9.2LGDec 27, 2024
Minimax-Optimal Multi-Agent Robust Reinforcement LearningYuchen Jiao, Gen Li
Multi-agent robust reinforcement learning, also known as multi-player robust Markov games (RMGs), is a crucial framework for modeling competitive interactions under environmental uncertainties, with wide applications in multi-agent systems. However, existing results on sample complexity in RMGs suffer from at least one of three obstacles: restrictive range of uncertainty level or accuracy, the curse of multiple agents, and the barrier of long horizons, all of which cause existing results to significantly exceed the information-theoretic lower bound. To close this gap, we extend the Q-FTRL algorithm \citep{li2022minimax} to the RMGs in finite-horizon setting, assuming access to a generative model. We prove that the proposed algorithm achieves an $\varepsilon$-robust coarse correlated equilibrium (CCE) with a sample complexity (up to log factors) of $\widetilde{O}\left(H^3S\sum_{i=1}^mA_i\min\left\{H,1/R\right\}/\varepsilon^2\right)$, where $S$ denotes the number of states, $A_i$ is the number of actions of the $i$-th agent, $H$ is the finite horizon length, and $R$ is uncertainty level. We also show that this sample compelxity is minimax optimal by combining an information-theoretic lower bound. Additionally, in the special case of two-player zero-sum RMGs, the algorithm achieves an $\varepsilon$-robust Nash equilibrium (NE) with the same sample complexity.
1.8LGJul 14, 2019
Compressed Subspace Learning Based on Canonical Angle Preserving PropertyYuchen Jiao, Gen Li, Yuantao Gu
Union of Subspaces (UoS) is a popular model to describe the underlying low-dimensional structure of data. The fine details of UoS structure can be described in terms of canonical angles (also known as principal angles) between subspaces, which is a well-known characterization for relative subspace positions. In this paper, we prove that random projection with the so-called Johnson-Lindenstrauss (JL) property approximately preserves canonical angles between subspaces with overwhelming probability. This result indicates that random projection approximately preserves the UoS structure. Inspired by this result, we propose a framework of Compressed Subspace Learning (CSL), which enables to extract useful information from the UoS structure of data in a greatly reduced dimension. We demonstrate the effectiveness of CSL in various subspace-related tasks such as subspace visualization, active subspace detection, and subspace clustering.
6.6ITApr 7, 2017
Restricted Isometry Property of Gaussian Random Projection for Finite Set of SubspacesGen Li, Yuantao Gu
Dimension reduction plays an essential role when decreasing the complexity of solving large-scale problems. The well-known Johnson-Lindenstrauss (JL) Lemma and Restricted Isometry Property (RIP) admit the use of random projection to reduce the dimension while keeping the Euclidean distance, which leads to the boom of Compressed Sensing and the field of sparsity related signal processing. Recently, successful applications of sparse models in computer vision and machine learning have increasingly hinted that the underlying structure of high dimensional data looks more like a union of subspaces (UoS). In this paper, motivated by JL Lemma and an emerging field of Compressed Subspace Clustering (CSC), we study for the first time the RIP of Gaussian random matrices for the compression of two subspaces based on the generalized projection $F$-norm distance. We theoretically prove that with high probability the affinity or distance between two projected subspaces are concentrated around their estimates. When the ambient dimension after projection is sufficiently large, the affinity and distance between two subspaces almost remain unchanged after random projection. Numerical experiments verify the theoretical work.