13.0LGNov 2, 2025
Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion GamesRunyu Lu, Peng Zhang, Ruochuan Shi et al.
Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately solved. When the underlying graph structure varies, even the state-of-the-art RL methods require recomputation or at least fine-tuning, which can be time-consuming and impair real-time applicability. This paper proposes an Equilibrium Policy Generalization (EPG) framework to effectively learn a generalized policy with robust cross-graph zero-shot performance. In the context of PEGs, our framework is generally applicable to both pursuer and evader sides in both no-exit and multi-exit scenarios. These two generalizability properties, to our knowledge, are the first to appear in this domain. The core idea of the EPG framework is to train an RL policy across different graph structures against the equilibrium policy for each single graph. To construct an equilibrium oracle for single-graph policies, we present a dynamic programming (DP) algorithm that provably generates pure-strategy Nash equilibrium with near-optimal time complexity. To guarantee scalability with respect to pursuer number, we further extend DP and RL by designing a grouping mechanism and a sequence model for joint policy decomposition, respectively. Experimental results show that, using equilibrium guidance and a distance feature proposed for cross-graph PEG training, the EPG framework guarantees desirable zero-shot performance in various unseen real-world graphs. Besides, when trained under an equilibrium heuristic proposed for the graphs with exits, our generalized pursuer policy can even match the performance of the fine-tuned policies from the state-of-the-art PEG methods.
3.3SOC-PHMar 29, 2019
Predictability of diffusion-based recommender systemsPeng Zhang, Leyang Xue, An Zeng
The recommendation methods based on network diffusion have been shown to perform well in both recommendation accuracy and diversity. Nowdays, numerous extensions have been made to further improve the performance of such methods. However, to what extent can items be predicted by diffusion-based algorithms still lack of understanding. Here, we mainly propose a method to quantify the predictability of diffusion-based algorithms. Accordingly, we conduct experiments on Movielens and Netflix data sets. The results show that the higher recommendation accuracy based on diffusion algorithms can still be achieved by optimizing the way of resource allocation on a density network. On a sparse network, the possibility of improving accuracy is relatively low due to the fact that the current accuracy of diffusion-based methods is very close its predictability. In this case, we find that the predictability can be improved significantly by multi-steps diffusion, especially for users with less historical information. In contrast to common belief, there are plausible circumstances where the higher predictability of diffusion-based methods do not correspond to those users with more historical recording. Thus, we proposed the diffusion coverage and item average degree to explain this phenomenon. In addition, we demonstrate the recommendation accuracy in real online system is overestimated by random partition used in the literature, suggesting the recommendation in real online system may be a harder task.
1.5LGMay 9, 2018
Diffusion Based Network EmbeddingYong Shi, Minglong Lei, Peng Zhang et al.
In network embedding, random walks play a fundamental role in preserving network structures. However, random walk based embedding methods have two limitations. First, random walk methods are fragile when the sampling frequency or the number of node sequences changes. Second, in disequilibrium networks such as highly biases networks, random walk methods often perform poorly due to the lack of global network information. In order to solve the limitations, we propose in this paper a network diffusion based embedding method. To solve the first limitation, our method employs a diffusion driven process to capture both depth information and breadth information. The time dimension is also attached to node sequences that can strengthen information preserving. To solve the second limitation, our method uses the network inference technique based on cascades to capture the global network information. To verify the performance, we conduct experiments on node classification tasks using the learned representations. Results show that compared with random walk based methods, diffusion based models are more robust when samplings under each node is rare. We also conduct experiments on a highly imbalanced network. Results shows that the proposed model are more robust under the biased network structure.