Davide Allegro

CV
h-index43
6papers
53citations
Novelty53%
AI Score51

6 Papers

CVSep 2, 2024Code
SOOD-ImageNet: a Large-Scale Dataset for Semantic Out-Of-Distribution Image Classification and Semantic Segmentation

Alberto Bacchin, Davide Allegro, Stefano Ghidoni et al.

Out-of-Distribution (OOD) detection in computer vision is a crucial research area, with related benchmarks playing a vital role in assessing the generalizability of models and their applicability in real-world scenarios. However, existing OOD benchmarks in the literature suffer from two main limitations: (1) they often overlook semantic shift as a potential challenge, and (2) their scale is limited compared to the large datasets used to train modern models. To address these gaps, we introduce SOOD-ImageNet, a novel dataset comprising around 1.6M images across 56 classes, designed for common computer vision tasks such as image classification and semantic segmentation under OOD conditions, with a particular focus on the issue of semantic shift. We ensured the necessary scalability and quality by developing an innovative data engine that leverages the capabilities of modern vision-language models, complemented by accurate human checks. Through extensive training and evaluation of various models on SOOD-ImageNet, we showcase its potential to significantly advance OOD research in computer vision. The project page is available at https://github.com/bach05/SOODImageNet.git.

CVAug 28, 2024
Multi-view Pose Fusion for Occlusion-Aware 3D Human Pose Estimation

Laura Bragagnolo, Matteo Terreran, Davide Allegro et al.

Robust 3D human pose estimation is crucial to ensure safe and effective human-robot collaboration. Accurate human perception,however, is particularly challenging in these scenarios due to strong occlusions and limited camera viewpoints. Current 3D human pose estimation approaches are rather vulnerable in such conditions. In this work we present a novel approach for robust 3D human pose estimation in the context of human-robot collaboration. Instead of relying on noisy 2D features triangulation, we perform multi-view fusion on 3D skeletons provided by absolute monocular methods. Accurate 3D pose estimation is then obtained via reprojection error optimization, introducing limbs length symmetry constraints. We evaluate our approach on the public dataset Human3.6M and on a novel version Human3.6M-Occluded, derived adding synthetic occlusions on the camera views with the purpose of testing pose estimation algorithms under severe occlusions. We further validate our method on real human-robot collaboration workcells, in which we strongly surpass current 3D human pose estimation methods. Our approach outperforms state-of-the-art multi-view human pose estimation techniques and demonstrates superior capabilities in handling challenging scenarios with strong occlusions, representing a reliable and effective solution for real human-robot collaboration setups.

87.3CVApr 7Code
PoM: A Linear-Time Replacement for Attention with the Polynomial Mixer

David Picard, Nicolas Dufour, Lucas Degeorge et al.

This paper introduces the Polynomial Mixer (PoM), a novel token mixing mechanism with linear complexity that serves as a drop-in replacement for self-attention. PoM aggregates input tokens into a compact representation through a learned polynomial function, from which each token retrieves contextual information. We prove that PoM satisfies the contextual mapping property, ensuring that transformers equipped with PoM remain universal sequence-to-sequence approximators. We replace standard self-attention with PoM across five diverse domains: text generation, handwritten text recognition, image generation, 3D modeling, and Earth observation. PoM matches the performance of attention-based models while drastically reducing computational cost when working with long sequences. The code is available at https://github.com/davidpicard/pom.

ROJun 17, 2024Code
Multi-Camera Hand-Eye Calibration for Human-Robot Collaboration in Industrial Robotic Workcells

Davide Allegro, Matteo Terreran, Stefano Ghidoni

In industrial scenarios, effective human-robot collaboration relies on multi-camera systems to robustly monitor human operators despite the occlusions that typically show up in a robotic workcell. In this scenario, precise localization of the person in the robot coordinate system is essential, making the hand-eye calibration of the camera network critical. This process presents significant challenges when high calibration accuracy should be achieved in short time to minimize production downtime, and when dealing with extensive camera networks used for monitoring wide areas, such as industrial robotic workcells. Our paper introduces an innovative and robust multi-camera hand-eye calibration method, designed to optimize each camera's pose relative to both the robot's base and to each other camera. This optimization integrates two types of key constraints: i) a single board-to-end-effector transformation, and ii) the relative camera-to-camera transformations. We demonstrate the superior performance of our method through comprehensive experiments employing the METRIC dataset and real-world data collected on industrial scenarios, showing notable advancements over state-of-the-art techniques even using less than 10 images. Additionally, we release an open-source version of our multi-camera hand-eye calibration algorithm at https://github.com/davidea97/Multi-Camera-Hand-Eye-Calibration.git.

RODec 19, 2024
Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination

Leonardo Barcellona, Andrii Zadaianchuk, Davide Allegro et al.

A world model provides an agent with a representation of its environment, enabling it to predict the causal consequences of its actions. Current world models typically cannot directly and explicitly imitate the actual environment in front of a robot, often resulting in unrealistic behaviors and hallucinations that make them unsuitable for real-world robotics applications. To overcome those challenges, we propose to rethink robot world models as learnable digital twins. We introduce DreMa, a new approach for constructing digital twins automatically using learned explicit representations of the real world and its dynamics, bridging the gap between traditional digital twins and world models. DreMa replicates the observed world and its structure by integrating Gaussian Splatting and physics simulators, allowing robots to imagine novel configurations of objects and to predict the future consequences of robot actions thanks to its compositionality. We leverage this capability to generate new data for imitation learning by applying equivariant transformations to a small set of demonstrations. Our evaluations across various settings demonstrate significant improvements in accuracy and robustness by incrementing actions and object distributions, reducing the data needed to learn a policy and improving the generalization of the agents. As a highlight, we show that a real Franka Emika Panda robot, powered by DreMa's imagination, can successfully learn novel physical tasks from just a single example per task variation (one-shot policy learning). Our project page can be found in: https://dreamtomanipulate.github.io/.

47.8CVApr 21
Paparazzo: Active Mapping of Moving 3D Objects

Davide Allegro, Shiyao Li, Stefano Ghidoni et al.

Current 3D mapping pipelines generally assume static environments, which limits their ability to accurately capture and reconstruct moving objects. To address this limitation, we introduce the novel task of active mapping of moving objects, in which a mapping agent must plan its trajectory while compensating for the object's motion. Our approach, Paparazzo, provides a learning-free solution that robustly predicts the target's trajectory and identifies the most informative viewpoints from which to observe it, to plan its own path. We also contribute a comprehensive benchmark designed for this new task. Through extensive experiments, we show that Paparazzo significantly improves 3D reconstruction completeness and accuracy compared to several strong baselines, marking an important step toward dynamic scene understanding. Project page: https://davidea97.github.io/paparazzo-page/