Zhe Li

h-index18
2papers
970citations

2 Papers

38.3LGMay 18, 2023Code
Revisiting Long-term Time Series Forecasting: An Investigation on Linear Mapping

Zhe Li, Shiyi Qi, Yiduo Li et al.

Long-term time series forecasting has gained significant attention in recent years. While there are various specialized designs for capturing temporal dependency, previous studies have demonstrated that a single linear layer can achieve competitive forecasting performance compared to other complex architectures. In this paper, we thoroughly investigate the intrinsic effectiveness of recent approaches and make three key observations: 1) linear mapping is critical to prior long-term time series forecasting efforts; 2) RevIN (reversible normalization) and CI (Channel Independent) play a vital role in improving overall forecasting performance; and 3) linear mapping can effectively capture periodic features in time series and has robustness for different periods across channels when increasing the input horizon. We provide theoretical and experimental explanations to support our findings and also discuss the limitations and future works. Our framework's code is available at \url{https://github.com/plumprc/RTSF}.

17.8CVMay 12, 2024
LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer

Siyou Lin, Zhe Li, Zhaoqi Su et al.

Animatable clothing transfer, aiming at dressing and animating garments across characters, is a challenging problem. Most human avatar works entangle the representations of the human body and clothing together, which leads to difficulties for virtual try-on across identities. What's worse, the entangled representations usually fail to exactly track the sliding motion of garments. To overcome these limitations, we present Layered Gaussian Avatars (LayGA), a new representation that formulates body and clothing as two separate layers for photorealistic animatable clothing transfer from multi-view videos. Our representation is built upon the Gaussian map-based avatar for its excellent representation power of garment details. However, the Gaussian map produces unstructured 3D Gaussians distributed around the actual surface. The absence of a smooth explicit surface raises challenges in accurate garment tracking and collision handling between body and garments. Therefore, we propose two-stage training involving single-layer reconstruction and multi-layer fitting. In the single-layer reconstruction stage, we propose a series of geometric constraints to reconstruct smooth surfaces and simultaneously obtain the segmentation between body and clothing. Next, in the multi-layer fitting stage, we train two separate models to represent body and clothing and utilize the reconstructed clothing geometries as 3D supervision for more accurate garment tracking. Furthermore, we propose geometry and rendering layers for both high-quality geometric reconstruction and high-fidelity rendering. Overall, the proposed LayGA realizes photorealistic animations and virtual try-on, and outperforms other baseline methods. Our project page is https://jsnln.github.io/layga/index.html.