Chunyu Li

CV
h-index6
3papers
41citations
Novelty63%
AI Score27

3 Papers

5.7CVApr 8, 2022
Deep Hyperspectral-Depth Reconstruction Using Single Color-Dot Projection

Chunyu Li, Yusuke Monno, Masatoshi Okutomi

Depth reconstruction and hyperspectral reflectance reconstruction are two active research topics in computer vision and image processing. Conventionally, these two topics have been studied separately using independent imaging setups and there is no existing method which can acquire depth and spectral reflectance simultaneously in one shot without using special hardware. In this paper, we propose a novel single-shot hyperspectral-depth reconstruction method using an off-the-shelf RGB camera and projector. Our method is based on a single color-dot projection, which simultaneously acts as structured light for depth reconstruction and spatially-varying color illuminations for hyperspectral reflectance reconstruction. To jointly reconstruct the depth and the hyperspectral reflectance from a single color-dot image, we propose a novel end-to-end network architecture that effectively incorporates a geometric color-dot pattern loss and a photometric hyperspectral reflectance loss. Through the experiments, we demonstrate that our hyperspectral-depth reconstruction method outperforms the combination of an existing state-of-the-art single-shot hyperspectral reflectance reconstruction method and depth reconstruction method.

8.0CVApr 15, 2021
Spectral MVIR: Joint Reconstruction of 3D Shape and Spectral Reflectance

Chunyu Li, Yusuke Monno, Masatoshi Okutomi

Reconstructing an object's high-quality 3D shape with inherent spectral reflectance property, beyond typical device-dependent RGB albedos, opens the door to applications requiring a high-fidelity 3D model in terms of both geometry and photometry. In this paper, we propose a novel Multi-View Inverse Rendering (MVIR) method called Spectral MVIR for jointly reconstructing the 3D shape and the spectral reflectance for each point of object surfaces from multi-view images captured using a standard RGB camera and low-cost lighting equipment such as an LED bulb or an LED projector. Our main contributions are twofold: (i) We present a rendering model that considers both geometric and photometric principles in the image formation by explicitly considering camera spectral sensitivity, light's spectral power distribution, and light source positions. (ii) Based on the derived model, we build a cost-optimization MVIR framework for the joint reconstruction of the 3D shape and the per-vertex spectral reflectance while estimating the light source positions and the shadows. Different from most existing spectral-3D acquisition methods, our method does not require expensive special equipment and cumbersome geometric calibration. Experimental results using both synthetic and real-world data demonstrate that our Spectral MVIR can acquire a high-quality 3D model with accurate spectral reflectance property.

6.5CVAug 22, 2019
Pro-Cam SSfM: Projector-Camera System for Structure and Spectral Reflectance from Motion

Chunyu Li, Yusuke Monno, Hironori Hidaka et al.

In this paper, we propose a novel projector-camera system for practical and low-cost acquisition of a dense object 3D model with the spectral reflectance property. In our system, we use a standard RGB camera and leverage an off-the-shelf projector as active illumination for both the 3D reconstruction and the spectral reflectance estimation. We first reconstruct the 3D points while estimating the poses of the camera and the projector, which are alternately moved around the object, by combining multi-view structured light and structure-from-motion (SfM) techniques. We then exploit the projector for multispectral imaging and estimate the spectral reflectance of each 3D point based on a novel spectral reflectance estimation model considering the geometric relationship between the reconstructed 3D points and the estimated projector positions. Experimental results on several real objects demonstrate that our system can precisely acquire a dense 3D model with the full spectral reflectance property using off-the-shelf devices.