He Wang

CV
h-index13
28papers
1,490citations
Novelty53%
AI Score43

28 Papers

8.8CVMar 9, 2022Code
Defending Black-box Skeleton-based Human Activity Classifiers

He Wang, Yunfeng Diao, Zichang Tan et al.

Skeletal motions have been heavily replied upon for human activity recognition (HAR). Recently, a universal vulnerability of skeleton-based HAR has been identified across a variety of classifiers and data, calling for mitigation. To this end, we propose the first black-box defense method for skeleton-based HAR to our best knowledge. Our method is featured by full Bayesian treatments of the clean data, the adversaries and the classifier, leading to (1) a new Bayesian Energy-based formulation of robust discriminative classifiers, (2) a new adversary sampling scheme based on natural motion manifolds, and (3) a new post-train Bayesian strategy for black-box defense. We name our framework Bayesian Energy-based Adversarial Training or BEAT. BEAT is straightforward but elegant, which turns vulnerable black-box classifiers into robust ones without sacrificing accuracy. It demonstrates surprising and universal effectiveness across a wide range of skeletal HAR classifiers and datasets, under various attacks. Code is available at https://github.com/realcrane/RobustActionRecogniser.

33.5ROApr 2, 2023
UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning

Weikang Wan, Haoran Geng, Yun Liu et al. · berkeley

We propose a novel, object-agnostic method for learning a universal policy for dexterous object grasping from realistic point cloud observations and proprioceptive information under a table-top setting, namely UniDexGrasp++. To address the challenge of learning the vision-based policy across thousands of object instances, we propose Geometry-aware Curriculum Learning (GeoCurriculum) and Geometry-aware iterative Generalist-Specialist Learning (GiGSL) which leverage the geometry feature of the task and significantly improve the generalizability. With our proposed techniques, our final policy shows universal dexterous grasping on thousands of object instances with 85.4% and 78.2% success rate on the train set and test set which outperforms the state-of-the-art baseline UniDexGrasp by 11.7% and 11.3%, respectively.

4.8CVOct 27, 2022Code
LeNo: Adversarial Robust Salient Object Detection Networks with Learnable Noise

He Wang, Lin Wan, He Tang

Pixel-wise prediction with deep neural network has become an effective paradigm for salient object detection (SOD) and achieved remarkable performance. However, very few SOD models are robust against adversarial attacks which are visually imperceptible for human visual attention. The previous work robust saliency (ROSA) shuffles the pre-segmented superpixels and then refines the coarse saliency map by the densely connected conditional random field (CRF). Different from ROSA that relies on various pre- and post-processings, this paper proposes a light-weight Learnable Noise (LeNo) to defend adversarial attacks for SOD models. LeNo preserves accuracy of SOD models on both adversarial and clean images, as well as inference speed. In general, LeNo consists of a simple shallow noise and noise estimation that embedded in the encoder and decoder of arbitrary SOD networks respectively. Inspired by the center prior of human visual attention mechanism, we initialize the shallow noise with a cross-shaped gaussian distribution for better defense against adversarial attacks. Instead of adding additional network components for post-processing, the proposed noise estimation modifies only one channel of the decoder. With the deeply-supervised noise-decoupled training on state-of-the-art RGB and RGB-D SOD networks, LeNo outperforms previous works not only on adversarial images but also on clean images, which contributes stronger robustness for SOD. Our code is available at https://github.com/ssecv/LeNo.

15.3CVApr 5, 2023Code
DiGA: Distil to Generalize and then Adapt for Domain Adaptive Semantic Segmentation

Fengyi Shen, Akhil Gurram, Ziyuan Liu et al.

