Na Li

h-index13
2papers
484citations

2 Papers

1.4CVJul 19, 2021
A Benchmark for Gait Recognition under Occlusion Collected by Multi-Kinect SDAS

Na Li, Xinbo Zhao

Human gait is one of important biometric characteristics for human identification at a distance. In practice, occlusion usually occurs and seriously affects accuracy of gait recognition. However, there is no available database to support in-depth research of this problem, and state-of-arts gait recognition methods have not paid enough attention to it, thus this paper focuses on gait recognition under occlusion. We collect a new gait recognition database called OG RGB+D database, which breaks through the limitation of other gait databases and includes multimodal gait data of various occlusions (self-occlusion, active occlusion, and passive occlusion) by our multiple synchronous Azure Kinect DK sensors data acquisition system (multi-Kinect SDAS) that can be also applied in security situations. Because Azure Kinect DK can simultaneously collect multimodal data to support different types of gait recognition algorithms, especially enables us to effectively obtain camera-centric multi-person 3D poses, and multi-view is better to deal with occlusion than single-view. In particular, the OG RGB+D database provides accurate silhouettes and the optimized human 3D joints data (OJ) by fusing data collected by multi-Kinects which are more accurate in human pose representation under occlusion. We also use the OJ data to train an advanced 3D multi-person pose estimation model to improve its accuracy of pose estimation under occlusion for universality. Besides, as human pose is less sensitive to occlusion than human appearance, we propose a novel gait recognition method SkeletonGait based on human dual skeleton model using a framework of siamese spatio-temporal graph convolutional networks (siamese ST-GCN). The evaluation results demonstrate that SkeletonGait has competitive performance compared with state-of-art gait recognition methods on OG RGB+D database and popular CAISA-B database.

11.6CVApr 27, 2020
JointsGait:A model-based Gait Recognition Method based on Gait Graph Convolutional Networks and Joints Relationship Pyramid Mapping

Na Li, Xinbo Zhao, Chong Ma

Gait, as one of unique biometric features, has the advantage of being recognized from a long distance away, can be widely used in public security. Considering 3D pose estimation is more challenging than 2D pose estimation in practice , we research on using 2D joints to recognize gait in this paper, and a new model-based gait recognition method JointsGait is put forward to extract gait information from 2D human body joints. Appearance-based gait recognition algorithms are prevalent before. However, appearance features suffer from external factors which can cause drastic appearance variations, e.g. clothing. Unlike previous approaches, JointsGait firstly extracted spatio-temporal features from 2D joints using gait graph convolutional networks, which are less interfered by external factors. Secondly, Joints Relationship Pyramid Mapping (JRPM) are proposed to map spatio-temporal gait features into a discriminative feature space with biological advantages according to the relationship of human joints when people are walking at various scales. Finally, we design a fusion loss strategy to help the joints features to be insensitive to cross-view. Our method is evaluated on two large datasets, Kinect Gait Biometry Dataset and CASIA-B. On Kinect Gait Biometry Dataset database, JointsGait only uses corresponding 2D coordinates of joints, but achieves satisfactory recognition accuracy compared with those model-based algorithms using 3D joints. On CASIA-B database, the proposed method greatly outperforms advanced model-based methods in all walking conditions, even performs superior to state-of-art appearance-based methods when clothing seriously affect people's appearance. The experimental results demonstrate that JointsGait achieves the state-of-art performance despite the low dimensional feature (2D body joints) and is less affected by the view variations and clothing variation.