Peng Zhang

h-index1
2papers
11citations

2 Papers

6.5CVMar 11, 2024
Refining Segmentation On-the-Fly: An Interactive Framework for Point Cloud Semantic Segmentation

Peng Zhang, Ting Wu, Jinsheng Sun et al.

Existing interactive point cloud segmentation approaches primarily focus on the object segmentation, which aim to determine which points belong to the object of interest guided by user interactions. This paper concentrates on an unexplored yet meaningful task, i.e., interactive point cloud semantic segmentation, which assigns high-quality semantic labels to all points in a scene with user corrective clicks. Concretely, we presents the first interactive framework for point cloud semantic segmentation, named InterPCSeg, which seamlessly integrates with off-the-shelf semantic segmentation networks without offline re-training, enabling it to run in an on-the-fly manner. To achieve online refinement, we treat user interactions as sparse training examples during the test-time. To address the instability caused by the sparse supervision, we design a stabilization energy to regulate the test-time training process. For objective and reproducible evaluation, we develop an interaction simulation scheme tailored for the interactive point cloud semantic segmentation task. We evaluate our framework on the S3DIS and ScanNet datasets with off-the-shelf segmentation networks, incorporating interactions from both the proposed interaction simulator and real users. Quantitative and qualitative experimental results demonstrate the efficacy of our framework in refining the semantic segmentation results with user interactions. The source code will be publicly available.

3.6CVAug 7, 2025
Open-world Point Cloud Semantic Segmentation: A Human-in-the-loop Framework

Peng Zhang, Songru Yang, Jinsheng Sun et al.

Open-world point cloud semantic segmentation (OW-Seg) aims to predict point labels of both base and novel classes in real-world scenarios. However, existing methods rely on resource-intensive offline incremental learning or densely annotated support data, limiting their practicality. To address these limitations, we propose HOW-Seg, the first human-in-the-loop framework for OW-Seg. Specifically, we construct class prototypes, the fundamental segmentation units, directly on the query data, avoiding the prototype bias caused by intra-class distribution shifts between the support and query data. By leveraging sparse human annotations as guidance, HOW-Seg enables prototype-based segmentation for both base and novel classes. Considering the lack of granularity of initial prototypes, we introduce a hierarchical prototype disambiguation mechanism to refine ambiguous prototypes, which correspond to annotations of different classes. To further enrich contextual awareness, we employ a dense conditional random field (CRF) upon the refined prototypes to optimize their label assignments. Through iterative human feedback, HOW-Seg dynamically improves its predictions, achieving high-quality segmentation for both base and novel classes. Experiments demonstrate that with sparse annotations (e.g., one-novel-class-one-click), HOW-Seg matches or surpasses the state-of-the-art generalized few-shot segmentation (GFS-Seg) method under the 5-shot setting. When using advanced backbones (e.g., Stratified Transformer) and denser annotations (e.g., 10 clicks per sub-scene), HOW-Seg achieves 85.27% mIoU on S3DIS and 66.37% mIoU on ScanNetv2, significantly outperforming alternatives.