9.3SDOct 10, 2025
DiTSinger: Scaling Singing Voice Synthesis with Diffusion Transformer and Implicit AlignmentZongcai Du, Guilin Deng, Xiaofeng Guo et al.
Recent progress in diffusion-based Singing Voice Synthesis (SVS) demonstrates strong expressiveness but remains limited by data scarcity and model scalability. We introduce a two-stage pipeline: a compact seed set of human-sung recordings is constructed by pairing fixed melodies with diverse LLM-generated lyrics, and melody-specific models are trained to synthesize over 500 hours of high-quality Chinese singing data. Building on this corpus, we propose DiTSinger, a Diffusion Transformer with RoPE and qk-norm, systematically scaled in depth, width, and resolution for enhanced fidelity. Furthermore, we design an implicit alignment mechanism that obviates phoneme-level duration labels by constraining phoneme-to-acoustic attention within character-level spans, thereby improving robustness under noisy or uncertain alignments. Extensive experiments validate that our approach enables scalable, alignment-free, and high-fidelity SVS.
8.4CVJul 31, 2025
CST Anti-UAV: A Thermal Infrared Benchmark for Tiny UAV Tracking in Complex ScenesBin Xie, Congxuan Zhang, Fagan Wang et al.
The widespread application of Unmanned Aerial Vehicles (UAVs) has raised serious public safety and privacy concerns, making UAV perception crucial for anti-UAV tasks. However, existing UAV tracking datasets predominantly feature conspicuous objects and lack diversity in scene complexity and attribute representation, limiting their applicability to real-world scenarios. To overcome these limitations, we present the CST Anti-UAV, a new thermal infrared dataset specifically designed for Single Object Tracking (SOT) in Complex Scenes with Tiny UAVs (CST). It contains 220 video sequences with over 240k high-quality bounding box annotations, highlighting two key properties: a significant number of tiny-sized UAV targets and the diverse and complex scenes. To the best of our knowledge, CST Anti-UAV is the first dataset to incorporate complete manual frame-level attribute annotations, enabling precise evaluations under varied challenges. To conduct an in-depth performance analysis for CST Anti-UAV, we evaluate 20 existing SOT methods on the proposed dataset. Experimental results demonstrate that tracking tiny UAVs in complex environments remains a challenge, as the state-of-the-art method achieves only 35.92% state accuracy, much lower than the 67.69% observed on the Anti-UAV410 dataset. These findings underscore the limitations of existing benchmarks and the need for further advancements in UAV tracking research. The CST Anti-UAV benchmark is about to be publicly released, which not only fosters the development of more robust SOT methods but also drives innovation in anti-UAV systems.
7.1LGJun 17, 2025
Unsupervised Skill Discovery through Skill Regions DifferentiationTing Xiao, Jiakun Zheng, Rushuai Yang et al.
Unsupervised Reinforcement Learning (RL) aims to discover diverse behaviors that can accelerate the learning of downstream tasks. Previous methods typically focus on entropy-based exploration or empowerment-driven skill learning. However, entropy-based exploration struggles in large-scale state spaces (e.g., images), and empowerment-based methods with Mutual Information (MI) estimations have limitations in state exploration. To address these challenges, we propose a novel skill discovery objective that maximizes the deviation of the state density of one skill from the explored regions of other skills, encouraging inter-skill state diversity similar to the initial MI objective. For state-density estimation, we construct a novel conditional autoencoder with soft modularization for different skill policies in high-dimensional space. Meanwhile, to incentivize intra-skill exploration, we formulate an intrinsic reward based on the learned autoencoder that resembles count-based exploration in a compact latent space. Through extensive experiments in challenging state and image-based tasks, we find our method learns meaningful skills and achieves superior performance in various downstream tasks.
Pessimistic Bootstrapping for Uncertainty-Driven Offline Reinforcement LearningChenjia Bai, Lingxiao Wang, Zhuoran Yang et al.
Offline Reinforcement Learning (RL) aims to learn policies from previously collected datasets without exploring the environment. Directly applying off-policy algorithms to offline RL usually fails due to the extrapolation error caused by the out-of-distribution (OOD) actions. Previous methods tackle such problem by penalizing the Q-values of OOD actions or constraining the trained policy to be close to the behavior policy. Nevertheless, such methods typically prevent the generalization of value functions beyond the offline data and also lack precise characterization of OOD data. In this paper, we propose Pessimistic Bootstrapping for offline RL (PBRL), a purely uncertainty-driven offline algorithm without explicit policy constraints. Specifically, PBRL conducts uncertainty quantification via the disagreement of bootstrapped Q-functions, and performs pessimistic updates by penalizing the value function based on the estimated uncertainty. To tackle the extrapolating error, we further propose a novel OOD sampling method. We show that such OOD sampling and pessimistic bootstrapping yields provable uncertainty quantifier in linear MDPs, thus providing the theoretical underpinning for PBRL. Extensive experiments on D4RL benchmark show that PBRL has better performance compared to the state-of-the-art algorithms.
