1.9CLOct 10, 2022
Learning "O" Helps for Learning More: Handling the Concealed Entity Problem for Class-incremental NERRuotian Ma, Xuanting Chen, Lin Zhang et al.
As the categories of named entities rapidly increase, the deployed NER models are required to keep updating toward recognizing more entity types, creating a demand for class-incremental learning for NER. Considering the privacy concerns and storage constraints, the standard paradigm for class-incremental NER updates the models with training data only annotated with the new classes, yet the entities from other entity classes are unlabeled, regarded as "Non-entity" (or "O"). In this work, we conduct an empirical study on the "Unlabeled Entity Problem" and find that it leads to severe confusion between "O" and entities, decreasing class discrimination of old classes and declining the model's ability to learn new classes. To solve the Unlabeled Entity Problem, we propose a novel representation learning method to learn discriminative representations for the entity classes and "O". Specifically, we propose an entity-aware contrastive learning method that adaptively detects entity clusters in "O". Furthermore, we propose two effective distance-based relabeling strategies for better learning the old classes. We introduce a more realistic and challenging benchmark for class-incremental NER, and the proposed method achieves up to 10.62\% improvement over the baseline methods.
Graded-Q Reinforcement Learning with Information-Enhanced State Encoder for Hierarchical Collaborative Multi-Vehicle PursuitYiying Yang, Xinhang Li, Zheng Yuan et al.
The multi-vehicle pursuit (MVP), as a problem abstracted from various real-world scenarios, is becoming a hot research topic in Intelligent Transportation System (ITS). The combination of Artificial Intelligence (AI) and connected vehicles has greatly promoted the research development of MVP. However, existing works on MVP pay little attention to the importance of information exchange and cooperation among pursuing vehicles under the complex urban traffic environment. This paper proposed a graded-Q reinforcement learning with information-enhanced state encoder (GQRL-IESE) framework to address this hierarchical collaborative multi-vehicle pursuit (HCMVP) problem. In the GQRL-IESE, a cooperative graded Q scheme is proposed to facilitate the decision-making of pursuing vehicles to improve pursuing efficiency. Each pursuing vehicle further uses a deep Q network (DQN) to make decisions based on its encoded state. A coordinated Q optimizing network adjusts the individual decisions based on the current environment traffic information to obtain the global optimal action set. In addition, an information-enhanced state encoder is designed to extract critical information from multiple perspectives and uses the attention mechanism to assist each pursuing vehicle in effectively determining the target. Extensive experimental results based on SUMO indicate that the total timestep of the proposed GQRL-IESE is less than other methods on average by 47.64%, which demonstrates the excellent pursuing efficiency of the GQRL-IESE. Codes are outsourced in https://github.com/ANT-ITS/GQRL-IESE.
Scalable K-FAC Training for Deep Neural Networks with Distributed PreconditioningLin Zhang, Shaohuai Shi, Wei Wang et al.
The second-order optimization methods, notably the D-KFAC (Distributed Kronecker Factored Approximate Curvature) algorithms, have gained traction on accelerating deep neural network (DNN) training on GPU clusters. However, existing D-KFAC algorithms require to compute and communicate a large volume of second-order information, i.e., Kronecker factors (KFs), before preconditioning gradients, resulting in large computation and communication overheads as well as a high memory footprint. In this paper, we propose DP-KFAC, a novel distributed preconditioning scheme that distributes the KF constructing tasks at different DNN layers to different workers. DP-KFAC not only retains the convergence property of the existing D-KFAC algorithms but also enables three benefits: reduced computation overhead in constructing KFs, no communication of KFs, and low memory footprint. Extensive experiments on a 64-GPU cluster show that DP-KFAC reduces the computation overhead by 1.55x-1.65x, the communication cost by 2.79x-3.15x, and the memory footprint by 1.14x-1.47x in each second-order update compared to the state-of-the-art D-KFAC methods.
1.2ITApr 18, 2022
Multi-task Deep Neural Networks for Massive MIMO CSI FeedbackBoyuan Zhang, Haozhen Li, Xin Liang et al.
