Hao Chen

CV
h-index15
18papers
1,260citations
Novelty51%
AI Score42

18 Papers

20.3CVMar 24, 2023
Towards Scalable Neural Representation for Diverse Videos

Bo He, Xitong Yang, Hanyu Wang et al.

Implicit neural representations (INR) have gained increasing attention in representing 3D scenes and images, and have been recently applied to encode videos (e.g., NeRV, E-NeRV). While achieving promising results, existing INR-based methods are limited to encoding a handful of short videos (e.g., seven 5-second videos in the UVG dataset) with redundant visual content, leading to a model design that fits individual video frames independently and is not efficiently scalable to a large number of diverse videos. This paper focuses on developing neural representations for a more practical setup -- encoding long and/or a large number of videos with diverse visual content. We first show that instead of dividing videos into small subsets and encoding them with separate models, encoding long and diverse videos jointly with a unified model achieves better compression results. Based on this observation, we propose D-NeRV, a novel neural representation framework designed to encode diverse videos by (i) decoupling clip-specific visual content from motion information, (ii) introducing temporal reasoning into the implicit neural network, and (iii) employing the task-oriented flow as intermediate output to reduce spatial redundancies. Our new model largely surpasses NeRV and traditional video compression techniques on UCF101 and UVG datasets on the video compression task. Moreover, when used as an efficient data-loader, D-NeRV achieves 3%-10% higher accuracy than NeRV on action recognition tasks on the UCF101 dataset under the same compression ratios.

8.8CVJul 6, 2022
Dual Decision Improves Open-Set Panoptic Segmentation

Hai-Ming Xu, Hao Chen, Lingqiao Liu et al.

Open-set panoptic segmentation (OPS) problem is a new research direction aiming to perform segmentation for both \known classes and \unknown classes, i.e., the objects ("things") that are never annotated in the training set. The main challenges of OPS are twofold: (1) the infinite possibility of the \unknown object appearances makes it difficult to model them from a limited number of training data. (2) at training time, we are only provided with the "void" category, which essentially mixes the "unknown thing" and "background" classes. We empirically find that directly using "void" category to supervise \known class or "background" classifiers without screening will lead to an unsatisfied OPS result. In this paper, we propose a divide-and-conquer scheme to develop a dual decision process for OPS. We show that by properly combining a \known class discriminator with an additional class-agnostic object prediction head, the OPS performance can be significantly improved. Specifically, we first propose to create a classifier with only \known categories and let the "void" class proposals achieve low prediction probability from those categories. Then we distinguish the "unknown things" from the background by using the additional object prediction head. To further boost performance, we introduce "unknown things" pseudo-labels generated from up-to-date models to enrich the training set. Our extensive experimental evaluation shows that our approach significantly improves \unknown class panoptic quality, with more than 30\% relative improvements than the existing best-performed method.

10.2CVAug 11, 2025Code
Generative Video Matting

Yongtao Ge, Kangyang Xie, Guangkai Xu et al.

Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background images or videos during the training stage. Thus, the generalization capability of previous methods in real-world scenarios is typically poor. In this work, we propose to solve the problem from two perspectives. First, we emphasize the importance of large-scale pre-training by pursuing diverse synthetic and pseudo-labeled segmentation datasets. We also develop a scalable synthetic data generation pipeline that can render diverse human bodies and fine-grained hairs, yielding around 200 video clips with a 3-second duration for fine-tuning. Second, we introduce a novel video matting approach that can effectively leverage the rich priors from pre-trained video diffusion models. This architecture offers two key advantages. First, strong priors play a critical role in bridging the domain gap between synthetic and real-world scenes. Second, unlike most existing methods that process video matting frame-by-frame and use an independent decoder to aggregate temporal information, our model is inherently designed for video, ensuring strong temporal consistency. We provide a comprehensive quantitative evaluation across three benchmark datasets, demonstrating our approach's superior performance, and present comprehensive qualitative results in diverse real-world scenes, illustrating the strong generalization capability of our method. The code is available at https://github.com/aim-uofa/GVM.

