Lin Wang

h-index13
2papers
440citations

2 Papers

12.5LGJan 9, 2024
G-Meta: Distributed Meta Learning in GPU Clusters for Large-Scale Recommender Systems

Youshao Xiao, Shangchun Zhao, Zhenglei Zhou et al.

Recently, a new paradigm, meta learning, has been widely applied to Deep Learning Recommendation Models (DLRM) and significantly improves statistical performance, especially in cold-start scenarios. However, the existing systems are not tailored for meta learning based DLRM models and have critical problems regarding efficiency in distributed training in the GPU cluster. It is because the conventional deep learning pipeline is not optimized for two task-specific datasets and two update loops in meta learning. This paper provides a high-performance framework for large-scale training for Optimization-based Meta DLRM models over the \textbf{G}PU cluster, namely \textbf{G}-Meta. Firstly, G-Meta utilizes both data parallelism and model parallelism with careful orchestration regarding computation and communication efficiency, to enable high-speed distributed training. Secondly, it proposes a Meta-IO pipeline for efficient data ingestion to alleviate the I/O bottleneck. Various experimental results show that G-Meta achieves notable training speed without loss of statistical performance. Since early 2022, G-Meta has been deployed in Alipay's core advertising and recommender system, shrinking the continuous delivery of models by four times. It also obtains 6.48\% improvement in Conversion Rate (CVR) and 1.06\% increase in CPM (Cost Per Mille) in Alipay's homepage display advertising, with the benefit of larger training samples and tasks.

7.3GRMar 14, 2024
HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation

Duotun Wang, Hengyu Meng, Zeyu Cai et al.

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for generating stylized head avatars from text guidance, which leverages locally learnable mesh deformation and 2D diffusion priors to achieve high-quality digital assets for attribute-preserving manipulation. Given a template mesh, our method represents mesh deformation with per-face Jacobians and adaptively modulates local deformation using a learnable vector field. This vector field enables anisotropic scaling while preserving the rotation of vertices, which can better express identity and geometric details. We employ landmark- and contour-based regularization terms to balance the expressiveness and plausibility of generated avatars from multiple views without relying on any specific shape prior. Our framework can generate realistic shapes and textures that can be further edited via text, while supporting seamless editing using the preserved attributes from the template mesh, such as 3DMM parameters, blendshapes, and UV coordinates. Extensive experiments demonstrate that our framework can generate diverse and expressive head avatars with high-quality meshes that artists can easily manipulate in graphics software, facilitating downstream applications such as efficient asset creation and animation with preserved attributes.