15.1LGJun 8, 2022
Model-Based Reinforcement Learning for Offline Zero-Sum Markov GamesYuling Yan, Gen Li, Yuxin Chen et al. · princeton
This paper makes progress towards learning Nash equilibria in two-player zero-sum Markov games from offline data. Specifically, consider a $γ$-discounted infinite-horizon Markov game with $S$ states, where the max-player has $A$ actions and the min-player has $B$ actions. We propose a pessimistic model-based algorithm with Bernstein-style lower confidence bounds -- called VI-LCB-Game -- that provably finds an $\varepsilon$-approximate Nash equilibrium with a sample complexity no larger than $\frac{C_{\mathsf{clipped}}^{\star}S(A+B)}{(1-γ)^{3}\varepsilon^{2}}$ (up to some log factor). Here, $C_{\mathsf{clipped}}^{\star}$ is some unilateral clipped concentrability coefficient that reflects the coverage and distribution shift of the available data (vis-à-vis the target data), and the target accuracy $\varepsilon$ can be any value within $\big(0,\frac{1}{1-γ}\big]$. Our sample complexity bound strengthens prior art by a factor of $\min\{A,B\}$, achieving minimax optimality for the entire $\varepsilon$-range. An appealing feature of our result lies in algorithmic simplicity, which reveals the unnecessity of variance reduction and sample splitting in achieving sample optimality.
16.0LGApr 14, 2023
Minimax-Optimal Reward-Agnostic Exploration in Reinforcement LearningGen Li, Yuling Yan, Yuxin Chen et al. · princeton
This paper studies reward-agnostic exploration in reinforcement learning (RL) -- a scenario where the learner is unware of the reward functions during the exploration stage -- and designs an algorithm that improves over the state of the art. More precisely, consider a finite-horizon inhomogeneous Markov decision process with $S$ states, $A$ actions, and horizon length $H$, and suppose that there are no more than a polynomial number of given reward functions of interest. By collecting an order of \begin{align*} \frac{SAH^3}{\varepsilon^2} \text{ sample episodes (up to log factor)} \end{align*} without guidance of the reward information, our algorithm is able to find $\varepsilon$-optimal policies for all these reward functions, provided that $\varepsilon$ is sufficiently small. This forms the first reward-agnostic exploration scheme in this context that achieves provable minimax optimality. Furthermore, once the sample size exceeds $\frac{S^2AH^3}{\varepsilon^2}$ episodes (up to log factor), our algorithm is able to yield $\varepsilon$ accuracy for arbitrarily many reward functions (even when they are adversarially designed), a task commonly dubbed as ``reward-free exploration.'' The novelty of our algorithm design draws on insights from offline RL: the exploration scheme attempts to maximize a critical reward-agnostic quantity that dictates the performance of offline RL, while the policy learning paradigm leverages ideas from sample-optimal offline RL paradigms.
32.8MLApr 11, 2022
Settling the Sample Complexity of Model-Based Offline Reinforcement LearningGen Li, Laixi Shi, Yuxin Chen et al.
This paper is concerned with offline reinforcement learning (RL), which learns using pre-collected data without further exploration. Effective offline RL would be able to accommodate distribution shift and limited data coverage. However, prior algorithms or analyses either suffer from suboptimal sample complexities or incur high burn-in cost to reach sample optimality, thus posing an impediment to efficient offline RL in sample-starved applications. We demonstrate that the model-based (or "plug-in") approach achieves minimax-optimal sample complexity without burn-in cost for tabular Markov decision processes (MDPs). Concretely, consider a finite-horizon (resp. $γ$-discounted infinite-horizon) MDP with $S$ states and horizon $H$ (resp. effective horizon $\frac{1}{1-γ}$), and suppose the distribution shift of data is reflected by some single-policy clipped concentrability coefficient $C^{\star}_{\text{clipped}}$. We prove that model-based offline RL yields $\varepsilon$-accuracy with a sample complexity of \[ \begin{cases} \frac{H^{4}SC_{\text{clipped}}^{\star}}{\varepsilon^{2}} & (\text{finite-horizon MDPs}) \frac{SC_{\text{clipped}}^{\star}}{(1-γ)^{3}\varepsilon^{2}} & (\text{infinite-horizon MDPs}) \end{cases} \] up to log factor, which is minimax optimal for the entire $\varepsilon$-range. The proposed algorithms are "pessimistic" variants of value iteration with Bernstein-style penalties, and do not require sophisticated variance reduction. Our analysis framework is established upon delicate leave-one-out decoupling arguments in conjunction with careful self-bounding techniques tailored to MDPs.
