10.4CVJul 18, 2023
GroupLane: End-to-End 3D Lane Detection with Channel-wise GroupingZhuoling Li, Chunrui Han, Zheng Ge et al.
Efficiency is quite important for 3D lane detection due to practical deployment demand. In this work, we propose a simple, fast, and end-to-end detector that still maintains high detection precision. Specifically, we devise a set of fully convolutional heads based on row-wise classification. In contrast to previous counterparts, ours supports recognizing both vertical and horizontal lanes. Besides, our method is the first one to perform row-wise classification in bird-eye-view. In the heads, we split feature into multiple groups and every group of feature corresponds to a lane instance. During training, the predictions are associated with lane labels using the proposed single-win one-to-one matching to compute loss, and no post-processing operation is demanded for inference. In this way, our proposed fully convolutional detector, GroupLane, realizes end-to-end detection like DETR. Evaluated on 3 real world 3D lane benchmarks, OpenLane, Once-3DLanes, and OpenLane-Huawei, GroupLane adopting ConvNext-Base as the backbone outperforms the published state-of-the-art PersFormer by 13.6% F1 score in the OpenLane validation set. Besides, GroupLane with ResNet18 still surpasses PersFormer by 4.9% F1 score, while the inference speed is nearly 7x faster and the FLOPs is only 13.3% of it.
17.4CVNov 25, 2025Code
Thinking in 360°: Humanoid Visual Search in the WildHeyang Yu, Yinan Han, Xiangyu Zhang et al.
Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360°. However, prior approaches to visual search are limited to a static image, neglecting the physical embodiment and its interaction with the 3D world. How can we develop embodied visual search agents as efficient as humans while bypassing the constraints imposed by real-world hardware? To this end, we propose humanoid visual search where a humanoid agent actively rotates its head to search for objects or paths in an immersive world represented by a 360° panoramic image. To study visual search in visually-crowded real-world scenarios, we build H* Bench, a new benchmark that moves beyond household scenes to challenging in-the-wild scenes that necessitate advanced visual-spatial reasoning capabilities, such as transportation hubs, large-scale retail spaces, urban streets, and public institutions. Our experiments first reveal that even top-tier proprietary models falter, achieving only ~30% success in object and path search. We then use post-training techniques to enhance the open-source Qwen2.5-VL, increasing its success rate by over threefold for both object search (14.83% to 47.38%) and path search (6.44% to 24.94%). Notably, the lower ceiling of path search reveals its inherent difficulty, which we attribute to the demand for sophisticated spatial commonsense. Our results not only show a promising path forward but also quantify the immense challenge that remains in building MLLM agents that can be seamlessly integrated into everyday human life.
18.6CVDec 30, 2024
Slow Perception: Let's Perceive Geometric Figures Step-by-stepHaoran Wei, Youyang Yin, Yumeng Li et al.
Recently, "visual o1" began to enter people's vision, with expectations that this slow-thinking design can solve visual reasoning tasks, especially geometric math problems. However, the reality is that current LVLMs (Large Vision Language Models) can hardly even accurately copy a geometric figure, let alone truly understand the complex inherent logic and spatial relationships within geometric shapes. We believe accurate copying (strong perception) is the first step to visual o1. Accordingly, we introduce the concept of "slow perception" (SP), which guides the model to gradually perceive basic point-line combinations, as our humans, reconstruct complex geometric structures progressively. There are two-fold stages in SP: a) perception decomposition. Perception is not instantaneous. In this stage, complex geometric figures are broken down into basic simple units to unify geometry representation. b) perception flow, which acknowledges that accurately tracing a line is not an easy task. This stage aims to avoid "long visual jumps" in regressing line segments by using a proposed "perceptual ruler" to trace each line stroke-by-stroke. Surprisingly, such a human-like perception manner enjoys an inference time scaling law -- the slower, the better. Researchers strive to speed up the model's perception in the past, but we slow it down again, allowing the model to read the image step-by-step and carefully.
