Compressible-composable NeRF via Rank-residual DecompositionJiaxiang Tang, Xiaokang Chen, Jingbo Wang et al.
Neural Radiance Field (NeRF) has emerged as a compelling method to represent 3D objects and scenes for photo-realistic rendering. However, its implicit representation causes difficulty in manipulating the models like the explicit mesh representation. Several recent advances in NeRF manipulation are usually restricted by a shared renderer network, or suffer from large model size. To circumvent the hurdle, in this paper, we present an explicit neural field representation that enables efficient and convenient manipulation of models. To achieve this goal, we learn a hybrid tensor rank decomposition of the scene without neural networks. Motivated by the low-rank approximation property of the SVD algorithm, we propose a rank-residual learning strategy to encourage the preservation of primary information in lower ranks. The model size can then be dynamically adjusted by rank truncation to control the levels of detail, achieving near-optimal compression without extra optimization. Furthermore, different models can be arbitrarily transformed and composed into one scene by concatenating along the rank dimension. The growth of storage cost can also be mitigated by compressing the unimportant objects in the composed scene. We demonstrate that our method is able to achieve comparable rendering quality to state-of-the-art methods, while enabling extra capability of compression and composition. Code will be made available at https://github.com/ashawkey/CCNeRF.
Delicate Textured Mesh Recovery from NeRF via Adaptive Surface RefinementJiaxiang Tang, Hang Zhou, Xiaokang Chen et al.
Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support from common 3D software and hardware, making their rendering and manipulation inefficient. To overcome this limitation, we present a novel framework that generates textured surface meshes from images. Our approach begins by efficiently initializing the geometry and view-dependency decomposed appearance with a NeRF. Subsequently, a coarse mesh is extracted, and an iterative surface refining algorithm is developed to adaptively adjust both vertex positions and face density based on re-projected rendering errors. We jointly refine the appearance with geometry and bake it into texture images for real-time rendering. Extensive experiments demonstrate that our method achieves superior mesh quality and competitive rendering quality.
12.7CVNov 17, 2022
D$^3$ETR: Decoder Distillation for Detection TransformerXiaokang Chen, Jiahui Chen, Yan Liu et al.
While various knowledge distillation (KD) methods in CNN-based detectors show their effectiveness in improving small students, the baselines and recipes for DETR-based detectors are yet to be built. In this paper, we focus on the transformer decoder of DETR-based detectors and explore KD methods for them. The outputs of the transformer decoder lie in random order, which gives no direct correspondence between the predictions of the teacher and the student, thus posing a challenge for knowledge distillation. To this end, we propose MixMatcher to align the decoder outputs of DETR-based teachers and students, which mixes two teacher-student matching strategies, i.e., Adaptive Matching and Fixed Matching. Specifically, Adaptive Matching applies bipartite matching to adaptively match the outputs of the teacher and the student in each decoder layer, while Fixed Matching fixes the correspondence between the outputs of the teacher and the student with the same object queries, with the teacher's fixed object queries fed to the decoder of the student as an auxiliary group. Based on MixMatcher, we build \textbf{D}ecoder \textbf{D}istillation for \textbf{DE}tection \textbf{TR}ansformer (D$^3$ETR), which distills knowledge in decoder predictions and attention maps from the teachers to students. D$^3$ETR shows superior performance on various DETR-based detectors with different backbones. For example, D$^3$ETR improves Conditional DETR-R50-C5 by $\textbf{7.8}/\textbf{2.4}$ mAP under $12/50$ epochs training settings with Conditional DETR-R101-C5 as the teacher.
26.4CVNov 22, 2022
Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial DecompositionJiaxiang Tang, Kaisiyuan Wang, Hang Zhou et al.
While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their potential usage. In this paper, we propose an efficient NeRF-based framework that enables real-time synthesizing of talking portraits and faster convergence by leveraging the recent success of grid-based NeRF. Our key insight is to decompose the inherently high-dimensional talking portrait representation into three low-dimensional feature grids. Specifically, a Decomposed Audio-spatial Encoding Module models the dynamic head with a 3D spatial grid and a 2D audio grid. The torso is handled with another 2D grid in a lightweight Pseudo-3D Deformable Module. Both modules focus on efficiency under the premise of good rendering quality. Extensive experiments demonstrate that our method can generate realistic and audio-lips synchronized talking portrait videos, while also being highly efficient compared to previous methods.
