Yi-Ting Chen

CV
h-index20
20papers
1,363citations
Novelty48%
AI Score37

20 Papers

32.0ROSep 27, 2022Code
Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mapping

Chi-Ming Chung, Yang-Che Tseng, Ya-Ching Hsu et al.

A spatial AI that can perform complex tasks through visual signals and cooperate with humans is highly anticipated. To achieve this, we need a visual SLAM that easily adapts to new scenes without pre-training and generates dense maps for downstream tasks in real-time. None of the previous learning-based and non-learning-based visual SLAMs satisfy all needs due to the intrinsic limitations of their components. In this work, we develop a visual SLAM named Orbeez-SLAM, which successfully collaborates with implicit neural representation and visual odometry to achieve our goals. Moreover, Orbeez-SLAM can work with the monocular camera since it only needs RGB inputs, making it widely applicable to the real world. Results show that our SLAM is up to 800x faster than the strong baseline with superior rendering outcomes. Code link: https://github.com/MarvinChung/Orbeez-SLAM.

19.4ROMay 12, 2022
Robot Cooking with Stir-fry: Bimanual Non-prehensile Manipulation of Semi-fluid Objects

Junjia Liu, Yiting Chen, Zhipeng Dong et al.

This letter describes an approach to achieve well-known Chinese cooking art stir-fry on a bimanual robot system. Stir-fry requires a sequence of highly dynamic coordinated movements, which is usually difficult to learn for a chef, let alone transfer to robots. In this letter, we define a canonical stir-fry movement, and then propose a decoupled framework for learning this deformable object manipulation from human demonstration. First, the dual arms of the robot are decoupled into different roles (a leader and follower) and learned with classical and neural network-based methods separately, then the bimanual task is transformed into a coordination problem. To obtain general bimanual coordination, we secondly propose a Graph and Transformer based model -- Structured-Transformer, to capture the spatio-temporal relationship between dual-arm movements. Finally, by adding visual feedback of content deformation, our framework can adjust the movements automatically to achieve the desired stir-fry effect. We verify the framework by a simulator and deploy it on a real bimanual Panda robot system. The experimental results validate our framework can realize the bimanual robot stir-fry motion and have the potential to extend to other deformable objects with bimanual coordination.

5.7CVSep 18, 2022
MetaDIP: Accelerating Deep Image Prior with Meta Learning

Kevin Zhang, Mingyang Xie, Maharshi Gor et al. · deepmind

Deep image prior (DIP) is a recently proposed technique for solving imaging inverse problems by fitting the reconstructed images to the output of an untrained convolutional neural network. Unlike pretrained feedforward neural networks, the same DIP can generalize to arbitrary inverse problems, from denoising to phase retrieval, while offering competitive performance at each task. The central disadvantage of DIP is that, while feedforward neural networks can reconstruct an image in a single pass, DIP must gradually update its weights over hundreds to thousands of iterations, at a significant computational cost. In this work we use meta-learning to massively accelerate DIP-based reconstructions. By learning a proper initialization for the DIP weights, we demonstrate a 10x improvement in runtimes across a range of inverse imaging tasks. Moreover, we demonstrate that a network trained to quickly reconstruct faces also generalizes to reconstructing natural image patches.

15.3CVJun 15, 2023
UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video

Chih-Hao Lin, Bohan Liu, Yi-Ting Chen et al.

We present UrbanIR (Urban Scene Inverse Rendering), a new inverse graphics model that enables realistic, free-viewpoint renderings of scenes under various lighting conditions with a single video. It accurately infers shape, albedo, visibility, and sun and sky illumination from wide-baseline videos, such as those from car-mounted cameras, differing from NeRF's dense view settings. In this context, standard methods often yield subpar geometry and material estimates, such as inaccurate roof representations and numerous 'floaters'. UrbanIR addresses these issues with novel losses that reduce errors in inverse graphics inference and rendering artifacts. Its techniques allow for precise shadow volume estimation in the original scene. The model's outputs support controllable editing, enabling photorealistic free-viewpoint renderings of night simulations, relit scenes, and inserted objects, marking a significant improvement over existing state-of-the-art methods.