Domain adaptive semantic segmentation methods commonly utilize stage-wise training, consisting of a warm-up and a self-training stage. However, this popular approach still faces several challenges in each stage: for warm-up, the widely adopted adversarial training often results in limited performance gain, due to blind feature alignment; for self-training, finding proper categorical thresholds is very tricky. To alleviate these issues, we first propose to replace the adversarial training in the warm-up stage by a novel symmetric knowledge distillation module that only accesses the source domain data and makes the model domain generalizable. Surprisingly, this domain generalizable warm-up model brings substantial performance improvement, which can be further amplified via our proposed cross-domain mixture data augmentation technique. Then, for the self-training stage, we propose a threshold-free dynamic pseudo-label selection mechanism to ease the aforementioned threshold problem and make the model better adapted to the target domain. Extensive experiments demonstrate that our framework achieves remarkable and consistent improvements compared to the prior arts on popular benchmarks. Codes and models are available at https://github.com/fy-vision/DiGA

40.4CVMar 3, 2022Code
HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction

Yunze Liu, Yun Liu, Che Jiang et al.

We present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences collected by 4 participants interacting with 800 different object instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to promote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud sequences, category-level object pose tracking, and egocentric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces great research opportunities.

8.1CVMar 18, 2022
CodedVTR: Codebook-based Sparse Voxel Transformer with Geometric Guidance

Tianchen Zhao, Niansong Zhang, Xuefei Ning et al. · tsinghua

Transformers have gained much attention by outperforming convolutional neural networks in many 2D vision tasks. However, they are known to have generalization problems and rely on massive-scale pre-training and sophisticated training techniques. When applying to 3D tasks, the irregular data structure and limited data scale add to the difficulty of transformer's application. We propose CodedVTR (Codebook-based Voxel TRansformer), which improves data efficiency and generalization ability for 3D sparse voxel transformers. On the one hand, we propose the codebook-based attention that projects an attention space into its subspace represented by the combination of "prototypes" in a learnable codebook. It regularizes attention learning and improves generalization. On the other hand, we propose geometry-aware self-attention that utilizes geometric information (geometric pattern, density) to guide attention learning. CodedVTR could be embedded into existing sparse convolution-based methods, and bring consistent performance improvements for indoor and outdoor 3D semantic segmentation tasks

13.2CVSep 24, 2022
Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild

Jiayi Chen, Mi Yan, Jiazhao Zhang et al.

In this work, we tackle the challenging task of jointly tracking hand object pose and reconstructing their shapes from depth point cloud sequences in the wild, given the initial poses at frame 0. We for the first time propose a point cloud based hand joint tracking network, HandTrackNet, to estimate the inter-frame hand joint motion. Our HandTrackNet proposes a novel hand pose canonicalization module to ease the tracking task, yielding accurate and robust hand joint tracking. Our pipeline then reconstructs the full hand via converting the predicted hand joints into a template-based parametric hand model MANO. For object tracking, we devise a simple yet effective module that estimates the object SDF from the first frame and performs optimization-based tracking. Finally, a joint optimization step is adopted to perform joint hand and object reasoning, which alleviates the occlusion-induced ambiguity and further refines the hand pose. During training, the whole pipeline only sees purely synthetic data, which are synthesized with sufficient variations and by depth simulation for the ease of generalization. The whole pipeline is pertinent to the generalization gaps and thus directly transferable to real in-the-wild data. We evaluate our method on two real hand object interaction datasets, e.g. HO3D and DexYCB, without any finetuning. Our experiments demonstrate that the proposed method significantly outperforms the previous state-of-the-art depth-based hand and object pose estimation and tracking methods, running at a frame rate of 9 FPS.

6.5CVNov 21, 2022Code
LoopDA: Constructing Self-loops to Adapt Nighttime Semantic Segmentation

Fengyi Shen, Zador Pataki, Akhil Gurram et al.

Due to the lack of training labels and the difficulty of annotating, dealing with adverse driving conditions such as nighttime has posed a huge challenge to the perception system of autonomous vehicles. Therefore, adapting knowledge from a labelled daytime domain to an unlabelled nighttime domain has been widely researched. In addition to labelled daytime datasets, existing nighttime datasets usually provide nighttime images with corresponding daytime reference images captured at nearby locations for reference. The key challenge is to minimize the performance gap between the two domains. In this paper, we propose LoopDA for domain adaptive nighttime semantic segmentation. It consists of self-loops that result in reconstructing the input data using predicted semantic maps, by rendering them into the encoded features. In a warm-up training stage, the self-loops comprise of an inner-loop and an outer-loop, which are responsible for intra-domain refinement and inter-domain alignment, respectively. To reduce the impact of day-night pose shifts, in the later self-training stage, we propose a co-teaching pipeline that involves an offline pseudo-supervision signal and an online reference-guided signal `DNA' (Day-Night Agreement), bringing substantial benefits to enhance nighttime segmentation. Our model outperforms prior methods on Dark Zurich and Nighttime Driving datasets for semantic segmentation. Code and pretrained models are available at https://github.com/fy-vision/LoopDA.

