44.4CVJan 26, 2023
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion ModelsBiao Zhang, Jiapeng Tang, Matthias Niessner et al.
We introduce 3DShape2VecSet, a novel shape representation for neural fields designed for generative diffusion models. Our shape representation can encode 3D shapes given as surface models or point clouds, and represents them as neural fields. The concept of neural fields has previously been combined with a global latent vector, a regular grid of latent vectors, or an irregular grid of latent vectors. Our new representation encodes neural fields on top of a set of vectors. We draw from multiple concepts, such as the radial basis function representation and the cross attention and self-attention function, to design a learnable representation that is especially suitable for processing with transformers. Our results show improved performance in 3D shape encoding and 3D shape generative modeling tasks. We demonstrate a wide variety of generative applications: unconditioned generation, category-conditioned generation, text-conditioned generation, point-cloud completion, and image-conditioned generation.
3DILG: Irregular Latent Grids for 3D Generative ModelingBiao Zhang, Matthias Nießner, Peter Wonka
We propose a new representation for encoding 3D shapes as neural fields. The representation is designed to be compatible with the transformer architecture and to benefit both shape reconstruction and shape generation. Existing works on neural fields are grid-based representations with latents defined on a regular grid. In contrast, we define latents on irregular grids, enabling our representation to be sparse and adaptive. In the context of shape reconstruction from point clouds, our shape representation built on irregular grids improves upon grid-based methods in terms of reconstruction accuracy. For shape generation, our representation promotes high-quality shape generation using auto-regressive probabilistic models. We show different applications that improve over the current state of the art. First, we show results for probabilistic shape reconstruction from a single higher resolution image. Second, we train a probabilistic model conditioned on very low resolution images. Third, we apply our model to category-conditioned generation. All probabilistic experiments confirm that we are able to generate detailed and high quality shapes to yield the new state of the art in generative 3D shape modeling.
MDP: A Generalized Framework for Text-Guided Image Editing by Manipulating the Diffusion PathQian Wang, Biao Zhang, Michael Birsak et al.
Image generation using diffusion can be controlled in multiple ways. In this paper, we systematically analyze the equations of modern generative diffusion networks to propose a framework, called MDP, that explains the design space of suitable manipulations. We identify 5 different manipulations, including intermediate latent, conditional embedding, cross attention maps, guidance, and predicted noise. We analyze the corresponding parameters of these manipulations and the manipulation schedule. We show that some previous editing methods fit nicely into our framework. Particularly, we identified one specific configuration as a new type of control by manipulating the predicted noise, which can perform higher-quality edits than previous work for a variety of local and global edits.
3.6CVDec 11, 2025
PoseGAM: Robust Unseen Object Pose Estimation via Geometry-Aware Multi-View ReasoningJianqi Chen, Biao Zhang, Xiangjun Tang et al.
6D object pose estimation, which predicts the transformation of an object relative to the camera, remains challenging for unseen objects. Existing approaches typically rely on explicitly constructing feature correspondences between the query image and either the object model or template images. In this work, we propose PoseGAM, a geometry-aware multi-view framework that directly predicts object pose from a query image and multiple template images, eliminating the need for explicit matching. Built upon recent multi-view-based foundation model architectures, the method integrates object geometry information through two complementary mechanisms: explicit point-based geometry and learned features from geometry representation networks. In addition, we construct a large-scale synthetic dataset containing more than 190k objects under diverse environmental conditions to enhance robustness and generalization. Extensive evaluations across multiple benchmarks demonstrate our state-of-the-art performance, yielding an average AR improvement of 5.1% over prior methods and achieving up to 17.6% gains on individual datasets, indicating strong generalization to unseen objects. Project page: https://windvchen.github.io/PoseGAM/ .
10.4CVNov 26, 2023
Functional DiffusionBiao Zhang, Peter Wonka
We propose a new class of generative diffusion models, called functional diffusion. In contrast to previous work, functional diffusion works on samples that are represented by functions with a continuous domain. Functional diffusion can be seen as an extension of classical diffusion models to an infinite-dimensional domain. Functional diffusion is very versatile as images, videos, audio, 3D shapes, deformations, \etc, can be handled by the same framework with minimal changes. In addition, functional diffusion is especially suited for irregular data or data defined in non-standard domains. In our work, we derive the necessary foundations for functional diffusion and propose a first implementation based on the transformer architecture. We show generative results on complicated signed distance functions and deformation functions defined on 3D surfaces.
InstructEdit: Improving Automatic Masks for Diffusion-based Image Editing With User InstructionsQian Wang, Biao Zhang, Michael Birsak et al.
