AIDec 21, 2024
OpenAI o1 System CardAaron Jaech, Adam Kalai, Adam Lerer et al. · openai
The o1 model series is trained with large-scale reinforcement learning to reason using chain of thought. These advanced reasoning capabilities provide new avenues for improving the safety and robustness of our models. In particular, our models can reason about our safety policies in context when responding to potentially unsafe prompts, through deliberative alignment. This leads to state-of-the-art performance on certain benchmarks for risks such as generating illicit advice, choosing stereotyped responses, and succumbing to known jailbreaks. Training models to incorporate a chain of thought before answering has the potential to unlock substantial benefits, while also increasing potential risks that stem from heightened intelligence. Our results underscore the need for building robust alignment methods, extensively stress-testing their efficacy, and maintaining meticulous risk management protocols. This report outlines the safety work carried out for the OpenAI o1 and OpenAI o1-mini models, including safety evaluations, external red teaming, and Preparedness Framework evaluations.
CLMar 15, 2023
GPT-4 Technical ReportJosh Achiam, Steven Adler, Sandhini Agarwal et al. · berkeley, deepmind
We report the development of GPT-4, a large-scale, multimodal model which can accept image and text inputs and produce text outputs. While less capable than humans in many real-world scenarios, GPT-4 exhibits human-level performance on various professional and academic benchmarks, including passing a simulated bar exam with a score around the top 10% of test takers. GPT-4 is a Transformer-based model pre-trained to predict the next token in a document. The post-training alignment process results in improved performance on measures of factuality and adherence to desired behavior. A core component of this project was developing infrastructure and optimization methods that behave predictably across a wide range of scales. This allowed us to accurately predict some aspects of GPT-4's performance based on models trained with no more than 1/1,000th the compute of GPT-4.
ROMay 17, 2022
Planning to Practice: Efficient Online Fine-Tuning by Composing Goals in Latent SpaceKuan Fang, Patrick Yin, Ashvin Nair et al. · stanford
General-purpose robots require diverse repertoires of behaviors to complete challenging tasks in real-world unstructured environments. To address this issue, goal-conditioned reinforcement learning aims to acquire policies that can reach configurable goals for a wide range of tasks on command. However, such goal-conditioned policies are notoriously difficult and time-consuming to train from scratch. In this paper, we propose Planning to Practice (PTP), a method that makes it practical to train goal-conditioned policies for long-horizon tasks that require multiple distinct types of interactions to solve. Our approach is based on two key ideas. First, we decompose the goal-reaching problem hierarchically, with a high-level planner that sets intermediate subgoals using conditional subgoal generators in the latent space for a low-level model-free policy. Second, we propose a hybrid approach which first pre-trains both the conditional subgoal generator and the policy on previously collected data through offline reinforcement learning, and then fine-tunes the policy via online exploration. This fine-tuning process is itself facilitated by the planned subgoals, which breaks down the original target task into short-horizon goal-reaching tasks that are significantly easier to learn. We conduct experiments in both the simulation and real world, in which the policy is pre-trained on demonstrations of short primitive behaviors and fine-tuned for temporally extended tasks that are unseen in the offline data. Our experimental results show that PTP can generate feasible sequences of subgoals that enable the policy to efficiently solve the target tasks.
ROOct 12, 2022
Generalization with Lossy Affordances: Leveraging Broad Offline Data for Learning Visuomotor TasksKuan Fang, Patrick Yin, Ashvin Nair et al. · stanford
The utilization of broad datasets has proven to be crucial for generalization for a wide range of fields. However, how to effectively make use of diverse multi-task data for novel downstream tasks still remains a grand challenge in robotics. To tackle this challenge, we introduce a framework that acquires goal-conditioned policies for unseen temporally extended tasks via offline reinforcement learning on broad data, in combination with online fine-tuning guided by subgoals in learned lossy representation space. When faced with a novel task goal, the framework uses an affordance model to plan a sequence of lossy representations as subgoals that decomposes the original task into easier problems. Learned from the broad data, the lossy representation emphasizes task-relevant information about states and goals while abstracting away redundant contexts that hinder generalization. It thus enables subgoal planning for unseen tasks, provides a compact input to the policy, and facilitates reward shaping during fine-tuning. We show that our framework can be pre-trained on large-scale datasets of robot experiences from prior work and efficiently fine-tuned for novel tasks, entirely from visual inputs without any manual reward engineering.