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content CreationJiaxiang Tang, Jiawei Ren, Hang Zhou et al.
Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization, limiting their practical usage. In this paper, we propose DreamGaussian, a novel 3D content generation framework that achieves both efficiency and quality simultaneously. Our key insight is to design a generative 3D Gaussian Splatting model with companioned mesh extraction and texture refinement in UV space. In contrast to the occupancy pruning used in Neural Radiance Fields, we demonstrate that the progressive densification of 3D Gaussians converges significantly faster for 3D generative tasks. To further enhance the texture quality and facilitate downstream applications, we introduce an efficient algorithm to convert 3D Gaussians into textured meshes and apply a fine-tuning stage to refine the details. Extensive experiments demonstrate the superior efficiency and competitive generation quality of our proposed approach. Notably, DreamGaussian produces high-quality textured meshes in just 2 minutes from a single-view image, achieving approximately 10 times acceleration compared to existing methods.
15.3CVJul 18, 2022
Conditional DETR V2: Efficient Detection Transformer with Box QueriesXiaokang Chen, Fangyun Wei, Gang Zeng et al.
In this paper, we are interested in Detection Transformer (DETR), an end-to-end object detection approach based on a transformer encoder-decoder architecture without hand-crafted postprocessing, such as NMS. Inspired by Conditional DETR, an improved DETR with fast training convergence, that presented box queries (originally called spatial queries) for internal decoder layers, we reformulate the object query into the format of the box query that is a composition of the embeddings of the reference point and the transformation of the box with respect to the reference point. This reformulation indicates the connection between the object query in DETR and the anchor box that is widely studied in Faster R-CNN. Furthermore, we learn the box queries from the image content, further improving the detection quality of Conditional DETR still with fast training convergence. In addition, we adopt the idea of axial self-attention to save the memory cost and accelerate the encoder. The resulting detector, called Conditional DETR V2, achieves better results than Conditional DETR, saves the memory cost and runs more efficiently. For example, for the DC$5$-ResNet-$50$ backbone, our approach achieves $44.8$ AP with $16.4$ FPS on the COCO $val$ set and compared to Conditional DETR, it runs $1.6\times$ faster, saves $74$\% of the overall memory cost, and improves $1.0$ AP score.
Graph Signal Sampling for Inductive One-Bit Matrix Completion: a Closed-form SolutionChao Chen, Haoyu Geng, Gang Zeng et al.
Inductive one-bit matrix completion is motivated by modern applications such as recommender systems, where new users would appear at test stage with the ratings consisting of only ones and no zeros. We propose a unified graph signal sampling framework which enjoys the benefits of graph signal analysis and processing. The key idea is to transform each user's ratings on the items to a function (signal) on the vertices of an item-item graph, then learn structural graph properties to recover the function from its values on certain vertices -- the problem of graph signal sampling. We propose a class of regularization functionals that takes into account discrete random label noise in the graph vertex domain, then develop the GS-IMC approach which biases the reconstruction towards functions that vary little between adjacent vertices for noise reduction. Theoretical result shows that accurate reconstructions can be achieved under mild conditions. For the online setting, we develop a Bayesian extension, i.e., BGS-IMC which considers continuous random Gaussian noise in the graph Fourier domain and builds upon a prediction-correction update algorithm to obtain the unbiased and minimum-variance reconstruction. Both GS-IMC and BGS-IMC have closed-form solutions and thus are highly scalable in large data. Experiments show that our methods achieve state-of-the-art performance on public benchmarks.
