Ming Li

AI
h-index48
6papers
728citations
Novelty53%
AI Score51

6 Papers

10.2CVFeb 21, 2025Code
SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-training

Nie Lin, Takehiko Ohkawa, Yifei Huang et al.

We present a framework for pre-training of 3D hand pose estimation from in-the-wild hand images sharing with similar hand characteristics, dubbed SimHand. Pre-training with large-scale images achieves promising results in various tasks, but prior methods for 3D hand pose pre-training have not fully utilized the potential of diverse hand images accessible from in-the-wild videos. To facilitate scalable pre-training, we first prepare an extensive pool of hand images from in-the-wild videos and design our pre-training method with contrastive learning. Specifically, we collect over 2.0M hand images from recent human-centric videos, such as 100DOH and Ego4D. To extract discriminative information from these images, we focus on the similarity of hands: pairs of non-identical samples with similar hand poses. We then propose a novel contrastive learning method that embeds similar hand pairs closer in the feature space. Our method not only learns from similar samples but also adaptively weights the contrastive learning loss based on inter-sample distance, leading to additional performance gains. Our experiments demonstrate that our method outperforms conventional contrastive learning approaches that produce positive pairs sorely from a single image with data augmentation. We achieve significant improvements over the state-of-the-art method (PeCLR) in various datasets, with gains of 15% on FreiHand, 10% on DexYCB, and 4% on AssemblyHands. Our code is available at https://github.com/ut-vision/SiMHand.

6.6ASSep 28, 2025Code
AISHELL6-whisper: A Chinese Mandarin Audio-visual Whisper Speech Dataset with Speech Recognition Baselines

Cancan Li, Fei Su, Juan Liu et al.

Whisper speech recognition is crucial not only for ensuring privacy in sensitive communications but also for providing a critical communication bridge for patients under vocal restraint and enabling discrete interaction in noise-sensitive environments. The development of Chinese mandarin audio-visual whisper speech recognition is hindered by the lack of large-scale datasets. We present AISHELL6-Whisper, a large-scale open-source audio-visual whisper speech dataset, featuring 30 hours each of whisper speech and parallel normal speech, with synchronized frontal facial videos. Moreover, we propose an audio-visual speech recognition (AVSR) baseline based on the Whisper-Flamingo framework, which integrates a parallel training strategy to align embeddings across speech types, and employs a projection layer to adapt to whisper speech's spectral properties. The model achieves a Character Error Rate (CER) of 4.13% for whisper speech and 1.11% for normal speech in the test set of our dataset, and establishes new state-of-the-art results on the wTIMIT benchmark. The dataset and the AVSR baseline codes are open-sourced at https://zutm.github.io/AISHELL6-Whisper.

4.1LGOct 21, 2025
Physics-Informed Parametric Bandits for Beam Alignment in mmWave Communications

Hao Qin, Thang Duong, Ming Li et al.

In millimeter wave (mmWave) communications, beam alignment and tracking are crucial to combat the significant path loss. As scanning the entire directional space is inefficient, designing an efficient and robust method to identify the optimal beam directions is essential. Since traditional bandit algorithms require a long time horizon to converge under large beam spaces, many existing works propose efficient bandit algorithms for beam alignment by relying on unimodality or multimodality assumptions on the reward function's structure. However, such assumptions often do not hold (or cannot be strictly satisfied) in practice, which causes such algorithms to converge to choosing suboptimal beams. In this work, we propose two physics-informed bandit algorithms \textit{pretc} and \textit{prgreedy} that exploit the sparse multipath property of mmWave channels - a generic but realistic assumption - which is connected to the Phase Retrieval Bandit problem. Our algorithms treat the parameters of each path as black boxes and maintain optimal estimates of them based on sampled historical rewards. \textit{pretc} starts with a random exploration phase and then commits to the optimal beam under the estimated reward function. \textit{prgreedy} performs such estimation in an online manner and chooses the best beam under current estimates. Our algorithms can also be easily adapted to beam tracking in the mobile setting. Through experiments using both the synthetic DeepMIMO dataset and the real-world DeepSense6G dataset, we demonstrate that both algorithms outperform existing approaches in a wide range of scenarios across diverse channel environments, showing their generalizability and robustness.

3.2ROApr 14, 2025Code
GenTe: Generative Real-world Terrains for General Legged Robot Locomotion Control

Hanwen Wan, Mengkang Li, Donghao Wu et al.

Developing bipedal robots capable of traversing diverse real-world terrains presents a fundamental robotics challenge, as existing methods using predefined height maps and static environments fail to address the complexity of unstructured landscapes. To bridge this gap, we propose GenTe, a framework for generating physically realistic and adaptable terrains to train generalizable locomotion policies. GenTe constructs an atomic terrain library that includes both geometric and physical terrains, enabling curriculum training for reinforcement learning-based locomotion policies. By leveraging function-calling techniques and reasoning capabilities of Vision-Language Models (VLMs), GenTe generates complex, contextually relevant terrains from textual and graphical inputs. The framework introduces realistic force modeling for terrain interactions, capturing effects such as soil sinkage and hydrodynamic resistance. To the best of our knowledge, GenTe is the first framework that systemically generates simulation environments for legged robot locomotion control. Additionally, we introduce a benchmark of 100 generated terrains. Experiments demonstrate improved generalization and robustness in bipedal robot locomotion.

2.4AIOct 12, 2021
The Sigma-max System Induced from Randomness & Fuzziness and its Application in Time Series Prediction

Wei Mei, Ming Li, Yuanzeng Cheng et al.

This paper managed to induce probability theory (sigma system) and possibility theory (max system) respectively from the clearly-defined randomness and fuzziness, while focusing the question why the key axiom of "maxitivity" is adopted for possibility measure. Such an objective is achieved by following three steps: a) the establishment of mathematical definitions of randomness and fuzziness; b) the development of intuitive definition of possibility as measure of fuzziness based on compatibility interpretation; c) the abstraction of the axiomatic definitions of probability/ possibility from their intuitive definitions, by taking advantage of properties of the well-defined randomness and fuzziness. We derived the conclusion that "max" is the only but un-strict disjunctive operator that is applicable across the fuzzy event space, and is an exact operator for extracting the value from the fuzzy sample space that leads to the largest possibility of one. Then a demonstration example of stock price prediction is presented, which confirms that max inference indeed exhibits distinctive performance, with an improvement up to 18.99%, over sigma inference for the investigated application. Our work provides a physical foundation for the axiomatic definition of possibility for the measure of fuzziness, which hopefully would facilitate wider adoption of possibility theory in practice.

27.6CLApr 5, 2020Code
Semantics of the Unwritten: The Effect of End of Paragraph and Sequence Tokens on Text Generation with GPT2

He Bai, Peng Shi, Jimmy Lin et al.

The semantics of a text is manifested not only by what is read, but also by what is not read. In this article, we will study how the implicit "not read" information such as end-of-paragraph (\eop) and end-of-sequence (\eos) affect the quality of text generation. Specifically, we find that the pre-trained language model GPT2 can generate better continuations by learning to generate the \eop in the fine-tuning stage. Experimental results on English story generation show that \eop can lead to higher BLEU score and lower \eos perplexity. We also conduct experiments on a self-collected Chinese essay dataset with Chinese-GPT2, a character level LM without \eop or \eos during pre-training. Experimental results show that the Chinese GPT2 can generate better essay endings with \eop.