13.8MLApr 7, 2022
MultiAuto-DeepONet: A Multi-resolution Autoencoder DeepONet for Nonlinear Dimension Reduction, Uncertainty Quantification and Operator Learning of Forward and Inverse Stochastic ProblemsJiahao Zhang, Shiqi Zhang, Guang Lin
A new data-driven method for operator learning of stochastic differential equations(SDE) is proposed in this paper. The central goal is to solve forward and inverse stochastic problems more effectively using limited data. Deep operator network(DeepONet) has been proposed recently for operator learning. Compared to other neural networks to learn functions, it aims at the problem of learning nonlinear operators. However, it can be challenging by using the original model to learn nonlinear operators for high-dimensional stochastic problems. We propose a new multi-resolution autoencoder DeepONet model referred to as MultiAuto-DeepONet to deal with this difficulty with the aid of convolutional autoencoder. The encoder part of the network is designed to reduce the dimensionality as well as discover the hidden features of high-dimensional stochastic inputs. The decoder is designed to have a special structure, i.e. in the form of DeepONet. The first DeepONet in decoder is designed to reconstruct the input function involving randomness while the second one is used to approximate the solution of desired equations. Those two DeepONets has a common branch net and two independent trunk nets. This architecture enables us to deal with multi-resolution inputs naturally. By adding $L_1$ regularization to our network, we found the outputs from the branch net and two trunk nets all have sparse structures. This reduces the number of trainable parameters in the neural network thus making the model more efficient. Finally, we conduct several numerical experiments to illustrate the effectiveness of our proposed MultiAuto-DeepONet model with uncertainty quantification.
6.3ROSep 24, 2023
ORLA*: Mobile Manipulator-Based Object Rearrangement with Lazy A StarKai Gao, Zhaxizhuoma, Yan Ding et al.
Effectively performing object rearrangement is an essential skill for mobile manipulators, e.g., setting up a dinner table or organizing a desk. A key challenge in such problems is deciding an appropriate manipulation order for objects to effectively untangle dependencies between objects while considering the necessary motions for realizing the manipulations (e.g., pick and place). To our knowledge, computing time-optimal multi-object rearrangement solutions for mobile manipulators remains a largely untapped research direction. In this research, we propose ORLA*, which leverages delayed (lazy) evaluation in searching for a high-quality object pick and place sequence that considers both end-effector and mobile robot base travel. ORLA* also supports multi-layered rearrangement tasks considering pile stability using machine learning. Employing an optimal solver for finding temporary locations for displacing objects, ORLA* can achieve global optimality. Through extensive simulation and ablation study, we confirm the effectiveness of ORLA* delivering quality solutions for challenging rearrangement instances. Supplementary materials are available at: https://gaokai15.github.io/ORLA-Star/
13.2IRApr 24, 2025
You Are What You Bought: Generating Customer Personas for E-commerce ApplicationsYimin Shi, Yang Fei, Shiqi Zhang et al.
In e-commerce, user representations are essential for various applications. Existing methods often use deep learning techniques to convert customer behaviors into implicit embeddings. However, these embeddings are difficult to understand and integrate with external knowledge, limiting the effectiveness of applications such as customer segmentation, search navigation, and product recommendations. To address this, our paper introduces the concept of the customer persona. Condensed from a customer's numerous purchasing histories, a customer persona provides a multi-faceted and human-readable characterization of specific purchase behaviors and preferences, such as Busy Parents or Bargain Hunters. This work then focuses on representing each customer by multiple personas from a predefined set, achieving readable and informative explicit user representations. To this end, we propose an effective and efficient solution GPLR. To ensure effectiveness, GPLR leverages pre-trained LLMs to infer personas for customers. To reduce overhead, GPLR applies LLM-based labeling to only a fraction of users and utilizes a random walk technique to predict personas for the remaining customers. We further propose RevAff, which provides an absolute error $ε$ guarantee while improving the time complexity of the exact solution by a factor of at least $O(\frac{ε\cdot|E|N}{|E|+N\log N})$, where $N$ represents the number of customers and products, and $E$ represents the interactions between them. We evaluate the performance of our persona-based representation in terms of accuracy and robustness for recommendation and customer segmentation tasks using three real-world e-commerce datasets. Most notably, we find that integrating customer persona representations improves the state-of-the-art graph convolution-based recommendation model by up to 12% in terms of NDCG@K and F1-Score@K.
11.8IRSep 17, 2025
GEM-Bench: A Benchmark for Ad-Injected Response Generation within Generative Engine MarketingSilan Hu, Shiqi Zhang, Yimin Shi et al.
Generative Engine Marketing (GEM) is an emerging ecosystem for monetizing generative engines, such as LLM-based chatbots, by seamlessly integrating relevant advertisements into their responses. At the core of GEM lies the generation and evaluation of ad-injected responses. However, existing benchmarks are not specifically designed for this purpose, which limits future research. To address this gap, we propose GEM-Bench, the first comprehensive benchmark for ad-injected response generation in GEM. GEM-Bench includes three curated datasets covering both chatbot and search scenarios, a metric ontology that captures multiple dimensions of user satisfaction and engagement, and several baseline solutions implemented within an extensible multi-agent framework. Our preliminary results indicate that, while simple prompt-based methods achieve reasonable engagement such as click-through rate, they often reduce user satisfaction. In contrast, approaches that insert ads based on pre-generated ad-free responses help mitigate this issue but introduce additional overhead. These findings highlight the need for future research on designing more effective and efficient solutions for generating ad-injected responses in GEM. The benchmark and all related resources are publicly available at https://gem-bench.org/.
