strong Specifications?Nadia Polikarpova, Carlo A. Furia, Yu Pei et al.
Experience with lightweight formal methods suggests that programmers are willing to write specification if it brings tangible benefits to their usual development activities. This paper considers stronger specifications and studies whether they can be deployed as an incremental practice that brings additional benefits without being unacceptably expensive. We introduce a methodology that extends Design by Contract to write strong specifications of functional properties in the form of preconditions, postconditions, and invariants. The methodology aims at being palatable to developers who are not fluent in formal techniques but are comfortable with writing simple specifications. We evaluate the cost and the benefits of using strong specifications by applying the methodology to testing data structure implementations written in Eiffel and C#. In our extensive experiments, testing against strong specifications detects twice as many bugs as standard contracts, with a reasonable overhead in terms of annotation burden and run-time performance while testing. In the wide spectrum of formal techniques for software quality, testing against strong specifications lies in a "sweet spot" with a favorable benefit to effort ratio.