Li Li

CV
h-index5
3papers
49citations
Novelty55%
AI Score39

3 Papers

17.1CVMar 24, 2023
HandNeRF: Neural Radiance Fields for Animatable Interacting Hands

Zhiyang Guo, Wengang Zhou, Min Wang et al.

We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands, an off-the-shelf skeleton estimator is first employed to parameterize the hand poses. Then we design a pose-driven deformation field to establish correspondence from those different poses to a shared canonical space, where a pose-disentangled NeRF for one hand is optimized. Such unified modeling efficiently complements the geometry and texture cues in rarely-observed areas for both hands. Meanwhile, we further leverage the pose priors to generate pseudo depth maps as guidance for occlusion-aware density learning. Moreover, a neural feature distillation method is proposed to achieve cross-domain alignment for color optimization. We conduct extensive experiments to verify the merits of our proposed HandNeRF and report a series of state-of-the-art results both qualitatively and quantitatively on the large-scale InterHand2.6M dataset.

3.9CVAug 8, 2023
Exploiting Spatial-Temporal Context for Interacting Hand Reconstruction on Monocular RGB Video

Weichao Zhao, Hezhen Hu, Wengang Zhou et al.

Reconstructing interacting hands from monocular RGB data is a challenging task, as it involves many interfering factors, e.g. self- and mutual occlusion and similar textures. Previous works only leverage information from a single RGB image without modeling their physically plausible relation, which leads to inferior reconstruction results. In this work, we are dedicated to explicitly exploiting spatial-temporal information to achieve better interacting hand reconstruction. On one hand, we leverage temporal context to complement insufficient information provided by the single frame, and design a novel temporal framework with a temporal constraint for interacting hand motion smoothness. On the other hand, we further propose an interpenetration detection module to produce kinetically plausible interacting hands without physical collisions. Extensive experiments are performed to validate the effectiveness of our proposed framework, which achieves new state-of-the-art performance on public benchmarks.

22.3IVMay 20, 2025Code
Neural Video Compression with Context Modulation

Chuanbo Tang, Zhuoyuan Li, Yifan Bian et al.

Efficient video coding is highly dependent on exploiting the temporal redundancy, which is usually achieved by extracting and leveraging the temporal context in the emerging conditional coding-based neural video codec (NVC). Although the latest NVC has achieved remarkable progress in improving the compression performance, the inherent temporal context propagation mechanism lacks the ability to sufficiently leverage the reference information, limiting further improvement. In this paper, we address the limitation by modulating the temporal context with the reference frame in two steps. Specifically, we first propose the flow orientation to mine the inter-correlation between the reference frame and prediction frame for generating the additional oriented temporal context. Moreover, we introduce the context compensation to leverage the oriented context to modulate the propagated temporal context generated from the propagated reference feature. Through the synergy mechanism and decoupling loss supervision, the irrelevant propagated information can be effectively eliminated to ensure better context modeling. Experimental results demonstrate that our codec achieves on average 22.7% bitrate reduction over the advanced traditional video codec H.266/VVC, and offers an average 10.1% bitrate saving over the previous state-of-the-art NVC DCVC-FM. The code is available at https://github.com/Austin4USTC/DCMVC.