6.6LGJan 30, 2023
Fast Computation of Optimal Transport via Entropy-Regularized Extragradient MethodsGen Li, Yanxi Chen, Yu Huang et al.
Efficient computation of the optimal transport distance between two distributions serves as an algorithm subroutine that empowers various applications. This paper develops a scalable first-order optimization-based method that computes optimal transport to within $\varepsilon$ additive accuracy with runtime $\widetilde{O}( n^2/\varepsilon)$, where $n$ denotes the dimension of the probability distributions of interest. Our algorithm achieves the state-of-the-art computational guarantees among all first-order methods, while exhibiting favorable numerical performance compared to classical algorithms like Sinkhorn and Greenkhorn. Underlying our algorithm designs are two key elements: (a) converting the original problem into a bilinear minimax problem over probability distributions; (b) exploiting the extragradient idea -- in conjunction with entropy regularization and adaptive learning rates -- to accelerate convergence.
25.9LGMay 26, 2023
The Curious Price of Distributional Robustness in Reinforcement Learning with a Generative ModelLaixi Shi, Gen Li, Yuting Wei et al.
This paper investigates model robustness in reinforcement learning (RL) to reduce the sim-to-real gap in practice. We adopt the framework of distributionally robust Markov decision processes (RMDPs), aimed at learning a policy that optimizes the worst-case performance when the deployed environment falls within a prescribed uncertainty set around the nominal MDP. Despite recent efforts, the sample complexity of RMDPs remained mostly unsettled regardless of the uncertainty set in use. It was unclear if distributional robustness bears any statistical consequences when benchmarked against standard RL. Assuming access to a generative model that draws samples based on the nominal MDP, we provide a near-optimal characterization of the sample complexity of RMDPs when the uncertainty set is specified via either the total variation (TV) distance or chi-squared divergence. The algorithm studied here is a model-based method called distributionally robust value iteration, which is shown to be near-optimal for the full range of uncertainty levels. Somewhat surprisingly, our results uncover that RMDPs are not necessarily easier or harder to learn than standard MDPs. The statistical consequence incurred by the robustness requirement depends heavily on the size and shape of the uncertainty set: in the case w.r.t.~the TV distance, the minimax sample complexity of RMDPs is always smaller than that of standard MDPs; in the case w.r.t.~the chi-squared divergence, the sample complexity of RMDPs far exceeds the standard MDP counterpart.
7.7LGMay 7, 2023
Provable Identifiability of Two-Layer ReLU Neural Networks via LASSO RegularizationGen Li, Ganghua Wang, Jie Ding
LASSO regularization is a popular regression tool to enhance the prediction accuracy of statistical models by performing variable selection through the $\ell_1$ penalty, initially formulated for the linear model and its variants. In this paper, the territory of LASSO is extended to two-layer ReLU neural networks, a fashionable and powerful nonlinear regression model. Specifically, given a neural network whose output $y$ depends only on a small subset of input $\boldsymbol{x}$, denoted by $\mathcal{S}^{\star}$, we prove that the LASSO estimator can stably reconstruct the neural network and identify $\mathcal{S}^{\star}$ when the number of samples scales logarithmically with the input dimension. This challenging regime has been well understood for linear models while barely studied for neural networks. Our theory lies in an extended Restricted Isometry Property (RIP)-based analysis framework for two-layer ReLU neural networks, which may be of independent interest to other LASSO or neural network settings. Based on the result, we advocate a neural network-based variable selection method. Experiments on simulated and real-world datasets show promising performance of the variable selection approach compared with existing techniques.
28.2LGFeb 28, 2022
Pessimistic Q-Learning for Offline Reinforcement Learning: Towards Optimal Sample ComplexityLaixi Shi, Gen Li, Yuting Wei et al.
Offline or batch reinforcement learning seeks to learn a near-optimal policy using history data without active exploration of the environment. To counter the insufficient coverage and sample scarcity of many offline datasets, the principle of pessimism has been recently introduced to mitigate high bias of the estimated values. While pessimistic variants of model-based algorithms (e.g., value iteration with lower confidence bounds) have been theoretically investigated, their model-free counterparts -- which do not require explicit model estimation -- have not been adequately studied, especially in terms of sample efficiency. To address this inadequacy, we study a pessimistic variant of Q-learning in the context of finite-horizon Markov decision processes, and characterize its sample complexity under the single-policy concentrability assumption which does not require the full coverage of the state-action space. In addition, a variance-reduced pessimistic Q-learning algorithm is proposed to achieve near-optimal sample complexity. Altogether, this work highlights the efficiency of model-free algorithms in offline RL when used in conjunction with pessimism and variance reduction.