3.9AIMay 3, 2023Code
Empowering Agrifood System with Artificial Intelligence: A Survey of the Progress, Challenges and Opportunities

Tao Chen, Liang Lv, Di Wang et al.

With the world population rapidly increasing, transforming our agrifood systems to be more productive, efficient, safe, and sustainable is crucial to mitigate potential food shortages. Recently, artificial intelligence (AI) techniques such as deep learning (DL) have demonstrated their strong abilities in various areas, including language, vision, remote sensing (RS), and agrifood systems applications. However, the overall impact of AI on agrifood systems remains unclear. In this paper, we thoroughly review how AI techniques can transform agrifood systems and contribute to the modern agrifood industry. Firstly, we summarize the data acquisition methods in agrifood systems, including acquisition, storage, and processing techniques. Secondly, we present a progress review of AI methods in agrifood systems, specifically in agriculture, animal husbandry, and fishery, covering topics such as agrifood classification, growth monitoring, yield prediction, and quality assessment. Furthermore, we highlight potential challenges and promising research opportunities for transforming modern agrifood systems with AI. We hope this survey could offer an overall picture to newcomers in the field and serve as a starting point for their further research. The project website is https://github.com/Frenkie14/Agrifood-Survey.

31.9CVFeb 24, 2020Code
ABCNet: Real-time Scene Text Spotting with Adaptive Bezier-Curve Network

Yuliang Liu, Hao Chen, Chunhua Shen et al.

Scene text detection and recognition has received increasing research attention. Existing methods can be roughly categorized into two groups: character-based and segmentation-based. These methods either are costly for character annotation or need to maintain a complex pipeline, which is often not suitable for real-time applications. Here we address the problem by proposing the Adaptive Bezier-Curve Network (ABCNet). Our contributions are three-fold: 1) For the first time, we adaptively fit arbitrarily-shaped text by a parameterized Bezier curve. 2) We design a novel BezierAlign layer for extracting accurate convolution features of a text instance with arbitrary shapes, significantly improving the precision compared with previous methods. 3) Compared with standard bounding box detection, our Bezier curve detection introduces negligible computation overhead, resulting in superiority of our method in both efficiency and accuracy. Experiments on arbitrarily-shaped benchmark datasets, namely Total-Text and CTW1500, demonstrate that ABCNet achieves state-of-the-art accuracy, meanwhile significantly improving the speed. In particular, on Total-Text, our realtime version is over 10 times faster than recent state-of-the-art methods with a competitive recognition accuracy. Code is available at https://tinyurl.com/AdelaiDet

8.5CVDec 20, 2019Code
Exploring the Capacity of an Orderless Box Discretization Network for Multi-orientation Scene Text Detection

Yuliang Liu, Tong He, Hao Chen et al.

Multi-orientation scene text detection has recently gained significant research attention. Previous methods directly predict words or text lines, typically by using quadrilateral shapes. However, many of these methods neglect the significance of consistent labeling, which is important for maintaining a stable training process, especially when it comprises a large amount of data. Here we solve this problem by proposing a new method, Orderless Box Discretization (OBD), which first discretizes the quadrilateral box into several key edges containing all potential horizontal and vertical positions. To decode accurate vertex positions, a simple yet effective matching procedure is proposed for reconstructing the quadrilateral bounding boxes. Our method solves the ambiguity issue, which has a significant impact on the learning process. Extensive ablation studies are conducted to validate the effectiveness of our proposed method quantitatively. More importantly, based on OBD, we provide a detailed analysis of the impact of a collection of refinements, which may inspire others to build state-of-the-art text detectors. Combining both OBD and these useful refinements, we achieve state-of-the-art performance on various benchmarks, including ICDAR 2015 and MLT. Our method also won the first place in the text detection task at the recent ICDAR2019 Robust Reading Challenge for Reading Chinese Text on Signboards, further demonstrating its superior performance. The code is available at https://git.io/TextDet.

13.6CVMar 31, 2022Code
Stochastic Backpropagation: A Memory Efficient Strategy for Training Video Models

Feng Cheng, Mingze Xu, Yuanjun Xiong et al.

