Gen Li

LG
h-index12
12papers
1,549citations
Novelty57%
AI Score43

12 Papers

18.5CVSep 6, 2022
Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priors

Xi Wang, Gen Li, Yen-Ling Kuo et al. · eth-zurich

We present a method for inferring diverse 3D models of human-object interactions from images. Reasoning about how humans interact with objects in complex scenes from a single 2D image is a challenging task given ambiguities arising from the loss of information through projection. In addition, modeling 3D interactions requires the generalization ability towards diverse object categories and interaction types. We propose an action-conditioned modeling of interactions that allows us to infer diverse 3D arrangements of humans and objects without supervision on contact regions or 3D scene geometry. Our method extracts high-level commonsense knowledge from large language models (such as GPT-3), and applies them to perform 3D reasoning of human-object interactions. Our key insight is priors extracted from large language models can help in reasoning about human-object contacts from textural prompts only. We quantitatively evaluate the inferred 3D models on a large human-object interaction dataset and show how our method leads to better 3D reconstructions. We further qualitatively evaluate the effectiveness of our method on real images and demonstrate its generalizability towards interaction types and object categories.

10.2CVJun 9, 2025Code
EgoM2P: Egocentric Multimodal Multitask Pretraining

Gen Li, Yutong Chen, Yiqian Wu et al.

Understanding multimodal signals in egocentric vision, such as RGB video, depth, camera poses, and gaze, is essential for applications in augmented reality, robotics, and human-computer interaction, enabling systems to better interpret the camera wearer's actions, intentions, and surrounding environment. However, building large-scale egocentric multimodal and multitask models presents unique challenges. Egocentric data are inherently heterogeneous, with large variations in modality coverage across devices and settings. Generating pseudo-labels for missing modalities, such as gaze or head-mounted camera trajectories, is often infeasible, making standard supervised learning approaches difficult to scale. Furthermore, dynamic camera motion and the complex temporal and spatial structure of first-person video pose additional challenges for the direct application of existing multimodal foundation models. To address these challenges, we introduce a set of efficient temporal tokenizers and propose EgoM2P, a masked modeling framework that learns from temporally-aware multimodal tokens to train a large, general-purpose model for egocentric 4D understanding. This unified design supports multitasking across diverse egocentric perception and synthesis tasks, including gaze prediction, egocentric camera tracking, and monocular depth estimation from egocentric video, and also serves as a generative model for conditional egocentric video synthesis. Across these tasks, EgoM2P matches or outperforms specialist models while being an order of magnitude faster. We will fully open-source EgoM2P to support the community and advance egocentric vision research. Project page: https://egom2p.github.io/.

3.3MMDec 22, 2023
Removing Interference and Recovering Content Imaginatively for Visible Watermark Removal

Yicheng Leng, Chaowei Fang, Gen Li et al.

Visible watermarks, while instrumental in protecting image copyrights, frequently distort the underlying content, complicating tasks like scene interpretation and image editing. Visible watermark removal aims to eliminate the interference of watermarks and restore the background content. However, existing methods often implement watermark component removal and background restoration tasks within a singular branch, leading to residual watermarks in the predictions and ignoring cases where watermarks heavily obscure the background. To address these limitations, this study introduces the Removing Interference and Recovering Content Imaginatively (RIRCI) framework. RIRCI embodies a two-stage approach: the initial phase centers on discerning and segregating the watermark component, while the subsequent phase focuses on background content restoration. To achieve meticulous background restoration, our proposed model employs a dual-path network capable of fully exploring the intrinsic background information beneath semi-transparent watermarks and peripheral contextual information from unaffected regions. Moreover, a Global and Local Context Interaction module is built upon multi-layer perceptrons and bidirectional feature transformation for comprehensive representation modeling in the background restoration phase. The efficacy of our approach is empirically validated across two large-scale datasets, and our findings reveal a marked enhancement over existing watermark removal techniques.

29.5CVSep 10, 2025
HuMo: Human-Centric Video Generation via Collaborative Multi-Modal Conditioning

Liyang Chen, Tianxiang Ma, Jiawei Liu et al.

Human-Centric Video Generation (HCVG) methods seek to synthesize human videos from multimodal inputs, including text, image, and audio. Existing methods struggle to effectively coordinate these heterogeneous modalities due to two challenges: the scarcity of training data with paired triplet conditions and the difficulty of collaborating the sub-tasks of subject preservation and audio-visual sync with multimodal inputs. In this work, we present HuMo, a unified HCVG framework for collaborative multimodal control. For the first challenge, we construct a high-quality dataset with diverse and paired text, reference images, and audio. For the second challenge, we propose a two-stage progressive multimodal training paradigm with task-specific strategies. For the subject preservation task, to maintain the prompt following and visual generation abilities of the foundation model, we adopt the minimal-invasive image injection strategy. For the audio-visual sync task, besides the commonly adopted audio cross-attention layer, we propose a focus-by-predicting strategy that implicitly guides the model to associate audio with facial regions. For joint learning of controllabilities across multimodal inputs, building on previously acquired capabilities, we progressively incorporate the audio-visual sync task. During inference, for flexible and fine-grained multimodal control, we design a time-adaptive Classifier-Free Guidance strategy that dynamically adjusts guidance weights across denoising steps. Extensive experimental results demonstrate that HuMo surpasses specialized state-of-the-art methods in sub-tasks, establishing a unified framework for collaborative multimodal-conditioned HCVG. Project Page: https://phantom-video.github.io/HuMo.

