AIDec 21, 2024
OpenAI o1 System CardAaron Jaech, Adam Kalai, Adam Lerer et al. · openai
The o1 model series is trained with large-scale reinforcement learning to reason using chain of thought. These advanced reasoning capabilities provide new avenues for improving the safety and robustness of our models. In particular, our models can reason about our safety policies in context when responding to potentially unsafe prompts, through deliberative alignment. This leads to state-of-the-art performance on certain benchmarks for risks such as generating illicit advice, choosing stereotyped responses, and succumbing to known jailbreaks. Training models to incorporate a chain of thought before answering has the potential to unlock substantial benefits, while also increasing potential risks that stem from heightened intelligence. Our results underscore the need for building robust alignment methods, extensively stress-testing their efficacy, and maintaining meticulous risk management protocols. This report outlines the safety work carried out for the OpenAI o1 and OpenAI o1-mini models, including safety evaluations, external red teaming, and Preparedness Framework evaluations.
CLDec 19, 2025
OpenAI GPT-5 System CardAaditya Singh, Adam Fry, Adam Perelman et al. · berkeley, mila
This is the system card published alongside the OpenAI GPT-5 launch, August 2025. GPT-5 is a unified system with a smart and fast model that answers most questions, a deeper reasoning model for harder problems, and a real-time router that quickly decides which model to use based on conversation type, complexity, tool needs, and explicit intent (for example, if you say 'think hard about this' in the prompt). The router is continuously trained on real signals, including when users switch models, preference rates for responses, and measured correctness, improving over time. Once usage limits are reached, a mini version of each model handles remaining queries. This system card focuses primarily on gpt-5-thinking and gpt-5-main, while evaluations for other models are available in the appendix. The GPT-5 system not only outperforms previous models on benchmarks and answers questions more quickly, but -- more importantly -- is more useful for real-world queries. We've made significant advances in reducing hallucinations, improving instruction following, and minimizing sycophancy, and have leveled up GPT-5's performance in three of ChatGPT's most common uses: writing, coding, and health. All of the GPT-5 models additionally feature safe-completions, our latest approach to safety training to prevent disallowed content. Similarly to ChatGPT agent, we have decided to treat gpt-5-thinking as High capability in the Biological and Chemical domain under our Preparedness Framework, activating the associated safeguards. While we do not have definitive evidence that this model could meaningfully help a novice to create severe biological harm -- our defined threshold for High capability -- we have chosen to take a precautionary approach.
LGJan 29, 2023
Sample Efficient Deep Reinforcement Learning via Local PlanningDong Yin, Sridhar Thiagarajan, Nevena Lazic et al. · deepmind
The focus of this work is sample-efficient deep reinforcement learning (RL) with a simulator. One useful property of simulators is that it is typically easy to reset the environment to a previously observed state. We propose an algorithmic framework, named uncertainty-first local planning (UFLP), that takes advantage of this property. Concretely, in each data collection iteration, with some probability, our meta-algorithm resets the environment to an observed state which has high uncertainty, instead of sampling according to the initial-state distribution. The agent-environment interaction then proceeds as in the standard online RL setting. We demonstrate that this simple procedure can dramatically improve the sample cost of several baseline RL algorithms on difficult exploration tasks. Notably, with our framework, we can achieve super-human performance on the notoriously hard Atari game, Montezuma's Revenge, with a simple (distributional) double DQN. Our work can be seen as an efficient approximate implementation of an existing algorithm with theoretical guarantees, which offers an interpretation of the positive empirical results.
LGFeb 7, 2023
Leveraging Demonstrations to Improve Online Learning: Quality MattersBotao Hao, Rahul Jain, Tor Lattimore et al. · stanford
We investigate the extent to which offline demonstration data can improve online learning. It is natural to expect some improvement, but the question is how, and by how much? We show that the degree of improvement must depend on the quality of the demonstration data. To generate portable insights, we focus on Thompson sampling (TS) applied to a multi-armed bandit as a prototypical online learning algorithm and model. The demonstration data is generated by an expert with a given competence level, a notion we introduce. We propose an informed TS algorithm that utilizes the demonstration data in a coherent way through Bayes' rule and derive a prior-dependent Bayesian regret bound. This offers insight into how pretraining can greatly improve online performance and how the degree of improvement increases with the expert's competence level. We also develop a practical, approximate informed TS algorithm through Bayesian bootstrapping and show substantial empirical regret reduction through experiments.