CLDec 19, 2025
OpenAI GPT-5 System CardAaditya Singh, Adam Fry, Adam Perelman et al. · berkeley, mila
This is the system card published alongside the OpenAI GPT-5 launch, August 2025. GPT-5 is a unified system with a smart and fast model that answers most questions, a deeper reasoning model for harder problems, and a real-time router that quickly decides which model to use based on conversation type, complexity, tool needs, and explicit intent (for example, if you say 'think hard about this' in the prompt). The router is continuously trained on real signals, including when users switch models, preference rates for responses, and measured correctness, improving over time. Once usage limits are reached, a mini version of each model handles remaining queries. This system card focuses primarily on gpt-5-thinking and gpt-5-main, while evaluations for other models are available in the appendix. The GPT-5 system not only outperforms previous models on benchmarks and answers questions more quickly, but -- more importantly -- is more useful for real-world queries. We've made significant advances in reducing hallucinations, improving instruction following, and minimizing sycophancy, and have leveled up GPT-5's performance in three of ChatGPT's most common uses: writing, coding, and health. All of the GPT-5 models additionally feature safe-completions, our latest approach to safety training to prevent disallowed content. Similarly to ChatGPT agent, we have decided to treat gpt-5-thinking as High capability in the Biological and Chemical domain under our Preparedness Framework, activating the associated safeguards. While we do not have definitive evidence that this model could meaningfully help a novice to create severe biological harm -- our defined threshold for High capability -- we have chosen to take a precautionary approach.
SEMar 26
Composer 2 Technical ReportCursor Research, Aaron Chan, Ahmed Shalaby et al. · berkeley, microsoft-research
Composer 2 is a specialized model designed for agentic software engineering. The model demonstrates strong long-term planning and coding intelligence while maintaining the ability to efficiently solve problems for interactive use. The model is trained in two phases: first, continued pretraining to improve the model's knowledge and latent coding ability, followed by large-scale reinforcement learning to improve end-to-end coding performance through stronger reasoning, accurate multi-step execution, and coherence on long-horizon realistic coding problems. We develop infrastructure to support training in the same Cursor harness that is used by the deployed model, with equivalent tools and structure, and use environments that match real problems closely. To measure the ability of the model on increasingly difficult tasks, we introduce a benchmark derived from real software engineering problems in large codebases including our own. Composer 2 is a frontier-level coding model and demonstrates a process for training strong domain-specialized models. On our CursorBench evaluations the model achieves a major improvement in accuracy compared to previous Composer models (61.3). On public benchmarks the model scores 61.7 on Terminal-Bench and 73.7 on SWE-bench Multilingual in our harness, comparable to state-of-the-art systems.
LGApr 27, 2022
Bisimulation Makes Analogies in Goal-Conditioned Reinforcement LearningPhilippe Hansen-Estruch, Amy Zhang, Ashvin Nair et al.
Building generalizable goal-conditioned agents from rich observations is a key to reinforcement learning (RL) solving real world problems. Traditionally in goal-conditioned RL, an agent is provided with the exact goal they intend to reach. However, it is often not realistic to know the configuration of the goal before performing a task. A more scalable framework would allow us to provide the agent with an example of an analogous task, and have the agent then infer what the goal should be for its current state. We propose a new form of state abstraction called goal-conditioned bisimulation that captures functional equivariance, allowing for the reuse of skills to achieve new goals. We learn this representation using a metric form of this abstraction, and show its ability to generalize to new goals in simulation manipulation tasks. Further, we prove that this learned representation is sufficient not only for goal conditioned tasks, but is amenable to any downstream task described by a state-only reward function. Videos can be found at https://sites.google.com/view/gc-bisimulation.
ROOct 27, 2022
Learning on the Job: Self-Rewarding Offline-to-Online Finetuning for Industrial Insertion of Novel Connectors from VisionAshvin Nair, Brian Zhu, Gokul Narayanan et al.
