Xuan Li

CV
h-index10
8papers
591citations
Novelty42%
AI Score29

8 Papers

18.1LGOct 28, 2022
Teacher-Student Architecture for Knowledge Learning: A Survey

Chengming Hu, Xuan Li, Dan Liu et al.

Although Deep Neural Networks (DNNs) have shown a strong capacity to solve large-scale problems in many areas, such DNNs with voluminous parameters are hard to be deployed in a real-time system. To tackle this issue, Teacher-Student architectures were first utilized in knowledge distillation, where simple student networks can achieve comparable performance to deep teacher networks. Recently, Teacher-Student architectures have been effectively and widely embraced on various knowledge learning objectives, including knowledge distillation, knowledge expansion, knowledge adaption, and multi-task learning. With the help of Teacher-Student architectures, current studies are able to achieve multiple knowledge-learning objectives through lightweight and effective student networks. Different from the existing knowledge distillation surveys, this survey detailedly discusses Teacher-Student architectures with multiple knowledge learning objectives. In addition, we systematically introduce the knowledge construction and optimization process during the knowledge learning and then analyze various Teacher-Student architectures and effective learning schemes that have been leveraged to learn representative and robust knowledge. This paper also summarizes the latest applications of Teacher-Student architectures based on different purposes (i.e., classification, recognition, and generation). Finally, the potential research directions of knowledge learning are investigated on the Teacher-Student architecture design, the quality of knowledge, and the theoretical studies of regression-based learning, respectively. With this comprehensive survey, both industry practitioners and the academic community can learn insightful guidelines about Teacher-Student architectures on multiple knowledge learning objectives.

41.4HCJan 30, 2024
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

Ying Jiang, Chang Yu, Tianyi Xie et al.

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and interaction within these virtual spaces are fraught with difficulties. They tend to be not only engineering-intensive but also require extensive expertise, which adds to the frustration and inefficiency in virtual object manipulation. Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience. By developing a physical dynamics-aware interactive Gaussian Splatting in a Virtual Reality setting, and constructing a highly efficient two-level embedding strategy alongside deformable body simulations, VR-GS ensures real-time execution with highly realistic dynamic responses. The components of our Virtual Reality system are designed for high efficiency and effectiveness, starting from detailed scene reconstruction and object segmentation, advancing through multi-view image in-painting, and extending to interactive physics-based editing. The system also incorporates real-time deformation embedding and dynamic shadow casting, ensuring a comprehensive and engaging virtual experience.Our project page is available at: https://yingjiang96.github.io/VR-GS/.

21.5CVNov 26, 2024
PhysMotion: Physics-Grounded Dynamics From a Single Image

Xiyang Tan, Ying Jiang, Xuan Li et al.

We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input conditions (e.g., applied force and torque), producing high-quality, physically plausible video generation. By utilizing continuum mechanics-based simulations as a prior knowledge, our approach addresses the limitations of traditional data-driven generative models and result in more consistent physically plausible motions. Our framework begins by reconstructing a feed-forward 3D Gaussian from a single image through geometry optimization. This representation is then time-stepped using a differentiable Material Point Method (MPM) with continuum mechanics-based elastoplasticity models, which provides a strong foundation for realistic dynamics, albeit at a coarse level of detail. To enhance the geometry, appearance and ensure spatiotemporal consistency, we refine the initial simulation using a text-to-image (T2I) diffusion model with cross-frame attention, resulting in a physically plausible video that retains intricate details comparable to the input image. We conduct comprehensive qualitative and quantitative evaluations to validate the efficacy of our method. Our project page is available at: https://supertan0204.github.io/physmotion_website/.

19.0CVFeb 5, 2025
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics

Xuan Li, Chang Yu, Wenxin Du et al.

Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment generation, a key area for applications like virtual try-on with dynamic garment animations, which require garments to be separable and simulation-ready. We introduce Dress-1-to-3, a novel pipeline that reconstructs physics-plausible, simulation-ready separated garments with sewing patterns and humans from an in-the-wild image. Starting with the image, our approach combines a pre-trained image-to-sewing pattern generation model for creating coarse sewing patterns with a pre-trained multi-view diffusion model to produce multi-view images. The sewing pattern is further refined using a differentiable garment simulator based on the generated multi-view images. Versatile experiments demonstrate that our optimization approach substantially enhances the geometric alignment of the reconstructed 3D garments and humans with the input image. Furthermore, by integrating a texture generation module and a human motion generation module, we produce customized physics-plausible and realistic dynamic garment demonstrations. Project page: https://dress-1-to-3.github.io/

12.8CVApr 23, 2020
Cross-ethnicity Face Anti-spoofing Recognition Challenge: A Review

Ajian Liu, Xuan Li, Jun Wan et al.