LGJun 9, 2022
Regret Bounds for Information-Directed Reinforcement LearningBotao Hao, Tor Lattimore
Information-directed sampling (IDS) has revealed its potential as a data-efficient algorithm for reinforcement learning (RL). However, theoretical understanding of IDS for Markov Decision Processes (MDPs) is still limited. We develop novel information-theoretic tools to bound the information ratio and cumulative information gain about the learning target. Our theoretical results shed light on the importance of choosing the learning target such that the practitioners can balance the computation and regret bounds. As a consequence, we derive prior-free Bayesian regret bounds for vanilla-IDS which learns the whole environment under tabular finite-horizon MDPs. In addition, we propose a computationally-efficient regularized-IDS that maximizes an additive form rather than the ratio form and show that it enjoys the same regret bound as vanilla-IDS. With the aid of rate-distortion theory, we improve the regret bound by learning a surrogate, less informative environment. Furthermore, we extend our analysis to linear MDPs and prove similar regret bounds for Thompson sampling as a by-product.
LGMay 22, 2022
Contextual Information-Directed SamplingBotao Hao, Tor Lattimore, Chao Qin
Information-directed sampling (IDS) has recently demonstrated its potential as a data-efficient reinforcement learning algorithm. However, it is still unclear what is the right form of information ratio to optimize when contextual information is available. We investigate the IDS design through two contextual bandit problems: contextual bandits with graph feedback and sparse linear contextual bandits. We provably demonstrate the advantage of contextual IDS over conditional IDS and emphasize the importance of considering the context distribution. The main message is that an intelligent agent should invest more on the actions that are beneficial for the future unseen contexts while the conditional IDS can be myopic. We further propose a computationally-efficient version of contextual IDS based on Actor-Critic and evaluate it empirically on a neural network contextual bandit.
LGMar 20, 2023
Bridging Imitation and Online Reinforcement Learning: An Optimistic TaleBotao Hao, Rahul Jain, Dengwang Tang et al.
In this paper, we address the following problem: Given an offline demonstration dataset from an imperfect expert, what is the best way to leverage it to bootstrap online learning performance in MDPs. We first propose an Informed Posterior Sampling-based RL (iPSRL) algorithm that uses the offline dataset, and information about the expert's behavioral policy used to generate the offline dataset. Its cumulative Bayesian regret goes down to zero exponentially fast in N, the offline dataset size if the expert is competent enough. Since this algorithm is computationally impractical, we then propose the iRLSVI algorithm that can be seen as a combination of the RLSVI algorithm for online RL, and imitation learning. Our empirical results show that the proposed iRLSVI algorithm is able to achieve significant reduction in regret as compared to two baselines: no offline data, and offline dataset but used without information about the generative policy. Our algorithm bridges online RL and imitation learning for the first time.
LGOct 17, 2023
Efficient Online Learning with Offline Datasets for Infinite Horizon MDPs: A Bayesian ApproachDengwang Tang, Rahul Jain, Botao Hao et al.
In this paper, we study the problem of efficient online reinforcement learning in the infinite horizon setting when there is an offline dataset to start with. We assume that the offline dataset is generated by an expert but with unknown level of competence, i.e., it is not perfect and not necessarily using the optimal policy. We show that if the learning agent models the behavioral policy (parameterized by a competence parameter) used by the expert, it can do substantially better in terms of minimizing cumulative regret, than if it doesn't do that. We establish an upper bound on regret of the exact informed PSRL algorithm that scales as $\tilde{O}(\sqrt{T})$. This requires a novel prior-dependent regret analysis of Bayesian online learning algorithms for the infinite horizon setting. We then propose the Informed RLSVI algorithm to efficiently approximate the iPSRL algorithm.
LGOct 9, 2021Code
The Neural Testbed: Evaluating Joint PredictionsIan Osband, Zheng Wen, Seyed Mohammad Asghari et al.