25.0LGFeb 22, 2021
Softmax Policy Gradient Methods Can Take Exponential Time to Converge

Gen Li, Yuting Wei, Yuejie Chi et al.

The softmax policy gradient (PG) method, which performs gradient ascent under softmax policy parameterization, is arguably one of the de facto implementations of policy optimization in modern reinforcement learning. For $γ$-discounted infinite-horizon tabular Markov decision processes (MDPs), remarkable progress has recently been achieved towards establishing global convergence of softmax PG methods in finding a near-optimal policy. However, prior results fall short of delineating clear dependencies of convergence rates on salient parameters such as the cardinality of the state space $\mathcal{S}$ and the effective horizon $\frac{1}{1-γ}$, both of which could be excessively large. In this paper, we deliver a pessimistic message regarding the iteration complexity of softmax PG methods, despite assuming access to exact gradient computation. Specifically, we demonstrate that the softmax PG method with stepsize $η$ can take \[ \frac{1}η |\mathcal{S}|^{2^{Ω\big(\frac{1}{1-γ}\big)}} ~\text{iterations} \] to converge, even in the presence of a benign policy initialization and an initial state distribution amenable to exploration (so that the distribution mismatch coefficient is not exceedingly large). This is accomplished by characterizing the algorithmic dynamics over a carefully-constructed MDP containing only three actions. Our exponential lower bound hints at the necessity of carefully adjusting update rules or enforcing proper regularization in accelerating PG methods.

11.3ROSep 5, 2020
Learning Topological Motion Primitives for Knot Planning

Mengyuan Yan, Gen Li, Yilin Zhu et al.

In this paper, we approach the challenging problem of motion planning for knot tying. We propose a hierarchical approach in which the top layer produces a topological plan and the bottom layer translates this plan into continuous robot motion. The top layer decomposes a knotting task into sequences of abstract topological actions based on knot theory. The bottom layer translates each of these abstract actions into robot motion trajectories through learned topological motion primitives. To adapt each topological action to the specific rope geometry, the motion primitives take the observed rope configuration as input. We train the motion primitives by imitating human demonstrations and reinforcement learning in simulation. To generalize human demonstrations of simple knots into more complex knots, we observe similarities in the motion strategies of different topological actions and design the neural network structure to exploit such similarities. We demonstrate that our learned motion primitives can be used to efficiently generate motion plans for tying the overhand knot. The motion plan can then be executed on a real robot using visual tracking and Model Predictive Control. We also demonstrate that our learned motion primitives can be composed to tie a more complex pentagram-like knot despite being only trained on human demonstrations of simpler knots.

26.7LGJun 4, 2020
Sample Complexity of Asynchronous Q-Learning: Sharper Analysis and Variance Reduction

Gen Li, Yuting Wei, Yuejie Chi et al.

Asynchronous Q-learning aims to learn the optimal action-value function (or Q-function) of a Markov decision process (MDP), based on a single trajectory of Markovian samples induced by a behavior policy. Focusing on a $γ$-discounted MDP with state space $\mathcal{S}$ and action space $\mathcal{A}$, we demonstrate that the $\ell_{\infty}$-based sample complexity of classical asynchronous Q-learning --- namely, the number of samples needed to yield an entrywise $\varepsilon$-accurate estimate of the Q-function --- is at most on the order of $\frac{1}{μ_{\min}(1-γ)^5\varepsilon^2}+ \frac{t_{mix}}{μ_{\min}(1-γ)}$ up to some logarithmic factor, provided that a proper constant learning rate is adopted. Here, $t_{mix}$ and $μ_{\min}$ denote respectively the mixing time and the minimum state-action occupancy probability of the sample trajectory. The first term of this bound matches the sample complexity in the synchronous case with independent samples drawn from the stationary distribution of the trajectory. The second term reflects the cost taken for the empirical distribution of the Markovian trajectory to reach a steady state, which is incurred at the very beginning and becomes amortized as the algorithm runs. Encouragingly, the above bound improves upon the state-of-the-art result \cite{qu2020finite} by a factor of at least $|\mathcal{S}||\mathcal{A}|$ for all scenarios, and by a factor of at least $t_{mix}|\mathcal{S}||\mathcal{A}|$ for any sufficiently small accuracy level $\varepsilon$. Further, we demonstrate that the scaling on the effective horizon $\frac{1}{1-γ}$ can be improved by means of variance reduction.

29.2LGMay 26, 2020
Breaking the Sample Size Barrier in Model-Based Reinforcement Learning with a Generative Model

Gen Li, Yuting Wei, Yuejie Chi et al.