27.2RODec 1, 2022
3D-Aware Object Goal Navigation via Simultaneous Exploration and Identification

Jiazhao Zhang, Liu Dai, Fanpeng Meng et al.

Object goal navigation (ObjectNav) in unseen environments is a fundamental task for Embodied AI. Agents in existing works learn ObjectNav policies based on 2D maps, scene graphs, or image sequences. Considering this task happens in 3D space, a 3D-aware agent can advance its ObjectNav capability via learning from fine-grained spatial information. However, leveraging 3D scene representation can be prohibitively unpractical for policy learning in this floor-level task, due to low sample efficiency and expensive computational cost. In this work, we propose a framework for the challenging 3D-aware ObjectNav based on two straightforward sub-policies. The two sub-polices, namely corner-guided exploration policy and category-aware identification policy, simultaneously perform by utilizing online fused 3D points as observation. Through extensive experiments, we show that this framework can dramatically improve the performance in ObjectNav through learning from 3D scene representation. Our framework achieves the best performance among all modular-based methods on the Matterport3D and Gibson datasets, while requiring (up to 30x) less computational cost for training.

19.0CVFeb 28, 2023Code
Self-Supervised Category-Level Articulated Object Pose Estimation with Part-Level SE(3) Equivariance

Xueyi Liu, Ji Zhang, Ruizhen Hu et al.

Category-level articulated object pose estimation aims to estimate a hierarchy of articulation-aware object poses of an unseen articulated object from a known category. To reduce the heavy annotations needed for supervised learning methods, we present a novel self-supervised strategy that solves this problem without any human labels. Our key idea is to factorize canonical shapes and articulated object poses from input articulated shapes through part-level equivariant shape analysis. Specifically, we first introduce the concept of part-level SE(3) equivariance and devise a network to learn features of such property. Then, through a carefully designed fine-grained pose-shape disentanglement strategy, we expect that canonical spaces to support pose estimation could be induced automatically. Thus, we could further predict articulated object poses as per-part rigid transformations describing how parts transform from their canonical part spaces to the camera space. Extensive experiments demonstrate the effectiveness of our method on both complete and partial point clouds from synthetic and real articulated object datasets.

5.0ROOct 9, 2023
STOPNet: Multiview-based 6-DoF Suction Detection for Transparent Objects on Production Lines

Yuxuan Kuang, Qin Han, Danshi Li et al. · pku

In this work, we present STOPNet, a framework for 6-DoF object suction detection on production lines, with a focus on but not limited to transparent objects, which is an important and challenging problem in robotic systems and modern industry. Current methods requiring depth input fail on transparent objects due to depth cameras' deficiency in sensing their geometry, while we proposed a novel framework to reconstruct the scene on the production line depending only on RGB input, based on multiview stereo. Compared to existing works, our method not only reconstructs the whole 3D scene in order to obtain high-quality 6-DoF suction poses in real time but also generalizes to novel environments, novel arrangements and novel objects, including challenging transparent objects, both in simulation and the real world. Extensive experiments in simulation and the real world show that our method significantly surpasses the baselines and has better generalizability, which caters to practical industrial needs.

9.6CVJul 15, 2024Code
Interactive Rendering of Relightable and Animatable Gaussian Avatars

Youyi Zhan, Tianjia Shao, He Wang et al.