Predictive distributions quantify uncertainties ignored by point estimates. This paper introduces The Neural Testbed: an open-source benchmark for controlled and principled evaluation of agents that generate such predictions. Crucially, the testbed assesses agents not only on the quality of their marginal predictions per input, but also on their joint predictions across many inputs. We evaluate a range of agents using a simple neural network data generating process. Our results indicate that some popular Bayesian deep learning agents do not fare well with joint predictions, even when they can produce accurate marginal predictions. We also show that the quality of joint predictions drives performance in downstream decision tasks. We find these results are robust across choice a wide range of generative models, and highlight the practical importance of joint predictions to the community.
LGJan 29
Efficient Simple Regret Algorithms for Stochastic Contextual BanditsShuai Liu, Alireza Bakhtiari, Alex Ayoub et al.
We study stochastic contextual logistic bandits under the simple regret objective. While simple regret guarantees have been established for the linear case, no such results were previously known for the logistic setting. Building on ideas from contextual linear bandits and self-concordant analysis, we propose the first algorithm that achieves simple regret $\tilde{\mathcal{O}}(d/\sqrt{T})$. Notably, the leading term of our regret bound is free of the constant $κ= \mathcal O(\exp(S))$, where $S$ is a bound on the magnitude of the unknown parameter vector. The algorithm is shown to be fully tractable when the action set is finite. We also introduce a new variant of Thompson Sampling tailored to the simple-regret setting. This yields the first simple regret guarantee for randomized algorithms in stochastic contextual linear bandits, with regret $\tilde{\mathcal{O}}(d^{3/2}/\sqrt{T})$. Extending this method to the logistic case, we obtain a similarly structured Thompson Sampling algorithm that achieves the same regret bound -- $\tilde{\mathcal{O}}(d^{3/2}/\sqrt{T})$ -- again with no dependence on $κ$ in the leading term. The randomized algorithms, as expected, are cheaper to run than their deterministic counterparts. Finally, we conducted a series of experiments to empirically validate these theoretical guarantees.
LGFeb 1, 2024
Efficient Exploration for LLMsVikranth Dwaracherla, Seyed Mohammad Asghari, Botao Hao et al.
We present evidence of substantial benefit from efficient exploration in gathering human feedback to improve large language models. In our experiments, an agent sequentially generates queries while fitting a reward model to the feedback received. Our best-performing agent generates queries using double Thompson sampling, with uncertainty represented by an epistemic neural network. Our results demonstrate that efficient exploration enables high levels of performance with far fewer queries. Further, both uncertainty estimation and the choice of exploration scheme play critical roles.
HCMay 17, 2023
Sequential Best-Arm Identification with Application to Brain-Computer InterfaceXin Zhou, Botao Hao, Jian Kang et al.
A brain-computer interface (BCI) is a technology that enables direct communication between the brain and an external device or computer system. It allows individuals to interact with the device using only their thoughts, and holds immense potential for a wide range of applications in medicine, rehabilitation, and human augmentation. An electroencephalogram (EEG) and event-related potential (ERP)-based speller system is a type of BCI that allows users to spell words without using a physical keyboard, but instead by recording and interpreting brain signals under different stimulus presentation paradigms. Conventional non-adaptive paradigms treat each word selection independently, leading to a lengthy learning process. To improve the sampling efficiency, we cast the problem as a sequence of best-arm identification tasks in multi-armed bandits. Leveraging pre-trained large language models (LLMs), we utilize the prior knowledge learned from previous tasks to inform and facilitate subsequent tasks. To do so in a coherent way, we propose a sequential top-two Thompson sampling (STTS) algorithm under the fixed-confidence setting and the fixed-budget setting. We study the theoretical property of the proposed algorithm, and demonstrate its substantial empirical improvement through both synthetic data analysis as well as a P300 BCI speller simulator example.
MLFeb 20, 2022
Interacting Contour Stochastic Gradient Langevin DynamicsWei Deng, Siqi Liang, Botao Hao et al.
