ACE: Cooperative Multi-agent Q-learning with Bidirectional Action-DependencyChuming Li, Jie Liu, Yinmin Zhang et al.
Multi-agent reinforcement learning (MARL) suffers from the non-stationarity problem, which is the ever-changing targets at every iteration when multiple agents update their policies at the same time. Starting from first principle, in this paper, we manage to solve the non-stationarity problem by proposing bidirectional action-dependent Q-learning (ACE). Central to the development of ACE is the sequential decision-making process wherein only one agent is allowed to take action at one time. Within this process, each agent maximizes its value function given the actions taken by the preceding agents at the inference stage. In the learning phase, each agent minimizes the TD error that is dependent on how the subsequent agents have reacted to their chosen action. Given the design of bidirectional dependency, ACE effectively turns a multiagent MDP into a single-agent MDP. We implement the ACE framework by identifying the proper network representation to formulate the action dependency, so that the sequential decision process is computed implicitly in one forward pass. To validate ACE, we compare it with strong baselines on two MARL benchmarks. Empirical experiments demonstrate that ACE outperforms the state-of-the-art algorithms on Google Research Football and StarCraft Multi-Agent Challenge by a large margin. In particular, on SMAC tasks, ACE achieves 100% success rate on almost all the hard and super-hard maps. We further study extensive research problems regarding ACE, including extension, generalization, and practicability. Code is made available to facilitate further research.
Centralized Cooperative Exploration Policy for Continuous Control TasksChao Li, Chen Gong, Qiang He et al.
The deep reinforcement learning (DRL) algorithm works brilliantly on solving various complex control tasks. This phenomenal success can be partly attributed to DRL encouraging intelligent agents to sufficiently explore the environment and collect diverse experiences during the agent training process. Therefore, exploration plays a significant role in accessing an optimal policy for DRL. Despite recent works making great progress in continuous control tasks, exploration in these tasks has remained insufficiently investigated. To explicitly encourage exploration in continuous control tasks, we propose CCEP (Centralized Cooperative Exploration Policy), which utilizes underestimation and overestimation of value functions to maintain the capacity of exploration. CCEP first keeps two value functions initialized with different parameters, and generates diverse policies with multiple exploration styles from a pair of value functions. In addition, a centralized policy framework ensures that CCEP achieves message delivery between multiple policies, furthermore contributing to exploring the environment cooperatively. Extensive experimental results demonstrate that CCEP achieves higher exploration capacity. Empirical analysis shows diverse exploration styles in the learned policies by CCEP, reaping benefits in more exploration regions. And this exploration capacity of CCEP ensures it outperforms the current state-of-the-art methods across multiple continuous control tasks shown in experiments.
2.0LGOct 13, 2023
Distance-rank Aware Sequential Reward Learning for Inverse Reinforcement Learning with Sub-optimal DemonstrationsLu Li, Yuxin Pan, Ruobing Chen et al.
Inverse reinforcement learning (IRL) aims to explicitly infer an underlying reward function based on collected expert demonstrations. Considering that obtaining expert demonstrations can be costly, the focus of current IRL techniques is on learning a better-than-demonstrator policy using a reward function derived from sub-optimal demonstrations. However, existing IRL algorithms primarily tackle the challenge of trajectory ranking ambiguity when learning the reward function. They overlook the crucial role of considering the degree of difference between trajectories in terms of their returns, which is essential for further removing reward ambiguity. Additionally, it is important to note that the reward of a single transition is heavily influenced by the context information within the trajectory. To address these issues, we introduce the Distance-rank Aware Sequential Reward Learning (DRASRL) framework. Unlike existing approaches, DRASRL takes into account both the ranking of trajectories and the degrees of dissimilarity between them to collaboratively eliminate reward ambiguity when learning a sequence of contextually informed reward signals. Specifically, we leverage the distance between policies, from which the trajectories are generated, as a measure to quantify the degree of differences between traces. This distance-aware information is then used to infer embeddings in the representation space for reward learning, employing the contrastive learning technique. Meanwhile, we integrate the pairwise ranking loss function to incorporate ranking information into the latent features. Moreover, we resort to the Transformer architecture to capture the contextual dependencies within the trajectories in the latent space, leading to more accurate reward estimation. Through extensive experimentation, our DRASRL framework demonstrates significant performance improvements over previous SOTA methods.
5.5LGSep 24, 2021
The $f$-Divergence Reinforcement Learning FrameworkChen Gong, Qiang He, Yunpeng Bai et al.
The framework of deep reinforcement learning (DRL) provides a powerful and widely applicable mathematical formalization for sequential decision-making. This paper present a novel DRL framework, termed \emph{$f$-Divergence Reinforcement Learning (FRL)}. In FRL, the policy evaluation and policy improvement phases are simultaneously performed by minimizing the $f$-divergence between the learning policy and sampling policy, which is distinct from conventional DRL algorithms that aim to maximize the expected cumulative rewards. We theoretically prove that minimizing such $f$-divergence can make the learning policy converge to the optimal policy. Besides, we convert the process of training agents in FRL framework to a saddle-point optimization problem with a specific $f$ function through Fenchel conjugate, which forms new methods for policy evaluation and policy improvement. Through mathematical proofs and empirical evaluation, we demonstrate that the FRL framework has two advantages: (1) policy evaluation and policy improvement processes are performed simultaneously and (2) the issues of overestimating value function are naturally alleviated. To evaluate the effectiveness of the FRL framework, we conduct experiments on Atari 2600 video games and show that agents trained in the FRL framework match or surpass the baseline DRL algorithms.