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in slow training and rendering processes. By utilizing Gaussian Splatting, we propose a simple and efficient method to decouple body materials and lighting from sparse-view or monocular avatar videos, so that the avatar can be rendered simultaneously under novel viewpoints, poses, and lightings at interactive frame rates (6.9 fps). Specifically, we first obtain the canonical body mesh using a signed distance function and assign attributes to each mesh vertex. The Gaussians in the canonical space then interpolate from nearby body mesh vertices to obtain the attributes. We subsequently deform the Gaussians to the posed space using forward skinning, and combine the learnable environment light with the Gaussian attributes for shading computation. To achieve fast shadow modeling, we rasterize the posed body mesh from dense viewpoints to obtain the visibility. Our approach is not only simple but also fast enough to allow interactive rendering of avatar animation under environmental light changes. Experiments demonstrate that, compared to previous works, our method can render higher quality results at a faster speed on both synthetic and real datasets.

14.9ROMar 4, 2022Code
Learning Category-Level Generalizable Object Manipulation Policy via Generative Adversarial Self-Imitation Learning from Demonstrations

Hao Shen, Weikang Wan, He Wang

Generalizable object manipulation skills are critical for intelligent and multi-functional robots to work in real-world complex scenes. Despite the recent progress in reinforcement learning, it is still very challenging to learn a generalizable manipulation policy that can handle a category of geometrically diverse articulated objects. In this work, we tackle this category-level object manipulation policy learning problem via imitation learning in a task-agnostic manner, where we assume no handcrafted dense rewards but only a terminal reward. Given this novel and challenging generalizable policy learning problem, we identify several key issues that can fail the previous imitation learning algorithms and hinder the generalization to unseen instances. We then propose several general but critical techniques, including generative adversarial self-imitation learning from demonstrations, progressive growing of discriminator, and instance-balancing for expert buffer, that accurately pinpoints and tackles these issues and can benefit category-level manipulation policy learning regardless of the tasks. Our experiments on ManiSkill benchmarks demonstrate a remarkable improvement on all tasks and our ablation studies further validate the contribution of each proposed technique.

1.2SPSep 19, 2024
Optimizing food taste sensory evaluation through neural network-based taste electroencephalogram channel selection

Xiuxin Xia, Qun Wang, He Wang et al.

The taste electroencephalogram (EEG) evoked by the taste stimulation can reflect different brain patterns and be used in applications such as sensory evaluation of food. However, considering the computational cost and efficiency, EEG data with many channels has to face the critical issue of channel selection. This paper proposed a channel selection method called class activation mapping with attention (CAM-Attention). The CAM-Attention method combined a convolutional neural network with channel and spatial attention (CNN-CSA) model with a gradient-weighted class activation mapping (Grad-CAM) model. The CNN-CSA model exploited key features in EEG data by attention mechanism, and the Grad-CAM model effectively realized the visualization of feature regions. Then, channel selection was effectively implemented based on feature regions. Finally, the CAM-Attention method reduced the computational burden of taste EEG recognition and effectively distinguished the four tastes. In short, it has excellent recognition performance and provides effective technical support for taste sensory evaluation.

15.0RONov 27, 2023
RoboGPT: an intelligent agent of making embodied long-term decisions for daily instruction tasks

Yaran Chen, Wenbo Cui, Yuanwen Chen et al.

Robotic agents must master common sense and long-term sequential decisions to solve daily tasks through natural language instruction. The developments in Large Language Models (LLMs) in natural language processing have inspired efforts to use LLMs in complex robot planning. Despite LLMs' great generalization and comprehension of instruction tasks, LLMs-generated task plans sometimes lack feasibility and correctness. To address the problem, we propose a RoboGPT agent\footnote{our code and dataset will be released soon} for making embodied long-term decisions for daily tasks, with two modules: 1) LLMs-based planning with re-plan to break the task into multiple sub-goals; 2) RoboSkill individually designed for sub-goals to learn better navigation and manipulation skills. The LLMs-based planning is enhanced with a new robotic dataset and re-plan, called RoboGPT. The new robotic dataset of 67k daily instruction tasks is gathered for fine-tuning the Llama model and obtaining RoboGPT. RoboGPT planner with strong generalization can plan hundreds of daily instruction tasks. Additionally, a low-computational Re-Plan module is designed to allow plans to flexibly adapt to the environment, thereby addressing the nomenclature diversity challenge. The proposed RoboGPT agent outperforms SOTA methods on the ALFRED daily tasks. Moreover, RoboGPT planner exceeds SOTA LLM-based planners like ChatGPT in task-planning rationality for hundreds of unseen daily tasks, and even other domain tasks, while keeping the large model's original broad application and generality.