25.0CVJan 30, 2023
Shape-aware Text-driven Layered Video Editing

Yao-Chih Lee, Ji-Ze Genevieve Jang, Yi-Ting Chen et al.

Temporal consistency is essential for video editing applications. Existing work on layered representation of videos allows propagating edits consistently to each frame. These methods, however, can only edit object appearance rather than object shape changes due to the limitation of using a fixed UV mapping field for texture atlas. We present a shape-aware, text-driven video editing method to tackle this challenge. To handle shape changes in video editing, we first propagate the deformation field between the input and edited keyframe to all frames. We then leverage a pre-trained text-conditioned diffusion model as guidance for refining shape distortion and completing unseen regions. The experimental results demonstrate that our method can achieve shape-aware consistent video editing and compare favorably with the state-of-the-art.

2.8CVFeb 28, 2023
CLR-GAM: Contrastive Point Cloud Learning with Guided Augmentation and Feature Mapping

Srikanth Malla, Yi-Ting Chen

Point cloud data plays an essential role in robotics and self-driving applications. Yet, annotating point cloud data is time-consuming and nontrivial while they enable learning discriminative 3D representations that empower downstream tasks, such as classification and segmentation. Recently, contrastive learning-based frameworks have shown promising results for learning 3D representations in a self-supervised manner. However, existing contrastive learning methods cannot precisely encode and associate structural features and search the higher dimensional augmentation space efficiently. In this paper, we present CLR-GAM, a novel contrastive learning-based framework with Guided Augmentation (GA) for efficient dynamic exploration strategy and Guided Feature Mapping (GFM) for similar structural feature association between augmented point clouds. We empirically demonstrate that the proposed approach achieves state-of-the-art performance on both simulated and real-world 3D point cloud datasets for three different downstream tasks, i.e., 3D point cloud classification, few-shot learning, and object part segmentation.

20.4CVApr 2, 2025
Toward Real-world BEV Perception: Depth Uncertainty Estimation via Gaussian Splatting

Shu-Wei Lu, Yi-Hsuan Tsai, Yi-Ting Chen

Bird's-eye view (BEV) perception has gained significant attention because it provides a unified representation to fuse multiple view images and enables a wide range of down-stream autonomous driving tasks, such as forecasting and planning. Recent state-of-the-art models utilize projection-based methods which formulate BEV perception as query learning to bypass explicit depth estimation. While we observe promising advancements in this paradigm, they still fall short of real-world applications because of the lack of uncertainty modeling and expensive computational requirement. In this work, we introduce GaussianLSS, a novel uncertainty-aware BEV perception framework that revisits unprojection-based methods, specifically the Lift-Splat-Shoot (LSS) paradigm, and enhances them with depth un-certainty modeling. GaussianLSS represents spatial dispersion by learning a soft depth mean and computing the variance of the depth distribution, which implicitly captures object extents. We then transform the depth distribution into 3D Gaussians and rasterize them to construct uncertainty-aware BEV features. We evaluate GaussianLSS on the nuScenes dataset, achieving state-of-the-art performance compared to unprojection-based methods. In particular, it provides significant advantages in speed, running 2.5x faster, and in memory efficiency, using 0.3x less memory compared to projection-based methods, while achieving competitive performance with only a 0.4% IoU difference.

11.8CVMar 27, 2025
What Changed and What Could Have Changed? State-Change Counterfactuals for Procedure-Aware Video Representation Learning

Chi-Hsi Kung, Frangil Ramirez, Juhyung Ha et al.

Understanding a procedural activity requires modeling both how action steps transform the scene, and how evolving scene transformations can influence the sequence of action steps, even those that are accidental or erroneous. Existing work has studied procedure-aware video representations by modeling the temporal order of actions, but has not explicitly learned the state changes (scene transformations). In this work, we study procedure-aware video representation learning by incorporating state-change descriptions generated by Large Language Models (LLMs) as supervision signals for video encoders. Moreover, we generate state-change counterfactuals that simulate hypothesized failure outcomes, allowing models to learn by imagining unseen "What if" scenarios. This counterfactual reasoning facilitates the model's ability to understand the cause and effect of each step in an activity. We conduct extensive experiments on procedure-aware tasks, including temporal action segmentation, error detection, action phase classification, frame retrieval, multi-instance retrieval, and action recognition. Our results demonstrate the effectiveness of the proposed state-change descriptions and their counterfactuals, and achieve significant improvements on multiple tasks.