Learning-based methods in robotics hold the promise of generalization, but what can be done if a learned policy does not generalize to a new situation? In principle, if an agent can at least evaluate its own success (i.e., with a reward classifier that generalizes well even when the policy does not), it could actively practice the task and finetune the policy in this situation. We study this problem in the setting of industrial insertion tasks, such as inserting connectors in sockets and setting screws. Existing algorithms rely on precise localization of the connector or socket and carefully managed physical setups, such as assembly lines, to succeed at the task. But in unstructured environments such as homes or even some industrial settings, robots cannot rely on precise localization and may be tasked with previously unseen connectors. Offline reinforcement learning on a variety of connector insertion tasks is a potential solution, but what if the robot is tasked with inserting previously unseen connector? In such a scenario, we will still need methods that can robustly solve such tasks with online practice. One of the main observations we make in this work is that, with a suitable representation learning and domain generalization approach, it can be significantly easier for the reward function to generalize to a new but structurally similar task (e.g., inserting a new type of connector) than for the policy. This means that a learned reward function can be used to facilitate the finetuning of the robot's policy in situations where the policy fails to generalize in zero shot, but the reward function generalizes successfully. We show that such an approach can be instantiated in the real world, pretrained on 50 different connectors, and successfully finetuned to new connectors via the learned reward function. Videos can be viewed at https://sites.google.com/view/learningonthejob
LGMar 8, 2019Code
Skew-Fit: State-Covering Self-Supervised Reinforcement LearningVitchyr H. Pong, Murtaza Dalal, Steven Lin et al.
Autonomous agents that must exhibit flexible and broad capabilities will need to be equipped with large repertoires of skills. Defining each skill with a manually-designed reward function limits this repertoire and imposes a manual engineering burden. Self-supervised agents that set their own goals can automate this process, but designing appropriate goal setting objectives can be difficult, and often involves heuristic design decisions. In this paper, we propose a formal exploration objective for goal-reaching policies that maximizes state coverage. We show that this objective is equivalent to maximizing goal reaching performance together with the entropy of the goal distribution, where goals correspond to full state observations. To instantiate this principle, we present an algorithm called Skew-Fit for learning a maximum-entropy goal distributions. We prove that, under regularity conditions, Skew-Fit converges to a uniform distribution over the set of valid states, even when we do not know this set beforehand. Our experiments show that combining Skew-Fit for learning goal distributions with existing goal-reaching methods outperforms a variety of prior methods on open-sourced visual goal-reaching tasks. Moreover, we demonstrate that Skew-Fit enables a real-world robot to learn to open a door, entirely from scratch, from pixels, and without any manually-designed reward function.
LGOct 12, 2021
Offline Reinforcement Learning with Implicit Q-LearningIlya Kostrikov, Ashvin Nair, Sergey Levine
Offline reinforcement learning requires reconciling two conflicting aims: learning a policy that improves over the behavior policy that collected the dataset, while at the same time minimizing the deviation from the behavior policy so as to avoid errors due to distributional shift. This trade-off is critical, because most current offline reinforcement learning methods need to query the value of unseen actions during training to improve the policy, and therefore need to either constrain these actions to be in-distribution, or else regularize their values. We propose an offline RL method that never needs to evaluate actions outside of the dataset, but still enables the learned policy to improve substantially over the best behavior in the data through generalization. The main insight in our work is that, instead of evaluating unseen actions from the latest policy, we can approximate the policy improvement step implicitly by treating the state value function as a random variable, with randomness determined by the action (while still integrating over the dynamics to avoid excessive optimism), and then taking a state conditional upper expectile of this random variable to estimate the value of the best actions in that state. This leverages the generalization capacity of the function approximator to estimate the value of the best available action at a given state without ever directly querying a Q-function with this unseen action. Our algorithm alternates between fitting this upper expectile value function and backing it up into a Q-function. Then, we extract the policy via advantage-weighted behavioral cloning. We dub our method implicit Q-learning (IQL). IQL demonstrates the state-of-the-art performance on D4RL, a standard benchmark for offline reinforcement learning. We also demonstrate that IQL achieves strong performance fine-tuning using online interaction after offline initialization.
LGJul 8, 2021
Offline Meta-Reinforcement Learning with Online Self-SupervisionVitchyr H. Pong, Ashvin Nair, Laura Smith et al.
