Learning Density-Based Correlated Equilibria for Markov GamesLibo Zhang, Yang Chen, Toru Takisaka et al.
Correlated Equilibrium (CE) is a well-established solution concept that captures coordination among agents and enjoys good algorithmic properties. In real-world multi-agent systems, in addition to being in an equilibrium, agents' policies are often expected to meet requirements with respect to safety, and fairness. Such additional requirements can often be expressed in terms of the state density which measures the state-visitation frequencies during the course of a game. However, existing CE notions or CE-finding approaches cannot explicitly specify a CE with particular properties concerning state density; they do so implicitly by either modifying reward functions or using value functions as the selection criteria. The resulting CE may thus not fully fulfil the state-density requirements. In this paper, we propose Density-Based Correlated Equilibria (DBCE), a new notion of CE that explicitly takes state density as selection criterion. Concretely, we instantiate DBCE by specifying different state-density requirements motivated by real-world applications. To compute DBCE, we put forward the Density Based Correlated Policy Iteration algorithm for the underlying control problem. We perform experiments on various games where results demonstrate the advantage of our CE-finding approach over existing methods in scenarios with state-density concerns.
16.5AINov 12, 2025Code
ToolMind Technical Report: A Large-Scale, Reasoning-Enhanced Tool-Use DatasetChen Yang, Ran Le, Yun Xing et al.
Large Language Model (LLM) agents have developed rapidly in recent years to solve complex real-world problems using external tools. However, the scarcity of high-quality trajectories still hinders the development of stronger LLM agents. Most existing works on multi-turn dialogue synthesis validate correctness only at the trajectory level, which may overlook turn-level errors that can propagate during training and degrade model performance. To address these limitations, we introduce ToolMind, a large-scale, high-quality tool-agentic dataset with 160k synthetic data instances generated using over 20k tools and 200k augmented open-source data instances. Our data synthesis pipeline first constructs a function graph based on parameter correlations and then uses a multi-agent framework to simulate realistic user-assistant-tool interactions. Beyond trajectory-level validation, we employ fine-grained turn-level filtering to remove erroneous or suboptimal steps, ensuring that only high-quality reasoning traces are retained. This approach mitigates error amplification during training while preserving self-corrective reasoning signals essential for robust tool-use learning. Models fine-tuned on ToolMind show significant improvements over baselines on several benchmarks.
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian SplattingChen Yang, Sikuang Li, Jiemin Fang et al.
Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination, which explicitly inject structure priors into the initial optimization process to help build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. We further design a COLMAP-free variant, where pre-given accurate camera poses are not required, which achieves competitive quality and facilitates wider applications. GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images, achieving superior performance from only four views and significantly outperforming previous SOTA methods. Our demo is available at https://gaussianobject.github.io/, and the code has been released at https://github.com/GaussianObject/GaussianObject.
Learning Generalized Spoof Cues for Face Anti-spoofingHaocheng Feng, Zhibin Hong, Haixiao Yue et al.
Many existing face anti-spoofing (FAS) methods focus on modeling the decision boundaries for some predefined spoof types. However, the diversity of the spoof samples including the unknown ones hinders the effective decision boundary modeling and leads to weak generalization capability. In this paper, we reformulate FAS in an anomaly detection perspective and propose a residual-learning framework to learn the discriminative live-spoof differences which are defined as the spoof cues. The proposed framework consists of a spoof cue generator and an auxiliary classifier. The generator minimizes the spoof cues of live samples while imposes no explicit constraint on those of spoof samples to generalize well to unseen attacks. In this way, anomaly detection is implicitly used to guide spoof cue generation, leading to discriminative feature learning. The auxiliary classifier serves as a spoof cue amplifier and makes the spoof cues more discriminative. We conduct extensive experiments and the experimental results show the proposed method consistently outperforms the state-of-the-art methods. The code will be publicly available at https://github.com/vis-var/lgsc-for-fas.
2.7CLAug 8, 2025
Harnessing Adaptive Topology Representations for Zero-Shot Graph Question AnsweringYanbin Wei, Jiangyue Yan, Chun Kang et al.
Large Multimodal Models (LMMs) have shown generalized zero-shot capabilities in diverse domain question-answering (QA) tasks, including graph QA that involves complex graph topologies. However, most current approaches use only a single type of graph representation, namely Topology Representation Form (TRF), such as prompt-unified text descriptions or style-fixed visual styles. Those "one-size-fits-all" approaches fail to consider the specific preferences of different models or tasks, often leading to incorrect or overly long responses. To address this, we first analyze the characteristics and weaknesses of existing TRFs, and then design a set of TRFs, denoted by $F_{ZS}$, tailored to zero-shot graph QA. We then introduce a new metric, Graph Response Efficiency (GRE), which measures the balance between the performance and the brevity in graph QA. Built on these, we develop the DynamicTRF framework, which aims to improve both the accuracy and conciseness of graph QA. To be specific, DynamicTRF first creates a TRF Preference (TRFP) dataset that ranks TRFs based on their GRE scores, to probe the question-specific TRF preferences. Then it trains a TRF router on the TRFP dataset, to adaptively assign the best TRF from $F_{ZS}$ for each question during the inference. Extensive experiments across 7 in-domain algorithmic graph QA tasks and 2 out-of-domain downstream tasks show that DynamicTRF significantly enhances the zero-shot graph QA of LMMs in terms of accuracy
9.7IRJan 17, 2022
Alleviating Cold-start Problem in CTR Prediction with A Variational Embedding Learning FrameworkXiaoxiao Xu, Chen Yang, Qian Yu et al.