27.7CVJan 15, 2024
MaskClustering: View Consensus based Mask Graph Clustering for Open-Vocabulary 3D Instance Segmentation

Mi Yan, Jiazhao Zhang, Yan Zhu et al.

Open-vocabulary 3D instance segmentation is cutting-edge for its ability to segment 3D instances without predefined categories. However, progress in 3D lags behind its 2D counterpart due to limited annotated 3D data. To address this, recent works first generate 2D open-vocabulary masks through 2D models and then merge them into 3D instances based on metrics calculated between two neighboring frames. In contrast to these local metrics, we propose a novel metric, view consensus rate, to enhance the utilization of multi-view observations. The key insight is that two 2D masks should be deemed part of the same 3D instance if a significant number of other 2D masks from different views contain both these two masks. Using this metric as edge weight, we construct a global mask graph where each mask is a node. Through iterative clustering of masks showing high view consensus, we generate a series of clusters, each representing a distinct 3D instance. Notably, our model is training-free. Through extensive experiments on publicly available datasets, including ScanNet++, ScanNet200 and MatterPort3D, we demonstrate that our method achieves state-of-the-art performance in open-vocabulary 3D instance segmentation. Our project page is at https://pku-epic.github.io/MaskClustering.

30.0ROFeb 18, 2025
SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation

Zekun Qi, Wenyao Zhang, Yufei Ding et al. · pku, stanford

While spatial reasoning has made progress in object localization relationships, it often overlooks object orientation-a key factor in 6-DoF fine-grained manipulation. Traditional pose representations rely on pre-defined frames or templates, limiting generalization and semantic grounding. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the "plug-in" direction of a USB or the "handle" direction of a cup). To support this, we construct OrienText300K, a large-scale dataset of 3D objects annotated with semantic orientations, and develop PointSO, a general model for zero-shot semantic orientation prediction. By integrating semantic orientation into VLM agents, our SoFar framework enables 6-DoF spatial reasoning and generates robotic actions. Extensive experiments demonstrated the effectiveness and generalization of our SoFar, e.g., zero-shot 48.7% successful rate on Open6DOR and zero-shot 74.9% successful rate on SIMPLER-Env.

42.3CVJul 6, 2025Code
DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge

Wenyao Zhang, Hongsi Liu, Zekun Qi et al.

Recent advances in vision-language-action (VLA) models have shown promise in integrating image generation with action prediction to improve generalization and reasoning in robot manipulation. However, existing methods are limited to challenging image-based forecasting, which suffers from redundant information and lacks comprehensive and critical world knowledge, including dynamic, spatial and semantic information. To address these limitations, we propose DreamVLA, a novel VLA framework that integrates comprehensive world knowledge forecasting to enable inverse dynamics modeling, thereby establishing a perception-prediction-action loop for manipulation tasks. Specifically, DreamVLA introduces a dynamic-region-guided world knowledge prediction, integrated with the spatial and semantic cues, which provide compact yet comprehensive representations for action planning. This design aligns with how humans interact with the world by first forming abstract multimodal reasoning chains before acting. To mitigate interference among the dynamic, spatial and semantic information during training, we adopt a block-wise structured attention mechanism that masks their mutual attention, preventing information leakage and keeping each representation clean and disentangled. Moreover, to model the conditional distribution over future actions, we employ a diffusion-based transformer that disentangles action representations from shared latent features. Extensive experiments on both real-world and simulation environments demonstrate that DreamVLA achieves 76.7% success rate on real robot tasks and 4.44 average length on the CALVIN ABC-D benchmarks.

9.6CVFeb 9, 2024
ControlUDA: Controllable Diffusion-assisted Unsupervised Domain Adaptation for Cross-Weather Semantic Segmentation

Fengyi Shen, Li Zhou, Kagan Kucukaytekin et al.