3.6CVMay 30, 2025
EgoVIS@CVPR: What Changed and What Could Have Changed? State-Change Counterfactuals for Procedure-Aware Video Representation Learning

Chi-Hsi Kung, Frangil Ramirez, Juhyung Ha et al.

Understanding a procedural activity requires modeling both how action steps transform the scene, and how evolving scene transformations can influence the sequence of action steps, even those that are accidental or erroneous. Yet, existing work on procedure-aware video representations fails to explicitly learned the state changes (scene transformations). In this work, we study procedure-aware video representation learning by incorporating state-change descriptions generated by LLMs as supervision signals for video encoders. Moreover, we generate state-change counterfactuals that simulate hypothesized failure outcomes, allowing models to learn by imagining the unseen ``What if'' scenarios. This counterfactual reasoning facilitates the model's ability to understand the cause and effect of each step in an activity. To verify the procedure awareness of our model, we conduct extensive experiments on procedure-aware tasks, including temporal action segmentation, error detection, and more. Our results demonstrate the effectiveness of the proposed state-change descriptions and their counterfactuals, and achieve significant improvements on multiple tasks.

28.4CVMar 14, 2024
OneTracker: Unifying Visual Object Tracking with Foundation Models and Efficient Tuning

Lingyi Hong, Shilin Yan, Renrui Zhang et al.

Visual object tracking aims to localize the target object of each frame based on its initial appearance in the first frame. Depending on the input modility, tracking tasks can be divided into RGB tracking and RGB+X (e.g. RGB+N, and RGB+D) tracking. Despite the different input modalities, the core aspect of tracking is the temporal matching. Based on this common ground, we present a general framework to unify various tracking tasks, termed as OneTracker. OneTracker first performs a large-scale pre-training on a RGB tracker called Foundation Tracker. This pretraining phase equips the Foundation Tracker with a stable ability to estimate the location of the target object. Then we regard other modality information as prompt and build Prompt Tracker upon Foundation Tracker. Through freezing the Foundation Tracker and only adjusting some additional trainable parameters, Prompt Tracker inhibits the strong localization ability from Foundation Tracker and achieves parameter-efficient finetuning on downstream RGB+X tracking tasks. To evaluate the effectiveness of our general framework OneTracker, which is consisted of Foundation Tracker and Prompt Tracker, we conduct extensive experiments on 6 popular tracking tasks across 11 benchmarks and our OneTracker outperforms other models and achieves state-of-the-art performance.

10.6CVFeb 1, 2022
Semi-supervised 3D Object Detection via Temporal Graph Neural Networks

Jianren Wang, Haiming Gang, Siddharth Ancha et al.

3D object detection plays an important role in autonomous driving and other robotics applications. However, these detectors usually require training on large amounts of annotated data that is expensive and time-consuming to collect. Instead, we propose leveraging large amounts of unlabeled point cloud videos by semi-supervised learning of 3D object detectors via temporal graph neural networks. Our insight is that temporal smoothing can create more accurate detection results on unlabeled data, and these smoothed detections can then be used to retrain the detector. We learn to perform this temporal reasoning with a graph neural network, where edges represent the relationship between candidate detections in different time frames. After semi-supervised learning, our method achieves state-of-the-art detection performance on the challenging nuScenes and H3D benchmarks, compared to baselines trained on the same amount of labeled data. Project and code are released at https://www.jianrenw.com/SOD-TGNN/.

3.0ROAug 14, 2021
Data Generation for Learning to Grasp in a Bin-picking Scenario

Yiting Chen, Miao Li

The rise of deep learning has greatly transformed the pipeline of robotic grasping from model-based approach to data-driven stream. Along this line, a large scale of grasping data either collected from simulation or from real world examples become extremely important. In this paper, we present our recent work on data generation in simulation for a bin-picking scene. 77 objects from the YCB object data sets are used to generate the dataset with PyBullet, where different environment conditions are taken into account including lighting, camera pose, sensor noise and so on. In all, 100K data samples are collected in terms of ground truth segmentation, RGB, 6D pose and point cloud. All the data examples including the source code are made available online.

