Binbin Liu

CV
h-index9
6papers
290citations
Novelty53%
AI Score43

6 Papers

16.2CVApr 25, 2021Code
3D Adversarial Attacks Beyond Point Cloud

Jinlai Zhang, Lyujie Chen, Binbin Liu et al.

Recently, 3D deep learning models have been shown to be susceptible to adversarial attacks like their 2D counterparts. Most of the state-of-the-art (SOTA) 3D adversarial attacks perform perturbation to 3D point clouds. To reproduce these attacks in the physical scenario, a generated adversarial 3D point cloud need to be reconstructed to mesh, which leads to a significant drop in its adversarial effect. In this paper, we propose a strong 3D adversarial attack named Mesh Attack to address this problem by directly performing perturbation on mesh of a 3D object. In order to take advantage of the most effective gradient-based attack, a differentiable sample module that back-propagate the gradient of point cloud to mesh is introduced. To further ensure the adversarial mesh examples without outlier and 3D printable, three mesh losses are adopted. Extensive experiments demonstrate that the proposed scheme outperforms SOTA 3D attacks by a significant margin. We also achieved SOTA performance under various defenses. Our code is available at: https://github.com/cuge1995/Mesh-Attack.

3.7CVApr 7, 2021Code
The art of defense: letting networks fool the attacker

Jinlai Zhang, Yinpeng Dong, Binbin Liu et al.

Robust environment perception is critical for autonomous cars, and adversarial defenses are the most effective and widely studied ways to improve the robustness of environment perception. However, all of previous defense methods decrease the natural accuracy, and the nature of the DNNs itself has been overlooked. To this end, in this paper, we propose a novel adversarial defense for 3D point cloud classifier that makes full use of the nature of the DNNs. Due to the disorder of point cloud, all point cloud classifiers have the property of permutation invariant to the input point cloud. Based on this nature, we design invariant transformations defense (IT-Defense). We show that, even after accounting for obfuscated gradients, our IT-Defense is a resilient defense against state-of-the-art (SOTA) 3D attacks. Moreover, IT-Defense do not hurt clean accuracy compared to previous SOTA 3D defenses. Our code is available at: {\footnotesize{\url{https://github.com/cuge1995/IT-Defense}}}.

24.0CVJan 5, 2021Code
PointCutMix: Regularization Strategy for Point Cloud Classification

Jinlai Zhang, Lyujie Chen, Bo Ouyang et al.

As 3D point cloud analysis has received increasing attention, the insufficient scale of point cloud datasets and the weak generalization ability of networks become prominent. In this paper, we propose a simple and effective augmentation method for the point cloud data, named PointCutMix, to alleviate those problems. It finds the optimal assignment between two point clouds and generates new training data by replacing the points in one sample with their optimal assigned pairs. Two replacement strategies are proposed to adapt to the accuracy or robustness requirement for different tasks, one of which is to randomly select all replacing points while the other one is to select k nearest neighbors of a single random point. Both strategies consistently and significantly improve the performance of various models on point cloud classification problems. By introducing the saliency maps to guide the selection of replacing points, the performance further improves. Moreover, PointCutMix is validated to enhance the model robustness against the point attack. It is worth noting that when using as a defense method, our method outperforms the state-of-the-art defense algorithms. The code is available at:https://github.com/cuge1995/PointCutMix

9.6CLJun 24, 2025
MuBench: Assessment of Multilingual Capabilities of Large Language Models Across 61 Languages

Wenhan Han, Yifan Zhang, Zhixun Chen et al.

Multilingual large language models (LLMs) are advancing rapidly, with new models frequently claiming support for an increasing number of languages. However, existing evaluation datasets are limited and lack cross-lingual alignment, leaving assessments of multilingual capabilities fragmented in both language and skill coverage. To address this, we introduce MuBench, a benchmark covering 61 languages and evaluating a broad range of capabilities. We evaluate several state-of-the-art multilingual LLMs and find notable gaps between claimed and actual language coverage, particularly a persistent performance disparity between English and low-resource languages. Leveraging MuBench's alignment, we propose Multilingual Consistency (MLC) as a complementary metric to accuracy for analyzing performance bottlenecks and guiding model improvement. Finally, we pretrain a suite of 1.2B-parameter models on English and Chinese with 500B tokens, varying language ratios and parallel data proportions to investigate cross-lingual transfer dynamics.

12.7CVJan 26, 2022Code
Boosting 3D Adversarial Attacks with Attacking On Frequency

Binbin Liu, Jinlai Zhang, Lyujie Chen et al.

Deep neural networks (DNNs) have been shown to be vulnerable to adversarial attacks. Recently, 3D adversarial attacks, especially adversarial attacks on point clouds, have elicited mounting interest. However, adversarial point clouds obtained by previous methods show weak transferability and are easy to defend. To address these problems, in this paper we propose a novel point cloud attack (dubbed AOF) that pays more attention on the low-frequency component of point clouds. We combine the losses from point cloud and its low-frequency component to craft adversarial samples. Extensive experiments validate that AOF can improve the transferability significantly compared to state-of-the-art (SOTA) attacks, and is more robust to SOTA 3D defense methods. Otherwise, compared to clean point clouds, adversarial point clouds obtained by AOF contain more deformation than outlier.

2.2LGNov 25, 2018
Online Newton Step Algorithm with Estimated Gradient

Binbin Liu, Jundong Li, Yunquan Song et al.

Online learning with limited information feedback (bandit) tries to solve the problem where an online learner receives partial feedback information from the environment in the course of learning. Under this setting, Flaxman et al.[8] extended Zinkevich's classical Online Gradient Descent (OGD) algorithm [29] by proposing the Online Gradient Descent with Expected Gradient (OGDEG) algorithm. Specifically, it uses a simple trick to approximate the gradient of the loss function $f_t$ by evaluating it at a single point and bounds the expected regret as $\mathcal{O}(T^{5/6})$ [8], where the number of rounds is $T$. Meanwhile, past research efforts have shown that compared with the first-order algorithms, second-order online learning algorithms such as Online Newton Step (ONS) [11] can significantly accelerate the convergence rate of traditional online learning algorithms. Motivated by this, this paper aims to exploit the second-order information to speed up the convergence of the OGDEG algorithm. In particular, we extend the ONS algorithm with the trick of expected gradient and develop a novel second-order online learning algorithm, i.e., Online Newton Step with Expected Gradient (ONSEG). Theoretically, we show that the proposed ONSEG algorithm significantly reduces the expected regret of OGDEG algorithm from $\mathcal{O}(T^{5/6})$ to $\mathcal{O}(T^{2/3})$ in the bandit feedback scenario. Empirically, we further demonstrate the advantages of the proposed algorithm on multiple real-world datasets.