Face anti-spoofing is critical to prevent face recognition systems from a security breach. The biometrics community has %possessed achieved impressive progress recently due the excellent performance of deep neural networks and the availability of large datasets. Although ethnic bias has been verified to severely affect the performance of face recognition systems, it still remains an open research problem in face anti-spoofing. Recently, a multi-ethnic face anti-spoofing dataset, CASIA-SURF CeFA, has been released with the goal of measuring the ethnic bias. It is the largest up to date cross-ethnicity face anti-spoofing dataset covering $3$ ethnicities, $3$ modalities, $1,607$ subjects, 2D plus 3D attack types, and the first dataset including explicit ethnic labels among the recently released datasets for face anti-spoofing. We organized the Chalearn Face Anti-spoofing Attack Detection Challenge which consists of single-modal (e.g., RGB) and multi-modal (e.g., RGB, Depth, Infrared (IR)) tracks around this novel resource to boost research aiming to alleviate the ethnic bias. Both tracks have attracted $340$ teams in the development stage, and finally 11 and 8 teams have submitted their codes in the single-modal and multi-modal face anti-spoofing recognition challenges, respectively. All the results were verified and re-ran by the organizing team, and the results were used for the final ranking. This paper presents an overview of the challenge, including its design, evaluation protocol and a summary of results. We analyze the top ranked solutions and draw conclusions derived from the competition. In addition we outline future work directions.

20.0CVMar 11, 2020
CASIA-SURF CeFA: A Benchmark for Multi-modal Cross-ethnicity Face Anti-spoofing

Ajian Li, Zichang Tan, Xuan Li et al.

Ethnic bias has proven to negatively affect the performance of face recognition systems, and it remains an open research problem in face anti-spoofing. In order to study the ethnic bias for face anti-spoofing, we introduce the largest up to date CASIA-SURF Cross-ethnicity Face Anti-spoofing (CeFA) dataset (briefly named CeFA), covering $3$ ethnicities, $3$ modalities, $1,607$ subjects, and 2D plus 3D attack types. Four protocols are introduced to measure the affect under varied evaluation conditions, such as cross-ethnicity, unknown spoofs or both of them. To the best of our knowledge, CeFA is the first dataset including explicit ethnic labels in current published/released datasets for face anti-spoofing. Then, we propose a novel multi-modal fusion method as a strong baseline to alleviate these bias, namely, the static-dynamic fusion mechanism applied in each modality (i.e., RGB, Depth and infrared image). Later, a partially shared fusion strategy is proposed to learn complementary information from multiple modalities. Extensive experiments demonstrate that the proposed method achieves state-of-the-art results on the CASIA-SURF, OULU-NPU, SiW and the CeFA dataset.

4.7CVDec 5, 2019
Static and Dynamic Fusion for Multi-modal Cross-ethnicity Face Anti-spoofing

Ajian Liu, Zichang Tan, Xuan Li et al.

Regardless of the usage of deep learning and handcrafted methods, the dynamic information from videos and the effect of cross-ethnicity are rarely considered in face anti-spoofing. In this work, we propose a static-dynamic fusion mechanism for multi-modal face anti-spoofing. Inspired by motion divergences between real and fake faces, we incorporate the dynamic image calculated by rank pooling with static information into a conventional neural network (CNN) for each modality (i.e., RGB, Depth and infrared (IR)). Then, we develop a partially shared fusion method to learn complementary information from multiple modalities. Furthermore, in order to study the generalization capability of the proposal in terms of cross-ethnicity attacks and unknown spoofs, we introduce the largest public cross-ethnicity Face Anti-spoofing (CASIA-CeFA) dataset, covering 3 ethnicities, 3 modalities, 1607 subjects, and 2D plus 3D attack types. Experiments demonstrate that the proposed method achieves state-of-the-art results on CASIA-CeFA, CASIA-SURF, OULU-NPU and SiW.

0.9CVOct 2, 2019
Boosting Image Recognition with Non-differentiable Constraints

Xuan Li, Yuchen Lu, Peng Xu et al.

In this paper, we study the problem of image recognition with non-differentiable constraints. A lot of real-life recognition applications require a rich output structure with deterministic constraints that are discrete or modeled by a non-differentiable function. A prime example is recognizing digit sequences, which are restricted by such rules (e.g., \textit{container code detection}, \textit{social insurance number recognition}, etc.). We investigate the usefulness of adding non-differentiable constraints in learning for the task of digit sequence recognition. Toward this goal, we synthesize six different datasets from MNIST and Cropped SVHN, with three discrete rules inspired by real-life protocols. To deal with the non-differentiability of these rules, we propose a reinforcement learning approach based on the policy gradient method. We find that incorporating this rule-based reinforcement can effectively increase the accuracy for all datasets and provide a good inductive bias which improves the model even with limited data. On one of the datasets, MNIST\_Rule2, models trained with rule-based reinforcement increase the accuracy by 4.7\% for 2000 samples and 23.6\% for 500 samples. We further test our model against synthesized adversarial examples, e.g., blocking out digits, and observe that adding our rule-based reinforcement increases the model robustness with a relatively smaller performance drop.