Recent works have explored text-guided image editing using diffusion models and generated edited images based on text prompts. However, the models struggle to accurately locate the regions to be edited and faithfully perform precise edits. In this work, we propose a framework termed InstructEdit that can do fine-grained editing based on user instructions. Our proposed framework has three components: language processor, segmenter, and image editor. The first component, the language processor, processes the user instruction using a large language model. The goal of this processing is to parse the user instruction and output prompts for the segmenter and captions for the image editor. We adopt ChatGPT and optionally BLIP2 for this step. The second component, the segmenter, uses the segmentation prompt provided by the language processor. We employ a state-of-the-art segmentation framework Grounded Segment Anything to automatically generate a high-quality mask based on the segmentation prompt. The third component, the image editor, uses the captions from the language processor and the masks from the segmenter to compute the edited image. We adopt Stable Diffusion and the mask-guided generation from DiffEdit for this purpose. Experiments show that our method outperforms previous editing methods in fine-grained editing applications where the input image contains a complex object or multiple objects. We improve the mask quality over DiffEdit and thus improve the quality of edited images. We also show that our framework can accept multiple forms of user instructions as input. We provide the code at https://github.com/QianWangX/InstructEdit.
21.8CVJan 12, 2024
Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and TrackingWei Cao, Chang Luo, Biao Zhang et al.
We introduce Motion2VecSets, a 4D diffusion model for dynamic surface reconstruction from point cloud sequences. While existing state-of-the-art methods have demonstrated success in reconstructing non-rigid objects using neural field representations, conventional feed-forward networks encounter challenges with ambiguous observations from noisy, partial, or sparse point clouds. To address these challenges, we introduce a diffusion model that explicitly learns the shape and motion distribution of non-rigid objects through an iterative denoising process of compressed latent representations. The diffusion-based priors enable more plausible and probabilistic reconstructions when handling ambiguous inputs. We parameterize 4D dynamics with latent sets instead of using global latent codes. This novel 4D representation allows us to learn local shape and deformation patterns, leading to more accurate non-linear motion capture and significantly improving generalizability to unseen motions and identities. For more temporally-coherent object tracking, we synchronously denoise deformation latent sets and exchange information across multiple frames. To avoid computational overhead, we designed an interleaved space and time attention block to alternately aggregate deformation latents along spatial and temporal domains. Extensive comparisons against state-of-the-art methods demonstrate the superiority of our Motion2VecSets in 4D reconstruction from various imperfect observations. More detailed information can be found at https://vveicao.github.io/projects/Motion2VecSets/.
14.4CVApr 25, 2025
LaRI: Layered Ray Intersections for Single-view 3D Geometric ReasoningRui Li, Biao Zhang, Zhenyu Li et al.
We present layered ray intersections (LaRI), a new method for unseen geometry reasoning from a single image. Unlike conventional depth estimation that is limited to the visible surface, LaRI models multiple surfaces intersected by the camera rays using layered point maps. Benefiting from the compact and layered representation, LaRI enables complete, efficient, and view-aligned geometric reasoning to unify object- and scene-level tasks. We further propose to predict the ray stopping index, which identifies valid intersecting pixels and layers from LaRI's output. We build a complete training data generation pipeline for synthetic and real-world data, including 3D objects and scenes, with necessary data cleaning steps and coordination between rendering engines. As a generic method, LaRI's performance is validated in two scenarios: It yields comparable object-level results to the recent large generative model using 4% of its training data and 17% of its parameters. Meanwhile, it achieves scene-level occluded geometry reasoning in only one feed-forward.
13.1CVNov 27, 2025
BrepGPT: Autoregressive B-rep Generation with Voronoi Half-PatchPu Li, Wenhao Zhang, Weize Quan et al.
Boundary representation (B-rep) is the de facto standard for CAD model representation in modern industrial design. The intricate coupling between geometric and topological elements in B-rep structures has forced existing generative methods to rely on cascaded multi-stage networks, resulting in error accumulation and computational inefficiency. We present BrepGPT, a single-stage autoregressive framework for B-rep generation. Our key innovation lies in the Voronoi Half-Patch (VHP) representation, which decomposes B-reps into unified local units by assigning geometry to nearest half-edges and sampling their next pointers. Unlike hierarchical representations that require multiple distinct encodings for different structural levels, our VHP representation facilitates unifying geometric attributes and topological relations in a single, coherent format. We further leverage dual VQ-VAEs to encode both vertex topology and Voronoi Half-Patches into vertex-based tokens, achieving a more compact sequential encoding. A decoder-only Transformer is then trained to autoregressively predict these tokens, which are subsequently mapped to vertex-based features and decoded into complete B-rep models. Experiments demonstrate that BrepGPT achieves state-of-the-art performance in unconditional B-rep generation. The framework also exhibits versatility in various applications, including conditional generation from category labels, point clouds, text descriptions, and images, as well as B-rep autocompletion and interpolation.
