Yang Zhang

h-index9
2papers
289citations

2 Papers

28.8LGOct 13, 2018
Point Cloud GAN

Chun-Liang Li, Manzil Zaheer, Yang Zhang et al.

Generative Adversarial Networks (GAN) can achieve promising performance on learning complex data distributions on different types of data. In this paper, we first show a straightforward extension of existing GAN algorithm is not applicable to point clouds, because the constraint required for discriminators is undefined for set data. We propose a two fold modification to GAN algorithm for learning to generate point clouds (PC-GAN). First, we combine ideas from hierarchical Bayesian modeling and implicit generative models by learning a hierarchical and interpretable sampling process. A key component of our method is that we train a posterior inference network for the hidden variables. Second, instead of using only state-of-the-art Wasserstein GAN objective, we propose a sandwiching objective, which results in a tighter Wasserstein distance estimate than the commonly used dual form. Thereby, PC-GAN defines a generic framework that can incorporate many existing GAN algorithms. We validate our claims on ModelNet40 benchmark dataset. Using the distance between generated point clouds and true meshes as metric, we find that PC-GAN trained by the sandwiching objective achieves better results on test data than the existing methods. Moreover, as a byproduct, PC- GAN learns versatile latent representations of point clouds, which can achieve competitive performance with other unsupervised learning algorithms on object recognition task. Lastly, we also provide studies on generating unseen classes of objects and transforming image to point cloud, which demonstrates the compelling generalization capability and potentials of PC-GAN.

7.3CVSep 8, 2018Code
RealPoint3D: Point Cloud Generation from a Single Image with Complex Background

Yan Xia, Yang Zhang, Dingfu Zhou et al.

3D point cloud generation by the deep neural network from a single image has been attracting more and more researchers' attention. However, recently-proposed methods require the objects be captured with relatively clean backgrounds, fixed viewpoint, while this highly limits its application in the real environment. To overcome these drawbacks, we proposed to integrate the prior 3D shape knowledge into the network to guide the 3D generation. By taking additional 3D information, the proposed network can handle the 3D object generation from a single real image captured from any viewpoint and complex background. Specifically, giving a query image, we retrieve the nearest shape model from a pre-prepared 3D model database. Then, the image together with the retrieved shape model is fed into the proposed network to generate the fine-grained 3D point cloud. The effectiveness of our proposed framework has been verified on different kinds of datasets. Experimental results show that the proposed framework achieves state-of-the-art accuracy compared to other volumetric-based and point set generation methods. Furthermore, the proposed framework works well for real images in complex backgrounds with various view angles.