CTSM: Combining Trait and State Emotions for Empathetic Response ModelWang Yufeng, Chen Chao, Yang Zhou et al.
Empathetic response generation endeavors to empower dialogue systems to perceive speakers' emotions and generate empathetic responses accordingly. Psychological research demonstrates that emotion, as an essential factor in empathy, encompasses trait emotions, which are static and context-independent, and state emotions, which are dynamic and context-dependent. However, previous studies treat them in isolation, leading to insufficient emotional perception of the context, and subsequently, less effective empathetic expression. To address this problem, we propose Combining Trait and State emotions for Empathetic Response Model (CTSM). Specifically, to sufficiently perceive emotions in dialogue, we first construct and encode trait and state emotion embeddings, and then we further enhance emotional perception capability through an emotion guidance module that guides emotion representation. In addition, we propose a cross-contrastive learning decoder to enhance the model's empathetic expression capability by aligning trait and state emotions between generated responses and contexts. Both automatic and manual evaluation results demonstrate that CTSM outperforms state-of-the-art baselines and can generate more empathetic responses. Our code is available at https://github.com/wangyufeng-empty/CTSM
27.7CVFeb 22, 2024
Customize-A-Video: One-Shot Motion Customization of Text-to-Video Diffusion ModelsYixuan Ren, Yang Zhou, Jimei Yang et al.
Image customization has been extensively studied in text-to-image (T2I) diffusion models, leading to impressive outcomes and applications. With the emergence of text-to-video (T2V) diffusion models, its temporal counterpart, motion customization, has not yet been well investigated. To address the challenge of one-shot video motion customization, we propose Customize-A-Video that models the motion from a single reference video and adapts it to new subjects and scenes with both spatial and temporal varieties. It leverages low-rank adaptation (LoRA) on temporal attention layers to tailor the pre-trained T2V diffusion model for specific motion modeling. To disentangle the spatial and temporal information during training, we introduce a novel concept of appearance absorbers that detach the original appearance from the reference video prior to motion learning. The proposed modules are trained in a staged pipeline and inferred in a plug-and-play fashion, enabling easy extensions to various downstream tasks such as custom video generation and editing, video appearance customization and multiple motion combination. Our project page can be found at https://customize-a-video.github.io.
12.8CVApr 20, 2024
DMesh: A Differentiable Mesh RepresentationSanghyun Son, Matheus Gadelha, Yang Zhou et al.
We present a differentiable representation, DMesh, for general 3D triangular meshes. DMesh considers both the geometry and connectivity information of a mesh. In our design, we first get a set of convex tetrahedra that compactly tessellates the domain based on Weighted Delaunay Triangulation (WDT), and select triangular faces on the tetrahedra to define the final mesh. We formulate probability of faces to exist on the actual surface in a differentiable manner based on the WDT. This enables DMesh to represent meshes of various topology in a differentiable way, and allows us to reconstruct the mesh under various observations, such as point cloud and multi-view images using gradient-based optimization. The source code and full paper is available at: https://sonsang.github.io/dmesh-project.
8.7CVDec 21, 2024
DMesh++: An Efficient Differentiable Mesh for Complex ShapesSanghyun Son, Matheus Gadelha, Yang Zhou et al.
Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that addresses this challenge and efficiently handles meshes with intricate structures. Our method reduces time complexity from O(N) to O(log N) and requires significantly less memory than previous approaches. Building on this innovation, we present a reconstruction algorithm capable of generating complex 2D and 3D shapes from point clouds or multi-view images. Visit our project page (https://sonsang.github.io/dmesh2-project) for source code and supplementary material.