Yuhan Wang

CV
h-index15
11papers
956citations
Novelty51%
AI Score39

11 Papers

20.4IVAug 20, 2023Code
Contrastive Diffusion Model with Auxiliary Guidance for Coarse-to-Fine PET Reconstruction

Zeyu Han, Yuhan Wang, Luping Zhou et al.

To obtain high-quality positron emission tomography (PET) scans while reducing radiation exposure to the human body, various approaches have been proposed to reconstruct standard-dose PET (SPET) images from low-dose PET (LPET) images. One widely adopted technique is the generative adversarial networks (GANs), yet recently, diffusion probabilistic models (DPMs) have emerged as a compelling alternative due to their improved sample quality and higher log-likelihood scores compared to GANs. Despite this, DPMs suffer from two major drawbacks in real clinical settings, i.e., the computationally expensive sampling process and the insufficient preservation of correspondence between the conditioning LPET image and the reconstructed PET (RPET) image. To address the above limitations, this paper presents a coarse-to-fine PET reconstruction framework that consists of a coarse prediction module (CPM) and an iterative refinement module (IRM). The CPM generates a coarse PET image via a deterministic process, and the IRM samples the residual iteratively. By delegating most of the computational overhead to the CPM, the overall sampling speed of our method can be significantly improved. Furthermore, two additional strategies, i.e., an auxiliary guidance strategy and a contrastive diffusion strategy, are proposed and integrated into the reconstruction process, which can enhance the correspondence between the LPET image and the RPET image, further improving clinical reliability. Extensive experiments on two human brain PET datasets demonstrate that our method outperforms the state-of-the-art PET reconstruction methods. The source code is available at \url{https://github.com/Show-han/PET-Reconstruction}.

14.9CVAug 31, 2023Code
StyleInV: A Temporal Style Modulated Inversion Network for Unconditional Video Generation

Yuhan Wang, Liming Jiang, Chen Change Loy

Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, researchers have used pretrained StyleGAN image generators for high-quality frame synthesis and focused on motion generator design. The motion generator is trained in an autoregressive manner using heavy 3D convolutional discriminators to ensure motion coherence during video generation. In this paper, we introduce a novel motion generator design that uses a learning-based inversion network for GAN. The encoder in our method captures rich and smooth priors from encoding images to latents, and given the latent of an initially generated frame as guidance, our method can generate smooth future latent by modulating the inversion encoder temporally. Our method enjoys the advantage of sparse training and naturally constrains the generation space of our motion generator with the inversion network guided by the initial frame, eliminating the need for heavy discriminators. Moreover, our method supports style transfer with simple fine-tuning when the encoder is paired with a pretrained StyleGAN generator. Extensive experiments conducted on various benchmarks demonstrate the superiority of our method in generating long and high-resolution videos with decent single-frame quality and temporal consistency.

9.1CVAug 18, 2023
DiffLLE: Diffusion-guided Domain Calibration for Unsupervised Low-light Image Enhancement

Shuzhou Yang, Xuanyu Zhang, Yinhuai Wang et al.

Existing unsupervised low-light image enhancement methods lack enough effectiveness and generalization in practical applications. We suppose this is because of the absence of explicit supervision and the inherent gap between real-world scenarios and the training data domain. In this paper, we develop Diffusion-based domain calibration to realize more robust and effective unsupervised Low-Light Enhancement, called DiffLLE. Since the diffusion model performs impressive denoising capability and has been trained on massive clean images, we adopt it to bridge the gap between the real low-light domain and training degradation domain, while providing efficient priors of real-world content for unsupervised models. Specifically, we adopt a naive unsupervised enhancement algorithm to realize preliminary restoration and design two zero-shot plug-and-play modules based on diffusion model to improve generalization and effectiveness. The Diffusion-guided Degradation Calibration (DDC) module narrows the gap between real-world and training low-light degradation through diffusion-based domain calibration and a lightness enhancement curve, which makes the enhancement model perform robustly even in sophisticated wild degradation. Due to the limited enhancement effect of the unsupervised model, we further develop the Fine-grained Target domain Distillation (FTD) module to find a more visual-friendly solution space. It exploits the priors of the pre-trained diffusion model to generate pseudo-references, which shrinks the preliminary restored results from a coarse normal-light domain to a finer high-quality clean field, addressing the lack of strong explicit supervision for unsupervised methods. Benefiting from these, our approach even outperforms some supervised methods by using only a simple unsupervised baseline. Extensive experiments demonstrate the superior effectiveness of the proposed DiffLLE.

7.6CVDec 12, 2023
Neural Video Fields Editing

Shuzhou Yang, Chong Mou, Jiwen Yu et al.