Meta-reinforcement learning (RL) methods can meta-train policies that adapt to new tasks with orders of magnitude less data than standard RL, but meta-training itself is costly and time-consuming. If we can meta-train on offline data, then we can reuse the same static dataset, labeled once with rewards for different tasks, to meta-train policies that adapt to a variety of new tasks at meta-test time. Although this capability would make meta-RL a practical tool for real-world use, offline meta-RL presents additional challenges beyond online meta-RL or standard offline RL settings. Meta-RL learns an exploration strategy that collects data for adapting, and also meta-trains a policy that quickly adapts to data from a new task. Since this policy was meta-trained on a fixed, offline dataset, it might behave unpredictably when adapting to data collected by the learned exploration strategy, which differs systematically from the offline data and thus induces distributional shift. We propose a hybrid offline meta-RL algorithm, which uses offline data with rewards to meta-train an adaptive policy, and then collects additional unsupervised online data, without any reward labels to bridge this distribution shift. By not requiring reward labels for online collection, this data can be much cheaper to collect. We compare our method to prior work on offline meta-RL on simulated robot locomotion and manipulation tasks and find that using additional unsupervised online data collection leads to a dramatic improvement in the adaptive capabilities of the meta-trained policies, matching the performance of fully online meta-RL on a range of challenging domains that require generalization to new tasks.
ROJun 1, 2021
What Can I Do Here? Learning New Skills by Imagining Visual AffordancesAlexander Khazatsky, Ashvin Nair, Daniel Jing et al.
A generalist robot equipped with learned skills must be able to perform many tasks in many different environments. However, zero-shot generalization to new settings is not always possible. When the robot encounters a new environment or object, it may need to finetune some of its previously learned skills to accommodate this change. But crucially, previously learned behaviors and models should still be suitable to accelerate this relearning. In this paper, we aim to study how generative models of possible outcomes can allow a robot to learn visual representations of affordances, so that the robot can sample potentially possible outcomes in new situations, and then further train its policy to achieve those outcomes. In effect, prior data is used to learn what kinds of outcomes may be possible, such that when the robot encounters an unfamiliar setting, it can sample potential outcomes from its model, attempt to reach them, and thereby update both its skills and its outcome model. This approach, visuomotor affordance learning (VAL), can be used to train goal-conditioned policies that operate on raw image inputs, and can rapidly learn to manipulate new objects via our proposed affordance-directed exploration scheme. We show that VAL can utilize prior data to solve real-world tasks such drawer opening, grasping, and placing objects in new scenes with only five minutes of online experience in the new scene.
LGApr 23, 2021
DisCo RL: Distribution-Conditioned Reinforcement Learning for General-Purpose PoliciesSoroush Nasiriany, Vitchyr H. Pong, Ashvin Nair et al.
Can we use reinforcement learning to learn general-purpose policies that can perform a wide range of different tasks, resulting in flexible and reusable skills? Contextual policies provide this capability in principle, but the representation of the context determines the degree of generalization and expressivity. Categorical contexts preclude generalization to entirely new tasks. Goal-conditioned policies may enable some generalization, but cannot capture all tasks that might be desired. In this paper, we propose goal distributions as a general and broadly applicable task representation suitable for contextual policies. Goal distributions are general in the sense that they can represent any state-based reward function when equipped with an appropriate distribution class, while the particular choice of distribution class allows us to trade off expressivity and learnability. We develop an off-policy algorithm called distribution-conditioned reinforcement learning (DisCo RL) to efficiently learn these policies. We evaluate DisCo RL on a variety of robot manipulation tasks and find that it significantly outperforms prior methods on tasks that require generalization to new goal distributions.
LGJun 16, 2020
AWAC: Accelerating Online Reinforcement Learning with Offline DatasetsAshvin Nair, Abhishek Gupta, Murtaza Dalal et al.
Reinforcement learning (RL) provides an appealing formalism for learning control policies from experience. However, the classic active formulation of RL necessitates a lengthy active exploration process for each behavior, making it difficult to apply in real-world settings such as robotic control. If we can instead allow RL algorithms to effectively use previously collected data to aid the online learning process, such applications could be made substantially more practical: the prior data would provide a starting point that mitigates challenges due to exploration and sample complexity, while the online training enables the agent to perfect the desired skill. Such prior data could either constitute expert demonstrations or sub-optimal prior data that illustrates potentially useful transitions. While a number of prior methods have either used optimal demonstrations to bootstrap RL, or have used sub-optimal data to train purely offline, it remains exceptionally difficult to train a policy with offline data and actually continue to improve it further with online RL. In this paper we analyze why this problem is so challenging, and propose an algorithm that combines sample efficient dynamic programming with maximum likelihood policy updates, providing a simple and effective framework that is able to leverage large amounts of offline data and then quickly perform online fine-tuning of RL policies. We show that our method, advantage weighted actor critic (AWAC), enables rapid learning of skills with a combination of prior demonstration data and online experience. We demonstrate these benefits on simulated and real-world robotics domains, including dexterous manipulation with a real multi-fingered hand, drawer opening with a robotic arm, and rotating a valve. Our results show that incorporating prior data can reduce the time required to learn a range of robotic skills to practical time-scales.
