Tao Chen

RO
h-index108
4papers
135citations
Novelty56%
AI Score34

4 Papers

17.0ROSep 25, 2023
Lifelong Robot Learning with Human Assisted Language Planners

Meenal Parakh, Alisha Fong, Anthony Simeonov et al. · deepmind

Large Language Models (LLMs) have been shown to act like planners that can decompose high-level instructions into a sequence of executable instructions. However, current LLM-based planners are only able to operate with a fixed set of skills. We overcome this critical limitation and present a method for using LLM-based planners to query new skills and teach robots these skills in a data and time-efficient manner for rigid object manipulation. Our system can re-use newly acquired skills for future tasks, demonstrating the potential of open world and lifelong learning. We evaluate the proposed framework on multiple tasks in simulation and the real world. Videos are available at: https://sites.google.com/mit.edu/halp-robot-learning.

4.1LGMay 19, 2025Code
Breaking the Compression Ceiling: Data-Free Pipeline for Ultra-Efficient Delta Compression

Xiaohui Wang, Peng Ye, Chenyu Huang et al.

With the rise of the fine-tuned-pretrained paradigm, storing numerous fine-tuned models for multi-tasking creates significant storage overhead. Delta compression alleviates this by storing only the pretrained model and the highly compressed delta weights (the differences between fine-tuned and pretrained model weights). However, existing methods fail to maintain both high compression and performance, and often rely on data. To address these challenges, we propose UltraDelta, the first data-free delta compression pipeline that achieves both ultra-high compression and strong performance. UltraDelta is designed to minimize redundancy, maximize information, and stabilize performance across inter-layer, intra-layer, and global dimensions, using three key components: (1) Variance-Based Mixed Sparsity Allocation assigns sparsity based on variance, giving lower sparsity to high-variance layers to preserve inter-layer information. (2) Distribution-Aware Compression applies uniform quantization and then groups parameters by value, followed by group-wise pruning, to better preserve intra-layer distribution. (3) Trace-Norm-Guided Rescaling uses the trace norm of delta weights to estimate a global rescaling factor, improving model stability under higher compression. Extensive experiments across (a) large language models (fine-tuned on LLaMA-2 7B and 13B) with up to 50x compression, (b) general NLP models (RoBERTa-base, T5-base) with up to 224x compression, (c) vision models (ViT-B/32, ViT-L/14) with up to 132x compression, and (d) multi-modal models (BEiT-3) with 18x compression, demonstrate that UltraDelta consistently outperforms existing methods, especially under ultra-high compression. Code is available at https://github.com/xiaohuiwang000/UltraDelta.

11.8CVJan 2, 2025
EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy

Ao Gao, Luosong Guo, Tao Chen et al.

3D Gaussian Splatting (3DGS) techniques have achieved satisfactory 3D scene representation. Despite their impressive performance, they confront challenges due to the limitation of structure-from-motion (SfM) methods on acquiring accurate scene initialization, or the inefficiency of densification strategy. In this paper, we introduce a novel framework EasySplat to achieve high-quality 3DGS modeling. Instead of using SfM for scene initialization, we employ a novel method to release the power of large-scale pointmap approaches. Specifically, we propose an efficient grouping strategy based on view similarity, and use robust pointmap priors to obtain high-quality point clouds and camera poses for 3D scene initialization. After obtaining a reliable scene structure, we propose a novel densification approach that adaptively splits Gaussian primitives based on the average shape of neighboring Gaussian ellipsoids, utilizing KNN scheme. In this way, the proposed method tackles the limitation on initialization and optimization, leading to an efficient and accurate 3DGS modeling. Extensive experiments demonstrate that EasySplat outperforms the current state-of-the-art (SOTA) in handling novel view synthesis.

26.5ROOct 28, 2021
Learning to Jump from Pixels

Gabriel B. Margolis, Tao Chen, Kartik Paigwar et al.

Today's robotic quadruped systems can robustly walk over a diverse range of rough but continuous terrains, where the terrain elevation varies gradually. Locomotion on discontinuous terrains, such as those with gaps or obstacles, presents a complementary set of challenges. In discontinuous settings, it becomes necessary to plan ahead using visual inputs and to execute agile behaviors beyond robust walking, such as jumps. Such dynamic motion results in significant motion of onboard sensors, which introduces a new set of challenges for real-time visual processing. The requirement for agility and terrain awareness in this setting reinforces the need for robust control. We present Depth-based Impulse Control (DIC), a method for synthesizing highly agile visually-guided locomotion behaviors. DIC affords the flexibility of model-free learning but regularizes behavior through explicit model-based optimization of ground reaction forces. We evaluate the proposed method both in simulation and in the real world.