Deep learning has been widely applied for the channel state information (CSI) feedback in frequency division duplexing (FDD) massive multiple-input multiple-output (MIMO) system. For the typical supervised training of the feedback model, the requirements of large amounts of task-specific labeled data can hardly be satisfied, and the huge training costs and storage usage of the model in multiple scenarios are hindrance for model application. In this letter, a multi-task learning-based approach is proposed to improve the feasibility of the feedback network. An encoder-shared feedback architecture and the corresponding training scheme are further proposed to facilitate the implementation of the multi-task learning approach. The experimental results indicate that the proposed multi-task learning approach can achieve comprehensive feedback performance with considerable reduction of training cost and storage usage of the feedback model.
Inter-intra Variant Dual Representations forSelf-supervised Video RecognitionLin Zhang, Qi She, Zhengyang Shen et al.
Contrastive learning applied to self-supervised representation learning has seen a resurgence in deep models. In this paper, we find that existing contrastive learning based solutions for self-supervised video recognition focus on inter-variance encoding but ignore the intra-variance existing in clips within the same video. We thus propose to learn dual representations for each clip which (\romannumeral 1) encode intra-variance through a shuffle-rank pretext task; (\romannumeral 2) encode inter-variance through a temporal coherent contrastive loss. Experiment results show that our method plays an essential role in balancing inter and intra variances and brings consistent performance gains on multiple backbones and contrastive learning frameworks. Integrated with SimCLR and pretrained on Kinetics-400, our method achieves $\textbf{82.0\%}$ and $\textbf{51.2\%}$ downstream classification accuracy on UCF101 and HMDB51 test sets respectively and $\textbf{46.1\%}$ video retrieval accuracy on UCF101, outperforming both pretext-task based and contrastive learning based counterparts. Our code is available at \href{https://github.com/lzhangbj/DualVar}{https://github.com/lzhangbj/DualVar}.
Reinforcement Learning Driven Adaptive VR Streaming with Optical Flow Based QoEWei Quan, Yuxuan Pan, Bin Xiang et al.
With the merit of containing full panoramic content in one camera, Virtual Reality (VR) and 360-degree videos have attracted more and more attention in the field of industrial cloud manufacturing and training. Industrial Internet of Things (IoT), where many VR terminals needed to be online at the same time, can hardly guarantee VR's bandwidth requirement. However, by making use of users' quality of experience (QoE) awareness factors, including the relative moving speed and depth difference between the viewpoint and other content, bandwidth consumption can be reduced. In this paper, we propose OFB-VR (Optical Flow Based VR), an interactive method of VR streaming that can make use of VR users' QoE awareness to ease the bandwidth pressure. The Just-Noticeable Difference through Optical Flow Estimation (JND-OFE) is explored to quantify users' awareness of quality distortion in 360-degree videos. Accordingly, a novel 360-degree videos QoE metric based on PSNR and JND-OFE (PSNR-OF) is proposed. With the help of PSNR-OF, OFB-VR proposes a versatile-size tiling scheme to lessen the tiling overhead. A Reinforcement Learning(RL) method is implemented to make use of historical data to perform Adaptive BitRate(ABR). For evaluation, we take two prior VR streaming schemes, Pano and Plato, as baselines. Vast evaluations show that our system can increase the mean PSNR-OF score by 9.5-15.8% while maintaining the same rebuffer ratio compared with Pano and Plato in a fluctuate LTE bandwidth dataset. Evaluation results show that OFB-VR is a promising prototype for actual interactive industrial VR. A prototype of OFB-VR can be found in https://github.com/buptexplorers/OFB-VR.
Decentralised, Collaborative, and Privacy-preserving Machine Learning for Multi-Hospital DataCongyu Fang, Adam Dziedzic, Lin Zhang et al.
Machine Learning (ML) has demonstrated its great potential on medical data analysis. Large datasets collected from diverse sources and settings are essential for ML models in healthcare to achieve better accuracy and generalizability. Sharing data across different healthcare institutions is challenging because of complex and varying privacy and regulatory requirements. Hence, it is hard but crucial to allow multiple parties to collaboratively train an ML model leveraging the private datasets available at each party without the need for direct sharing of those datasets or compromising the privacy of the datasets through collaboration. In this paper, we address this challenge by proposing Decentralized, Collaborative, and Privacy-preserving ML for Multi-Hospital Data (DeCaPH). It offers the following key benefits: (1) it allows different parties to collaboratively train an ML model without transferring their private datasets; (2) it safeguards patient privacy by limiting the potential privacy leakage arising from any contents shared across the parties during the training process; and (3) it facilitates the ML model training without relying on a centralized server. We demonstrate the generalizability and power of DeCaPH on three distinct tasks using real-world distributed medical datasets: patient mortality prediction using electronic health records, cell-type classification using single-cell human genomes, and pathology identification using chest radiology images. We demonstrate that the ML models trained with DeCaPH framework have an improved utility-privacy trade-off, showing it enables the models to have good performance while preserving the privacy of the training data points. In addition, the ML models trained with DeCaPH framework in general outperform those trained solely with the private datasets from individual parties, showing that DeCaPH enhances the model generalizability.