LGApr 29, 2020
Meta-Reinforcement Learning for Robotic Industrial Insertion TasksGerrit Schoettler, Ashvin Nair, Juan Aparicio Ojea et al.
Robotic insertion tasks are characterized by contact and friction mechanics, making them challenging for conventional feedback control methods due to unmodeled physical effects. Reinforcement learning (RL) is a promising approach for learning control policies in such settings. However, RL can be unsafe during exploration and might require a large amount of real-world training data, which is expensive to collect. In this paper, we study how to use meta-reinforcement learning to solve the bulk of the problem in simulation by solving a family of simulated industrial insertion tasks and then adapt policies quickly in the real world. We demonstrate our approach by training an agent to successfully perform challenging real-world insertion tasks using less than 20 trials of real-world experience. Videos and other material are available at https://pearl-insertion.github.io/
ROOct 23, 2019
Contextual Imagined Goals for Self-Supervised Robotic LearningAshvin Nair, Shikhar Bahl, Alexander Khazatsky et al.
While reinforcement learning provides an appealing formalism for learning individual skills, a general-purpose robotic system must be able to master an extensive repertoire of behaviors. Instead of learning a large collection of skills individually, can we instead enable a robot to propose and practice its own behaviors automatically, learning about the affordances and behaviors that it can perform in its environment, such that it can then repurpose this knowledge once a new task is commanded by the user? In this paper, we study this question in the context of self-supervised goal-conditioned reinforcement learning. A central challenge in this learning regime is the problem of goal setting: in order to practice useful skills, the robot must be able to autonomously set goals that are feasible but diverse. When the robot's environment and available objects vary, as they do in most open-world settings, the robot must propose to itself only those goals that it can accomplish in its present setting with the objects that are at hand. Previous work only studies self-supervised goal-conditioned RL in a single-environment setting, where goal proposals come from the robot's past experience or a generative model are sufficient. In more diverse settings, this frequently leads to impossible goals and, as we show experimentally, prevents effective learning. We propose a conditional goal-setting model that aims to propose goals that are feasible from the robot's current state. We demonstrate that this enables self-supervised goal-conditioned off-policy learning with raw image observations in the real world, enabling a robot to manipulate a variety of objects and generalize to new objects that were not seen during training.
ROJun 13, 2019
Deep Reinforcement Learning for Industrial Insertion Tasks with Visual Inputs and Natural RewardsGerrit Schoettler, Ashvin Nair, Jianlan Luo et al.
Connector insertion and many other tasks commonly found in modern manufacturing settings involve complex contact dynamics and friction. Since it is difficult to capture related physical effects with first-order modeling, traditional control methods often result in brittle and inaccurate controllers, which have to be manually tuned. Reinforcement learning (RL) methods have been demonstrated to be capable of learning controllers in such environments from autonomous interaction with the environment, but running RL algorithms in the real world poses sample efficiency and safety challenges. Moreover, in practical real-world settings we cannot assume access to perfect state information or dense reward signals. In this paper, we consider a variety of difficult industrial insertion tasks with visual inputs and different natural reward specifications, namely sparse rewards and goal images. We show that methods that combine RL with prior information, such as classical controllers or demonstrations, can solve these tasks from a reasonable amount of real-world interaction.
RODec 7, 2018
Residual Reinforcement Learning for Robot ControlTobias Johannink, Shikhar Bahl, Ashvin Nair et al.