We propose an interacting contour stochastic gradient Langevin dynamics (ICSGLD) sampler, an embarrassingly parallel multiple-chain contour stochastic gradient Langevin dynamics (CSGLD) sampler with efficient interactions. We show that ICSGLD can be theoretically more efficient than a single-chain CSGLD with an equivalent computational budget. We also present a novel random-field function, which facilitates the estimation of self-adapting parameters in big data and obtains free mode explorations. Empirically, we compare the proposed algorithm with popular benchmark methods for posterior sampling. The numerical results show a great potential of ICSGLD for large-scale uncertainty estimation tasks.
LGAug 12, 2021
Efficient Local Planning with Linear Function ApproximationDong Yin, Botao Hao, Yasin Abbasi-Yadkori et al.
We study query and computationally efficient planning algorithms with linear function approximation and a simulator. We assume that the agent only has local access to the simulator, meaning that the agent can only query the simulator at states that have been visited before. This setting is more practical than many prior works on reinforcement learning with a generative model. We propose two algorithms, named confident Monte Carlo least square policy iteration (Confident MC-LSPI) and confident Monte Carlo Politex (Confident MC-Politex) for this setting. Under the assumption that the Q-functions of all policies are linear in known features of the state-action pairs, we show that our algorithms have polynomial query and computational costs in the dimension of the features, the effective planning horizon, and the targeted sub-optimality, while these costs are independent of the size of the state space. One technical contribution of our work is the introduction of a novel proof technique that makes use of a virtual policy iteration algorithm. We use this method to leverage existing results on $\ell_\infty$-bounded approximate policy iteration to show that our algorithm can learn the optimal policy for the given initial state even only with local access to the simulator. We believe that this technique can be extended to broader settings beyond this work.
MLJun 3, 2021
Bandit Phase RetrievalTor Lattimore, Botao Hao
We study a bandit version of phase retrieval where the learner chooses actions $(A_t)_{t=1}^n$ in the $d$-dimensional unit ball and the expected reward is $\langle A_t, θ_\star\rangle^2$ where $θ_\star \in \mathbb R^d$ is an unknown parameter vector. We prove that the minimax cumulative regret in this problem is $\smash{\tilde Θ(d \sqrt{n})}$, which improves on the best known bounds by a factor of $\smash{\sqrt{d}}$. We also show that the minimax simple regret is $\smash{\tilde Θ(d / \sqrt{n})}$ and that this is only achievable by an adaptive algorithm. Our analysis shows that an apparently convincing heuristic for guessing lower bounds can be misleading and that uniform bounds on the information ratio for information-directed sampling are not sufficient for optimal regret.
MLMay 29, 2021
Information Directed Sampling for Sparse Linear BanditsBotao Hao, Tor Lattimore, Wei Deng
Stochastic sparse linear bandits offer a practical model for high-dimensional online decision-making problems and have a rich information-regret structure. In this work we explore the use of information-directed sampling (IDS), which naturally balances the information-regret trade-off. We develop a class of information-theoretic Bayesian regret bounds that nearly match existing lower bounds on a variety of problem instances, demonstrating the adaptivity of IDS. To efficiently implement sparse IDS, we propose an empirical Bayesian approach for sparse posterior sampling using a spike-and-slab Gaussian-Laplace prior. Numerical results demonstrate significant regret reductions by sparse IDS relative to several baselines.
LGFeb 11, 2021
Optimization Issues in KL-Constrained Approximate Policy IterationNevena Lazić, Botao Hao, Yasin Abbasi-Yadkori et al.
Many reinforcement learning algorithms can be seen as versions of approximate policy iteration (API). While standard API often performs poorly, it has been shown that learning can be stabilized by regularizing each policy update by the KL-divergence to the previous policy. Popular practical algorithms such as TRPO, MPO, and VMPO replace regularization by a constraint on KL-divergence of consecutive policies, arguing that this is easier to implement and tune. In this work, we study this implementation choice in more detail. We compare the use of KL divergence as a constraint vs. as a regularizer, and point out several optimization issues with the widely-used constrained approach. We show that the constrained algorithm is not guaranteed to converge even on simple problem instances where the constrained problem can be solved exactly, and in fact incurs linear expected regret. With approximate implementation using softmax policies, we show that regularization can improve the optimization landscape of the original objective. We demonstrate these issues empirically on several bandit and RL environments.