Diffusion models have revolutionized text-driven video editing. However, applying these methods to real-world editing encounters two significant challenges: (1) the rapid increase in GPU memory demand as the number of frames grows, and (2) the inter-frame inconsistency in edited videos. To this end, we propose NVEdit, a novel text-driven video editing framework designed to mitigate memory overhead and improve consistent editing for real-world long videos. Specifically, we construct a neural video field, powered by tri-plane and sparse grid, to enable encoding long videos with hundreds of frames in a memory-efficient manner. Next, we update the video field through off-the-shelf Text-to-Image (T2I) models to impart text-driven editing effects. A progressive optimization strategy is developed to preserve original temporal priors. Importantly, both the neural video field and T2I model are adaptable and replaceable, thus inspiring future research. Experiments demonstrate the ability of our approach to edit hundreds of frames with impressive inter-frame consistency. Our project is available at: https://nvedit.github.io/.

24.8CLMar 3, 2025
Retrieval Models Aren't Tool-Savvy: Benchmarking Tool Retrieval for Large Language Models

Zhengliang Shi, Yuhan Wang, Lingyong Yan et al. · baidu

Tool learning aims to augment large language models (LLMs) with diverse tools, enabling them to act as agents for solving practical tasks. Due to the limited context length of tool-using LLMs, adopting information retrieval (IR) models to select useful tools from large toolsets is a critical initial step. However, the performance of IR models in tool retrieval tasks remains underexplored and unclear. Most tool-use benchmarks simplify this step by manually pre-annotating a small set of relevant tools for each task, which is far from the real-world scenarios. In this paper, we propose ToolRet, a heterogeneous tool retrieval benchmark comprising 7.6k diverse retrieval tasks, and a corpus of 43k tools, collected from existing datasets. We benchmark six types of models on ToolRet. Surprisingly, even the models with strong performance in conventional IR benchmarks, exhibit poor performance on ToolRet. This low retrieval quality degrades the task pass rate of tool-use LLMs. As a further step, we contribute a large-scale training dataset with over 200k instances, which substantially optimizes the tool retrieval ability of IR models.

14.4CVMar 11, 2025Code
MEAT: Multiview Diffusion Model for Human Generation on Megapixels with Mesh Attention

Yuhan Wang, Fangzhou Hong, Shuai Yang et al.

Multiview diffusion models have shown considerable success in image-to-3D generation for general objects. However, when applied to human data, existing methods have yet to deliver promising results, largely due to the challenges of scaling multiview attention to higher resolutions. In this paper, we explore human multiview diffusion models at the megapixel level and introduce a solution called mesh attention to enable training at 1024x1024 resolution. Using a clothed human mesh as a central coarse geometric representation, the proposed mesh attention leverages rasterization and projection to establish direct cross-view coordinate correspondences. This approach significantly reduces the complexity of multiview attention while maintaining cross-view consistency. Building on this foundation, we devise a mesh attention block and combine it with keypoint conditioning to create our human-specific multiview diffusion model, MEAT. In addition, we present valuable insights into applying multiview human motion videos for diffusion training, addressing the longstanding issue of data scarcity. Extensive experiments show that MEAT effectively generates dense, consistent multiview human images at the megapixel level, outperforming existing multiview diffusion methods.

2.6LGMay 11, 2024
Lasso Ridge based XGBoost and Deep_LSTM Help Tennis Players Perform better

Wankang Zhai, Yuhan Wang

Understanding the dynamics of momentum and game fluctuation in tennis matches is cru-cial for predicting match outcomes and enhancing player performance. In this study, we present a comprehensive analysis of these factors using a dataset from the 2023 Wimbledon final. Ini-tially, we develop a sliding-window-based scoring model to assess player performance, ac-counting for the influence of serving dominance through a serve decay factor. Additionally, we introduce a novel approach, Lasso-Ridge-based XGBoost, to quantify momentum effects, lev-eraging the predictive power of XGBoost while mitigating overfitting through regularization. Through experimentation, we achieve an accuracy of 94% in predicting match outcomes, iden-tifying key factors influencing winning rates. Subsequently, we propose a Derivative of the winning rate algorithm to quantify game fluctuation, employing an LSTM_Deep model to pre-dict fluctuation scores. Our model effectively captures temporal correlations in momentum fea-tures, yielding mean squared errors ranging from 0.036 to 0.064. Furthermore, we explore me-ta-learning using MAML to transfer our model to predict outcomes in ping-pong matches, though results indicate a comparative performance decline. Our findings provide valuable in-sights into momentum dynamics and game fluctuation, offering implications for sports analytics and player training strategies.