We propose a memory efficient method, named Stochastic Backpropagation (SBP), for training deep neural networks on videos. It is based on the finding that gradients from incomplete execution for backpropagation can still effectively train the models with minimal accuracy loss, which attributes to the high redundancy of video. SBP keeps all forward paths but randomly and independently removes the backward paths for each network layer in each training step. It reduces the GPU memory cost by eliminating the need to cache activation values corresponding to the dropped backward paths, whose amount can be controlled by an adjustable keep-ratio. Experiments show that SBP can be applied to a wide range of models for video tasks, leading to up to 80.0% GPU memory saving and 10% training speedup with less than 1% accuracy drop on action recognition and temporal action detection.

25.0CVJul 7, 2021Code
Long Short-Term Transformer for Online Action Detection

Mingze Xu, Yuanjun Xiong, Hao Chen et al.

We present Long Short-term TRansformer (LSTR), a temporal modeling algorithm for online action detection, which employs a long- and short-term memory mechanism to model prolonged sequence data. It consists of an LSTR encoder that dynamically leverages coarse-scale historical information from an extended temporal window (e.g., 2048 frames spanning of up to 8 minutes), together with an LSTR decoder that focuses on a short time window (e.g., 32 frames spanning 8 seconds) to model the fine-scale characteristics of the data. Compared to prior work, LSTR provides an effective and efficient method to model long videos with fewer heuristics, which is validated by extensive empirical analysis. LSTR achieves state-of-the-art performance on three standard online action detection benchmarks, THUMOS'14, TVSeries, and HACS Segment. Code has been made available at: https://xumingze0308.github.io/projects/lstr

11.1CVMay 29, 2021
SSCAP: Self-supervised Co-occurrence Action Parsing for Unsupervised Temporal Action Segmentation

Zhe Wang, Hao Chen, Xinyu Li et al.

Temporal action segmentation is a task to classify each frame in the video with an action label. However, it is quite expensive to annotate every frame in a large corpus of videos to construct a comprehensive supervised training dataset. Thus in this work we propose an unsupervised method, namely SSCAP, that operates on a corpus of unlabeled videos and predicts a likely set of temporal segments across the videos. SSCAP leverages Self-Supervised learning to extract distinguishable features and then applies a novel Co-occurrence Action Parsing algorithm to not only capture the correlation among sub-actions underlying the structure of activities, but also estimate the temporal path of the sub-actions in an accurate and general way. We evaluate on both classic datasets (Breakfast, 50Salads) and the emerging fine-grained action dataset (FineGym) with more complex activity structures and similar sub-actions. Results show that SSCAP achieves state-of-the-art performance on all datasets and can even outperform some weakly-supervised approaches, demonstrating its effectiveness and generalizability.

28.9CVApr 23, 2021
VidTr: Video Transformer Without Convolutions

Yanyi Zhang, Xinyu Li, Chunhui Liu et al.

We introduce Video Transformer (VidTr) with separable-attention for video classification. Comparing with commonly used 3D networks, VidTr is able to aggregate spatio-temporal information via stacked attentions and provide better performance with higher efficiency. We first introduce the vanilla video transformer and show that transformer module is able to perform spatio-temporal modeling from raw pixels, but with heavy memory usage. We then present VidTr which reduces the memory cost by 3.3$\times$ while keeping the same performance. To further optimize the model, we propose the standard deviation based topK pooling for attention ($pool_{topK\_std}$), which reduces the computation by dropping non-informative features along temporal dimension. VidTr achieves state-of-the-art performance on five commonly used datasets with lower computational requirement, showing both the efficiency and effectiveness of our design. Finally, error analysis and visualization show that VidTr is especially good at predicting actions that require long-term temporal reasoning.

22.2CVApr 2, 2021Code
TubeR: Tubelet Transformer for Video Action Detection

Jiaojiao Zhao, Yanyi Zhang, Xinyu Li et al.