14.7CLOct 14, 2025
SMEC: Rethinking Matryoshka Representation Learning for Retrieval Embedding CompressionBiao Zhang, Lixin Chen, Tong Liu et al.
Large language models (LLMs) generate high-dimensional embeddings that capture rich semantic and syntactic information. However, high-dimensional embeddings exacerbate computational complexity and storage requirements, thereby hindering practical deployment. To address these challenges, we propose a novel training framework named Sequential Matryoshka Embedding Compression (SMEC). This framework introduces the Sequential Matryoshka Representation Learning(SMRL) method to mitigate gradient variance during training, the Adaptive Dimension Selection (ADS) module to reduce information degradation during dimension pruning, and the Selectable Cross-batch Memory (S-XBM) module to enhance unsupervised learning between high- and low-dimensional embeddings. Experiments on image, text, and multimodal datasets demonstrate that SMEC achieves significant dimensionality reduction while maintaining performance. For instance, on the BEIR dataset, our approach improves the performance of compressed LLM2Vec embeddings (256 dimensions) by 1.1 points and 2.7 points compared to the Matryoshka-Adaptor and Search-Adaptor models, respectively.
2.3GRMay 27, 2025
efunc: An Efficient Function Representation without Neural NetworksBiao Zhang, Peter Wonka
Function fitting/approximation plays a fundamental role in computer graphics and other engineering applications. While recent advances have explored neural networks to address this task, these methods often rely on architectures with many parameters, limiting their practical applicability. In contrast, we pursue high-quality function approximation using parameter-efficient representations that eliminate the dependency on neural networks entirely. We first propose a novel framework for continuous function modeling. Most existing works can be formulated using this framework. We then introduce a compact function representation, which is based on polynomials interpolated using radial basis functions, bypassing both neural networks and complex/hierarchical data structures. We also develop memory-efficient CUDA-optimized algorithms that reduce computational time and memory consumption to less than 10% compared to conventional automatic differentiation frameworks. Finally, we validate our representation and optimization pipeline through extensive experiments on 3D signed distance functions (SDFs). The proposed representation achieves comparable or superior performance to state-of-the-art techniques (e.g., octree/hash-grid techniques) with significantly fewer parameters.
13.1CVMar 3, 2025
Generative Human Geometry DistributionXiangjun Tang, Biao Zhang, Peter Wonka
Realistic human geometry generation is an important yet challenging task, requiring both the preservation of fine clothing details and the accurate modeling of clothing-body interactions. To tackle this challenge, we build upon Geometry distributions, a recently proposed representation that can model a single human geometry with high fidelity using a flow matching model. However, extending a single-geometry distribution to a dataset is non-trivial and inefficient for large-scale learning. To address this, we propose a new geometry distribution model by two key techniques: (1) encoding distributions as 2D feature maps rather than network parameters, and (2) using SMPL models as the domain instead of Gaussian and refining the associated flow velocity field. We then design a generative framework adopting a two staged training paradigm analogous to state-of-the-art image and 3D generative models. In the first stage, we compress geometry distributions into a latent space using a diffusion flow model; the second stage trains another flow model on this latent space. We validate our approach on two key tasks: pose-conditioned random avatar generation and avatar-consistent novel pose synthesis. Experimental results demonstrate that our method outperforms existing state-of-the-art methods, achieving a 57% improvement in geometry quality.
6.2CVJan 27, 2025
MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material ModelsMichael Birsak, John Femiani, Biao Zhang et al.
Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive descriptors of Physically Based Rendering (PBR) materials to assign plausible textures to 3D objects based on images, such as the output of Latent Diffusion Models (LDMs) or photographs. Matching PBR materials to static images is challenging because the PBR representation captures the dynamic appearance of materials under varying viewing angles, shapes, and lighting conditions. By extending an Alpha-CLIP-based model on material renderings across diverse shapes and lighting, and encoding multiple viewing conditions for PBR materials, our approach generates descriptors that bridge the domains of PBR representations with photographs or renderings, including LDM outputs. This enables consistent material assignments without requiring explicit knowledge of material relationships between different parts of an object. MatCLIP achieves a top-1 classification accuracy of 76.6%, outperforming state-of-the-art methods such as PhotoShape and MatAtlas by over 15 percentage points on publicly available datasets. Our method can be used to construct material assignments for 3D shape datasets such as ShapeNet, 3DCoMPaT++, and Objaverse. All code and data will be released.