4.4LGJun 22, 2021
The Rate of Convergence of Variation-Constrained Deep Neural NetworksGen Li, Jie Ding
Multi-layer feedforward networks have been used to approximate a wide range of nonlinear functions. An important and fundamental problem is to understand the learnability of a network model through its statistical risk, or the expected prediction error on future data. To the best of our knowledge, the rate of convergence of neural networks shown by existing works is bounded by at most the order of $n^{-1/4}$ for a sample size of $n$. In this paper, we show that a class of variation-constrained neural networks, with arbitrary width, can achieve near-parametric rate $n^{-1/2+δ}$ for an arbitrarily small positive constant $δ$. It is equivalent to $n^{-1 +2δ}$ under the mean squared error. This rate is also observed by numerical experiments. The result indicates that the neural function space needed for approximating smooth functions may not be as large as what is often perceived. Our result also provides insight to the phenomena that deep neural networks do not easily suffer from overfitting when the number of neurons and learning parameters rapidly grow with $n$ or even surpass $n$. We also discuss the rate of convergence regarding other network parameters, including the input dimension, network layer, and coefficient norm.
18.2LGMay 17, 2021
Sample-Efficient Reinforcement Learning Is Feasible for Linearly Realizable MDPs with Limited RevisitingGen Li, Yuxin Chen, Yuejie Chi et al.
Low-complexity models such as linear function representation play a pivotal role in enabling sample-efficient reinforcement learning (RL). The current paper pertains to a scenario with value-based linear representation, which postulates the linear realizability of the optimal Q-function (also called the "linear $Q^{\star}$ problem"). While linear realizability alone does not allow for sample-efficient solutions in general, the presence of a large sub-optimality gap is a potential game changer, depending on the sampling mechanism in use. Informally, sample efficiency is achievable with a large sub-optimality gap when a generative model is available but is unfortunately infeasible when we turn to standard online RL settings. In this paper, we make progress towards understanding this linear $Q^{\star}$ problem by investigating a new sampling protocol, which draws samples in an online/exploratory fashion but allows one to backtrack and revisit previous states in a controlled and infrequent manner. This protocol is more flexible than the standard online RL setting, while being practically relevant and far more restrictive than the generative model. We develop an algorithm tailored to this setting, achieving a sample complexity that scales polynomially with the feature dimension, the horizon, and the inverse sub-optimality gap, but not the size of the state/action space. Our findings underscore the fundamental interplay between sampling protocols and low-complexity structural representation in RL.
30.6MLFeb 12, 2021
Is Q-Learning Minimax Optimal? A Tight Sample Complexity AnalysisGen Li, Changxiao Cai, Yuxin Chen et al.
Q-learning, which seeks to learn the optimal Q-function of a Markov decision process (MDP) in a model-free fashion, lies at the heart of reinforcement learning. When it comes to the synchronous setting (such that independent samples for all state-action pairs are drawn from a generative model in each iteration), substantial progress has been made towards understanding the sample efficiency of Q-learning. Consider a $γ$-discounted infinite-horizon MDP with state space $\mathcal{S}$ and action space $\mathcal{A}$: to yield an entrywise $\varepsilon$-approximation of the optimal Q-function, state-of-the-art theory for Q-learning requires a sample size exceeding the order of $\frac{|\mathcal{S}||\mathcal{A}|}{(1-γ)^5\varepsilon^{2}}$, which fails to match existing minimax lower bounds. This gives rise to natural questions: what is the sharp sample complexity of Q-learning? Is Q-learning provably sub-optimal? This paper addresses these questions for the synchronous setting: (1) when $|\mathcal{A}|=1$ (so that Q-learning reduces to TD learning), we prove that the sample complexity of TD learning is minimax optimal and scales as $\frac{|\mathcal{S}|}{(1-γ)^3\varepsilon^2}$ (up to log factor); (2) when $|\mathcal{A}|\geq 2$, we settle the sample complexity of Q-learning to be on the order of $\frac{|\mathcal{S}||\mathcal{A}|}{(1-γ)^4\varepsilon^2}$ (up to log factor). Our theory unveils the strict sub-optimality of Q-learning when $|\mathcal{A}|\geq 2$, and rigorizes the negative impact of over-estimation in Q-learning. Finally, we extend our analysis to accommodate asynchronous Q-learning (i.e., the case with Markovian samples), sharpening the horizon dependency of its sample complexity to be $\frac{1}{(1-γ)^4}$.