Data generation is recognized as a potent strategy for unsupervised domain adaptation (UDA) pertaining semantic segmentation in adverse weathers. Nevertheless, these adverse weather scenarios encompass multiple possibilities, and high-fidelity data synthesis with controllable weather is under-researched in previous UDA works. The recent strides in large-scale text-to-image diffusion models (DM) have ushered in a novel avenue for research, enabling the generation of realistic images conditioned on semantic labels. This capability proves instrumental for cross-domain data synthesis from source to target domain owing to their shared label space. Thus, source domain labels can be paired with those generated pseudo target data for training UDA. However, from the UDA perspective, there exists several challenges for DM training: (i) ground-truth labels from target domain are missing; (ii) the prompt generator may produce vague or noisy descriptions of images from adverse weathers; (iii) existing arts often struggle to well handle the complex scene structure and geometry of urban scenes when conditioned only on semantic labels. To tackle the above issues, we propose ControlUDA, a diffusion-assisted framework tailored for UDA segmentation under adverse weather conditions. It first leverages target prior from a pre-trained segmentor for tuning the DM, compensating the missing target domain labels; It also contains UDAControlNet, a condition-fused multi-scale and prompt-enhanced network targeted at high-fidelity data generation in adverse weathers. Training UDA with our generated data brings the model performances to a new milestone (72.0 mIoU) on the popular Cityscapes-to-ACDC benchmark for adverse weathers. Furthermore, ControlUDA helps to achieve good model generalizability on unseen data.

4.6LGDec 10, 2024
Moderating the Generalization of Score-based Generative Model

Wan Jiang, He Wang, Xin Zhang et al.

Score-based Generative Models (SGMs) have demonstrated remarkable generalization abilities, e.g. generating unseen, but natural data. However, the greater the generalization power, the more likely the unintended generalization, and the more dangerous the abuse. Research on moderated generalization in SGMs remains limited. To fill this gap, we first examine the current 'gold standard' in Machine Unlearning (MU), i.e., re-training the model after removing the undesirable training data, and find it does not work in SGMs. Further analysis of score functions reveals that the MU 'gold standard' does not alter the original score function, which explains its ineffectiveness. Based on this insight, we propose the first Moderated Score-based Generative Model (MSGM), which introduces a novel score adjustment strategy that redirects the score function away from undesirable data during the continuous-time stochastic differential equation process. Extensive experimental results demonstrate that MSGM significantly reduces the likelihood of generating undesirable content while preserving high visual quality for normal image generation. Albeit designed for SGMs, MSGM is a general and flexible MU framework that is compatible with diverse diffusion architectures (SGM and DDPM) and training strategies (re-training and fine-tuning), and enables zero-shot transfer of the pre-trained models to downstream tasks, e.g. image inpainting and reconstruction. The code will be shared upon acceptance.

10.3RODec 3, 2023
SAGE: Bridging Semantic and Actionable Parts for GEneralizable Manipulation of Articulated Objects

Haoran Geng, Songlin Wei, Congyue Deng et al. · berkeley

To interact with daily-life articulated objects of diverse structures and functionalities, understanding the object parts plays a central role in both user instruction comprehension and task execution. However, the possible discordance between the semantic meaning and physics functionalities of the parts poses a challenge for designing a general system. To address this problem, we propose SAGE, a novel framework that bridges semantic and actionable parts of articulated objects to achieve generalizable manipulation under natural language instructions. More concretely, given an articulated object, we first observe all the semantic parts on it, conditioned on which an instruction interpreter proposes possible action programs that concretize the natural language instruction. Then, a part-grounding module maps the semantic parts into so-called Generalizable Actionable Parts (GAParts), which inherently carry information about part motion. End-effector trajectories are predicted on the GAParts, which, together with the action program, form an executable policy. Additionally, an interactive feedback module is incorporated to respond to failures, which closes the loop and increases the robustness of the overall framework. Key to the success of our framework is the joint proposal and knowledge fusion between a large vision-language model (VLM) and a small domain-specific model for both context comprehension and part perception, with the former providing general intuitions and the latter serving as expert facts. Both simulation and real-robot experiments show our effectiveness in handling a large variety of articulated objects with diverse language-instructed goals.

14.5CVMay 8, 2023
Privacy-preserving Adversarial Facial Features

Zhibo Wang, He Wang, Shuaifan Jin et al.

