Yang Liu

h-index27
2papers
1,860citations

2 Papers

4.1LGNov 6, 2025
Exploring the Feasibility of End-to-End Large Language Model as a Compiler

Hongbin Zhang, Shihao Gao, Yang Liu et al.

In recent years, end-to-end Large Language Model (LLM) technology has shown substantial advantages across various domains. As critical system software and infrastructure, compilers are responsible for transforming source code into target code. While LLMs have been leveraged to assist in compiler development and maintenance, their potential as an end-to-end compiler remains largely unexplored. This paper explores the feasibility of LLM as a Compiler (LaaC) and its future directions. We designed the CompilerEval dataset and framework specifically to evaluate the capabilities of mainstream LLMs in source code comprehension and assembly code generation. In the evaluation, we analyzed various errors, explored multiple methods to improve LLM-generated code, and evaluated cross-platform compilation capabilities. Experimental results demonstrate that LLMs exhibit basic capabilities as compilers but currently achieve low compilation success rates. By optimizing prompts, scaling up the model, and incorporating reasoning methods, the quality of assembly code generated by LLMs can be significantly enhanced. Based on these findings, we maintain an optimistic outlook for LaaC and propose practical architectural designs and future research directions. We believe that with targeted training, knowledge-rich prompts, and specialized infrastructure, LaaC has the potential to generate high-quality assembly code and drive a paradigm shift in the field of compilation.

26.1CVAug 11, 2025
Matrix-3D: Omnidirectional Explorable 3D World Generation

Zhongqi Yang, Wenhang Ge, Yuqi Li et al.

Explorable 3D world generation from a single image or text prompt forms a cornerstone of spatial intelligence. Recent works utilize video model to achieve wide-scope and generalizable 3D world generation. However, existing approaches often suffer from a limited scope in the generated scenes. In this work, we propose Matrix-3D, a framework that utilize panoramic representation for wide-coverage omnidirectional explorable 3D world generation that combines conditional video generation and panoramic 3D reconstruction. We first train a trajectory-guided panoramic video diffusion model that employs scene mesh renders as condition, to enable high-quality and geometrically consistent scene video generation. To lift the panorama scene video to 3D world, we propose two separate methods: (1) a feed-forward large panorama reconstruction model for rapid 3D scene reconstruction and (2) an optimization-based pipeline for accurate and detailed 3D scene reconstruction. To facilitate effective training, we also introduce the Matrix-Pano dataset, the first large-scale synthetic collection comprising 116K high-quality static panoramic video sequences with depth and trajectory annotations. Extensive experiments demonstrate that our proposed framework achieves state-of-the-art performance in panoramic video generation and 3D world generation. See more in https://matrix-3d.github.io.