2.2RONov 13, 2022
Learning Visualization Policies of Augmented Reality for Human-Robot CollaborationKishan Chandan, Jack Albertson, Shiqi Zhang
In human-robot collaboration domains, augmented reality (AR) technologies have enabled people to visualize the state of robots. Current AR-based visualization policies are designed manually, which requires a lot of human efforts and domain knowledge. When too little information is visualized, human users find the AR interface not useful; when too much information is visualized, they find it difficult to process the visualized information. In this paper, we develop a framework, called VARIL, that enables AR agents to learn visualization policies (what to visualize, when, and how) from demonstrations. We created a Unity-based platform for simulating warehouse environments where human-robot teammates collaborate on delivery tasks. We have collected a dataset that includes demonstrations of visualizing robots' current and planned behaviors. Results from experiments with real human participants show that, compared with competitive baselines from the literature, our learned visualization strategies significantly increase the efficiency of human-robot teams, while reducing the distraction level of human users. VARIL has been demonstrated in a built-in-lab mock warehouse.
10.2ROFeb 22, 2022
Visually Grounded Task and Motion Planning for Mobile ManipulationXiaohan Zhang, Yifeng Zhu, Yan Ding et al.
Task and motion planning (TAMP) algorithms aim to help robots achieve task-level goals, while maintaining motion-level feasibility. This paper focuses on TAMP domains that involve robot behaviors that take extended periods of time (e.g., long-distance navigation). In this paper, we develop a visual grounding approach to help robots probabilistically evaluate action feasibility, and introduce a TAMP algorithm, called GROP, that optimizes both feasibility and efficiency. We have collected a dataset that includes 96,000 simulated trials of a robot conducting mobile manipulation tasks, and then used the dataset to learn to ground symbolic spatial relationships for action feasibility evaluation. Compared with competitive TAMP baselines, GROP exhibited a higher task-completion rate while maintaining lower or comparable action costs. In addition to these extensive experiments in simulation, GROP is fully implemented and tested on a real robot system.
19.8ROFeb 21, 2022
Reasoning with Scene Graphs for Robot Planning under Partial ObservabilitySaeid Amiri, Kishan Chandan, Shiqi Zhang
Robot planning in partially observable domains is difficult, because a robot needs to estimate the current state and plan actions at the same time. When the domain includes many objects, reasoning about the objects and their relationships makes robot planning even more difficult. In this paper, we develop an algorithm called scene analysis for robot planning (SARP) that enables robots to reason with visual contextual information toward achieving long-term goals under uncertainty. SARP constructs scene graphs, a factored representation of objects and their relations, using images captured from different positions, and reasons with them to enable context-aware robot planning under partial observability. Experiments have been conducted using multiple 3D environments in simulation, and a dataset collected by a real robot. In comparison to standard robot planning and scene analysis methods, in a target search domain, SARP improves both efficiency and accuracy in task completion. Supplementary material can be found at https://tinyurl.com/sarp22
5.5ROFeb 14, 2022
Learning to Ground Objects for Robot Task and Motion PlanningYan Ding, Xiaohan Zhang, Xingyue Zhan et al.
Task and motion planning (TAMP) algorithms have been developed to help robots plan behaviors in discrete and continuous spaces. Robots face complex real-world scenarios, where it is hardly possible to model all objects or their physical properties for robot planning (e.g., in kitchens or shopping centers). In this paper, we define a new object-centric TAMP problem, where the TAMP robot does not know object properties (e.g., size and weight of blocks). We then introduce Task-Motion Object-Centric planning ({\bf TMOC}), a grounded TAMP algorithm that learns to ground objects and their physical properties with a physics engine. TMOC is particularly useful for those tasks that involve dynamic complex robot-multi-object interactions that can hardly be modeled beforehand. We have demonstrated and evaluated TMOC in simulation and using a real robot. Results show that TMOC outperforms competitive baselines from the literature in cumulative utility.
7.3SIFeb 7, 2021
Effective and Scalable Clustering on Massive Attributed GraphsRenchi Yang, Jieming Shi, Yin Yang et al.
Given a graph G where each node is associated with a set of attributes, and a parameter k specifying the number of output clusters, k-attributed graph clustering (k-AGC) groups nodes in G into k disjoint clusters, such that nodes within the same cluster share similar topological and attribute characteristics, while those in different clusters are dissimilar. This problem is challenging on massive graphs, e.g., with millions of nodes and billions of edges. For such graphs, existing solutions either incur prohibitively high costs, or produce clustering results with compromised quality. In this paper, we propose ACMin, an effective approach to k-AGC that yields high-quality clusters with cost linear to the size of the input graph G. The main contributions of ACMin are twofold: (i) a novel formulation of the k-AGC problem based on an attributed multi-hop conductance quality measure custom-made for this problem setting, which effectively captures cluster coherence in terms of both topological proximities and attribute similarities, and (ii) a linear-time optimization solver that obtains high-quality clusters iteratively, based on efficient matrix operations such as orthogonal iterations, an alternative optimization approach, as well as an initialization technique that significantly speeds up the convergence of ACMin in practice. Extensive experiments, comparing 11 competitors on 6 real datasets, demonstrate that ACMin consistently outperforms all competitors in terms of result quality measured against ground-truth labels, while being up to orders of magnitude faster. In particular, on the Microsoft Academic Knowledge Graph dataset with 265.2 million edges and 1.1 billion attribute values, ACMin outputs high-quality results for 5-AGC within 1.68 hours using a single CPU core, while none of the 11 competitors finish within 3 days.