21.7CVMar 19, 2025
FAVOR-Bench: A Comprehensive Benchmark for Fine-Grained Video Motion UnderstandingChongjun Tu, Lin Zhang, Pengtao Chen et al.
Multimodal Large Language Models (MLLMs) have shown remarkable capabilities in video content understanding but still struggle with fine-grained motion comprehension. To comprehensively assess the motion understanding ability of existing MLLMs, we introduce FAVOR-Bench, comprising 1,776 videos with structured manual annotations of various motions. Our benchmark includes both close-ended and open-ended tasks. For close-ended evaluation, we carefully design 8,184 multiple-choice question-answer pairs spanning six distinct sub-tasks. For open-ended evaluation, we develop both a novel cost-efficient LLM-free and a GPT-assisted caption assessment method, where the former can enhance benchmarking interpretability and reproducibility. Comprehensive experiments with 21 state-of-the-art MLLMs reveal significant limitations in their ability to comprehend and describe detailed temporal dynamics in video motions. To alleviate this limitation, we further build FAVOR-Train, a dataset consisting of 17,152 videos with fine-grained motion annotations. The results of finetuning Qwen2.5-VL on FAVOR-Train yield consistent improvements on motion-related tasks of TVBench, MotionBench and our FAVOR-Bench. Comprehensive assessment results demonstrate that the proposed FAVOR-Bench and FAVOR-Train provide valuable tools to the community for developing more powerful video understanding models. Project page: \href{https://favor-bench.github.io/}{https://favor-bench.github.io/}.
5.1SYAug 9, 2021
A Credibility-aware Swarm-Federated Deep Learning Framework in Internet of VehiclesZhe Wang, Xinhang Li, Tianhao Wu et al.
Federated Deep Learning (FDL) is helping to realize distributed machine learning in the Internet of Vehicles (IoV). However, FDL's global model needs multiple clients to upload learning model parameters, thus still existing unavoidable communication overhead and data privacy risks. The recently proposed Swarm Learning (SL) provides a decentralized machine-learning approach uniting edge computing and blockchain-based coordination without the need for a central coordinator. This paper proposes a Swarm-Federated Deep Learning framework in the IoV system (IoV-SFDL) that integrates SL into the FDL framework. The IoV-SFDL organizes vehicles to generate local SL models with adjacent vehicles based on the blockchain empowered SL, then aggregates the global FDL model among different SL groups with a proposed credibility weights prediction algorithm. Extensive experimental results demonstrate that compared with the baseline frameworks, the proposed IoV-SFDL framework achieves a 16.72% reduction in edge-to-global communication overhead while improving about 5.02% in model performance with the same training iterations.
1.2MAMay 5, 2021
Density-Aware Federated Imitation Learning for Connected and Automated Vehicles with Unsignalized IntersectionTianhao Wu, Mingzhi Jiang, Yinhui Han et al.
Intelligent Transportation System (ITS) has become one of the essential components in Industry 4.0. As one of the critical indicators of ITS, efficiency has attracted wide attention from researchers. However, the next generation of urban traffic carried by multiple transport service providers may prohibit the raw data interaction among multiple regions for privacy reasons, easily ignored in the existing research. This paper puts forward a federated learning-based vehicle control framework to solve the above problem, including interactors, trainers, and an aggregator. In addition, the density-aware model aggregation method is utilized in this framework to improve vehicle control. What is more, to promote the performance of the end-to-end learning algorithm in the safety aspect, this paper proposes an imitation learning algorithm, which can obtain collision avoidance capabilities from a set of collision avoidance rules. Furthermore, a loss-aware experience selection strategy is also explored, reducing the communication overhead between the interactors and the trainers via extra computing. Finally, the experiment results demonstrate that the proposed imitation learning algorithm obtains the ability to avoid collisions and reduces discomfort by 55.71%. Besides, density-aware model aggregation can further reduce discomfort by 41.37%, and the experience selection scheme can reduce the communication overhead by 12.80% while ensuring model convergence.