3.0ROAug 9, 2021
Unknown Object Segmentation through Domain Adaptation

Yiting Chen, Chenguang Yang, Miao Li

The ability to segment unknown objects in cluttered scenes has a profound impact on robot grasping. The rise of deep learning has greatly transformed the pipeline of robotic grasping from model-based approach to data-driven stream, which generally requires a large scale of grasping data either collected in simulation or from real-world examples. In this paper, we proposed a sim-to-real framework to transfer the object segmentation model learned in simulation to the real-world. First, data samples are collected in simulation, including RGB, 6D pose, and point cloud. Second, we also present a GAN-based unknown object segmentation method through domain adaptation, which consists of an image translation module and an image segmentation module. The image translation module is used to shorten the reality gap and the segmentation module is responsible for the segmentation mask generation. We used the above method to perform segmentation experiments on unknown objects in a bin-picking scenario. Finally, the experimental result shows that the segmentation model learned in simulation can be used for real-world data segmentation.

22.6CVApr 7, 2021Code
Multimodal Object Detection via Probabilistic Ensembling

Yi-Ting Chen, Jinghao Shi, Zelin Ye et al.

Object detection with multimodal inputs can improve many safety-critical systems such as autonomous vehicles (AVs). Motivated by AVs that operate in both day and night, we study multimodal object detection with RGB and thermal cameras, since the latter provides much stronger object signatures under poor illumination. We explore strategies for fusing information from different modalities. Our key contribution is a probabilistic ensembling technique, ProbEn, a simple non-learned method that fuses together detections from multi-modalities. We derive ProbEn from Bayes' rule and first principles that assume conditional independence across modalities. Through probabilistic marginalization, ProbEn elegantly handles missing modalities when detectors do not fire on the same object. Importantly, ProbEn also notably improves multimodal detection even when the conditional independence assumption does not hold, e.g., fusing outputs from other fusion methods (both off-the-shelf and trained in-house). We validate ProbEn on two benchmarks containing both aligned (KAIST) and unaligned (FLIR) multimodal images, showing that ProbEn outperforms prior work by more than 13% in relative performance!

5.8CVAug 18, 2020
Uncertainty-aware Self-supervised 3D Data Association

Jianren Wang, Siddharth Ancha, Yi-Ting Chen et al.

3D object trackers usually require training on large amounts of annotated data that is expensive and time-consuming to collect. Instead, we propose leveraging vast unlabeled datasets by self-supervised metric learning of 3D object trackers, with a focus on data association. Large scale annotations for unlabeled data are cheaply obtained by automatic object detection and association across frames. We show how these self-supervised annotations can be used in a principled manner to learn point-cloud embeddings that are effective for 3D tracking. We estimate and incorporate uncertainty in self-supervised tracking to learn more robust embeddings, without needing any labeled data. We design embeddings to differentiate objects across frames, and learn them using uncertainty-aware self-supervised training. Finally, we demonstrate their ability to perform accurate data association across frames, towards effective and accurate 3D tracking. Project videos and code are at https://jianrenw.github.io/Self-Supervised-3D-Data-Association.

20.5CVNov 16, 2019
Grounding Human-to-Vehicle Advice for Self-driving Vehicles

Jinkyu Kim, Teruhisa Misu, Yi-Ting Chen et al.

Recent success suggests that deep neural control networks are likely to be a key component of self-driving vehicles. These networks are trained on large datasets to imitate human actions, but they lack semantic understanding of image contents. This makes them brittle and potentially unsafe in situations that do not match training data. Here, we propose to address this issue by augmenting training data with natural language advice from a human. Advice includes guidance about what to do and where to attend. We present the first step toward advice giving, where we train an end-to-end vehicle controller that accepts advice. The controller adapts the way it attends to the scene (visual attention) and the control (steering and speed). Attention mechanisms tie controller behavior to salient objects in the advice. We evaluate our model on a novel advisable driving dataset with manually annotated human-to-vehicle advice called Honda Research Institute-Advice Dataset (HAD). We show that taking advice improves the performance of the end-to-end network, while the network cues on a variety of visual features that are provided by advice. The dataset is available at https://usa.honda-ri.com/HAD.