We propose TubeR: a simple solution for spatio-temporal video action detection. Different from existing methods that depend on either an off-line actor detector or hand-designed actor-positional hypotheses like proposals or anchors, we propose to directly detect an action tubelet in a video by simultaneously performing action localization and recognition from a single representation. TubeR learns a set of tubelet-queries and utilizes a tubelet-attention module to model the dynamic spatio-temporal nature of a video clip, which effectively reinforces the model capacity compared to using actor-positional hypotheses in the spatio-temporal space. For videos containing transitional states or scene changes, we propose a context aware classification head to utilize short-term and long-term context to strengthen action classification, and an action switch regression head for detecting the precise temporal action extent. TubeR directly produces action tubelets with variable lengths and even maintains good results for long video clips. TubeR outperforms the previous state-of-the-art on commonly used action detection datasets AVA, UCF101-24 and JHMDB51-21.

2.6CVApr 1, 2021
Selective Feature Compression for Efficient Activity Recognition Inference

Chunhui Liu, Xinyu Li, Hao Chen et al.

Most action recognition solutions rely on dense sampling to precisely cover the informative temporal clip. Extensively searching temporal region is expensive for a real-world application. In this work, we focus on improving the inference efficiency of current action recognition backbones on trimmed videos, and illustrate that one action model can also cover then informative region by dropping non-informative features. We present Selective Feature Compression (SFC), an action recognition inference strategy that greatly increase model inference efficiency without any accuracy compromise. Differently from previous works that compress kernel sizes and decrease the channel dimension, we propose to compress feature flow at spatio-temporal dimension without changing any backbone parameters. Our experiments on Kinetics-400, UCF101 and ActivityNet show that SFC is able to reduce inference speed by 6-7x and memory usage by 5-6x compared with the commonly used 30 crops dense sampling procedure, while also slightly improving Top1 Accuracy. We thoroughly quantitatively and qualitatively evaluate SFC and all its components and show how does SFC learn to attend to important video regions and to drop temporal features that are uninformative for the task of action recognition.

12.8CVDec 15, 2020
GTA: Global Temporal Attention for Video Action Understanding

Bo He, Xitong Yang, Zuxuan Wu et al.

Self-attention learns pairwise interactions to model long-range dependencies, yielding great improvements for video action recognition. In this paper, we seek a deeper understanding of self-attention for temporal modeling in videos. We first demonstrate that the entangled modeling of spatio-temporal information by flattening all pixels is sub-optimal, failing to capture temporal relationships among frames explicitly. To this end, we introduce Global Temporal Attention (GTA), which performs global temporal attention on top of spatial attention in a decoupled manner. We apply GTA on both pixels and semantically similar regions to capture temporal relationships at different levels of spatial granularity. Unlike conventional self-attention that computes an instance-specific attention matrix, GTA directly learns a global attention matrix that is intended to encode temporal structures that generalize across different samples. We further augment GTA with a cross-channel multi-head fashion to exploit channel interactions for better temporal modeling. Extensive experiments on 2D and 3D networks demonstrate that our approach consistently enhances temporal modeling and provides state-of-the-art performance on three video action recognition datasets.

5.8CVDec 15, 2020
NUTA: Non-uniform Temporal Aggregation for Action Recognition

Xinyu Li, Chunhui Liu, Bing Shuai et al.

In the world of action recognition research, one primary focus has been on how to construct and train networks to model the spatial-temporal volume of an input video. These methods typically uniformly sample a segment of an input clip (along the temporal dimension). However, not all parts of a video are equally important to determine the action in the clip. In this work, we focus instead on learning where to extract features, so as to focus on the most informative parts of the video. We propose a method called the non-uniform temporal aggregation (NUTA), which aggregates features only from informative temporal segments. We also introduce a synchronization method that allows our NUTA features to be temporally aligned with traditional uniformly sampled video features, so that both local and clip-level features can be combined. Our model has achieved state-of-the-art performance on four widely used large-scale action-recognition datasets (Kinetics400, Kinetics700, Something-something V2 and Charades). In addition, we have created a visualization to illustrate how the proposed NUTA method selects only the most relevant parts of a video clip.

3.3CVOct 6, 2020
Online Action Detection in Streaming Videos with Time Buffers

Bowen Zhang, Hao Chen, Meng Wang et al.