5.7AIDec 1, 2020
A Multi-intersection Vehicular Cooperative Control based on End-Edge-Cloud ComputingMingzhi Jiang, Tianhao Wu, Zhe Wang et al.
Cooperative Intelligent Transportation Systems (C-ITS) will change the modes of road safety and traffic management, especially at intersections without traffic lights, namely unsignalized intersections. Existing researches focus on vehicle control within a small area around an unsignalized intersection. In this paper, we expand the control domain to a large area with multiple intersections. In particular, we propose a Multi-intersection Vehicular Cooperative Control (MiVeCC) to enable cooperation among vehicles in a large area with multiple unsignalized intersections. Firstly, a vehicular end-edge-cloud computing framework is proposed to facilitate end-edge-cloud vertical cooperation and horizontal cooperation among vehicles. Then, the vehicular cooperative control problems in the cloud and edge layers are formulated as Markov Decision Process (MDP) and solved by two-stage reinforcement learning. Furthermore, to deal with high-density traffic, vehicle selection methods are proposed to reduce the state space and accelerate algorithm convergence without performance degradation. A multi-intersection simulation platform is developed to evaluate the proposed scheme. Simulation results show that the proposed MiVeCC can improve travel efficiency at multiple intersections by up to 4.59 times without collision compared with existing methods.
3.3CVAug 18, 2020
ConvGRU in Fine-grained Pitching Action Recognition for Action Outcome PredictionTianqi Ma, Lin Zhang, Xiumin Diao et al.
Prediction of the action outcome is a new challenge for a robot collaboratively working with humans. With the impressive progress in video action recognition in recent years, fine-grained action recognition from video data turns into a new concern. Fine-grained action recognition detects subtle differences of actions in more specific granularity and is significant in many fields such as human-robot interaction, intelligent traffic management, sports training, health caring. Considering that the different outcomes are closely connected to the subtle differences in actions, fine-grained action recognition is a practical method for action outcome prediction. In this paper, we explore the performance of convolutional gate recurrent unit (ConvGRU) method on a fine-grained action recognition tasks: predicting outcomes of ball-pitching. Based on sequences of RGB images of human actions, the proposed approach achieved the performance of 79.17% accuracy, which exceeds the current state-of-the-art result. We also compared different network implementations and showed the influence of different image sampling methods, different fusion methods and pre-training, etc. Finally, we discussed the advantages and limitations of ConvGRU in such action outcome prediction and fine-grained action recognition tasks.
1.2MMMar 21, 2020
Edge-assisted Viewport Adaptive Scheme for real-time Omnidirectional Video transmissionTao Guo, Xikang Jiang, Bin Xiang et al.
Omnidirectional applications are immersive and highly interactive, which can improve the efficiency of remote collaborative work among factory workers. The transmission of omnidirectional video (OV) is the most important step in implementing virtual remote collaboration. Compared with the ordinary video transmission, OV transmission requires more bandwidth, which is still a huge burden even under 5G networks. The tile-based scheme can reduce bandwidth consumption. However, it neither accurately obtain the field of view(FOV) area, nor difficult to support real-time OV streaming. In this paper, we propose an edge-assisted viewport adaptive scheme (EVAS-OV) to reduce bandwidth consumption during real-time OV transmission. First, EVAS-OV uses a Gated Recurrent Unit(GRU) model to predict users' viewport. Then, users were divided into multicast clusters thereby further reducing the consumption of computing resources. EVAS-OV reprojects OV frames to accurately obtain users' FOV area from pixel level and adopt a redundant strategy to reduce the impact of viewport prediction errors. All computing tasks were offloaded to edge servers to reduce the transmission delay and improve bandwidth utilization. Experimental results show that EVAS-OV can save more than 60\% of bandwidth compared with the non-viewport adaptive scheme. Compared to a two-layer scheme with viewport adaptive, EVAS-OV still saves 30\% of bandwidth.