26.0CVJun 18, 2021
HifiFace: 3D Shape and Semantic Prior Guided High Fidelity Face Swapping

Yuhan Wang, Xu Chen, Junwei Zhu et al.

In this work, we propose a high fidelity face swapping method, called HifiFace, which can well preserve the face shape of the source face and generate photo-realistic results. Unlike other existing face swapping works that only use face recognition model to keep the identity similarity, we propose 3D shape-aware identity to control the face shape with the geometric supervision from 3DMM and 3D face reconstruction method. Meanwhile, we introduce the Semantic Facial Fusion module to optimize the combination of encoder and decoder features and make adaptive blending, which makes the results more photo-realistic. Extensive experiments on faces in the wild demonstrate that our method can preserve better identity, especially on the face shape, and can generate more photo-realistic results than previous state-of-the-art methods.

2.3LGNov 24, 2020
Effective and Sparse Count-Sketch via k-means clustering

Yuhan Wang, Zijian Lei, Liang Lan

Count-sketch is a popular matrix sketching algorithm that can produce a sketch of an input data matrix X in O(nnz(X))time where nnz(X) denotes the number of non-zero entries in X. The sketched matrix will be much smaller than X while preserving most of its properties. Therefore, count-sketch is widely used for addressing high-dimensionality challenge in machine learning. However, there are two main limitations of count-sketch: (1) The sketching matrix used count-sketch is generated randomly which does not consider any intrinsic data properties of X. This data-oblivious matrix sketching method could produce a bad sketched matrix which will result in low accuracy for subsequent machine learning tasks (e.g.classification); (2) For highly sparse input data, count-sketch could produce a dense sketched data matrix. This dense sketch matrix could make the subsequent machine learning tasks more computationally expensive than on the original sparse data X. To address these two limitations, we first show an interesting connection between count-sketch and k-means clustering by analyzing the reconstruction error of the count-sketch method. Based on our analysis, we propose to reduce the reconstruction error of count-sketch by using k-means clustering algorithm to obtain the low-dimensional sketched matrix. In addition, we propose to solve k-mean clustering using gradient descent with -L1 ball projection to produce a sparse sketched matrix. Our experimental results based on six real-life classification datasets have demonstrated that our proposed method achieves higher accuracy than the original count-sketch and other popular matrix sketching algorithms. Our results also demonstrate that our method produces a sparser sketched data matrix than other methods and therefore the prediction cost of our method will be smaller than other matrix sketching methods.

37.6CVApr 1, 2020Code
CurricularFace: Adaptive Curriculum Learning Loss for Deep Face Recognition

Yuge Huang, Yuhan Wang, Ying Tai et al.

As an emerging topic in face recognition, designing margin-based loss functions can increase the feature margin between different classes for enhanced discriminability. More recently, the idea of mining-based strategies is adopted to emphasize the misclassified samples, achieving promising results. However, during the entire training process, the prior methods either do not explicitly emphasize the sample based on its importance that renders the hard samples not fully exploited; or explicitly emphasize the effects of semi-hard/hard samples even at the early training stage that may lead to convergence issue. In this work, we propose a novel Adaptive Curriculum Learning loss (CurricularFace) that embeds the idea of curriculum learning into the loss function to achieve a novel training strategy for deep face recognition, which mainly addresses easy samples in the early training stage and hard ones in the later stage. Specifically, our CurricularFace adaptively adjusts the relative importance of easy and hard samples during different training stages. In each stage, different samples are assigned with different importance according to their corresponding difficultness. Extensive experimental results on popular benchmarks demonstrate the superiority of our CurricularFace over the state-of-the-art competitors.

9.1CVMar 1, 2020
Intelligent Home 3D: Automatic 3D-House Design from Linguistic Descriptions Only

Qi Chen, Qi Wu, Rui Tang et al.

Home design is a complex task that normally requires architects to finish with their professional skills and tools. It will be fascinating that if one can produce a house plan intuitively without knowing much knowledge about home design and experience of using complex designing tools, for example, via natural language. In this paper, we formulate it as a language conditioned visual content generation problem that is further divided into a floor plan generation and an interior texture (such as floor and wall) synthesis task. The only control signal of the generation process is the linguistic expression given by users that describe the house details. To this end, we propose a House Plan Generative Model (HPGM) that first translates the language input to a structural graph representation and then predicts the layout of rooms with a Graph Conditioned Layout Prediction Network (GC LPN) and generates the interior texture with a Language Conditioned Texture GAN (LCT-GAN). With some post-processing, the final product of this task is a 3D house model. To train and evaluate our model, we build the first Text-to-3D House Model dataset.