ProSec: Fortifying Code LLMs with Proactive Security AlignmentXiangzhe Xu, Zian Su, Jinyao Guo et al.
While recent code-specific large language models (LLMs) have greatly enhanced their code generation capabilities, the safety of these models remains under-explored, posing potential risks as insecure code generated by these models may introduce vulnerabilities into real-world systems. Existing methods collect security-focused datasets from real-world vulnerabilities for instruction tuning in order to mitigate such issues. However, they are largely constrained by the data sparsity of vulnerable code, and have limited applicability in the multi-stage post-training workflows of modern LLMs. In this paper, we propose ProSec, a novel proactive security alignment approach designed to align code LLMs with secure coding practices. ProSec systematically exposes the vulnerabilities in a code LLM by synthesizing vulnerability-inducing coding scenarios from Common Weakness Enumerations (CWEs) and generates fixes to vulnerable code snippets, allowing the model to learn secure practices through preference learning objectives. The scenarios synthesized by ProSec trigger 25x more vulnerable code than a normal instruction-tuning dataset, resulting in a security-focused alignment dataset 7x larger than the previous work. Experiments show that models trained with ProSec are 25.2% to 35.4% more secure compared to previous work without degrading models' utility.
DreamBench++: A Human-Aligned Benchmark for Personalized Image GenerationYuang Peng, Yuxin Cui, Haomiao Tang et al.
Personalized image generation holds great promise in assisting humans in everyday work and life due to its impressive ability to creatively generate personalized content across various contexts. However, current evaluations either are automated but misalign with humans or require human evaluations that are time-consuming and expensive. In this work, we present DreamBench++, a human-aligned benchmark that advanced multimodal GPT models automate. Specifically, we systematically design the prompts to let GPT be both human-aligned and self-aligned, empowered with task reinforcement. Further, we construct a comprehensive dataset comprising diverse images and prompts. By benchmarking 7 modern generative models, we demonstrate that DreamBench++ results in significantly more human-aligned evaluation, helping boost the community with innovative findings.
3.3NIMar 29, 2021
Joint User Association and Power Allocation in Heterogeneous Ultra Dense Network via Semi-Supervised Representation LearningXiangyu Zhang, Zhengming Zhang, Luxi Yang
Heterogeneous Ultra-Dense Network (HUDN) is one of the vital networking architectures due to its ability to enable higher connectivity density and ultra-high data rates. Rational user association and power control schedule in HUDN can reduce wireless interference. This paper proposes a novel idea for resolving the joint user association and power control problem: the optimal user association and Base Station transmit power can be represented by channel information. Then, we solve this problem by formulating an optimal representation function. We model the HUDNs as a heterogeneous graph and train a Graph Neural Network (GNN) to approach this representation function by using semi-supervised learning, in which the loss function is composed of the unsupervised part that helps the GNN approach the optimal representation function and the supervised part that utilizes the previous experience to reduce useless exploration. We separate the learning process into two parts, the generalization-representation learning (GRL) part and the specialization-representation learning (SRL) part, which train the GNN for learning representation for generalized scenario quasi-static user distribution scenario, respectively. Simulation results demonstrate that the proposed GRL-based solution has higher computational efficiency than the traditional optimization algorithm, and the performance of SRL outperforms the GRL.
Towards Feature Space Adversarial AttackQiuling Xu, Guanhong Tao, Siyuan Cheng et al.
We propose a new adversarial attack to Deep Neural Networks for image classification. Different from most existing attacks that directly perturb input pixels, our attack focuses on perturbing abstract features, more specifically, features that denote styles, including interpretable styles such as vivid colors and sharp outlines, and uninterpretable ones. It induces model misclassfication by injecting imperceptible style changes through an optimization procedure. We show that our attack can generate adversarial samples that are more natural-looking than the state-of-the-art unbounded attacks. The experiment also supports that existing pixel-space adversarial attack detection and defense techniques can hardly ensure robustness in the style related feature space.