We formulate the problem of online temporal action detection in live streaming videos, acknowledging one important property of live streaming videos that there is normally a broadcast delay between the latest captured frame and the actual frame viewed by the audience. The standard setting of the online action detection task requires immediate prediction after a new frame is captured. We illustrate that its lack of consideration of the delay is imposing unnecessary constraints on the models and thus not suitable for this problem. We propose to adopt the problem setting that allows models to make use of the small `buffer time' incurred by the delay in live streaming videos. We design an action start and end detection framework for this online with buffer setting with two major components: flattened I3D and window-based suppression. Experiments on three standard temporal action detection benchmarks under the proposed setting demonstrate the effectiveness of the proposed framework. We show that by having a suitable problem setting for this problem with wide-applications, we can achieve much better detection accuracy than off-the-shelf online action detection models.

19.5CVNov 18, 2019
DirectPose: Direct End-to-End Multi-Person Pose Estimation

Zhi Tian, Hao Chen, Chunhua Shen

We propose the first direct end-to-end multi-person pose estimation framework, termed DirectPose. Inspired by recent anchor-free object detectors, which directly regress the two corners of target bounding-boxes, the proposed framework directly predicts instance-aware keypoints for all the instances from a raw input image, eliminating the need for heuristic grouping in bottom-up methods or bounding-box detection and RoI operations in top-down ones. We also propose a novel Keypoint Alignment (KPAlign) mechanism, which overcomes the main difficulty: lack of the alignment between the convolutional features and predictions in this end-to-end framework. KPAlign improves the framework's performance by a large margin while still keeping the framework end-to-end trainable. With the only postprocessing non-maximum suppression (NMS), our proposed framework can detect multi-person keypoints with or without bounding-boxes in a single shot. Experiments demonstrate that the end-to-end paradigm can achieve competitive or better performance than previous strong baselines, in both bottom-up and top-down methods. We hope that our end-to-end approach can provide a new perspective for the human pose estimation task.

3.4CVMay 5, 2019
Towards More Realistic Human-Robot Conversation: A Seq2Seq-based Body Gesture Interaction System

Minjie Hua, Fuyuan Shi, Yibing Nan et al.

This paper presents a novel system that enables intelligent robots to exhibit realistic body gestures while communicating with humans. The proposed system consists of a listening model and a speaking model used in corresponding conversational phases. Both models are adapted from the sequence-to-sequence (seq2seq) architecture to synthesize body gestures represented by the movements of twelve upper-body keypoints. All the extracted 2D keypoints are firstly 3D-transformed, then rotated and normalized to discard irrelevant information. Substantial videos of human conversations from Youtube are collected and preprocessed to train the listening and speaking models separately, after which the two models are evaluated using metrics of mean squared error (MSE) and cosine similarity on the test dataset. The tuned system is implemented to drive a virtual avatar as well as Pepper, a physical humanoid robot, to demonstrate the improvement on conversational interaction abilities of our method in practice.

12.0CVNov 1, 2017
Adversarial Learning of Structure-Aware Fully Convolutional Networks for Landmark Localization

Yu Chen, Chunhua Shen, Hao Chen et al.

Landmark/pose estimation in single monocular images have received much effort in computer vision due to its important applications. It remains a challenging task when input images severe occlusions caused by, e.g., adverse camera views. Under such circumstances, biologically implausible pose predictions may be produced. In contrast, human vision is able to predict poses by exploiting geometric constraints of landmark point inter-connectivity. To address the problem, by incorporating priors about the structure of pose components, we propose a novel structure-aware fully convolutional network to implicitly take such priors into account during training of the deep network. Explicit learning of such constraints is typically challenging. Instead, inspired by how human identifies implausible poses, we design discriminators to distinguish the real poses from the fake ones (such as biologically implausible ones). If the pose generator G generates results that the discriminator fails to distinguish from real ones, the network successfully learns the priors. Training of the network follows the strategy of conditional Generative Adversarial Networks (GANs). The effectiveness of the proposed network is evaluated on three pose-related tasks: 2D single human pose estimation, 2D facial landmark estimation and 3D single human pose estimation. The proposed approach significantly outperforms the state-of-the-art methods and almost always generates plausible pose predictions, demonstrating the usefulness of implicit learning of structures using GANs.