6.8CVMar 20, 2023
Real-time 3D Semantic Scene Completion Via Feature Aggregation and Conditioned PredictionXiaokang Chen, Yajie Xing, Gang Zeng
Semantic Scene Completion (SSC) aims to simultaneously predict the volumetric occupancy and semantic category of a 3D scene. In this paper, we propose a real-time semantic scene completion method with a feature aggregation strategy and conditioned prediction module. Feature aggregation fuses feature with different receptive fields and gathers context to improve scene completion performance. And the conditioned prediction module adopts a two-step prediction scheme that takes volumetric occupancy as a condition to enhance semantic completion prediction. We conduct experiments on three recognized benchmarks NYU, NYUCAD, and SUNCG. Our method achieves competitive performance at a speed of 110 FPS on one GTX 1080 Ti GPU.
54.1CVFeb 7, 2024
LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content CreationJiaxiang Tang, Zhaoxi Chen, Xiaokang Chen et al.
3D content creation has achieved significant progress in terms of both quality and speed. Although current feed-forward models can produce 3D objects in seconds, their resolution is constrained by the intensive computation required during training. In this paper, we introduce Large Multi-View Gaussian Model (LGM), a novel framework designed to generate high-resolution 3D models from text prompts or single-view images. Our key insights are two-fold: 1) 3D Representation: We propose multi-view Gaussian features as an efficient yet powerful representation, which can then be fused together for differentiable rendering. 2) 3D Backbone: We present an asymmetric U-Net as a high-throughput backbone operating on multi-view images, which can be produced from text or single-view image input by leveraging multi-view diffusion models. Extensive experiments demonstrate the high fidelity and efficiency of our approach. Notably, we maintain the fast speed to generate 3D objects within 5 seconds while boosting the training resolution to 512, thereby achieving high-resolution 3D content generation.
DreamGaussian4D: Generative 4D Gaussian SplattingJiawei Ren, Liang Pan, Jiaxiang Tang et al.
4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS). Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation. Moreover, video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation. Specifically, we propose an integral framework with two major modules: 1) Image-to-4D GS - we initially generate static GS with DreamGaussianHD, followed by HexPlane-based dynamic generation with Gaussian deformation; and 2) Video-to-Video Texture Refinement - we refine the generated UV-space texture maps and meanwhile enhance their temporal consistency by utilizing a pre-trained image-to-video diffusion model. Notably, DG4D reduces the optimization time from several hours to just a few minutes, allows the generated 3D motion to be visually controlled, and produces animated meshes that can be realistically rendered in 3D engines.
VisionLLM: Large Language Model is also an Open-Ended Decoder for Vision-Centric TasksWenhai Wang, Zhe Chen, Xiaokang Chen et al.
Large language models (LLMs) have notably accelerated progress towards artificial general intelligence (AGI), with their impressive zero-shot capacity for user-tailored tasks, endowing them with immense potential across a range of applications. However, in the field of computer vision, despite the availability of numerous powerful vision foundation models (VFMs), they are still restricted to tasks in a pre-defined form, struggling to match the open-ended task capabilities of LLMs. In this work, we present an LLM-based framework for vision-centric tasks, termed VisionLLM. This framework provides a unified perspective for vision and language tasks by treating images as a foreign language and aligning vision-centric tasks with language tasks that can be flexibly defined and managed using language instructions. An LLM-based decoder can then make appropriate predictions based on these instructions for open-ended tasks. Extensive experiments show that the proposed VisionLLM can achieve different levels of task customization through language instructions, from fine-grained object-level to coarse-grained task-level customization, all with good results. It's noteworthy that, with a generalist LLM-based framework, our model can achieve over 60\% mAP on COCO, on par with detection-specific models. We hope this model can set a new baseline for generalist vision and language models. The demo shall be released based on https://github.com/OpenGVLab/InternGPT. The code shall be released at https://github.com/OpenGVLab/VisionLLM.
Point Scene Understanding via Disentangled Instance Mesh ReconstructionJiaxiang Tang, Xiaokang Chen, Jingbo Wang et al.