This paper is concerned with the sample efficiency of reinforcement learning, assuming access to a generative model (or simulator). We first consider $γ$-discounted infinite-horizon Markov decision processes (MDPs) with state space $\mathcal{S}$ and action space $\mathcal{A}$. Despite a number of prior works tackling this problem, a complete picture of the trade-offs between sample complexity and statistical accuracy is yet to be determined. In particular, all prior results suffer from a severe sample size barrier, in the sense that their claimed statistical guarantees hold only when the sample size exceeds at least $\frac{|\mathcal{S}||\mathcal{A}|}{(1-γ)^2}$. The current paper overcomes this barrier by certifying the minimax optimality of two algorithms -- a perturbed model-based algorithm and a conservative model-based algorithm -- as soon as the sample size exceeds the order of $\frac{|\mathcal{S}||\mathcal{A}|}{1-γ}$ (modulo some log factor). Moving beyond infinite-horizon MDPs, we further study time-inhomogeneous finite-horizon MDPs, and prove that a plain model-based planning algorithm suffices to achieve minimax-optimal sample complexity given any target accuracy level. To the best of our knowledge, this work delivers the first minimax-optimal guarantees that accommodate the entire range of sample sizes (beyond which finding a meaningful policy is information theoretically infeasible).

19.8LGNov 11, 2019
Nonconvex Low-Rank Tensor Completion from Noisy Data

Changxiao Cai, Gen Li, H. Vincent Poor et al.

We study a noisy tensor completion problem of broad practical interest, namely, the reconstruction of a low-rank tensor from highly incomplete and randomly corrupted observations of its entries. While a variety of prior work has been dedicated to this problem, prior algorithms either are computationally too expensive for large-scale applications, or come with sub-optimal statistical guarantees. Focusing on "incoherent" and well-conditioned tensors of a constant CP rank, we propose a two-stage nonconvex algorithm -- (vanilla) gradient descent following a rough initialization -- that achieves the best of both worlds. Specifically, the proposed nonconvex algorithm faithfully completes the tensor and retrieves all individual tensor factors within nearly linear time, while at the same time enjoying near-optimal statistical guarantees (i.e. minimal sample complexity and optimal estimation accuracy). The estimation errors are evenly spread out across all entries, thus achieving optimal $\ell_{\infty}$ statistical accuracy. We have also discussed how to extend our approach to accommodate asymmetric tensors. The insight conveyed through our analysis of nonconvex optimization might have implications for other tensor estimation problems.

42.5CVAug 16, 2019
Unicoder-VL: A Universal Encoder for Vision and Language by Cross-modal Pre-training

Gen Li, Nan Duan, Yuejian Fang et al.

We propose Unicoder-VL, a universal encoder that aims to learn joint representations of vision and language in a pre-training manner. Borrow ideas from cross-lingual pre-trained models, such as XLM and Unicoder, both visual and linguistic contents are fed into a multi-layer Transformer for the cross-modal pre-training, where three pre-trained tasks are employed, including Masked Language Modeling (MLM), Masked Object Classification (MOC) and Visual-linguistic Matching (VLM). The first two tasks learn context-aware representations for input tokens based on linguistic and visual contents jointly. The last task tries to predict whether an image and a text describe each other. After pretraining on large-scale image-caption pairs, we transfer Unicoder-VL to caption-based image-text retrieval and visual commonsense reasoning, with just one additional output layer. We achieve state-of-the-art or comparable results on both two tasks and show the powerful ability of the cross-modal pre-training.

3.4LGJul 25, 2019
Theory of Spectral Method for Union of Subspaces-Based Random Geometry Graph

Gen Li, Yuantao Gu

Spectral Method is a commonly used scheme to cluster data points lying close to Union of Subspaces by first constructing a Random Geometry Graph, called Subspace Clustering. This paper establishes a theory to analyze this method. Based on this theory, we demonstrate the efficiency of Subspace Clustering in fairly broad conditions. The insights and analysis techniques developed in this paper might also have implications for other random graph problems. Numerical experiments demonstrate the effectiveness of our theoretical study.

4.8LGAug 16, 2017
Active Orthogonal Matching Pursuit for Sparse Subspace Clustering

Yanxi Chen, Gen Li, Yuantao Gu

Sparse Subspace Clustering (SSC) is a state-of-the-art method for clustering high-dimensional data points lying in a union of low-dimensional subspaces. However, while $\ell_1$ optimization-based SSC algorithms suffer from high computational complexity, other variants of SSC, such as Orthogonal Matching Pursuit-based SSC (OMP-SSC), lose clustering accuracy in pursuit of improving time efficiency. In this letter, we propose a novel Active OMP-SSC, which improves clustering accuracy of OMP-SSC by adaptively updating data points and randomly dropping data points in the OMP process, while still enjoying the low computational complexity of greedy pursuit algorithms. We provide heuristic analysis of our approach, and explain how these two active steps achieve a better tradeoff between connectivity and separation. Numerical results on both synthetic data and real-world data validate our analyses and show the advantages of the proposed active algorithm.