Conventional feedback control methods can solve various types of robot control problems very efficiently by capturing the structure with explicit models, such as rigid body equations of motion. However, many control problems in modern manufacturing deal with contacts and friction, which are difficult to capture with first-order physical modeling. Hence, applying control design methodologies to these kinds of problems often results in brittle and inaccurate controllers, which have to be manually tuned for deployment. Reinforcement learning (RL) methods have been demonstrated to be capable of learning continuous robot controllers from interactions with the environment, even for problems that include friction and contacts. In this paper, we study how we can solve difficult control problems in the real world by decomposing them into a part that is solved efficiently by conventional feedback control methods, and the residual which is solved with RL. The final control policy is a superposition of both control signals. We demonstrate our approach by training an agent to successfully perform a real-world block assembly task involving contacts and unstable objects.
LGJul 12, 2018
Visual Reinforcement Learning with Imagined GoalsAshvin Nair, Vitchyr Pong, Murtaza Dalal et al.
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algorithm that acquires such general-purpose skills by combining unsupervised representation learning and reinforcement learning of goal-conditioned policies. Since the particular goals that might be required at test-time are not known in advance, the agent performs a self-supervised "practice" phase where it imagines goals and attempts to achieve them. We learn a visual representation with three distinct purposes: sampling goals for self-supervised practice, providing a structured transformation of raw sensory inputs, and computing a reward signal for goal reaching. We also propose a retroactive goal relabeling scheme to further improve the sample-efficiency of our method. Our off-policy algorithm is efficient enough to learn policies that operate on raw image observations and goals for a real-world robotic system, and substantially outperforms prior techniques.
LGSep 28, 2017
Overcoming Exploration in Reinforcement Learning with DemonstrationsAshvin Nair, Bob McGrew, Marcin Andrychowicz et al.
Exploration in environments with sparse rewards has been a persistent problem in reinforcement learning (RL). Many tasks are natural to specify with a sparse reward, and manually shaping a reward function can result in suboptimal performance. However, finding a non-zero reward is exponentially more difficult with increasing task horizon or action dimensionality. This puts many real-world tasks out of practical reach of RL methods. In this work, we use demonstrations to overcome the exploration problem and successfully learn to perform long-horizon, multi-step robotics tasks with continuous control such as stacking blocks with a robot arm. Our method, which builds on top of Deep Deterministic Policy Gradients and Hindsight Experience Replay, provides an order of magnitude of speedup over RL on simulated robotics tasks. It is simple to implement and makes only the additional assumption that we can collect a small set of demonstrations. Furthermore, our method is able to solve tasks not solvable by either RL or behavior cloning alone, and often ends up outperforming the demonstrator policy.
CVMar 6, 2017
Combining Self-Supervised Learning and Imitation for Vision-Based Rope ManipulationAshvin Nair, Dian Chen, Pulkit Agrawal et al.
Manipulation of deformable objects, such as ropes and cloth, is an important but challenging problem in robotics. We present a learning-based system where a robot takes as input a sequence of images of a human manipulating a rope from an initial to goal configuration, and outputs a sequence of actions that can reproduce the human demonstration, using only monocular images as input. To perform this task, the robot learns a pixel-level inverse dynamics model of rope manipulation directly from images in a self-supervised manner, using about 60K interactions with the rope collected autonomously by the robot. The human demonstration provides a high-level plan of what to do and the low-level inverse model is used to execute the plan. We show that by combining the high and low-level plans, the robot can successfully manipulate a rope into a variety of target shapes using only a sequence of human-provided images for direction.
CVJun 23, 2016
Learning to Poke by Poking: Experiential Learning of Intuitive PhysicsPulkit Agrawal, Ashvin Nair, Pieter Abbeel et al.
We investigate an experiential learning paradigm for acquiring an internal model of intuitive physics. Our model is evaluated on a real-world robotic manipulation task that requires displacing objects to target locations by poking. The robot gathered over 400 hours of experience by executing more than 100K pokes on different objects. We propose a novel approach based on deep neural networks for modeling the dynamics of robot's interactions directly from images, by jointly estimating forward and inverse models of dynamics. The inverse model objective provides supervision to construct informative visual features, which the forward model can then predict and in turn regularize the feature space for the inverse model. The interplay between these two objectives creates useful, accurate models that can then be used for multi-step decision making. This formulation has the additional benefit that it is possible to learn forward models in an abstract feature space and thus alleviate the need of predicting pixels. Our experiments show that this joint modeling approach outperforms alternative methods.