Lili Chen

LG
h-index11
7papers
2,855citations
Novelty56%
AI Score34

7 Papers

41.3ROApr 17, 2023
Affordances from Human Videos as a Versatile Representation for Robotics

Shikhar Bahl, Russell Mendonca, Lili Chen et al.

Building a robot that can understand and learn to interact by watching humans has inspired several vision problems. However, despite some successful results on static datasets, it remains unclear how current models can be used on a robot directly. In this paper, we aim to bridge this gap by leveraging videos of human interactions in an environment centric manner. Utilizing internet videos of human behavior, we train a visual affordance model that estimates where and how in the scene a human is likely to interact. The structure of these behavioral affordances directly enables the robot to perform many complex tasks. We show how to seamlessly integrate our affordance model with four robot learning paradigms including offline imitation learning, exploration, goal-conditioned learning, and action parameterization for reinforcement learning. We show the efficacy of our approach, which we call VRB, across 4 real world environments, over 10 different tasks, and 2 robotic platforms operating in the wild. Results, visualizations and videos at https://robo-affordances.github.io/

2.5AIOct 27, 2022
Towards Correlated Sequential Rules

Lili Chen, Wensheng Gan, Chien-Ming Chen

The goal of high-utility sequential pattern mining (HUSPM) is to efficiently discover profitable or useful sequential patterns in a large number of sequences. However, simply being aware of utility-eligible patterns is insufficient for making predictions. To compensate for this deficiency, high-utility sequential rule mining (HUSRM) is designed to explore the confidence or probability of predicting the occurrence of consequence sequential patterns based on the appearance of premise sequential patterns. It has numerous applications, such as product recommendation and weather prediction. However, the existing algorithm, known as HUSRM, is limited to extracting all eligible rules while neglecting the correlation between the generated sequential rules. To address this issue, we propose a novel algorithm called correlated high-utility sequential rule miner (CoUSR) to integrate the concept of correlation into HUSRM. The proposed algorithm requires not only that each rule be correlated but also that the patterns in the antecedent and consequent of the high-utility sequential rule be correlated. The algorithm adopts a utility-list structure to avoid multiple database scans. Additionally, several pruning strategies are used to improve the algorithm's efficiency and performance. Based on several real-world datasets, subsequent experiments demonstrated that CoUSR is effective and efficient in terms of operation time and memory consumption.

23.9RODec 7, 2023
PlayFusion: Skill Acquisition via Diffusion from Language-Annotated Play

Lili Chen, Shikhar Bahl, Deepak Pathak

Learning from unstructured and uncurated data has become the dominant paradigm for generative approaches in language and vision. Such unstructured and unguided behavior data, commonly known as play, is also easier to collect in robotics but much more difficult to learn from due to its inherently multimodal, noisy, and suboptimal nature. In this paper, we study this problem of learning goal-directed skill policies from unstructured play data which is labeled with language in hindsight. Specifically, we leverage advances in diffusion models to learn a multi-task diffusion model to extract robotic skills from play data. Using a conditional denoising diffusion process in the space of states and actions, we can gracefully handle the complexity and multimodality of play data and generate diverse and interesting robot behaviors. To make diffusion models more useful for skill learning, we encourage robotic agents to acquire a vocabulary of skills by introducing discrete bottlenecks into the conditional behavior generation process. In our experiments, we demonstrate the effectiveness of our approach across a wide variety of environments in both simulation and the real world. Results visualizations and videos at https://play-fusion.github.io

2.3DBNov 24, 2021
Flexible Pattern Discovery and Analysis

Chien-Ming Chen, Lili Chen, Wensheng Gan

Based on the analysis of the proportion of utility in the supporting transactions used in the field of data mining, high utility-occupancy pattern mining (HUOPM) has recently attracted widespread attention. Unlike high-utility pattern mining (HUPM), which involves the enumeration of high-utility (e.g., profitable) patterns, HUOPM aims to find patterns representing a collection of existing transactions. In practical applications, however, not all patterns are used or valuable. For example, a pattern might contain too many items, that is, the pattern might be too specific and therefore lack value for users in real life. To achieve qualified patterns with a flexible length, we constrain the minimum and maximum lengths during the mining process and introduce a novel algorithm for the mining of flexible high utility-occupancy patterns. Our algorithm is referred to as HUOPM+. To ensure the flexibility of the patterns and tighten the upper bound of the utility-occupancy, a strategy called the length upper-bound (LUB) is presented to prune the search space. In addition, a utility-occupancy nested list (UO-nlist) and a frequency-utility-occupancy table (FUO-table) are employed to avoid multiple scans of the database. Evaluation results of the subsequent experiments confirm that the proposed algorithm can effectively control the length of the derived patterns, for both real-world and synthetic datasets. Moreover, it can decrease the execution time and memory consumption.

57.6LGJun 2, 2021Code
Decision Transformer: Reinforcement Learning via Sequence Modeling

Lili Chen, Kevin Lu, Aravind Rajeswaran et al.

We introduce a framework that abstracts Reinforcement Learning (RL) as a sequence modeling problem. This allows us to draw upon the simplicity and scalability of the Transformer architecture, and associated advances in language modeling such as GPT-x and BERT. In particular, we present Decision Transformer, an architecture that casts the problem of RL as conditional sequence modeling. Unlike prior approaches to RL that fit value functions or compute policy gradients, Decision Transformer simply outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired return (reward), past states, and actions, our Decision Transformer model can generate future actions that achieve the desired return. Despite its simplicity, Decision Transformer matches or exceeds the performance of state-of-the-art model-free offline RL baselines on Atari, OpenAI Gym, and Key-to-Door tasks.

10.6LGMar 4, 2021Code
Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddings

Lili Chen, Kimin Lee, Aravind Srinivas et al.

Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional neural networks (CNNs) process high-dimensional inputs effectively. However, such techniques demand high memory and computational bandwidth. In this paper, we present Stored Embeddings for Efficient Reinforcement Learning (SEER), a simple modification of existing off-policy RL methods, to address these computational and memory requirements. To reduce the computational overhead of gradient updates in CNNs, we freeze the lower layers of CNN encoders early in training due to early convergence of their parameters. Additionally, we reduce memory requirements by storing the low-dimensional latent vectors for experience replay instead of high-dimensional images, enabling an adaptive increase in the replay buffer capacity, a useful technique in constrained-memory settings. In our experiments, we show that SEER does not degrade the performance of RL agents while significantly saving computation and memory across a diverse set of DeepMind Control environments and Atari games.

29.9LGFeb 18, 2021
State Entropy Maximization with Random Encoders for Efficient Exploration

Younggyo Seo, Lili Chen, Jinwoo Shin et al.

Recent exploration methods have proven to be a recipe for improving sample-efficiency in deep reinforcement learning (RL). However, efficient exploration in high-dimensional observation spaces still remains a challenge. This paper presents Random Encoders for Efficient Exploration (RE3), an exploration method that utilizes state entropy as an intrinsic reward. In order to estimate state entropy in environments with high-dimensional observations, we utilize a k-nearest neighbor entropy estimator in the low-dimensional representation space of a convolutional encoder. In particular, we find that the state entropy can be estimated in a stable and compute-efficient manner by utilizing a randomly initialized encoder, which is fixed throughout training. Our experiments show that RE3 significantly improves the sample-efficiency of both model-free and model-based RL methods on locomotion and navigation tasks from DeepMind Control Suite and MiniGrid benchmarks. We also show that RE3 allows learning diverse behaviors without extrinsic rewards, effectively improving sample-efficiency in downstream tasks. Source code and videos are available at https://sites.google.com/view/re3-rl.