Qi Chen

h-index33
2papers
3,453citations

2 Papers

20.4CVSep 16, 2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu et al.

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

7.3CVSep 19, 2018
Dual Reconstruction Nets for Image Super-Resolution with Gradient Sensitive Loss

Yong Guo, Qi Chen, Jian Chen et al.

Deep neural networks have exhibited promising performance in image super-resolution (SR) due to the power in learning the non-linear mapping from low-resolution (LR) images to high-resolution (HR) images. However, most deep learning methods employ feed-forward architectures, and thus the dependencies between LR and HR images are not fully exploited, leading to limited learning performance. Moreover, most deep learning based SR methods apply the pixel-wise reconstruction error as the loss, which, however, may fail to capture high-frequency information and produce perceptually unsatisfying results, whilst the recent perceptual loss relies on some pre-trained deep model and they may not generalize well. In this paper, we introduce a mask to separate the image into low- and high-frequency parts based on image gradient magnitude, and then devise a gradient sensitive loss to well capture the structures in the image without sacrificing the recovery of low-frequency content. Moreover, by investigating the duality in SR, we develop a dual reconstruction network (DRN) to improve the SR performance. We provide theoretical analysis on the generalization performance of our method and demonstrate its effectiveness and superiority with thorough experiments.