26.0CVMar 4, 2019
The H3D Dataset for Full-Surround 3D Multi-Object Detection and Tracking in Crowded Urban Scenes

Abhishek Patil, Srikanth Malla, Haiming Gang et al.

3D multi-object detection and tracking are crucial for traffic scene understanding. However, the community pays less attention to these areas due to the lack of a standardized benchmark dataset to advance the field. Moreover, existing datasets (e.g., KITTI) do not provide sufficient data and labels to tackle challenging scenes where highly interactive and occluded traffic participants are present. To address the issues, we present the Honda Research Institute 3D Dataset (H3D), a large-scale full-surround 3D multi-object detection and tracking dataset collected using a 3D LiDAR scanner. H3D comprises of 160 crowded and highly interactive traffic scenes with a total of 1 million labeled instances in 27,721 frames. With unique dataset size, rich annotations, and complex scenes, H3D is gathered to stimulate research on full-surround 3D multi-object detection and tracking. To effectively and efficiently annotate a large-scale 3D point cloud dataset, we propose a labeling methodology to speed up the overall annotation cycle. A standardized benchmark is created to evaluate full-surround 3D multi-object detection and tracking algorithms. 3D object detection and tracking algorithms are trained and tested on H3D. Finally, sources of errors are discussed for the development of future algorithms.

6.0CVJan 23, 2019
Exploring Uncertainty in Conditional Multi-Modal Retrieval Systems

Ahmed Taha, Yi-Ting Chen, Xitong Yang et al.

We cast visual retrieval as a regression problem by posing triplet loss as a regression loss. This enables epistemic uncertainty estimation using dropout as a Bayesian approximation framework in retrieval. Accordingly, Monte Carlo (MC) sampling is leveraged to boost retrieval performance. Our approach is evaluated on two applications: person re-identification and autonomous car driving. Comparable state-of-the-art results are achieved on multiple datasets for the former application. We leverage the Honda driving dataset (HDD) for autonomous car driving application. It provides multiple modalities and similarity notions for ego-motion action understanding. Hence, we present a multi-modal conditional retrieval network. It disentangles embeddings into separate representations to encode different similarities. This form of joint learning eliminates the need to train multiple independent networks without any performance degradation. Quantitative evaluation highlights our approach competence, achieving 6% improvement in a highly uncertain environment.

22.9CVNov 18, 2018Code
Temporal Recurrent Networks for Online Action Detection

Mingze Xu, Mingfei Gao, Yi-Ting Chen et al.

Most work on temporal action detection is formulated as an offline problem, in which the start and end times of actions are determined after the entire video is fully observed. However, important real-time applications including surveillance and driver assistance systems require identifying actions as soon as each video frame arrives, based only on current and historical observations. In this paper, we propose a novel framework, Temporal Recurrent Network (TRN), to model greater temporal context of a video frame by simultaneously performing online action detection and anticipation of the immediate future. At each moment in time, our approach makes use of both accumulated historical evidence and predicted future information to better recognize the action that is currently occurring, and integrates both of these into a unified end-to-end architecture. We evaluate our approach on two popular online action detection datasets, HDD and TVSeries, as well as another widely used dataset, THUMOS'14. The results show that TRN significantly outperforms the state-of-the-art.

5.2CVJul 2, 2018
Semi-supervised Learning: Fusion of Self-supervised, Supervised Learning, and Multimodal Cues for Tactical Driver Behavior Detection

Athma Narayanan, Yi-Ting Chen, Srikanth Malla

In this paper, we presented a preliminary study for tactical driver behavior detection from untrimmed naturalistic driving recordings. While supervised learning based detection is a common approach, it suffers when labeled data is scarce. Manual annotation is both time-consuming and expensive. To emphasize this problem, we experimented on a 104-hour real-world naturalistic driving dataset with a set of predefined driving behaviors annotated. There are three challenges in the dataset. First, predefined driving behaviors are sparse in a naturalistic driving setting. Second, the distribution of driving behaviors is long-tail. Third, a huge intra-class variation is observed. To address these issues, recent self-supervised and supervised learning and fusion of multimodal cues are leveraged into our architecture design. Preliminary experiments and discussions are reported.