5.7CVJul 20, 2022
FaceFormer: Scale-aware Blind Face Restoration with TransformersAijin Li, Gen Li, Lei Sun et al.
Blind face restoration usually encounters with diverse scale face inputs, especially in the real world. However, most of the current works support specific scale faces, which limits its application ability in real-world scenarios. In this work, we propose a novel scale-aware blind face restoration framework, named FaceFormer, which formulates facial feature restoration as scale-aware transformation. The proposed Facial Feature Up-sampling (FFUP) module dynamically generates upsampling filters based on the original scale-factor priors, which facilitate our network to adapt to arbitrary face scales. Moreover, we further propose the facial feature embedding (FFE) module which leverages transformer to hierarchically extract diversity and robustness of facial latent. Thus, our FaceFormer achieves fidelity and robustness restored faces, which possess realistic and symmetrical details of facial components. Extensive experiments demonstrate that our proposed method trained with synthetic dataset generalizes better to a natural low quality images than current state-of-the-arts.
20.9CVJan 16, 2024Code
EgoGen: An Egocentric Synthetic Data GeneratorGen Li, Kaifeng Zhao, Siwei Zhang et al.
Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models, but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge, we introduce EgoGen, a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach, our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works, our model eliminates the need for a pre-defined global path, and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline, we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras, egocentric camera tracking, and human mesh recovery from egocentric views. EgoGen will be fully open-sourced, offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research. Refer to our project page: https://ego-gen.github.io/.