Meng Chen

CV
h-index25
8papers
161citations
Novelty43%
AI Score33

8 Papers

8.1CVApr 22, 2022
SE-GAN: Skeleton Enhanced GAN-based Model for Brush Handwriting Font Generation

Shaozu Yuan, Ruixue Liu, Meng Chen et al.

Previous works on font generation mainly focus on the standard print fonts where character's shape is stable and strokes are clearly separated. There is rare research on brush handwriting font generation, which involves holistic structure changes and complex strokes transfer. To address this issue, we propose a novel GAN-based image translation model by integrating the skeleton information. We first extract the skeleton from training images, then design an image encoder and a skeleton encoder to extract corresponding features. A self-attentive refined attention module is devised to guide the model to learn distinctive features between different domains. A skeleton discriminator is involved to first synthesize the skeleton image from the generated image with a pre-trained generator, then to judge its realness to the target one. We also contribute a large-scale brush handwriting font image dataset with six styles and 15,000 high-resolution images. Both quantitative and qualitative experimental results demonstrate the competitiveness of our proposed model.

2.3SIDec 17, 2022
Latent Evolution Model for Change Point Detection in Time-varying Networks

Yongshun Gong, Xue Dong, Jian Zhang et al.

Graph-based change point detection (CPD) play an irreplaceable role in discovering anomalous graphs in the time-varying network. While several techniques have been proposed to detect change points by identifying whether there is a significant difference between the target network and successive previous ones, they neglect the natural evolution of the network. In practice, real-world graphs such as social networks, traffic networks, and rating networks are constantly evolving over time. Considering this problem, we treat the problem as a prediction task and propose a novel CPD method for dynamic graphs via a latent evolution model. Our method focuses on learning the low-dimensional representations of networks and capturing the evolving patterns of these learned latent representations simultaneously. After having the evolving patterns, a prediction of the target network can be achieved. Then, we can detect the change points by comparing the prediction and the actual network by leveraging a trade-off strategy, which balances the importance between the prediction network and the normal graph pattern extracted from previous networks. Intensive experiments conducted on both synthetic and real-world datasets show the effectiveness and superiority of our model.

1.2SPApr 30, 2022
Ultra-sensitive Flexible Sponge-Sensor Array for Muscle Activities Detection and Human Limb Motion Recognition

Jiao Suo, Yifan Liu, Clio Cheng et al.

Human limb motion tracking and recognition plays an important role in medical rehabilitation training, lower limb assistance, prosthetics design for amputees, feedback control for assistive robots, etc. Lightweight wearable sensors, including inertial sensors, surface electromyography sensors, and flexible strain/pressure, are promising to become the next-generation human motion capture devices. Herein, we present a wireless wearable device consisting of a sixteen-channel flexible sponge-based pressure sensor array to recognize various human lower limb motions by detecting contours on the human skin caused by calf gastrocnemius muscle actions. Each sensing element is a round porous structure of thin carbon nanotube/polydimethylsiloxane nanocomposites with a diameter of 4 mm and thickness of about 400 μm. Ten human subjects were recruited to perform ten different lower limb motions while wearing the developed device. The motion classification result with the support vector machine method shows a macro-recall of about 97.3% for all ten motions tested. This work demonstrates a portable wearable muscle activity detection device with a lower limb motion recognition application, which can be potentially used in assistive robot control, healthcare, sports monitoring, etc.

1.2OPTICSOct 27, 2023
Deep Learning Enables Large Depth-of-Field Images for Sub-Diffraction-Limit Scanning Superlens Microscopy

Hui Sun, Hao Luo, Feifei Wang et al.

Scanning electron microscopy (SEM) is indispensable in diverse applications ranging from microelectronics to food processing because it provides large depth-of-field images with a resolution beyond the optical diffraction limit. However, the technology requires coating conductive films on insulator samples and a vacuum environment. We use deep learning to obtain the mapping relationship between optical super-resolution (OSR) images and SEM domain images, which enables the transformation of OSR images into SEM-like large depth-of-field images. Our custom-built scanning superlens microscopy (SSUM) system, which requires neither coating samples by conductive films nor a vacuum environment, is used to acquire the OSR images with features down to ~80 nm. The peak signal-to-noise ratio (PSNR) and structural similarity index measure values indicate that the deep learning method performs excellently in image-to-image translation, with a PSNR improvement of about 0.74 dB over the optical super-resolution images. The proposed method provides a high level of detail in the reconstructed results, indicating that it has broad applicability to chip-level defect detection, biological sample analysis, forensics, and various other fields.

39.9CVJun 18, 2025
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang et al.

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

5.9CVMay 8, 2023
Learning to Generate Poetic Chinese Landscape Painting with Calligraphy

Shaozu Yuan, Aijun Dai, Zhiling Yan et al.

In this paper, we present a novel system (denoted as Polaca) to generate poetic Chinese landscape painting with calligraphy. Unlike previous single image-to-image painting generation, Polaca takes the classic poetry as input and outputs the artistic landscape painting image with the corresponding calligraphy. It is equipped with three different modules to complete the whole piece of landscape painting artwork: the first one is a text-to-image module to generate landscape painting image, the second one is an image-to-image module to generate stylistic calligraphy image, and the third one is an image fusion module to fuse the two images into a whole piece of aesthetic artwork.

0.3CLMar 4, 2019
From Knowledge Map to Mind Map: Artificial Imagination

Ruixue Liu, Baoyang Chen, Xiaoyu Guo et al.

Imagination is one of the most important factors which makes an artistic painting unique and impressive. With the rapid development of Artificial Intelligence, more and more researchers try to create painting with AI technology automatically. However, lacking of imagination is still a main problem for AI painting. In this paper, we propose a novel approach to inject rich imagination into a special painting art Mind Map creation. We firstly consider lexical and phonological similarities of seed word, then learn and inherit original painting style of the author, and finally apply Dadaism and impossibility of improvisation principles into painting process. We also design several metrics for imagination evaluation. Experimental results show that our proposed method can increase imagination of painting and also improve its overall quality.

3.1CVApr 3, 2013
Lie Algebrized Gaussians for Image Representation

Liyu Gong, Meng Chen, Chunlong Hu

We present an image representation method which is derived from analyzing Gaussian probability density function (\emph{pdf}) space using Lie group theory. In our proposed method, images are modeled by Gaussian mixture models (GMMs) which are adapted from a globally trained GMM called universal background model (UBM). Then we vectorize the GMMs based on two facts: (1) components of image-specific GMMs are closely grouped together around their corresponding component of the UBM due to the characteristic of the UBM adaption procedure; (2) Gaussian \emph{pdf}s form a Lie group, which is a differentiable manifold rather than a vector space. We map each Gaussian component to the tangent vector space (named Lie algebra) of Lie group at the manifold position of UBM. The final feature vector, named Lie algebrized Gaussians (LAG) is then constructed by combining the Lie algebrized Gaussian components with mixture weights. We apply LAG features to scene category recognition problem and observe state-of-the-art performance on 15Scenes benchmark.