Semantic scene reconstruction from point cloud is an essential and challenging task for 3D scene understanding. This task requires not only to recognize each instance in the scene, but also to recover their geometries based on the partial observed point cloud. Existing methods usually attempt to directly predict occupancy values of the complete object based on incomplete point cloud proposals from a detection-based backbone. However, this framework always fails to reconstruct high fidelity mesh due to the obstruction of various detected false positive object proposals and the ambiguity of incomplete point observations for learning occupancy values of complete objects. To circumvent the hurdle, we propose a Disentangled Instance Mesh Reconstruction (DIMR) framework for effective point scene understanding. A segmentation-based backbone is applied to reduce false positive object proposals, which further benefits our exploration on the relationship between recognition and reconstruction. Based on the accurate proposals, we leverage a mesh-aware latent code space to disentangle the processes of shape completion and mesh generation, relieving the ambiguity caused by the incomplete point observations. Furthermore, with access to the CAD model pool at test time, our model can also be used to improve the reconstruction quality by performing mesh retrieval without extra training. We thoroughly evaluate the reconstructed mesh quality with multiple metrics, and demonstrate the superiority of our method on the challenging ScanNet dataset. Code is available at \url{https://github.com/ashawkey/dimr}.
Context Autoencoder for Self-Supervised Representation LearningXiaokang Chen, Mingyu Ding, Xiaodi Wang et al.
We present a novel masked image modeling (MIM) approach, context autoencoder (CAE), for self-supervised representation pretraining. We pretrain an encoder by making predictions in the encoded representation space. The pretraining tasks include two tasks: masked representation prediction - predict the representations for the masked patches, and masked patch reconstruction - reconstruct the masked patches. The network is an encoder-regressor-decoder architecture: the encoder takes the visible patches as input; the regressor predicts the representations of the masked patches, which are expected to be aligned with the representations computed from the encoder, using the representations of visible patches and the positions of visible and masked patches; the decoder reconstructs the masked patches from the predicted encoded representations. The CAE design encourages the separation of learning the encoder (representation) from completing the pertaining tasks: masked representation prediction and masked patch reconstruction tasks, and making predictions in the encoded representation space empirically shows the benefit to representation learning. We demonstrate the effectiveness of our CAE through superior transfer performance in downstream tasks: semantic segmentation, object detection and instance segmentation, and classification. The code will be available at https://github.com/Atten4Vis/CAE.
17.1CVMay 25, 2023
Interactive Segment Anything NeRF with Feature ImitationXiaokang Chen, Jiaxiang Tang, Diwen Wan et al.
This paper investigates the potential of enhancing Neural Radiance Fields (NeRF) with semantics to expand their applications. Although NeRF has been proven useful in real-world applications like VR and digital creation, the lack of semantics hinders interaction with objects in complex scenes. We propose to imitate the backbone feature of off-the-shelf perception models to achieve zero-shot semantic segmentation with NeRF. Our framework reformulates the segmentation process by directly rendering semantic features and only applying the decoder from perception models. This eliminates the need for expensive backbones and benefits 3D consistency. Furthermore, we can project the learned semantics onto extracted mesh surfaces for real-time interaction. With the state-of-the-art Segment Anything Model (SAM), our framework accelerates segmentation by 16 times with comparable mask quality. The experimental results demonstrate the efficacy and computational advantages of our approach. Project page: \url{https://me.kiui.moe/san/}.
10.6CVDec 24, 2021
Not All Voxels Are Equal: Semantic Scene Completion from the Point-Voxel PerspectiveXiaokang Chen, Jiaxiang Tang, Jingbo Wang et al.
We revisit Semantic Scene Completion (SSC), a useful task to predict the semantic and occupancy representation of 3D scenes, in this paper. A number of methods for this task are always based on voxelized scene representations for keeping local scene structure. However, due to the existence of visible empty voxels, these methods always suffer from heavy computation redundancy when the network goes deeper, and thus limit the completion quality. To address this dilemma, we propose our novel point-voxel aggregation network for this task. Firstly, we transfer the voxelized scenes to point clouds by removing these visible empty voxels and adopt a deep point stream to capture semantic information from the scene efficiently. Meanwhile, a light-weight voxel stream containing only two 3D convolution layers preserves local structures of the voxelized scenes. Furthermore, we design an anisotropic voxel aggregation operator to fuse the structure details from the voxel stream into the point stream, and a semantic-aware propagation module to enhance the up-sampling process in the point stream by semantic labels. We demonstrate that our model surpasses state-of-the-arts on two benchmarks by a large margin, with only depth images as the input.