MLFeb 6, 2021
Bootstrapping Fitted Q-Evaluation for Off-Policy InferenceBotao Hao, Xiang Ji, Yaqi Duan et al.
Bootstrapping provides a flexible and effective approach for assessing the quality of batch reinforcement learning, yet its theoretical property is less understood. In this paper, we study the use of bootstrapping in off-policy evaluation (OPE), and in particular, we focus on the fitted Q-evaluation (FQE) that is known to be minimax-optimal in the tabular and linear-model cases. We propose a bootstrapping FQE method for inferring the distribution of the policy evaluation error and show that this method is asymptotically efficient and distributionally consistent for off-policy statistical inference. To overcome the computation limit of bootstrapping, we further adapt a subsampling procedure that improves the runtime by an order of magnitude. We numerically evaluate the bootrapping method in classical RL environments for confidence interval estimation, estimating the variance of off-policy evaluator, and estimating the correlation between multiple off-policy evaluators.
MLNov 8, 2020
High-Dimensional Sparse Linear BanditsBotao Hao, Tor Lattimore, Mengdi Wang
Stochastic linear bandits with high-dimensional sparse features are a practical model for a variety of domains, including personalized medicine and online advertising. We derive a novel $Ω(n^{2/3})$ dimension-free minimax regret lower bound for sparse linear bandits in the data-poor regime where the horizon is smaller than the ambient dimension and where the feature vectors admit a well-conditioned exploration distribution. This is complemented by a nearly matching upper bound for an explore-then-commit algorithm showing that that $Θ(n^{2/3})$ is the optimal rate in the data-poor regime. The results complement existing bounds for the data-rich regime and provide another example where carefully balancing the trade-off between information and regret is necessary. Finally, we prove a dimension-free $O(\sqrt{n})$ regret upper bound under an additional assumption on the magnitude of the signal for relevant features.
LGNov 8, 2020
Sparse Feature Selection Makes Batch Reinforcement Learning More Sample EfficientBotao Hao, Yaqi Duan, Tor Lattimore et al.
This paper provides a statistical analysis of high-dimensional batch Reinforcement Learning (RL) using sparse linear function approximation. When there is a large number of candidate features, our result sheds light on the fact that sparsity-aware methods can make batch RL more sample efficient. We first consider the off-policy policy evaluation problem. To evaluate a new target policy, we analyze a Lasso fitted Q-evaluation method and establish a finite-sample error bound that has no polynomial dependence on the ambient dimension. To reduce the Lasso bias, we further propose a post model-selection estimator that applies fitted Q-evaluation to the features selected via group Lasso. Under an additional signal strength assumption, we derive a sharper instance-dependent error bound that depends on a divergence function measuring the distribution mismatch between the data distribution and occupancy measure of the target policy. Further, we study the Lasso fitted Q-iteration for batch policy optimization and establish a finite-sample error bound depending on the ratio between the number of relevant features and restricted minimal eigenvalue of the data's covariance. In the end, we complement the results with minimax lower bounds for batch-data policy evaluation/optimization that nearly match our upper bounds. The results suggest that having well-conditioned data is crucial for sparse batch policy learning.
LGNov 8, 2020
Online Sparse Reinforcement LearningBotao Hao, Tor Lattimore, Csaba Szepesvári et al.
We investigate the hardness of online reinforcement learning in fixed horizon, sparse linear Markov decision process (MDP), with a special focus on the high-dimensional regime where the ambient dimension is larger than the number of episodes. Our contribution is two-fold. First, we provide a lower bound showing that linear regret is generally unavoidable in this case, even if there exists a policy that collects well-conditioned data. The lower bound construction uses an MDP with a fixed number of states while the number of actions scales with the ambient dimension. Note that when the horizon is fixed to one, the case of linear stochastic bandits, the linear regret can be avoided. Second, we show that if the learner has oracle access to a policy that collects well-conditioned data then a variant of Lasso fitted Q-iteration enjoys a nearly dimension-free regret of $\tilde{O}( s^{2/3} N^{2/3})$ where $N$ is the number of episodes and $s$ is the sparsity level. This shows that in the large-action setting, the difficulty of learning can be attributed to the difficulty of finding a good exploratory policy.