Face recognition service providers protect face privacy by extracting compact and discriminative facial features (representations) from images, and storing the facial features for real-time recognition. However, such features can still be exploited to recover the appearance of the original face by building a reconstruction network. Although several privacy-preserving methods have been proposed, the enhancement of face privacy protection is at the expense of accuracy degradation. In this paper, we propose an adversarial features-based face privacy protection (AdvFace) approach to generate privacy-preserving adversarial features, which can disrupt the mapping from adversarial features to facial images to defend against reconstruction attacks. To this end, we design a shadow model which simulates the attackers' behavior to capture the mapping function from facial features to images and generate adversarial latent noise to disrupt the mapping. The adversarial features rather than the original features are stored in the server's database to prevent leaked features from exposing facial information. Moreover, the AdvFace requires no changes to the face recognition network and can be implemented as a privacy-enhancing plugin in deployed face recognition systems. Extensive experimental results demonstrate that AdvFace outperforms the state-of-the-art face privacy-preserving methods in defending against reconstruction attacks while maintaining face recognition accuracy.

11.7CVMar 30, 2022
Multi-Robot Active Mapping via Neural Bipartite Graph Matching

Kai Ye, Siyan Dong, Qingnan Fan et al.

We study the problem of multi-robot active mapping, which aims for complete scene map construction in minimum time steps. The key to this problem lies in the goal position estimation to enable more efficient robot movements. Previous approaches either choose the frontier as the goal position via a myopic solution that hinders the time efficiency, or maximize the long-term value via reinforcement learning to directly regress the goal position, but does not guarantee the complete map construction. In this paper, we propose a novel algorithm, namely NeuralCoMapping, which takes advantage of both approaches. We reduce the problem to bipartite graph matching, which establishes the node correspondences between two graphs, denoting robots and frontiers. We introduce a multiplex graph neural network (mGNN) that learns the neural distance to fill the affinity matrix for more effective graph matching. We optimize the mGNN with a differentiable linear assignment layer by maximizing the long-term values that favor time efficiency and map completeness via reinforcement learning. We compare our algorithm with several state-of-the-art multi-robot active mapping approaches and adapted reinforcement-learning baselines. Experimental results demonstrate the superior performance and exceptional generalization ability of our algorithm on various indoor scenes and unseen number of robots, when only trained with 9 indoor scenes.

1.4CVDec 17, 2021Code
Dynamics-aware Adversarial Attack of 3D Sparse Convolution Network

An Tao, Yueqi Duan, He Wang et al.

In this paper, we investigate the dynamics-aware adversarial attack problem in deep neural networks. Most existing adversarial attack algorithms are designed under a basic assumption -- the network architecture is fixed throughout the attack process. However, this assumption does not hold for many recently proposed networks, e.g. 3D sparse convolution network, which contains input-dependent execution to improve computational efficiency. It results in a serious issue of lagged gradient, making the learned attack at the current step ineffective due to the architecture changes afterward. To address this issue, we propose a Leaded Gradient Method (LGM) and show the significant effects of the lagged gradient. More specifically, we re-formulate the gradients to be aware of the potential dynamic changes of network architectures, so that the learned attack better "leads" the next step than the dynamics-unaware methods when network architecture changes dynamically. Extensive experiments on various datasets show that our LGM achieves impressive performance on semantic segmentation and classification. Compared with the dynamic-unaware methods, LGM achieves about 20% lower mIoU averagely on the ScanNet and S3DIS datasets. LGM also outperforms the recent point cloud attacks.

13.5CVMar 9, 2021Code
Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack

He Wang, Feixiang He, Zhexi Peng et al.

Action recognition has been heavily employed in many applications such as autonomous vehicles, surveillance, etc, where its robustness is a primary concern. In this paper, we examine the robustness of state-of-the-art action recognizers against adversarial attack, which has been rarely investigated so far. To this end, we propose a new method to attack action recognizers that rely on 3D skeletal motion. Our method involves an innovative perceptual loss that ensures the imperceptibility of the attack. Empirical studies demonstrate that our method is effective in both white-box and black-box scenarios. Its generalizability is evidenced on a variety of action recognizers and datasets. Its versatility is shown in different attacking strategies. Its deceitfulness is proven in extensive perceptual studies. Our method shows that adversarial attack on 3D skeletal motions, one type of time-series data, is significantly different from traditional adversarial attack problems. Its success raises serious concern on the robustness of action recognizers and provides insights on potential improvements.

