HF-NeuS: Improved Surface Reconstruction Using High-Frequency DetailsYiqun Wang, Ivan Skorokhodov, Peter Wonka
Neural rendering can be used to reconstruct implicit representations of shapes without 3D supervision. However, current neural surface reconstruction methods have difficulty learning high-frequency geometry details, so the reconstructed shapes are often over-smoothed. We develop HF-NeuS, a novel method to improve the quality of surface reconstruction in neural rendering. We follow recent work to model surfaces as signed distance functions (SDFs). First, we offer a derivation to analyze the relationship between the SDF, the volume density, the transparency function, and the weighting function used in the volume rendering equation and propose to model transparency as transformed SDF. Second, we observe that attempting to jointly encode high-frequency and low-frequency components in a single SDF leads to unstable optimization. We propose to decompose the SDF into a base function and a displacement function with a coarse-to-fine strategy to gradually increase the high-frequency details. Finally, we design an adaptive optimization strategy that makes the training process focus on improving those regions near the surface where the SDFs have artifacts. Our qualitative and quantitative results show that our method can reconstruct fine-grained surface details and obtain better surface reconstruction quality than the current state of the art. Code available at https://github.com/yiqun-wang/HFS.
Minutes to Seconds: Speeded-up DDPM-based Image Inpainting with Coarse-to-Fine SamplingLintao Zhang, Xiangcheng Du, LeoWu TomyEnrique et al.
For image inpainting, the existing Denoising Diffusion Probabilistic Model (DDPM) based method i.e. RePaint can produce high-quality images for any inpainting form. It utilizes a pre-trained DDPM as a prior and generates inpainting results by conditioning on the reverse diffusion process, namely denoising process. However, this process is significantly time-consuming. In this paper, we propose an efficient DDPM-based image inpainting method which includes three speed-up strategies. First, we utilize a pre-trained Light-Weight Diffusion Model (LWDM) to reduce the number of parameters. Second, we introduce a skip-step sampling scheme of Denoising Diffusion Implicit Models (DDIM) for the denoising process. Finally, we propose Coarse-to-Fine Sampling (CFS), which speeds up inference by reducing image resolution in the coarse stage and decreasing denoising timesteps in the refinement stage. We conduct extensive experiments on both faces and general-purpose image inpainting tasks, and our method achieves competitive performance with approximately 60 times speedup.
2.8CVApr 18, 2023
SDFReg: Learning Signed Distance Functions for Point Cloud RegistrationLeida Zhang, Zhengda Lu, Kai Liu et al.
Learning-based point cloud registration methods can handle clean point clouds well, while it is still challenging to generalize to noisy, partial, and density-varying point clouds. To this end, we propose a novel point cloud registration framework for these imperfect point clouds. By introducing a neural implicit representation, we replace the problem of rigid registration between point clouds with a registration problem between the point cloud and the neural implicit function. We then propose to alternately optimize the implicit function and the registration between the implicit function and point cloud. In this way, point cloud registration can be performed in a coarse-to-fine manner. By fully capitalizing on the capabilities of the neural implicit function without computing point correspondences, our method showcases remarkable robustness in the face of challenges such as noise, incompleteness, and density changes of point clouds.
1.5CVDec 7, 2023
NeuSD: Surface Completion with Multi-View Text-to-Image DiffusionSavva Ignatyev, Daniil Selikhanovych, Oleg Voynov et al.
We present a novel method for 3D surface reconstruction from multiple images where only a part of the object of interest is captured. Our approach builds on two recent developments: surface reconstruction using neural radiance fields for the reconstruction of the visible parts of the surface, and guidance of pre-trained 2D diffusion models in the form of Score Distillation Sampling (SDS) to complete the shape in unobserved regions in a plausible manner. We introduce three components. First, we suggest employing normal maps as a pure geometric representation for SDS instead of color renderings which are entangled with the appearance information. Second, we introduce the freezing of the SDS noise during training which results in more coherent gradients and better convergence. Third, we propose Multi-View SDS as a way to condition the generation of the non-observable part of the surface without fine-tuning or making changes to the underlying 2D Stable Diffusion model. We evaluate our approach on the BlendedMVS dataset demonstrating significant qualitative and quantitative improvements over competing methods.