MLJul 31, 2020
Stochastic Low-rank Tensor Bandits for Multi-dimensional Online Decision MakingJie Zhou, Botao Hao, Zheng Wen et al.
Multi-dimensional online decision making plays a crucial role in many real applications such as online recommendation and digital marketing. In these problems, a decision at each time is a combination of choices from different types of entities. To solve it, we introduce stochastic low-rank tensor bandits, a class of bandits whose mean rewards can be represented as a low-rank tensor. We consider two settings, tensor bandits without context and tensor bandits with context. In the first setting, the platform aims to find the optimal decision with the highest expected reward, a.k.a, the largest entry of true reward tensor. In the second setting, some modes of the tensor are contexts and the rest modes are decisions, and the goal is to find the optimal decision given the contextual information. We propose two learning algorithms tensor elimination and tensor epoch-greedy for tensor bandits without context, and derive finite-time regret bounds for them. Comparing with existing competitive methods, tensor elimination has the best overall regret bound and tensor epoch-greedy has a sharper dependency on dimensions of the reward tensor. Furthermore, we develop a practically effective Bayesian algorithm called tensor ensemble sampling for tensor bandits with context. Extensive simulations and real analysis in online advertising data back up our theoretical findings and show that our algorithms outperform various state-of-the-art approaches that ignore the tensor low-rank structure.
MLFeb 19, 2020
Residual Bootstrap Exploration for Bandit AlgorithmsChi-Hua Wang, Yang Yu, Botao Hao et al.
In this paper, we propose a novel perturbation-based exploration method in bandit algorithms with bounded or unbounded rewards, called residual bootstrap exploration (\texttt{ReBoot}). The \texttt{ReBoot} enforces exploration by injecting data-driven randomness through a residual-based perturbation mechanism. This novel mechanism captures the underlying distributional properties of fitting errors, and more importantly boosts exploration to escape from suboptimal solutions (for small sample sizes) by inflating variance level in an \textit{unconventional} way. In theory, with appropriate variance inflation level, \texttt{ReBoot} provably secures instance-dependent logarithmic regret in Gaussian multi-armed bandits. We evaluate the \texttt{ReBoot} in different synthetic multi-armed bandits problems and observe that the \texttt{ReBoot} performs better for unbounded rewards and more robustly than \texttt{Giro} \cite{kveton2018garbage} and \texttt{PHE} \cite{kveton2019perturbed}, with comparable computational efficiency to the Thompson sampling method.
LGFeb 8, 2020
Adaptive Approximate Policy IterationBotao Hao, Nevena Lazic, Yasin Abbasi-Yadkori et al.
Model-free reinforcement learning algorithms combined with value function approximation have recently achieved impressive performance in a variety of application domains. However, the theoretical understanding of such algorithms is limited, and existing results are largely focused on episodic or discounted Markov decision processes (MDPs). In this work, we present adaptive approximate policy iteration (AAPI), a learning scheme which enjoys a $\tilde{O}(T^{2/3})$ regret bound for undiscounted, continuing learning in uniformly ergodic MDPs. This is an improvement over the best existing bound of $\tilde{O}(T^{3/4})$ for the average-reward case with function approximation. Our algorithm and analysis rely on online learning techniques, where value functions are treated as losses. The main technical novelty is the use of a data-dependent adaptive learning rate coupled with a so-called optimistic prediction of upcoming losses. In addition to theoretical guarantees, we demonstrate the advantages of our approach empirically on several environments.