We propose a general Variational Embedding Learning Framework (VELF) for alleviating the severe cold-start problem in CTR prediction. VELF addresses the cold start problem via alleviating over-fits caused by data-sparsity in two ways: learning probabilistic embedding, and incorporating trainable and regularized priors which utilize the rich side information of cold start users and advertisements (Ads). The two techniques are naturally integrated into a variational inference framework, forming an end-to-end training process. Abundant empirical tests on benchmark datasets well demonstrate the advantages of our proposed VELF. Besides, extended experiments confirmed that our parameterized and regularized priors provide more generalization capability than traditional fixed priors.
12.3CRMay 11, 2021
Agatha: Smart Contract for DNN ComputationZihan Zheng, Peichen Xie, Xian Zhang et al.
Smart contract is one of the core features of Ethereum and has inspired many blockchain descendants. Since its advent, the verification paradigm of smart contract has been improving toward high scalability. It shifts from the expensive on-chain verification to the orchestration of off-chain VM (virtual machine) execution and on-chain arbitration with the pinpoint protocol. The representative projects are TrueBit, Arbitrum, YODA, ACE, and Optimism. Inspired by visionaries in academia and industry, we consider the DNN computation to be promising but on the next level of complexity for the verification paradigm of smart contract. Unfortunately, even for the state-of-the-art verification paradigm, off-chain VM execution of DNN computation has an orders-of-magnitude slowdown compared to the native off-chain execution. To enable the native off-chain execution of verifiable DNN computation, we present Agatha system, which solves the significant challenges of misalignment and inconsistency: (1) Native DNN computation has a graph-based computation paradigm misaligned with previous VM-based execution and arbitration; (2) Native DNN computation may be inconsistent cross platforms which invalidates the verification paradigm. In response, we propose the graph-based pinpoint protocol (GPP) which enables the pinpoint protocol on computational graphs, and bridges the native off-chain execution and the contract arbitration. We also develop a technique named Cross-evaluator Consistent Execution (XCE), which guarantees cross-platform consistency and forms the correctness foundation of GPP. We showcase Agatha for the DNN computation of popular models (MobileNet, ResNet50 and VGG16) on Ethereum. Agatha achieves a negligible on-chain overhead, and an off-chain execution overhead of 3.0%, which represents an off-chain latency reduction of at least 602x compared to the state-of-the-art verification paradigm.
2.3LGAug 28, 2020
Self-Organizing Map assisted Deep Autoencoding Gaussian Mixture Model for Intrusion DetectionYang Chen, Nami Ashizawa, Seanglidet Yean et al.
In the information age, a secure and stable network environment is essential and hence intrusion detection is critical for any networks. In this paper, we propose a self-organizing map assisted deep autoencoding Gaussian mixture model (SOMDAGMM) supplemented with well-preserved input space topology for more accurate network intrusion detection. The deep autoencoding Gaussian mixture model comprises a compression network and an estimation network which is able to perform unsupervised joint training. However, the code generated by the autoencoder is inept at preserving the topology of the input space, which is rooted in the bottleneck of the adopted deep structure. A self-organizing map has been introduced to construct SOMDAGMM for addressing this issue. The superiority of the proposed SOM-DAGMM is empirically demonstrated with extensive experiments conducted upon two datasets. Experimental results show that SOM-DAGMM outperforms state-of-the-art DAGMM on all tests, and achieves up to 15.58% improvement in F1 score and with better stability.
22.9LGMar 18, 2019
Communication-Efficient Federated Deep Learning with Asynchronous Model Update and Temporally Weighted AggregationYang Chen, Xiaoyan Sun, Yaochu Jin
Federated learning obtains a central model on the server by aggregating models trained locally on clients. As a result, federated learning does not require clients to upload their data to the server, thereby preserving the data privacy of the clients. One challenge in federated learning is to reduce the client-server communication since the end devices typically have very limited communication bandwidth. This paper presents an enhanced federated learning technique by proposing a synchronous learning strategy on the clients and a temporally weighted aggregation of the local models on the server. In the asynchronous learning strategy, different layers of the deep neural networks are categorized into shallow and deeps layers and the parameters of the deep layers are updated less frequently than those of the shallow layers. Furthermore, a temporally weighted aggregation strategy is introduced on the server to make use of the previously trained local models, thereby enhancing the accuracy and convergence of the central model. The proposed algorithm is empirically on two datasets with different deep neural networks. Our results demonstrate that the proposed asynchronous federated deep learning outperforms the baseline algorithm both in terms of communication cost and model accuracy.