24.3CVDec 8, 2020Code
3DIoUMatch: Leveraging IoU Prediction for Semi-Supervised 3D Object Detection

He Wang, Yezhen Cong, Or Litany et al.

3D object detection is an important yet demanding task that heavily relies on difficult to obtain 3D annotations. To reduce the required amount of supervision, we propose 3DIoUMatch, a novel semi-supervised method for 3D object detection applicable to both indoor and outdoor scenes. We leverage a teacher-student mutual learning framework to propagate information from the labeled to the unlabeled train set in the form of pseudo-labels. However, due to the high task complexity, we observe that the pseudo-labels suffer from significant noise and are thus not directly usable. To that end, we introduce a confidence-based filtering mechanism, inspired by FixMatch. We set confidence thresholds based upon the predicted objectness and class probability to filter low-quality pseudo-labels. While effective, we observe that these two measures do not sufficiently capture localization quality. We therefore propose to use the estimated 3D IoU as a localization metric and set category-aware self-adjusted thresholds to filter poorly localized proposals. We adopt VoteNet as our backbone detector on indoor datasets while we use PV-RCNN on the autonomous driving dataset, KITTI. Our method consistently improves state-of-the-art methods on both ScanNet and SUN-RGBD benchmarks by significant margins under all label ratios (including fully labeled setting). For example, when training using only 10\% labeled data on ScanNet, 3DIoUMatch achieves 7.7% absolute improvement on mAP@0.25 and 8.5% absolute improvement on mAP@0.5 upon the prior art. On KITTI, we are the first to demonstrate semi-supervised 3D object detection and our method surpasses a fully supervised baseline from 1.8% to 7.6% under different label ratios and categories.

4.7CVNov 16, 2019
SMART: Skeletal Motion Action Recognition aTtack

He Wang, Feixiang He, Zhexi Peng et al.

Adversarial attack has inspired great interest in computer vision, by showing that classification-based solutions are prone to imperceptible attack in many tasks. In this paper, we propose a method, SMART, to attack action recognizers which rely on 3D skeletal motions. Our method involves an innovative perceptual loss which ensures the imperceptibility of the attack. Empirical studies demonstrate that SMART is effective in both white-box and black-box scenarios. Its generalizability is evidenced on a variety of action recognizers and datasets. Its versatility is shown in different attacking strategies. Its deceitfulness is proven in extensive perceptual studies. Finally, SMART shows that adversarial attack on 3D skeletal motion, one type of time-series data, is significantly different from traditional adversarial attack problems.

15.9CVApr 23, 2019
DADA-2000: Can Driving Accident be Predicted by Driver Attention? Analyzed by A Benchmark

Jianwu Fang, Dingxin Yan, Jiahuan Qiao et al.

Driver attention prediction is currently becoming the focus in safe driving research community, such as the DR(eye)VE project and newly emerged Berkeley DeepDrive Attention (BDD-A) database in critical situations. In safe driving, an essential task is to predict the incoming accidents as early as possible. BDD-A was aware of this problem and collected the driver attention in laboratory because of the rarity of such scenes. Nevertheless, BDD-A focuses the critical situations which do not encounter actual accidents, and just faces the driver attention prediction task, without a close step for accident prediction. In contrast to this, we explore the view of drivers' eyes for capturing multiple kinds of accidents, and construct a more diverse and larger video benchmark than ever before with the driver attention and the driving accident annotation simultaneously (named as DADA-2000), which has 2000 video clips owning about 658,476 frames on 54 kinds of accidents. These clips are crowd-sourced and captured in various occasions (highway, urban, rural, and tunnel), weather (sunny, rainy and snowy) and light conditions (daytime and nighttime). For the driver attention representation, we collect the maps of fixations, saccade scan path and focusing time. The accidents are annotated by their categories, the accident window in clips and spatial locations of the crash-objects. Based on the analysis, we obtain a quantitative and positive answer for the question in this paper.