29.8AISep 14, 2021
Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent DomainJianye Hao, Tianpei Yang, Hongyao Tang et al.
Deep Reinforcement Learning (DRL) and Deep Multi-agent Reinforcement Learning (MARL) have achieved significant successes across a wide range of domains, including game AI, autonomous vehicles, robotics, and so on. However, DRL and deep MARL agents are widely known to be sample inefficient that millions of interactions are usually needed even for relatively simple problem settings, thus preventing the wide application and deployment in real-industry scenarios. One bottleneck challenge behind is the well-known exploration problem, i.e., how efficiently exploring the environment and collecting informative experiences that could benefit policy learning towards the optimal ones. This problem becomes more challenging in complex environments with sparse rewards, noisy distractions, long horizons, and non-stationary co-learners. In this paper, we conduct a comprehensive survey on existing exploration methods for both single-agent and multi-agent RL. We start the survey by identifying several key challenges to efficient exploration. Beyond the above two main branches, we also include other notable exploration methods with different ideas and techniques. In addition to algorithmic analysis, we provide a comprehensive and unified empirical comparison of different exploration methods for DRL on a set of commonly used benchmarks. According to our algorithmic and empirical investigation, we finally summarize the open problems of exploration in DRL and deep MARL and point out a few future directions.
Principled Exploration via Optimistic Bootstrapping and Backward InductionChenjia Bai, Lingxiao Wang, Lei Han et al.
One principled approach for provably efficient exploration is incorporating the upper confidence bound (UCB) into the value function as a bonus. However, UCB is specified to deal with linear and tabular settings and is incompatible with Deep Reinforcement Learning (DRL). In this paper, we propose a principled exploration method for DRL through Optimistic Bootstrapping and Backward Induction (OB2I). OB2I constructs a general-purpose UCB-bonus through non-parametric bootstrap in DRL. The UCB-bonus estimates the epistemic uncertainty of state-action pairs for optimistic exploration. We build theoretical connections between the proposed UCB-bonus and the LSVI-UCB in a linear setting. We propagate future uncertainty in a time-consistent manner through episodic backward update, which exploits the theoretical advantage and empirically improves the sample-efficiency. Our experiments in the MNIST maze and Atari suite suggest that OB2I outperforms several state-of-the-art exploration approaches.
17.2LGJan 25, 2021
A Survey on Active Deep Learning: From Model-driven to Data-drivenPeng Liu, Lizhe Wang, Guojin He et al.
Which samples should be labelled in a large data set is one of the most important problems for trainingof deep learning. So far, a variety of active sample selection strategies related to deep learning havebeen proposed in many literatures. We defined them as Active Deep Learning (ADL) only if theirpredictor is deep model, where the basic learner is called as predictor and the labeling schemes iscalled selector. In this survey, three fundamental factors in selector designation were summarized. Wecategory ADL into model-driven ADL and data-driven ADL, by whether its selector is model-drivenor data-driven. The different characteristics of the two major type of ADL were addressed in indetail respectively. Furthermore, different sub-classes of data-driven and model-driven ADL are alsosummarized and discussed emphatically. The advantages and disadvantages between data-driven ADLand model-driven ADL are thoroughly analyzed. We pointed out that, with the development of deeplearning, the selector in ADL also is experiencing the stage from model-driven to data-driven. Finally,we make discussion on ADL about its uncertainty, explanatory, foundations of cognitive science etc.and survey on the trend of ADL from model-driven to data-driven.
7.9LGOct 17, 2020
Variational Dynamic for Self-Supervised Exploration in Deep Reinforcement LearningChenjia Bai, Peng Liu, Kaiyu Liu et al.
Efficient exploration remains a challenging problem in reinforcement learning, especially for tasks where extrinsic rewards from environments are sparse or even totally disregarded. Significant advances based on intrinsic motivation show promising results in simple environments but often get stuck in environments with multimodal and stochastic dynamics. In this work, we propose a variational dynamic model based on the conditional variational inference to model the multimodality and stochasticity. We consider the environmental state-action transition as a conditional generative process by generating the next-state prediction under the condition of the current state, action, and latent variable, which provides a better understanding of the dynamics and leads a better performance in exploration. We derive an upper bound of the negative log-likelihood of the environmental transition and use such an upper bound as the intrinsic reward for exploration, which allows the agent to learn skills by self-supervised exploration without observing extrinsic rewards. We evaluate the proposed method on several image-based simulation tasks and a real robotic manipulating task. Our method outperforms several state-of-the-art environment model-based exploration approaches.