LGOct 15, 2019
Adaptive Exploration in Linear Contextual BanditBotao Hao, Tor Lattimore, Csaba Szepesvari
Contextual bandits serve as a fundamental model for many sequential decision making tasks. The most popular theoretically justified approaches are based on the optimism principle. While these algorithms can be practical, they are known to be suboptimal asymptotically. On the other hand, existing asymptotically optimal algorithms for this problem do not exploit the linear structure in an optimal way and suffer from lower-order terms that dominate the regret in all practically interesting regimes. We start to bridge the gap by designing an algorithm that is asymptotically optimal and has good finite-time empirical performance. At the same time, we make connections to the recent literature on when exploration-free methods are effective. Indeed, if the distribution of contexts is well behaved, then our algorithm acts mostly greedily and enjoys sub-logarithmic regret. Furthermore, our approach is adaptive in the sense that it automatically detects the nice case. Numerical results demonstrate significant regret reductions by our method relative to several baselines.
MLJun 12, 2019
Bootstrapping Upper Confidence BoundBotao Hao, Yasin Abbasi-Yadkori, Zheng Wen et al.
Upper Confidence Bound (UCB) method is arguably the most celebrated one used in online decision making with partial information feedback. Existing techniques for constructing confidence bounds are typically built upon various concentration inequalities, which thus lead to over-exploration. In this paper, we propose a non-parametric and data-dependent UCB algorithm based on the multiplier bootstrap. To improve its finite sample performance, we further incorporate second-order correction into the above construction. In theory, we derive both problem-dependent and problem-independent regret bounds for multi-armed bandits under a much weaker tail assumption than the standard sub-Gaussianity. Numerical results demonstrate significant regret reductions by our method, in comparison with several baselines in a range of multi-armed and linear bandit problems.
MLMar 31, 2019
Sparse Tensor Additive RegressionBotao Hao, Boxiang Wang, Pengyuan Wang et al.
Tensors are becoming prevalent in modern applications such as medical imaging and digital marketing. In this paper, we propose a sparse tensor additive regression (STAR) that models a scalar response as a flexible nonparametric function of tensor covariates. The proposed model effectively exploits the sparse and low-rank structures in the tensor additive regression. We formulate the parameter estimation as a non-convex optimization problem, and propose an efficient penalized alternating minimization algorithm. We establish a non-asymptotic error bound for the estimator obtained from each iteration of the proposed algorithm, which reveals an interplay between the optimization error and the statistical rate of convergence. We demonstrate the efficacy of STAR through extensive comparative simulation studies, and an application to the click-through-rate prediction in online advertising.
STJan 29, 2018
Sparse and Low-rank Tensor Estimation via Cubic SketchingsBotao Hao, Anru Zhang, Guang Cheng
In this paper, we propose a general framework for sparse and low-rank tensor estimation from cubic sketchings. A two-stage non-convex implementation is developed based on sparse tensor decomposition and thresholded gradient descent, which ensures exact recovery in the noiseless case and stable recovery in the noisy case with high probability. The non-asymptotic analysis sheds light on an interplay between optimization error and statistical error. The proposed procedure is shown to be rate-optimal under certain conditions. As a technical by-product, novel high-order concentration inequalities are derived for studying high-moment sub-Gaussian tensors. An interesting tensor formulation illustrates the potential application to high-order interaction pursuit in high-dimensional linear regression.
MLNov 28, 2016
Simultaneous Clustering and Estimation of Heterogeneous Graphical ModelsBotao Hao, Will Wei Sun, Yufeng Liu et al.
We consider joint estimation of multiple graphical models arising from heterogeneous and high-dimensional observations. Unlike most previous approaches which assume that the cluster structure is given in advance, an appealing feature of our method is to learn cluster structure while estimating heterogeneous graphical models. This is achieved via a high dimensional version of Expectation Conditional Maximization (ECM) algorithm (Meng and Rubin, 1993). A joint graphical lasso penalty is imposed on the conditional maximization step to extract both homogeneity and heterogeneity components across all clusters. Our algorithm is computationally efficient due to fast sparse learning routines and can be implemented without unsupervised learning knowledge. The superior performance of our method is demonstrated by extensive experiments and its application to a Glioblastoma cancer dataset reveals some new insights in understanding the Glioblastoma cancer. In theory, a non-asymptotic error bound is established for the output directly from our high dimensional ECM algorithm, and it consists of two quantities: statistical error (statistical accuracy) and optimization error (computational complexity). Such a result gives a theoretical guideline in terminating our ECM iterations.