5.2CVNov 25, 2024
Geometry DistributionsBiao Zhang, Jing Ren, Peter Wonka
Neural representations of 3D data have been widely adopted across various applications, particularly in recent work leveraging coordinate-based networks to model scalar or vector fields. However, these approaches face inherent challenges, such as handling thin structures and non-watertight geometries, which limit their flexibility and accuracy. In contrast, we propose a novel geometric data representation that models geometry as distributions-a powerful representation that makes no assumptions about surface genus, connectivity, or boundary conditions. Our approach uses diffusion models with a novel network architecture to learn surface point distributions, capturing fine-grained geometric details. We evaluate our representation qualitatively and quantitatively across various object types, demonstrating its effectiveness in achieving high geometric fidelity. Additionally, we explore applications using our representation, such as textured mesh representation, neural surface compression, dynamic object modeling, and rendering, highlighting its potential to advance 3D geometric learning.
24.0CVJun 12, 2024
Vivid-ZOO: Multi-View Video Generation with Diffusion ModelBing Li, Cheng Zheng, Wenxuan Zhu et al.
While diffusion models have shown impressive performance in 2D image/video generation, diffusion-based Text-to-Multi-view-Video (T2MVid) generation remains underexplored. The new challenges posed by T2MVid generation lie in the lack of massive captioned multi-view videos and the complexity of modeling such multi-dimensional distribution. To this end, we propose a novel diffusion-based pipeline that generates high-quality multi-view videos centered around a dynamic 3D object from text. Specifically, we factor the T2MVid problem into viewpoint-space and time components. Such factorization allows us to combine and reuse layers of advanced pre-trained multi-view image and 2D video diffusion models to ensure multi-view consistency as well as temporal coherence for the generated multi-view videos, largely reducing the training cost. We further introduce alignment modules to align the latent spaces of layers from the pre-trained multi-view and the 2D video diffusion models, addressing the reused layers' incompatibility that arises from the domain gap between 2D and multi-view data. In support of this and future research, we further contribute a captioned multi-view video dataset. Experimental results demonstrate that our method generates high-quality multi-view videos, exhibiting vivid motions, temporal coherence, and multi-view consistency, given a variety of text prompts.
2.6LGFeb 5, 2024
A Lennard-Jones Layer for Distribution NormalizationMulun Na, Jonathan Klein, Biao Zhang et al.
We introduce the Lennard-Jones layer (LJL) for the equalization of the density of 2D and 3D point clouds through systematically rearranging points without destroying their overall structure (distribution normalization). LJL simulates a dissipative process of repulsive and weakly attractive interactions between individual points by considering the nearest neighbor of each point at a given moment in time. This pushes the particles into a potential valley, reaching a well-defined stable configuration that approximates an equidistant sampling after the stabilization process. We apply LJLs to redistribute randomly generated point clouds into a randomized uniform distribution. Moreover, LJLs are embedded in the generation process of point cloud networks by adding them at later stages of the inference process. The improvements in 3D point cloud generation utilizing LJLs are evaluated qualitatively and quantitatively. Finally, we apply LJLs to improve the point distribution of a score-based 3D point cloud denoising network. In general, we demonstrate that LJLs are effective for distribution normalization which can be applied at negligible cost without retraining the given neural network.
4.2CVOct 16, 2020
Training Data Generating Networks: Shape Reconstruction via Bi-level OptimizationBiao Zhang, Peter Wonka
We propose a novel 3d shape representation for 3d shape reconstruction from a single image. Rather than predicting a shape directly, we train a network to generate a training set which will be fed into another learning algorithm to define the shape. The nested optimization problem can be modeled by bi-level optimization. Specifically, the algorithms for bi-level optimization are also being used in meta learning approaches for few-shot learning. Our framework establishes a link between 3D shape analysis and few-shot learning. We combine training data generating networks with bi-level optimization algorithms to obtain a complete framework for which all components can be jointly trained. We improve upon recent work on standard benchmarks for 3d shape reconstruction.
17.9CVNov 30, 2019
Point Cloud Instance Segmentation using Probabilistic EmbeddingsBiao Zhang, Peter Wonka
In this paper we propose a new framework for point cloud instance segmentation. Our framework has two steps: an embedding step and a clustering step. In the embedding step, our main contribution is to propose a probabilistic embedding space for point cloud embedding. Specifically, each point is represented as a tri-variate normal distribution. In the clustering step, we propose a novel loss function, which benefits both the semantic segmentation and the clustering. Our experimental results show important improvements to the SOTA, i.e., 3.1% increased average per-category mAP on the PartNet dataset.